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Arglebargle III
Feb 21, 2006

Neddy Seagoon posted:

You need to figure out they're making a Speed Lab, and then it just progresses from there.

I busted them because I figured I could confiscate their speed. MISSION FAILED

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Sekenr
Dec 12, 2013




I'm so glad I didn't antagonize Cuno, this poo poo is awful, hilarious and amazing
E: and sad

Sekenr fucked around with this message at 21:12 on Nov 1, 2019

chaosapiant
Oct 10, 2012

White Line Fever

Sekenr posted:

I'm so glad I didn't antagonize Cuno, this poo poo is awful, hilarious and amazing
E: and sad

MAXIMUM VELOCITY

Sekenr
Dec 12, 2013




chaosapiant posted:

MAXIMUM VELOCITY

* puts down in the report that rocks were thrown at maximum velocity*

Broken Cog
Dec 29, 2009

We're all friends here
Listening to the OST again, I'm really liking the track that plays when (ending spoilers)you run into your colleagues after the visit to the island..

Also, like with the Tribunal, it was a part of the game where it took me a second to process what was happening, but then my heart sank immediately when I realized what was going on.

Really good scene setup or whatever you would call it.

Epic High Five
Jun 5, 2004



Broken Cog posted:

Listening to the OST again, I'm really liking the track that plays when (ending spoilers)you run into your colleagues after the visit to the island..

Also, like with the Tribunal, it was a part of the game where it took me a second to process what was happening, but then my heart sank immediately when I realized what was going on.

Really good scene setup or whatever you would call it.

it was the tensest fight scene I can remember being in in awhile and it was literally just clicking rolls and dialogue options lol

Grimoire
Jul 9, 2003
man, anybody who didn't follow through on the entire church quest is missing out

founding a psychic anti-anti-reality rave church religion as a bulwark against the encroaching pale is the game, all the rest is window dressing

No Mods No Masters
Oct 3, 2004

Most people seem to be harsh on the voice acting the chapos did, but I think they were fine and choose to be harsh on the HARD COAR guy instead

chaosapiant
Oct 10, 2012

White Line Fever

I didn't find any of the voice acting to be bad in anyway. Some of it was recorded under different conditions and what seems like a long stretch of time, but none of it was bad.

Broken Cog
Dec 29, 2009

We're all friends here
The only voice I found grating was the scab leader. Didn't feel like it fit the guy at all.

Goast
Jul 23, 2011

by VideoGames

No Mods No Masters posted:

HARD COAR guy instead

he was the best character though

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Broken Cog posted:

The only voice I found grating was the scab leader. Didn't feel like it fit the guy at all.

I feel like him sounding like a petulant poo poo fit perfectly, weirdly.

Epic High Five
Jun 5, 2004



I thought Matt's was kind of shaky for Titus but as I found out more about the character and the stuff he's trying hard to make happen (and not happen) it made a lot more sense

chaosapiant
Oct 10, 2012

White Line Fever

Titus is one of my favorite characters. It's like finding out Bruce Willis has the acting range of Joaquin Phoenix.

Best Friends
Nov 4, 2011

The scab leader was a Felix character to the core so get why he in particular was cast as the voice, but it turns out the guys just cannot drop the irony sufficiently enough to actually act. Acting is about dropping it all and fully embracing being this other, sometimes incredibly corny person. The chapo guys seem like they can’t make that leap, they can just do voices and skits. Everyone else was amazing though, I was stunned to learn that the VOs weren’t pros.

Best Friends fucked around with this message at 22:45 on Nov 1, 2019

Sekenr
Dec 12, 2013




Broken Cog posted:

Listening to the OST again, I'm really liking the track that plays when (ending spoilers)you run into your colleagues after the visit to the island..

Also, like with the Tribunal, it was a part of the game where it took me a second to process what was happening, but then my heart sank immediately when I realized what was going on.

Really good scene setup or whatever you would call it.

Does OST have the failed karaoke? It was TRUE feeling you loving scum. I don't know how many of you have experience with drugs and binges but yes, this is writing is real. Even this starting moment when you have the option of banging on the door screaming "you whore" is basically feeling of utter collapse and hope against hope that this will somehow accomplish something that will get her to understand your soul and set things right-er.

Broken Cog
Dec 29, 2009

We're all friends here

Sekenr posted:

Does OST have the failed karaoke? It was TRUE feeling you loving scum. I don't know how many of you have experience with drugs and binges but yes, this is writing is real. Even this starting moment when you have the option of banging on the door screaming "you whore" is basically feeling of utter collapse and hope against hope that this will somehow accomplish something that will get her to understand your soul and set things right-er.

I don't think the karaoke tracks are on the OST (though I also don't think the actual OST is out yet), but you can find both of them if you search for it on YT.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I don't really know which characters the chapo people played and maybe I don't wanna know.

My favourite thing about the Tribunal was that I built up a pretty good modifier to my hand eye coordination but I decided at the last minute to not shoot, but instead to try and talk it out with "if you kill me, you'll never find out who killed your brother". At which point Korty told Ruud "kill him." Oof.

Hogama
Sep 3, 2011
I find it amusing that the karaoke success and failure uses Ancient Reptilian Brain and Limbic System's voices respectively but am slightly sad Spinal Cord gets left out.

Dreylad
Jun 19, 2001

Epic High Five posted:

it was the tensest fight scene I can remember being in in awhile and it was literally just clicking rolls and dialogue options lol

it's tense because unlike 99% of video games your character isn't the uber powerful chosen one, and there's no dissonance between the narrative and the gameplay, I think.

Also the sea fort island had the best music for me because it really captured that melancholy and bittersweet feeling that permeates much of the end of the game.

also I liked the guy who did Measurehead, that's a lot of advanced race science to read through, and "Al Gul," *HAM SANDWICH RACE*, and potat people wouldn't have been as funny without the french pronunciation

Dreylad fucked around with this message at 23:23 on Nov 1, 2019

Avalerion
Oct 19, 2012

I'm trying to forge the signature for the mob guy but I have a penalty on the check because "his people might be watching", where can I go to forge this thing?

Broken Cog
Dec 29, 2009

We're all friends here

Avalerion posted:

I'm trying to forge the signature for the mob guy but I have a penalty on the check because "his people might be watching", where can I go to forge this thing?

I did it inside the fishing hut, but I really think any *secluded* spot should do.

CaptainViolence
Apr 19, 2006

I'M GONNA GET YOU DUCK

Avalerion posted:

I'm trying to forge the signature for the mob guy but I have a penalty on the check because "his people might be watching", where can I go to forge this thing?

somewhere there's a tooltip or description or something that tells you to go to a place you can sleep, which i think just means fishing shack or hotel room

chaosapiant
Oct 10, 2012

White Line Fever

Best Friends posted:

The scab leader was a Felix character to the core so get why he in particular was cast as the voice, but it turns out the guys just cannot drop the irony sufficiently enough to actually act. Acting is about dropping it all and fully embracing being this other, sometimes incredibly corny person. The chapo guys seem like they can’t make that leap, they can just do voices and skits. Everyone else was amazing though, I was stunned to learn that the VOs weren’t pros.

Since I have no idea who or what a Felix is, I thought the voice acting came across just fine, with no irony.

Sekenr
Dec 12, 2013




I feel like ideologically I feel with the union boy but the capital girl is so nicer to me

Perhaps a hamster
Jun 15, 2010



Robert Kurvitz posted:

“I read reviews in French and Dutch, which are languages I don’t know and I don’t understand, so I can imagine what they might be saying."
hahaha

Dreylad posted:

also I liked the guy who did Measurehead, that's a lot of advanced race science to read through, and "Al Gul," *HAM SANDWICH RACE*, and potat people wouldn't have been as funny without the french pronunciation
Here's some behind the scenes https://www.youtube.com/watch?v=03_ty7sa_G4 with Measurehead's V/A, with bonus points for his incredulity at how ridiculous his lines are.

Arrhythmia
Jul 22, 2011

Hogama posted:

I find it amusing that the karaoke success and failure uses Ancient Reptilian Brain and Limbic System's voices respectively but am slightly sad Spinal Cord gets left out.

Whoa, I don't think I ever met Spinal Cord. Guess that makes three furies.

Perhaps a hamster
Jun 15, 2010


He only popped up very briefly for me, I think not far from the end after I got shot, so maybe you just missed him? Would've liked to see him do a karaoke version too though, as I liked his voice better than the other two. (Yes, I know it's all the same actor, but still).

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Does anything actually happen if you keep wasting days? I'm currently on day 8, and basically nothing changed. Wandering if it's worth experimenting further.

Edit - wait. Nope, it's still day 7. Odd.

Also, I can no longer access Sileng's wares?

Xander77 fucked around with this message at 00:50 on Nov 2, 2019

Oxxidation
Jul 22, 2007

Arrhythmia posted:

Whoa, I don't think I ever met Spinal Cord. Guess that makes three furies.

you must achieve Funky Nirvana to meet your spine

cubicle gangster
Jun 26, 2005

magda, make the tea

Oxxidation posted:

you must achieve Funky Nirvana to meet your spine

Is the voice also mikee from sikth?

Edit: when I get home in 20 minutes I'm going to post some of the spoken word poetry that the reptilian brain and limbic system do in real life.

cubicle gangster fucked around with this message at 01:34 on Nov 2, 2019

Dreylad
Jun 19, 2001

Perhaps a hamster posted:

Here's some behind the scenes https://www.youtube.com/watch?v=03_ty7sa_G4 with Measurehead's V/A, with bonus points for his incredulity at how ridiculous his lines are.

lmao

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

So I'm looking for a way to play a muscle-head electrochemistry specialist who's high all the time but I'd also like him to be a profound artistic superstar, and conceptualization is under INT. First off - do any of the drugs affect INT? (On my first playthrough I internalized Wasteland of Reality and kept it the whole game, so I don't really know how drugs work.) If so, could I just use that to pump my conceptualization limit? Do a drug, spend a skill point, repeat?

If not, looking through the though cabinet spreadsheet, it seems like weirdly my best bet would be to internalize Regular Law Officer first, to get my conceptualization learning limit from one to three, and then Jamais Vu to get it one higher. Is that my best bet? Also, what constitutes a "boring normal cop comment?" Seems weird to have to go that route for an unhinged idiotic superstar but hey, that's what forgetting a cabinet slot is for!

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

there's a drug for each stat

int is smokes
phys is booze
motorics is speed
psyche is pyro

not sure if you can stack the same stat to get more than one skill point over your cap but i imagine not

e: kinda weird how there's no weed in the game. it would make sense as the drug for psyche, especially since the others are all real things and pyro afaik is made up

Wafflecopper fucked around with this message at 02:23 on Nov 2, 2019

Songbearer
Jul 12, 2007




Fuck you say?
Just completed the game at 32 hours in. What can I say that hasn't already been said? I've already given my thoughts a few times but here we go:

The writing is top notch from beginning to end. The level of quality does not falter or waver, the characters are fleshed out and interesting, the worldbuilding isn't overwrought or dull like Pillars of Eternity. It's consistently funny, written in a gorgeously human manner and evokes exactly the emotions you'd expect from any given situation: Tense situations are thrilling, funny situations are hysterical and the mysteries leave you wanting more.

Graphically the game is gorgeous. The music in the game is subtle and incredibly fitting. The mood of the game is low-key, sad and despondent but that makes the tender moments and the beauty stand out so much more. Running around everywhere can get a little tedious but it's a narrative CRPG; you signed up for it. A few grammar errors here and there but look at this post and call me a hypocrite. Voiceacting runs the gamut from great to below average but it's never so bad that it takes away from any moments.

The skill system is incredible and it's one of the most wonderful ways I can think of to build a character in that you're actually building their entire personality. This isn't a "I put points into Charisma so people would like me" thing, there's no perfect stat that'll win you the game, you have to be a person to connect to people and you decide just how you want to do that. It makes sense. It's creative and bizarre and genius. Failing at checks can lead to outcomes that are even more crazy or useful than succeeding. Jesus, yes.

Kim Kitsuragi is wonderful. I love him. He's going to be right up there with the likes of Minsc, Morte, Lantry, Kreia et al in the ranks of amazing CRPG companions. I couldn't possibly hurt him. I wanted, on a very personal level, to make him proud of me. That's the sign of a fantastically written companion.

I played the entire game as a straight edge communist cop/sorry cop (I took every copotype offered to me, so I'm also art cop and superstar cop) who wasn't afraid to get weird.

If you like narrative CRPGS or just good stories: Buy this game. Play this game. This game is going to be remembered forever as one of the greats. gently caress my previous contenders for GOTY: Apex Legends, Resi2 Remake, Borderlands 3. This game wins.

Anything else I say is going to be retreading ground others have covered, so in the interests of doing something different I'm gonna list what I thought of the true heroes of this game - your stats - in the order of which ones I've invested in the most.

Starting Stats:
4/4/2/2 with Empathy as my primary skill. Wanted to play as a cop who put people's feelings first and logistics second.

Stats arranged by endgame score:
(Obviously my opinions will get less detailed as scores decrease)

[12] Empathy:
Empathy is a perfect skill for your touchy-feely cop and acted exactly the way I wanted it to. Every time you need a sensitive touch, Empathy is there to help, though naturally the choices it gives aren't nearly as fun as the more out-there stats. It's also useful for knowing when not to push someone too hard. It doesn't really have as strong a personality as some of the other skills, but you'd expect Empathy to be a little more direct than most. Personality is gentle and kind, like you'd expect.

[10] Inland Empire:
A stat I didn't think I'd really care about at all when I saw it initially quickly became one of my favourite stats in the game. If you like to have fun and get some seriously bizarre dialogue options and choices, Inland Empire is your guy. In terms of how useful it actually is, it's debatable (to some extent), but goddamn it are the options that it gives you some of the funniest, dumbest, craziest poo poo you can get. I'm actually really interested to see what the game is like without this stat because it just gave so much character to everything, especially things you just wouldn't expect like inanimate objects. It's personality always overbearingly enthusiastic and while it's not always useful, you can get some alternative perspectives on characters and situations that you might not have considered in the first place. Great fun.

[7] Espirit De Corps:
I initially completely ignored this stat, but the more time I spent with Kim the more I saw the value in it. Kim made me want to be a good cop and not take everything as farce and as I grew to care for the guy, so did my want to improve this stat. It's not bad at all, though obviously it's a very situational one. I mostly enjoyed having it for the additional little stories you get, which also encompass most of this ability's personality: Little snippets of life at Station 41 that were always a pleasure to read.

[7] Drama:
This is a really nice stat to have in general as you'll be dealing with a lot of people with obscured motives, and Drama is always there to point out when people are being deceitful. That's not why I took the stat, though: I mostly just wanted to see what options it'd give me in conversations. When it crops up, it's great, and it works well with Inland Empire because they'll work in tandem with IE working to throw you into weird lines of thought and Drama to help you make them manifest. Maybe my score was a little too low to see more of Drama but when it did show up, I really enjoyed it. I like the off-kilter thespian personality it has with the archaic words and all the flair you'd hope for.

[7] Rhetoric:
Extremely useful skill, in my opinion, which is a no-brainer in a game full of talking to people. Along with Empathy it made playing as a Caring Cop who knows his way around people work just the way I wanted it to and it generally seems to be one of the best ways to interact with people without pissing them off. It's pretty much your "Neutral conversation" skill and works exactly as described. In terms of personality it can be pretty straightforward but not heeding it or questioning it can piss it off, which is always really loving funny.

[6] Conceptualisation:
Fun as gently caress. Gives you some really great interactions with the world and people and being an Art Cop lets you be an insufferable rear end in a top hat if you want to go that route. I was surprised to see that it can actually be pretty useful - I just put points into it because I wanted to see where it would go, but it can genuinely come in handy. Again, this works really well with Inland Empire and Drama, making a sort of Trinity Of Weirdness if you want to be a really off-the-wall goofball of a cop. It acts just how you'd want a snobby, overindulgent art freak to be, and when it gets its chance to shine it's always a riot.

[6] Logic:
Good to have in general and used a lot, even with my average score. You're a cop, you're solving crimes, this does exactly what it says on the tin. Probably one of the more boring options that's funnier when it's wrong. When it's right it basically just suggests what to do next, applying to more than just characters unlike Empathy. In a way it's kind of a more generic, always-useful Empathy skill and its personality reflects this.

[6] Perception:
This stat showed me what a loving awesome system was behind this game. I didn't really give a drat about Perception initially - I seemed to be doing just fine with the bare minimum in it - so I put on a bunch of clothes and had Thoughts which penalised it, dropping it to 1 and sometimes 0. Then I noticed that I wasn't seeing orbs anymore. Then I realised that I couldn't interact with an object I was literally standing on anymore. I had 0 in Perception so my character could not sense anything at all. Holy poo poo. Wound up making sure that I didn't abuse it anymore, and with an average amount of points you'll find Perception crops up in the vast majority of conversations and situations. It adds flavour to pretty much all descriptive moments in the game and will help you a lot in terms of making money and finding items and so on, so don't sleep on it. Kind of want to have a playthrough where it's maxed out to see what details I'd notice.

[6] Volition:
This seems like the "Good Cop" stat to Half-Light (and Electrochemistry's) "Bad Cop". I think I got this one confused for Composure initially - it's less about emotional stability and more of lawful rigidity. Still, that meshed nicely with the way I wanted to play my character and it really helps a lot if you want to sell your cop as being confident without being overbearing. Personality is every bit as stoic and straightforward as the description above makes it out to be: If you get a destructive thought, it'll give you a way to resist it. It'll occasionally bicker with the more risqué skills and that's a lot of fun.

[5] Visual Calculus:
I took this skill more out of necessity than actual desire. Reconstructing crime scenes is just an all-around incredibly useful skill, as you'd expect, and some of the most interesting bits of the worldbuilding are present in this ability. I wouldn't say it has much personality, really, just one very, very useful purpose.

[5]Half Light:
I didn't want anything to do with this ability when I started the game and wound up putting points into it at about the halfway route. I love, love, love the way this stat is written when it interjects. It's anger, it's disgust, it's impotence and it'll show up a lot. I've mentioned before that I am someone who's suffered from anger management issues and whoever did the writing for this stat gets it. It's written so well that I just wanted to see it show up from time to time - I rarely if ever used it.

[5]Suggestion:
I bet this skill would be really useful if I took the time to max it out, but personally I saw it as a much less sincere Empathy and a much more boring Drama. Still, it has some really funny lines and I think it actually got depressed by the end of my game because every time I tried to use it, I failed miserably.

[4] Encyclopedia:
I actually had high stats in this for a while thanks to my clothing, but eventually outfit changes and important thoughts dragged it down. A shame, because I really love this skill. It'll fill in a lot of side information for you and give a ton of world building, cropping up in the vast majority of conversations. I like how interactive it is as well - you'll often get into fun discussions with it about the trivia and how you came to know about it, or its relevance to things. It's the cross between a teacher, a friend who's a little too enthusiastic, and an atlas. Highly recommend having a decent score in this, at least for your first playthrough. Not gonna sleep on this one next time.

[4] Physical Instrument:
I only have a score in this because I kept failing a certain mission's skill check and wanted to beat it. I didn't want to be a bruiser but I won't say it's not a useful skill and I was surprised to see what a fun personality it had. Dickish in just the way you'd expect.

[3] Electro-Chemistry:
As a straight edge cop this thing was the bane of my existence. Even with a low score this thing'll crop up constantly to lure you into the dark dens of temptation. Very much deserving of an "uninhibited cop" playthrough, I think, because I bet you'll get up to all kinds of shenanigans if you let it. It's incessant.

[3] Endurance:
I only put a point into this due to a certain moment later on where I wanted a little bit more longevity. Does what you think and from what I saw, doesn't seem to have too much of a personality going on. Not having a lot of it can make certain moments extremely tense, mainly because I don't want to gently caress up and reload a save :v:

[3] Pain Threshold:
I bet this one has some really badass uses. I failed pretty much every time it cropped up. It didn't really appear too often for me so I can't speak to its personality.

[3]Hand/Eye Co-Ordination:
Didn't see this one much, either, but when it did crop up I always failed miserably and its responses were always pretty drat funny.

[3] Savior Faire:
On the docket for the next playthrough. When it did show up, I loved its personality. It wants to be cool so bad :3:

[3] Interfacing:
Kind of like Empathy for machines, I guess? When it showed up a few times I could see you might get some really interesting interactions because there's a good amount of machinery in this game.

[2] Reaction Speed:
I actually did kind of well at most checks that required this stat, the lucky chucky that I am. I bet this pairs beautifully with Savior Faire and it seems to crop up a fair amount even with little skill in it.

[2] Composure:
This is what I got confused with Volition and I honestly think that having little of it led to some of the funnier moments in the game. Breaking down crying over every little slight and getting rewarded for it is a goddamn highlight for me.

[2] Shivers:
I can definitely see the cool in this skill and it's on the docket for my next playthrough. This is your "Gritty noire detective" skill and it's very nicely written when it shows up.

[2] Authority:
I almost forgot to include this. I actually went out of my way to decrease the stat because it's everything I didn't want my character to be. Stop stepping on the little people, you dick, we're here to make things better t:mad:

I can't immediately play the game a second time - I need time for it to settle in my memory before I play it again - but I was so, so happy that my character played exactly as I imagined him to. I think my next playthroughs will be a by-the-books apolitical solve-the-crime guy with high Visual Calculus, Logic, Shivers, Perception and Composure and a dude who'll fly off the handle when slighted but otherwise can keep his poo poo together with Physical Instrument, Half Light, Authority, Hand/Eye and Logic.

Arrhythmia
Jul 22, 2011

Songbearer posted:


[3] Endurance:
I only put a point into this due to a certain moment later on where I wanted a little bit more longevity. Does what you think and from what I saw, doesn't seem to have too much of a personality going on. Not having a lot of it can make certain moments extremely tense, mainly because I don't want to gently caress up and reload a save :v:

He's got uh, some opinions about the men of wö

Xander77
Apr 6, 2009

Fuck it then. For another pit sandwich and some 'tater salad, I'll post a few more.



Is there any way to finish the Tribunal without any casualties?

The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



No

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

Xander77 posted:

Is there any way to finish the Tribunal without any casualties?

It doesn't seem like it, no. I ended up replaying the tribunal a bunch of times because I hit a bug right afterwards... the moment when I realized that with all the skill successes in the world I was still going to have people die on me, and that with all the empathy in the world the right move was still to gun someone down was loving brilliant.

Songbearer posted:

The skill system is incredible and it's one of the most wonderful ways I can think of to build a character in that you're actually building their entire personality. This isn't a "I put points into Charisma so people would like me" thing, there's no perfect stat that'll win you the game, you have to be a person to connect to people and you decide just how you want to do that. It makes sense. It's creative and bizarre and genius. Failing at checks can lead to outcomes that are even more crazy or useful than succeeding. Jesus, yes.

Kim Kitsuragi is wonderful. I love him. He's going to be right up there with the likes of Minsc, Morte, Lantry, Kreia et al in the ranks of amazing CRPG companions. I couldn't possibly hurt him. I wanted, on a very personal level, to make him proud of me. That's the sign of a fantastically written companion.

If you like narrative CRPGS or just good stories: Buy this game. Play this game. This game is going to be remembered forever as one of the greats. gently caress my previous contenders for GOTY: Apex Legends, Resi2 Remake, Borderlands 3. This game wins.

[2] Authority:
I almost forgot to include this. I actually went out of my way to decrease the stat because it's everything I didn't want my character to be. Stop stepping on the little people, you dick, we're here to make things better t:mad:

To your first quoted paragraph: the thought cabinet system works wonderfully in tandem with the skills to invoke the feeling you're talking about. I remember while I was in the middle of the first playthrough a friend gave me some good advice and offered me a different way of looking at a (IRL) situation, and my first thought was "hmm, I should probably internalize that thought." Through choosing which voices are louder, and literally equipping facets of your personality, you really do get to rebuild the protagonist from the ground up - and thank gently caress, he needed someone to.

To your second and third - gently caress yes on both counts. I also ended up pumping up Espirt de Corps due mostly to Kim, that's crazy good writing.

And lastly, while Authority has a hair trigger and is, well, kinda an authoritarian dick, it's also a surprisingly useful skill. There are times where it's need to assert control of a situation actually works, and when it works it seems like it works really well. Obviously many of it's demands that you assert control end up loving you over, but with a high stat and some wisdom from the player you can start to sense when it's right and when it's just being petty. It also can chime in to give you information about other people's authority or leadership styles, and it's never wrong about those.

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Chomposaur
Feb 28, 2010




Just finished this and loved it. Started off as a drunk dude bro with a specialty in punching the door of ladies who didn't want to do the gently caress, ended up as a friendly neighborhood Art Cop ignoring the insane authoritarian voices in my head. Altho I still hated inanimate objects.

It's a lot of fun being the wacky sidekick to someone else's straight man. Proposed the dumbest theories possible at every turn right up to the end, like do you think the killer is STILL HERE? LIKE IN THE BED? INVISIBLE??? And also INCREDIBLY oversharing, like walking up to people and telling them that I stole their poo poo and got their buddy killed or whatever.

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