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that's how i always wrap that quest. i don't even bother shooting at anyone, i just jump behind the sofa.
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# ? Oct 7, 2019 19:41 |
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# ? Jun 10, 2024 10:12 |
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ilitarist posted:I'm using precisely 1 non-graphics mod (JSawyer) and it turned out to be enough to break ED-E quest. Or maybe it was because I didn't have ED-E on me when Followers tried to call me. Also, Legion Ears don't spawn. Arcade doesn't want to use any weapon apart from his default one. Black Mountain quest is regarded as resolved - there's no radio anymore and Mr New Vegas says it stopped even though I've never been there. Hardcore mode is as inconsequential as in vanilla but I like limitations on carrying capacity. JSawyer hasn't caused any of those bugs for me, shouldn't be an issue. Though it's important to differentiate if you're using the official one that Rope Kid made or the one that uses the name and makes most of the same changes but also does a bunch of other poo poo that other people made. I haven't used that one, can't vouch for it. I do also recommend the New Vegas unofficial patch, if you don't have that. As far as Hardcore mode goes- if you actually want it to be hardcore, I recommend disabling fast travel. It can be a slog, but it's one of the smart things Bethesda did when making FO4's survival. You will never have any real tension about meeting survival needs when you can just teleport to water, food, beds, and medicine no problem, but as soon as you remove the ability to teleport then being crippled, thirsty, or hungry can be a real problem.
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# ? Oct 7, 2019 20:48 |
I'd argue that disabling fast travel without some kind of in game transit system is pretty stupid. Travel in Morrowind is great, having to walk everywhere in fo4 survival is just tedious
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# ? Oct 7, 2019 21:56 |
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Those bugs may be from the main game. Bethesda's Survival mode works cause the world is dynamic. If I stop fast travel I will only encounter respawning Legion Assassins. Fallout 4 was also filled with unmarked locations, small caches and other things you may find if you take a slightly different route, not to mention respawning enemy (or friendly) outposts. So in Fallout 4 when you go to a bed you wonder if you can go the longer safer route or no; if you can get involved into a fight with some random enemies, if you should trade for water with that travelling merchant and so on. FNV going back to the safe haven is nit an interesting endeavour unless you chose a different route. Also Fallout 4 has some transport options.
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# ? Oct 7, 2019 21:58 |
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I disable fast travel but also have the Speed-E Wheel mod which adds repairable (and hackable) fast travel kiosks to most of the population centers.
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# ? Oct 7, 2019 22:50 |
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Hm, yes, I enjoy backtracking through the same scenery over and over again
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# ? Oct 7, 2019 22:57 |
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It is important to remember that the JSawyer mod and the JSawyer Ultimate mod are two very different things. The first one is the actual mod from...J Sawyer, which pretty much just fixes a bunch of bugs and tweaks a few item and gameplay settings to make it harder (in the only way to play, in my opinion), while the other is 'based on' it but also changes a LOT of other poo poo.
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# ? Oct 8, 2019 01:11 |
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Yeah, I'm playing the original mod. Compared to what I remember about the game everything seems to die much faster, both me and enemies. Apart from Deathclaw Matriarch who is probably the only suitable application of that helios sky gun. I appreciate how later similar games (Tyranny, PoE2) treat faction allegiance in a much more visible way, probably making a savescumming less necessary. In FNV there's little rhyme or reason to it. I have a message about the fact that everyone watches me and if I continue working with any faction others will hate me. So I dealt with Omerta. I tell about it to NCR and get the next mission - no one cares. I tell House about it and suddenly NCR and Legion both see through my Yojimbo nature. House, are your robots compromised? Has Arcade Gannon have read my quest log while I was sleeping and told Caesar all about it? Tyranny and PoE2 might be a little artificial with their crisis moments where you have to clearly choose, but in FNV you have dozens of NCR quests to take on so most player probably reload after finishing that Omerta quest is actually a point of no return.
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# ? Oct 8, 2019 08:47 |
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Accidentally put this in the modding thread, putting it here too. Big moment for rope kid-a photo featuring a woman combat vet with a tattoo of the Joshua Graham Quote featured on Good Morning America, with the quote read aloud just now.
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# ? Oct 22, 2019 14:52 |
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EimiYoshikawa posted:It is important to remember that the JSawyer mod and the JSawyer Ultimate mod are two very different things. The first one is the actual mod from...J Sawyer, which pretty much just fixes a bunch of bugs and tweaks a few item and gameplay settings to make it harder (in the only way to play, in my opinion), while the other is 'based on' it but also changes a LOT of other poo poo. It fixes a lot of dirty edits the original mod has, but you can totally set it up to function like the original JSawyer version in the MCM.
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# ? Oct 22, 2019 15:51 |
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I generally would recommend JSawyer Ultimate over the original JSawyer *even* though it changes other things. Restoring the Varmint Rifle to use .22 is pretty dumb, IMO, but otherwise, the additional changes are sensible, having an MCM menu as a way to handle formulas is pretty nice, and the things that are removed from JSawyer (like the integration of GRA weapons into the game) is something that has been done in far better ways by other mods.
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# ? Oct 22, 2019 17:23 |
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Already posted this in the Pillars 2 thread, but someone (either here or there) posted the recent talk Josh Sawyer gave on killing npc's (Death and the high cost of killing everyone iirc). I'd like to watch it again, but I can't find the video. Anyone know where I can find it?
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# ? Oct 24, 2019 04:12 |
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# ? Nov 1, 2019 02:58 |
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Never realized that the dead guy (McMurphy) in the back room in Boulder City when you shake down Jessup was the third dude from the opening scene with Benny
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# ? Nov 1, 2019 05:07 |
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Keith Atherton posted:Never realized that the dead guy (McMurphy) in the back room in Boulder City when you shake down Jessup was the third dude from the opening scene with Benny There's a brief comic prequel to New Vegas, called All Roads, where you see that the Khans with Benny at the beginning are short a man. He died north in one of the canyons near Red Rock. You can find a shallow grave and loot it for a unique knife. It's difficult to stumble into considering nothing else is actually out there, and the game gives you very very little context for the grave, which just has a Khan uniform in it and the knife. RIP Chance, I guess.
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# ? Nov 1, 2019 05:26 |
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Malpais Legate posted:There's a brief comic prequel to New Vegas, called All Roads, where you see that the Khans with Benny at the beginning are short a man. He died north in one of the canyons near Red Rock. You can find a shallow grave and loot it for a unique knife. Yeah, you can also find Chance's Map from the comic in the dirt up the road a fair ways from Chance's Grave. It even gets its own map marker and everything oddly enough and yet I am pretty sure his grave is a unmarked location.
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# ? Nov 1, 2019 05:33 |
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After unsuccessfully getting my Steam version of FONV to work over the summer, I decided to try out the Ultimate Edition off GOG and I played for over 2 hours last night without a single crash. So hopefully this continue to be stable and playable? According to Steam I've logged ~20 hours on this game so I must have played it way back when, but I don't remember a loving thing about it. How 'viable' is it to spend as much of the game in VATS as possible? The gunplay is very not good so I was thinking this might be a more fun alternative. I was a little annoyed trying to rescue Deputy Beagle when one of the Powder Gangers just crouched down behind some cover after I already queued up a dozen shots into his face, so my guy just started blasting the desk and I couldn't cancel it, but oh well... Also is it a mistake to try and use Science Guns out of the gate? I've been using a Shotgun to conserve ammo because I don't have many laser bullets; hope they're not super scarce... Sab669 fucked around with this message at 12:55 on Nov 1, 2019 |
# ? Nov 1, 2019 12:51 |
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VATS is fine but it's not supposed to be a cop-out button. It only works up close: even if you can easily hit someone with a rifle doesn't mean VATS will give you more than 20% chance to do it. VATS is also more affected by perks and stats than usual gunplay. Normal shooting is not affected by stats as long as you have enough STR/skill to use a weapon. Energy weapons are fine form the get-go too. You can get decent upgrades for it in starting town. You may feel a little short for cash and bullets for a time, but by the time you get to Vegas (maybe even earlier if you decide to do REPCONN quest) you'll be swimming in cash. Gun Runners are near the entrance to New Vegas and Van Graffs are hard to miss so you'll have the most important merchants readily available. In general, don't worry. It's not a game where you can have a broken build or something. By the end of the game, you won't fear anything. And before that, you'll always have someplace to go where challenge would be bearable. Maybe except DLCs, those lock you out so don't start them till well after recommended level. ilitarist fucked around with this message at 13:23 on Nov 1, 2019 |
# ? Nov 1, 2019 13:11 |
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So far I seem to have excellent accuracy, but I imagine that's because I've got like 60 Energy Weapon skill and I'm only level 5 I didn't see any Upgrades available from Chet in the start town, but I just sold all of the poo poo I looted off the Powder Gangers / from rescueing the aforementioned Dept. Beagle and I feel like I'm swimming in caps (~2.5k?), even after paying Chet 1,000 spacebucks for help to fend off Cobb's gang in the beginning. He did have some very expensive science guns though, I forget what the names were but it was like "Laser Pistol (GRA)" or something like that. What does the text in the parenthesis indicate?
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# ? Nov 1, 2019 13:33 |
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GRA weapons come from the Gun Runner's Arsenal, and they're different from the vanilla weapons in that they usually have mods available for them from appropriate vendors
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# ? Nov 1, 2019 13:50 |
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The (GRA) is because it's a weapon from the Gun Runner's Arsenal DLC. I think the difference between the regular laser pistol and the GRA variant is that the GRA version can use weapon mods.
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# ? Nov 1, 2019 13:56 |
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ilitarist posted:Van Graffs are hard to miss
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# ? Nov 1, 2019 13:58 |
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Why shoot them when you can drag all of their products into the bathroom and watch them disappear?
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# ? Nov 1, 2019 14:35 |
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Why shoot them when you can just let a determined unsatisfied customer get to them?
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# ? Nov 1, 2019 15:09 |
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Sab669 posted:After unsuccessfully getting my Steam version of FONV to work over the summer, I decided to try out the Ultimate Edition off GOG and I played for over 2 hours last night without a single crash. So hopefully this continue to be stable and playable? My only advice is not to build a stealth sniper, because it's boring as gently caress and also terrible, especially if you ever play any DLC later on.
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# ? Nov 1, 2019 15:56 |
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You can build anything. There's enough levels/skill points that you can focus on something, and still master most of the other skills as well. I usually go talk/guns/melee or maybe unarmed. Melee is especially useful in Dead Money and Old World Blues.
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# ? Nov 1, 2019 16:01 |
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EimiYoshikawa posted:My only advice is not to build a stealth sniper, because it's boring as gently caress and also terrible, especially if you ever play any DLC later on. This is true of snipers in every game ever though
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# ? Nov 1, 2019 16:05 |
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Sab669 posted:This is true of snipers in every game ever though
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# ? Nov 1, 2019 16:17 |
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New Vegas is a good game
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# ? Nov 1, 2019 17:31 |
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Upmarket Mango posted:New Vegas is a good game What are you trying to start here?
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# ? Nov 1, 2019 18:02 |
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Please let's not start turning this into a DE thread too
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# ? Nov 1, 2019 18:29 |
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Finding Disco Elysium, that's not the hard part. It's letting go.
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# ? Nov 1, 2019 19:03 |
Both are good games. Fight me. Also, anyone else feeling both good and bad over that Frontier mod seemingly to be forever in development hell?
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# ? Nov 1, 2019 19:28 |
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New California dimmed my hopes for total conversion mods, so right now I'm in an "I'll believe it when I see it" mood.
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# ? Nov 1, 2019 19:34 |
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Arcsquad12 posted:New California dimmed my hopes for total conversion mods, so right now I'm in an "I'll believe it when I see it" mood.
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# ? Nov 1, 2019 20:51 |
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Whatever happened to the "fallout 4 in new vegas" mod?
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# ? Nov 1, 2019 20:55 |
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They just released a lot of content updates on their twitter feed.
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# ? Nov 1, 2019 20:58 |
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.
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# ? Nov 1, 2019 21:02 |
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SeanBeansShako posted:Both are good games. Fight me. So from hanging out in their discord, what I've gathered is that it's loving huge, to the point that the playable map area is actually slightly larger than the Mojave. The other thing is that since the previous project lead stepped down, the people who took over made some significant adjustments to the mod (Such as removing references to Fallout: New California, which is unquestionably a good thing). As it stands, they plan to release the mod in early 2020, so we'll see how that goes.
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# ? Nov 1, 2019 21:03 |
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# ? Jun 10, 2024 10:12 |
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Xander77 posted:Whatever happened to the "fallout 4 in new vegas" mod? Acebuckeye13 posted:In Good Fallout news, the Fallout 4 New Vegas team has been putting out a ton of previews this week:
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# ? Nov 1, 2019 21:05 |