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Lmao at the fight club event
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# ? Oct 30, 2019 11:45 |
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# ? May 30, 2024 12:57 |
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In all honesty I do like the interstellar murder mystery machine aspect of doing a bunch of flashpoints at once
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# ? Oct 30, 2019 11:51 |
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Conspiratiorist posted:Any ammo placement that isn't in the legs is mechanically idiotic. Ammo in the legs makes sense from a gameplay perspective but from a fluff perspective it is generally a terrible idea.
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# ? Oct 30, 2019 12:14 |
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Lawman 0 posted:Give me a game in the first succession war Playing this in MekHQ is massively boring. Only a handful of mechs and vehicles, tech devolves rather than evolves to give you more toys to play with, and there are no stakes to anything. Unless you were to like, do some time-traveler shenanigans with that one ship seized by Comstar that accidentally went forward in time now going backwards to the 1st succession war era or something.
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# ? Oct 30, 2019 13:49 |
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Lawman 0 posted:What do I do with a thunderbolt? Anything you want, really. I can't think of a role/config that doesn't fit on one of the TDRs. What kind of mech do you need? Just think of them as a HBK or CN9 that can carry more armor and guns, and work from there. EDIT: Lawman 0 posted:I got the 5SS Just make it a 65 ton HBK-P: ML/SL boat. Add a SRM6 if you'd like. Based on your other post it sounds like that's exactly what you did. Organ Fiend fucked around with this message at 15:19 on Oct 30, 2019 |
# ? Oct 30, 2019 15:16 |
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Organ Fiend posted:Anything you want, really. I can't think of a role/config that doesn't fit on one of the TDRs. What kind of mech do you need? I just stacked a bunch of lasers into it
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# ? Oct 30, 2019 15:18 |
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Organ Fiend posted:Anything you want, really. I can't think of a role/config that doesn't fit on one of the TDRs. What kind of mech do you need? I put some jump jets in it should I drop them?
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# ? Oct 30, 2019 15:39 |
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Taerkar posted:Ammo in the legs makes sense from a gameplay perspective but from a fluff perspective it is generally a terrible idea. Yeah, in fluff the ammo is in the same section of the gun/launcher, or adjacent to it, so it can... be fed into the gun in a way that makes any kind of logical sense. Running an ammo belt up a leg and through a hip and torso section is silly even by the standards of BT "realism." In game-y terms it makes sense to put ammo in legs and jump jets in torsos instead of the other way around. Lawman 0 posted:I put some jump jets in it should I drop them? I love jump jets and put them in everything except like the Cyclops Z and Banshee, where their available tonnage is total poo poo to start with for their size and the jets weigh 2 tons per. Leaving them off LRM boats and superfast lights makes sense too I guess. But jumping around is both tactically useful and fun as hell.
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# ? Oct 30, 2019 15:43 |
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sean10mm posted:I love jump jets and put them in everything except like the Cyclops Z and Banshee, where their available tonnage is total poo poo to start with for their size and the jets weigh 2 tons per. Banshee brawlers get JJs because they don't need more space. I wouldn't bother putting them on anything that only has three slots though, at that point you're barely moving faster than a normal move and generating heat to do it.
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# ? Oct 30, 2019 16:43 |
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Lawman 0 posted:I put some jump jets in it should I drop them? I'm not a "JJs on everything" guy, but I always have someone with JJs. Its up to you. If you have a guy with coolant flush and tactics 9, I'd say definitely go with JJs. You have a solid backstabber there. The TDR-5SE is better at this due to its support hardpoints, but the 5SS is perfectly fine as well. If you already have a good jumper and/or don't have anyone with tactics 9, you may go without and just go for more heat efficiency or more guns (i.e. add the SRM6, esp. if its +4 damage). If you have any good melee mods (+40 damage or more), that might be a good argument no JJs/maximum guns.
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# ? Oct 30, 2019 16:55 |
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I also got my hands on the royal Griffin and it's
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# ? Oct 30, 2019 17:23 |
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Im a fan of max armor, max jjs, srm24s, and a pair of er smalls to let you reach out to mlas range
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# ? Oct 30, 2019 17:30 |
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JJs on everything, man. Especially on the slower assaults, it just gives you so much flexibility. There's nothing better than jumping your entire Assault lance around the map like some kind of deranged Cap Trooper squad.
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# ? Oct 30, 2019 19:46 |
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Stravag posted:Im a fan of max armor, max jjs, srm24s, and a pair of er smalls to let you reach out to mlas range Do ER Small Lasers even exist?
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# ? Oct 30, 2019 19:55 |
Jedit posted:Do ER Small Lasers even exist? The Clans have ER everything.
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# ? Oct 30, 2019 19:58 |
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Jumpjets are never a bad idea. The heat gen is worth being able to reposition, change face, move up/down terrain, gain the same amount of evasion as sprinting, and still be able to fire.
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# ? Oct 30, 2019 20:03 |
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Jedit posted:Do ER Small Lasers even exist? You can get them as lostech loot rewards. 150m range instead of 90m.
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# ? Oct 30, 2019 20:05 |
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ftfyAnd Tyler Too! posted:Jumpjets are never a bad idea. The heat gen is worth being able to
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# ? Oct 30, 2019 20:42 |
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Actual good advice: DFA in singleplayer is highly situational and entirely confined to goomba stomping Demolishers and knocking mechs out of Guard/Bulwark for the rest of your lance to delete. More useful in skirms.
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# ? Oct 31, 2019 00:24 |
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my fondest memory of battletech is still that time i finished a match in the launch tournament with a DFA.
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# ? Oct 31, 2019 00:39 |
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Does 3062 include panic system or overheat ammo explosions?
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# ? Oct 31, 2019 03:38 |
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Radio Free Kobold posted:my fondest memory of battletech is still that time i finished a match in the launch tournament with a DFA. The only way for this to be more badass is if the DFA was to mission-kill your own last mech.
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# ? Nov 1, 2019 01:06 |
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They really should just put in engine crits, etc., Into vanilla. The tabletop style ones Also through-armor criticals
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# ? Nov 1, 2019 02:03 |
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at the second mission of the defector flashpoint
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# ? Nov 1, 2019 13:06 |
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Lawman 0 posted:at the second mission of the defector flashpoint Which one? The Honorable Mercenary Scum one, or the gently caress The DCMS one?
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# ? Nov 1, 2019 16:15 |
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JK Fresco posted:Also through-armor criticals TACs are bad, and its good that they removed them. Its just a RNG roll that says "you lose" at some point. This is especially true when you have 4 units, and the enemy has more: getting one of your guys instagibbed means a lot more for you than the enemy. My favorite TAC moment was a CBT game (played in MegaMek) against a guy I played MW4 with. 4v4 with some BV limit. First round of shooting he runs a Mongoose (25 tonner) up to my pristine BNC-3S. He hits with a single SL, TAC CT, triple engine hit. BNC is dead and the game is essentially over due to RNG. I mean sure, its hilarious, but its bad gameplay.
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# ? Nov 1, 2019 16:20 |
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Organ Fiend posted:Which one? The Honorable Mercenary Scum one, or the gently caress The DCMS one? The one where they gently caress up the intel and then you get ambushed by a bunch of heavy mechs
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# ? Nov 1, 2019 16:46 |
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Yeah, that mission seems comically unfair to me. Just in the convoy alone I faced a King Crab, some light heavies, then Demolishers and SRM/LRM carriers. Rough, but OK. Then a bunch of assault mechs show up to your flank.
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# ? Nov 1, 2019 17:21 |
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Norton the First posted:Yeah, that mission seems comically unfair to me. Just in the convoy alone I faced a King Crab, some light heavies, then Demolishers and SRM/LRM carriers. Rough, but OK. Then a bunch of assault mechs show up to your flank. I just got some heavies and I get a stalker showing up lmao
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# ? Nov 1, 2019 17:28 |
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anakha posted:When the Dragoons were first introduced to the storyline, was their Clan background already plotted out or was that decided on later when the Clan invasion storyline was being drafted? I'm a little late to the party but: The 4th succession war series of books were published from about 1988-1989. Wolves on the Border, the big novel about the Wolf's Dragoons, was published in March of 1989 and included a brief but (in hindsight) absolutely chilling little ritual that Dechan Frasier can't make heads or tails of (Seyla). The Clan Invasion started with Lethal Heritage in September of 1989. I'm not sure when the Wolf's Dragoons comic Joshua Wolf died in was published, but IIRC it was sometime between 1984 and 1986, but that one was mostly about the Marik civil war and was published before any of the novels IIRC. I'm not sure any of the fluff was really finalized at that point. Even if they weren't finished at the time, they were fully realized in a hurry. PoptartsNinja fucked around with this message at 17:58 on Nov 1, 2019 |
# ? Nov 1, 2019 17:52 |
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I missed a 90% AC20 shot and blew the head off of one of my own mechs.
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# ? Nov 3, 2019 09:38 |
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Just finished my first campaign, was avoiding the thread until now. Trying to decide if I wanna keep playing in the sandbox I've got, cruising around in my fancy-rear end Atlas II or jump into Career mode instead. What's the primary difference between the two?Lazyhound posted:I missed a 90% AC20 shot and blew the head off of one of my own mechs. Organ Fiend posted:First round of shooting he runs a Mongoose (25 tonner) up to my pristine BNC-3S. I know the -3S is actually good, I just wanna be one of the cool kids. Edit: I've also found my loadout gimmick in this game, at least in the campaign. It is, in short: Maximum armor (minus enough to get to integer tonnage, obviously), maximum jump jets, and a small selection of weapons with partially overlapping ranges, with enough heat sinks that you can hold down the trigger until it goes click and not need to worry about heat in anything colder than the badlands. There's so much attrition in the game, and you're outnumbered so often, I've yet to find a strategy more effective than "jump everywhere, spamming your mini-alphas and focus-firing one thin-armored dumbass at a time or chump anything dumb enough to show you its rear arc". Bonus points if it's got an AC/20 and I can go hunting for headshots, or if I can get in melee range. Who cares if I've only got 4 medium lasers and a PPC, I still punch for 120! Without torso-turning, "everybody shoot him in the same side arc until he falls over and/or gets cored" is way easier to pull off, too. Edit 2: Still salty that I went through all the trouble of legging that King Crab in the final mission and then it didn't even come up as salvage. girl dick energy fucked around with this message at 10:26 on Nov 3, 2019 |
# ? Nov 3, 2019 10:07 |
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Lazyhound posted:I missed a 90% AC20 shot and blew the head off of one of my own mechs. Excuse me what
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# ? Nov 3, 2019 18:59 |
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Friendly fire got added in with missed shots in uw
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# ? Nov 3, 2019 19:00 |
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Lazyhound posted:I missed a 90% AC20 shot and blew the head off of one of my own mechs. So-and-so gets the "Extreme Depression" and "Heavy Drinker" traits for the next forever.
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# ? Nov 3, 2019 20:09 |
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Lazyhound posted:I missed a 90% AC20 shot and blew the head off of one of my own mechs. Dekker can't catch a break can he?
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# ? Nov 3, 2019 20:27 |
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And Tyler Too! posted:Dekker can't catch a break can he? *Starts painting the words "a break" on every depleted uranium round*
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# ? Nov 3, 2019 21:02 |
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Lawman 0 posted:Excuse me what RogueTech has friendly fire.
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# ? Nov 4, 2019 02:50 |
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Lazyhound posted:RogueTech has friendly fire. The base game has friendly fire
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# ? Nov 4, 2019 02:55 |
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# ? May 30, 2024 12:57 |
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Stray shots are the best thing that ever happened to this game, except for when that demolisher misses me and takes out part of the convoy I'm escorting.
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# ? Nov 4, 2019 03:50 |