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Fintilgin
Sep 29, 2004

Fintilgin sweeps!

ilitarist posted:

Great game, can't wait for quantum computers becoming a thing so that I can run it.

That's how I feel about Stellaris.


:smith:

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Poil
Mar 17, 2007

I reinstalled the garbage launcher for EU4 but it still refuses to do anything. Clicking play just closes the launcher and does gently caress all. Derpity derp derp. Programming be too hard. :saddowns:

Fintilgin posted:

That's how I feel about Stellaris.


:smith:
I don't think even a Star Trek computer could manage the end game lag in stellaris.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Poil posted:

Um... On my computer that goes:

C:\Users\"Yeruser"\AppData\Local\Programs\Paradox Interactive\launcher-v2

and it only contains three .log files. Is it different on win7 64-bit? The launcher does seem to work, apart from that it doesn't actually launch EU4 so I have to run the .exe in the steam subfolder. :confused:

You should have a launcherpath file in the same folder as launcher-v2 folder that shows the path it's actually using if you open it in notepad. In my case, I have a similar setup in:

C:\Users\"Yeruser"\AppData\Local\Paradox Interactive\launcher-v2

Poil
Mar 17, 2007

Cynic Jester posted:

You should have a launcherpath file in the same folder as launcher-v2 folder that shows the path it's actually using if you open it in notepad. In my case, I have a similar setup in:

C:\Users\"Yeruser"\AppData\Local\Paradox Interactive\launcher-v2
Thanks. I found it! (idiot mistake by me) Well, the .dll file mentioned earlier seems to be there. The launcher just refuses to... launch the game. :shrug:

I still blame paradox for it. Thing worked. Thing was changed. Thing doesn't work anymore. :colbert:

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Poil posted:

Thanks. I found it! (idiot mistake by me) Well, the .dll file mentioned earlier seems to be there. The launcher just refuses to... launch the game. :shrug:

I still blame paradox for it. Thing worked. Thing was changed. Thing doesn't work anymore. :colbert:

Try uninstalling the launcher, deleting the folders you found with the various versions of the launchers and reinstalling. I had some issues launching EU4 when I had two different versions of the launcher.

Poil
Mar 17, 2007

Cynic Jester posted:

Try uninstalling the launcher, deleting the folders you found with the various versions of the launchers and reinstalling. I had some issues launching EU4 when I had two different versions of the launcher.
Thank you. I uninstalled and the folders all emptied so there was nothing to delete and after reinstalling it all got back. Sadly it still doesn't work. Am I supposed to have two launcher folders? One named launcher-v2.2019.10.3 and one launcher-v2.2019.10.4?

Punkinhead
Apr 2, 2015

Poil posted:

I don't think even a Star Trek computer could manage the end game lag in stellaris.

Huh, I figured all Paradox grand strategy games eventually slow to a crawl. Like FPS death in Dwarf Fortress, more an inevitability than anything else

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Poil posted:

Thank you. I uninstalled and the folders all emptied so there was nothing to delete and after reinstalling it all got back. Sadly it still doesn't work. Am I supposed to have two launcher folders? One named launcher-v2.2019.10.3 and one launcher-v2.2019.10.4?

I have those two and all the pdx map painters work for me, so I'm guessing yes. I can't really think of any other easy troubleshooting steps.

Poil
Mar 17, 2007

Cynic Jester posted:

I have those two and all the pdx map painters work for me, so I'm guessing yes. I can't really think of any other easy troubleshooting steps.
Well, thanks anyway. :) After a bit more testing:
CK2, starts normally
HoI4, starts normally
EU4, launcher does nothing and just closes. Starting manually from the .exe works.
Stellaris, not installed.

Edit

:siren: I found the solution! Turning off running the game in admin mode. It seems the new launcher can't handle windows asking permission before running it. :doh:

Poil fucked around with this message at 18:35 on Nov 1, 2019

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

PinheadSlim posted:

Huh, I figured all Paradox grand strategy games eventually slow to a crawl. Like FPS death in Dwarf Fortress, more an inevitability than anything else

EUIV runs pretty well right up until the end in my experience

Vivian Darkbloom
Jul 14, 2004


CK3 dev diary on the updated map
https://www.crusaderkings.com/news/dev-diary-2-the-medieval-map

quote:

One of the most notable changes is how we handle Baronies. In CK2, Counties were the smallest entity we had on the map, a province if you will, with several Baronies represented through the interface of the County view. In CK3, we took the next logical step and made Baronies into their own provinces. We have been able to create a map with much more granularity and better accuracy. Most Counties will normally consist of two to five Baronies, with some exceptions. The amount of provinces will be noticeable when waging war, as it offers a larger degree of movement for you armies (more on that in the future).

Arrhythmia
Jul 22, 2011

quote:

No. You cannot play as a Baron.

:smith:

SnoochtotheNooch
Sep 22, 2012

This is what you get. For falling in Love
My contibution: Let rulers with the insane trait march through impassible terrain.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Regardless of if they're playable it seems a little weird to me that they're making a big deal of baronies being on the map but seemingly making them even less impactful on the game. I get the idea of wanting to further divide up the map, but the gameplay implications seem worse than them currently being abstracted. Hopefully something else pops up in future DDs to make use of the new system besides it just being easier to navigate armies around.

trapped mouse
May 25, 2008

by Azathoth

Anno posted:

Regardless of if they're playable it seems a little weird to me that they're making a big deal of baronies being on the map but seemingly making them even less impactful on the game. I get the idea of wanting to further divide up the map, but the gameplay implications seem worse than them currently being abstracted. Hopefully something else pops up in future DDs to make use of the new system besides it just being easier to navigate armies around.

It seems to me like baronies and terrain combined are acting as a sort of "development" of a county. The amount of potential baronies means more potential development, which would be replacing holding slots. That's how I saw it, at least, which seems nice to me.

Vivian Darkbloom
Jul 14, 2004


Anno posted:

Regardless of if they're playable it seems a little weird to me that they're making a big deal of baronies being on the map but seemingly making them even less impactful on the game. I get the idea of wanting to further divide up the map, but the gameplay implications seem worse than them currently being abstracted. Hopefully something else pops up in future DDs to make use of the new system besides it just being easier to navigate armies around.

I agree, the border gore is a problem and all but I rather liked the CK2 way where baronies in a county could belong to different realms.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

trapped mouse posted:

It seems to me like baronies and terrain combined are acting as a sort of "development" of a county. The amount of potential baronies means more potential development, which would be replacing holding slots. That's how I saw it, at least, which seems nice to me.

But now they're kind of hardcoded, right? Or at least with any given map revision. I don't know a ton about CK2 to be honest but aren't there ways to expand your holdings in any given county above the baseline? That doesn't really seem like an option here unless more features are introduced, which is completely possible.

And there's also a new development score as well. That seems like the kind of abstraction I'd like to be added to the base system depending on how it works.

Brother Entropy
Dec 27, 2009

Anno posted:

But now they're kind of hardcoded, right? Or at least with any given map revision. I don't know a ton about CK2 to be honest but aren't there ways to expand your holdings in any given county above the baseline? That doesn't really seem like an option here unless more features are introduced, which is completely possible.

And there's also a new development score as well. That seems like the kind of abstraction I'd like to be added to the base system depending on how it works.

in ck2 every province has at minimum 3 slots for your 1 castle, 1 city, 1 church but some provinces will have 1 or 2 extra empty slots beyond that to build additional holdings. there's nothing we've seen from ck3 so far that indicates that won't be carried over

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Brother Entropy posted:

in ck2 every province has at minimum 3 slots for your 1 castle, 1 city, 1 church but some provinces will have 1 or 2 extra empty slots beyond that to build additional holdings. there's nothing we've seen from ck3 so far that indicates that won't be carried over

Hmmm ok. I thought that I maybe remembered (rare) options for increasing the settlement count within a county even beyond that but maybe I’m mistaken. I guess either way I was kind of hoping that would be more of a focus in CK3. And I guess maybe it could be just by making the settlements on the map more dense, I guess. Hopefully they talk about that soon.

Westminster System
Jul 4, 2009
There were some events and things that added extra holding slots yes. Tied into the prosperity system IIRC?

Arrhythmia
Jul 22, 2011

Brother Entropy posted:

in ck2 every province has at minimum 3 slots for your 1 castle, 1 city, 1 church

No, they don't.

ilitarist
Apr 26, 2016

illiterate and militarist

SnoochtotheNooch posted:

My contibution: Let rulers with the insane trait march through impassible terrain.

And build a castle in the marsh.

Cease to Hope
Dec 12, 2011

Brother Entropy posted:

in ck2 every province has at minimum 3 slots for your 1 castle, 1 city, 1 church but some provinces will have 1 or 2 extra empty slots beyond that to build additional holdings. there's nothing we've seen from ck3 so far that indicates that won't be carried over

this isn't true, especially in starts before 1066. there are plenty of provinces with fewer holdings, especially in northeastern europe and north asia.

Westminster System posted:

There were some events and things that added extra holding slots yes. Tied into the prosperity system IIRC?

the main ways to get more holding slots are a (very rare) MTTH event after reaching max prosperity in a province with your crown focus. you need reaper's due for this.

you can also get a holding slot from a somewhat squirrelly event that fires 50 years after building a great work, but it only triggers once per province and you need to be at peace for it to trigger at all. i don't think great works are tied to a DLC but i could be wrong.

fuf
Sep 12, 2004

haha

Brother Entropy posted:

some provinces will have 1 or 2 extra empty slots beyond that to build additional holdings. there's nothing we've seen from ck3 so far that indicates that won't be carried over

If holdings are now provinces then to add extra holdings would mean either some provinces start off empty or the game map somehow adds provinces (which I don't think a Paradox game has ever done).

Cease to Hope
Dec 12, 2011
it is a little silly that reaper's due lets you build a new venice or paris somewhere ridiculous like lapland or the middle of the sahara desert

then again it's the expansion where you can cure tuberculosis by cutting your dick off

Cease to Hope fucked around with this message at 09:48 on Nov 7, 2019

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

fuf posted:

If holdings are now provinces then to add extra holdings would mean either some provinces start off empty or the game map somehow adds provinces (which I don't think a Paradox game has ever done).

Stellaris can add entire star systems from events.

fuf
Sep 12, 2004

haha

NoNotTheMindProbe posted:

Stellaris can add entire star systems from events.

I meant the world map games

YF-23
Feb 17, 2011

My god, it's full of cat!


The primary gameplay purpose of on-map baronies seems to be military, not economic. Them being on the map means you can't build more like with holdings, so in that way the map's gonna be static. I feel like if they'd made a system by which you can "add" provinces to the map, they have talked about it in this dev diary, what with it being about the map and all.

KOGAHAZAN!!
Apr 29, 2013

a miserable failure as a person

an incredible success as a magical murder spider

fuf posted:

If holdings are now provinces then to add extra holdings would mean either some provinces start off empty or the game map somehow adds provinces (which I don't think a Paradox game has ever done).

Some provinces start off empty. Not uncontrolled, but without a settlement. Check out Suffolk here:



There are clearly four divisions of the county but only three structures (castle, temple and I'm guessing town).

trapped mouse posted:

It seems to me like baronies and terrain combined are acting as a sort of "development" of a county. The amount of potential baronies means more potential development, which would be replacing holding slots. That's how I saw it, at least, which seems nice to me.

Which is even worse. Paradox games already have problems where you can't add detail to a region without also making it more powerful; now they want to lean into that? :shepicide:

Well, at least they're adding a bunch of impassables.

fuf
Sep 12, 2004

haha

KOGAHAZAN!! posted:

Some provinces start off empty. Not uncontrolled, but without a settlement. Check out Suffolk here:



There are clearly four divisions of the county but only three structures (castle, temple and I'm guessing town).

Oh yeah, cool, good spot.

I love how the map looks. I hope the little towns grow and the castles get bigger walls etc. as they develop. It's really good visual feedback. Also lots of scope for cultural variations.

Dr. Video Games 0031
Jul 17, 2004

Anno posted:

Hmmm ok. I thought that I maybe remembered (rare) options for increasing the settlement count within a county even beyond that but maybe I’m mistaken. I guess either way I was kind of hoping that would be more of a focus in CK3. And I guess maybe it could be just by making the settlements on the map more dense, I guess. Hopefully they talk about that soon.

There is in fact a mechanic for adding additional holding slots. I believe this can happen rarely when a county is at max prosperity, possibly with other conditions that I'm forgetting. It's super rare.

However, it's true that the potential for that specific kind of growth appears much more limited in CK3. There do appear to be empty baronies, but maybe one or zero per county is pretty low compared to what we're used to with CK2. Usually there's at least 1 or 2 empty holding slots in each county, and sometimes more. Empty baronies seem less frequent here.

It's not as though they need empty holding slots in CK3 in order to peacefully grow your holdings though. I'm sure they'll come up with new growth mechanics too.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Dr. Video Games 0031 posted:

There is in fact a mechanic for adding additional holding slots. I believe this can happen rarely when a county is at max prosperity, possibly with other conditions that I'm forgetting. It's super rare.

However, it's true that the potential for that specific kind of growth appears much more limited in CK3. There do appear to be empty baronies, but maybe one or zero per county is pretty low compared to what we're used to with CK2. Usually there's at least 1 or 2 empty holding slots in each county, and sometimes more. Empty baronies seem less frequent here.

It's not as though they need empty holding slots in CK3 in order to peacefully grow your holdings though. I'm sure they'll come up with new growth mechanics too.

I'd hold judgement until we see somewhere else, where we're seeing now does start with more holdings filled in during Old Gods right?

rudecyrus
Nov 6, 2009

fuck you trolls

I'm interested.

Edgar Allen Ho
Apr 3, 2017

by sebmojo
lmfao that you can't type "Vicky 3" in Paradox's twitch chat.

Meme Poker Party
Sep 1, 2006

by Azathoth

Edgar Allen Ho posted:

lmfao that you can't type "Vicky 3" in Paradox's twitch chat.

:eyepop:

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Edgar Allen Ho posted:

lmfao that you can't type "Vicky 3" in Paradox's twitch chat.
It's so a Paradox employee can't leak that Vicky 3 is coming in 2020.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I don't even want Vicky 3 at this point because I have zero faith that paradox's current management could pull it off.

GrossMurpel
Apr 8, 2011

Baronjutter posted:

I don't even want Vicky 3 at this point because I have zero faith that paradox's current management could pull it off.

:same:

Gantolandon
Aug 19, 2012

Baronjutter posted:

I don't even want Vicky 3 at this point because I have zero faith that paradox's current management could pull it off.

Yeah, Stellaris seems to have been experimenting with stuff that could be used in V3 (internal politics, economy) and it failed miserably in almost every way.

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Minenfeld!
Aug 21, 2012



As much as I love Vicky 2, even it failed at living up to being Vicky 2.

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