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joylessdivision
Jun 15, 2013



NikkolasKing posted:

I was also just trying to find out about the afterlife. I know Wraith exists but what about vampires? Where do they go after they meet Final Death?

I'm not aware of a definitive answer to this because my understanding of old WoD is Vampires don't have a soul anymore and thus can't go to Wraithland after final death.

I suppose final death could literally means erasing the Vampire and the beast inside it from existence but I feel like it's one of those "Make it up yourself Storyteller"

Kinda like Golconda (unless there are actual rules for Golconda somewhere)

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Oberndorf
Oct 20, 2010



I think one of the original ads for Wraith ran something like: “The Prince thought he destroyed you, but he was wrong.”

Don’t know how much of the metaphysics you can draw from the ad copy, but after reading that I took it that vamps, who tend by nature to die by someone’s deliberate effort, were actually more unlikely than not to be Wraiths.

a messed up horse
Mar 11, 2014

by Nyc_Tattoo

joylessdivision posted:

I'm not aware of a definitive answer to this because my understanding of old WoD is Vampires don't have a soul anymore and thus can't go to Wraithland after final death.

I suppose final death could literally means erasing the Vampire and the beast inside it from existence but I feel like it's one of those "Make it up yourself Storyteller"

Kinda like Golconda (unless there are actual rules for Golconda somewhere)

There's a loresheet for pursuing Golconda in V5. I'm not sure how I feel about that. It's nice that there's the shell of a system to lean on if I wanted to tell that story?

I ride bikes all day
Sep 10, 2007

I shitposted in the same thread for 2 years and all I got was this red text av. Ask me about my autism!



College Slice

joylessdivision posted:

I'm not aware of a definitive answer to this because my understanding of old WoD is Vampires don't have a soul anymore and thus can't go to Wraithland after final death.

I suppose final death could literally means erasing the Vampire and the beast inside it from existence but I feel like it's one of those "Make it up yourself Storyteller"

Kinda like Golconda (unless there are actual rules for Golconda somewhere)

Vampires definitely have souls - Amaranth is specifically sucking the soul out of a vampire. I don't remember any examples of former vampires in Wraith, but I haven't read any of that fiction in 20 years.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
Swedracula insisted for V5 that vampires don't have souls and can't become wraiths.

It wasn't canon before that.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Yeah, what the gently caress was up with that? Buffy crossover ?

Desiden
Mar 13, 2016

Mindless self indulgence is SRS BIZNS
Some part of Cappadocious' soul was running around the underworld for a while, though whether you want to count an antideluvian necromancy specialist as a "wraith" in the traditional sense or not I dunno.

Another thing compounding the mystery was that even if you had a soul, you might not become a wraith. I don't remember if they ever gave a rule of thumb on it, but it was supposed to be that the majority of people didn't. So from an in-game perspective, you weren't likely to run across wraiths that had been vampires, but whether that was because it was impossible or because vamps were a tiny population to begin with, and so you might only have a handful worldwide that became wraiths at any given time, was left ambiguous.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.
Japheth is running around as a Wraith even in V20.

Nessus posted:

Yeah, what the gently caress was up with that? Buffy crossover ?

Pointless grim dark bullshit from an overwrought edgelord, like 99% of V5.

Stephenls
Feb 21, 2013
[REDACTED]
Book of the Fallen is... good? ...so far. Just all-in on being about evil without glamorizing it; not at all interested in being a book about generic gribbly monsters and boogeymen and laser-focused (in what I’ve read of it in the thirty minutes or so I’ve had it) on being about why and how much abuse and human evil sucks, how it works, and why it must be fought. The author’s note at the beginning makes a strong case using examples from Satyros Phil’s own life for why the normalization of discreet abuse in real life makes it essential to recognize and engage with abuse in art, without doing the 90s White Wolf pretentiousness thing.

It also introduces, very early, the term “sociopathy chic” to describe behavior that “mocks and demolishes empathy,” and is clear that not everyone engaging in sociopathy chic suffer from clinical sociopathy and not every clinical sociopath engages in the chic. This feels like a term I’ve needed for a while.

I mean maybe it’ll collapse later, I dunno. I haven’t read very far into it yet. But it starts strong.

Stephenls fucked around with this message at 00:11 on Nov 8, 2019

NikkolasKing
Apr 3, 2010



Stephenls posted:

Book of the Fallen is... good? ...so far. Just all-in on being about evil without glamorizing it; not at all interested in being a book about generic gribbly monsters and boogeymen and laser-focused (in what I’ve read of it in the thirty minutes or so I’ve had it) on being about why and how much abuse and human evil sucks, how it works, and why it must be fought. The author’s note at the beginning makes a strong case using examples from Satyros Phil’s own life for why the normalization of discreet abuse in real life makes it essential to recognize and engage with abuse in art, without doing the 90s White Wolf pretentiousness thing.

It also introduces, very early, the term “sociopathy chic” to describe behavior that “mocks and demolishes empathy,” and is clear that not everyone engaging in sociopathy chic suffer from clinical sociopathy and not every clinical sociopath engages in the chic. This feels like a term I’ve needed for a while.

I mean maybe it’ll collapse later, I dunno. I haven’t read very far into it yet. But it starts strong.

What book is this?

joylessdivision
Jun 15, 2013



Nessus posted:

Yeah, what the gently caress was up with that? Buffy crossover ?

I took it as the beast replacing the soul because the soul is a Thing in the WoD games.

Speaking of the beast, are there any specific oWoD books that deal with that aspect of being a vampire? I'm curious is all.

a messed up horse posted:

There's a loresheet for pursuing Golconda in V5. I'm not sure how I feel about that. It's nice that there's the shell of a system to lean on if I wanted to tell that story?

I skimmed that lore sheet (like most of the lore sheets) and I guess it just didn't really click as being of any real use to trying to do Golconda in game but that could be just me not reading it thoroughly enough.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

Stephenls posted:

Book of the Fallen is... good? ...so far. Just all-in on being about evil without glamorizing it; not at all interested in being a book about generic gribbly monsters and boogeymen and laser-focused (in what I’ve read of it in the thirty minutes or so I’ve had it) on being about why and how much abuse and human evil sucks, how it works, and why it must be fought. The author’s note at the beginning makes a strong case using examples from Satyros Phil’s own life for why the normalization of discreet abuse in real life makes it essential to recognize and engage with abuse in art, without doing the 90s White Wolf pretentiousness thing.

Is it... useful for running games with Nephandi antagonists? Because the ubiquity and banality of callousness, evil, and abuse doesn't actually sound like a recipe for a game about plotting against self-debasing antinomian wizards on a spiritual mission to drag the whole world down with them, so much as a game about positive activism against systemic structures which can't be defeated individually but only holistically.

I Am Just a Box fucked around with this message at 00:33 on Nov 8, 2019

Octavo
Feb 11, 2019





Stephenls posted:

Book of the Fallen is... good? ...so far. Just all-in on being about evil without glamorizing it; not at all interested in being a book about generic gribbly monsters and boogeymen and laser-focused (in what I’ve read of it in the thirty minutes or so I’ve had it) on being about why and how much abuse and human evil sucks, how it works, and why it must be fought. The author’s note at the beginning makes a strong case using examples from Satyros Phil’s own life for why the normalization of discreet abuse in real life makes it essential to recognize and engage with abuse in art, without doing the 90s White Wolf pretentiousness thing.

It also introduces, very early, the term “sociopathy chic” to describe behavior that “mocks and demolishes empathy,” and is clear that not everyone engaging in sociopathy chic suffer from clinical sociopathy and not every clinical sociopath engages in the chic. This feels like a term I’ve needed for a while.

I mean maybe it’ll collapse later, I dunno. I haven’t read very far into it yet. But it starts strong.

Given that I'm not really up for a detailed exploration of the utter depths of human cruelty, I would have passed on the book if I hadn't backed the KS.
I do like that he's distinguished despising empathy from actual mental illness and I'm also pretty pleased with how he trashes Ayn Rand as having Nephandic anti-morality. I haven't gotten too far into the nephandi mechanics since I skipped to the end and checked out the metaplot chapter. It really illustrates why I don't think Mage: the Ascension has a chance of becoming a good game under his tenure. He just doesn't believe in the premise (a scrappy bunch of subaltern groups fighting against progressive technofascism) anymore.

Edit: images didn't load properly, so here's the quote

The Book of the Fallen posted:


The further we move into the 21st century, the more absurd the old magic-versus-science conflict of Mage’s early days becomes. As Mage 20 often states, magick is a technology, and technology fuels the sense of wonder and empowerment that’s often thought to be the domain of magick. Contrary to bygone terrors, the spread of technology has given us a brighter, wilder, ourselves more fully instead of being shoved into shiny metal boxes. Modern tech has brought its share of horrors, true, but the dread of a standard-issue world has proven groundless… and technology is the magick that allows us to shove that dread aside.

With the old fears of drab, gray technological banality fading further in a rusty rearview mirror, the real struggle of our age becomes more obvious: Predatory people, institutions, and ideas that feed off hope and pit humanity against itself for the power and profit of a parasitical few. In this age, the true reality war involves fake news and toxic culture, crumbling structures and jackals who fight among the scraps. Freedom verses totalitarianism, fearful faux conservatism against destabilizing progress. You don’t need to be either liberal or conservative (two terms which are themselves increasingly meaningless these days) to see that our age, for all its wonders, feels dangerously unmoored even though the savagery of older eras is, if nothing else, politically unfashionable after the horrors of the last century or two. Especially when we feel, regardless of our politics, as though the foundations of our world are being pulled away, the Consensus we crave demands security against predatory forces, not the difference between test tubes and magic wands.

On a personal level, in large part thanks to social media and ubiquitous video broadcast tech, we’ve become ever-more aware of the abuse that surrounds us every day. Institutional abuse, sexual abuse, abuse of trust, stability, financial resources, even Reality itself. It’s easy to say, “just toughen up,” but that’s part of the problem: That ideal of toughness, we find, has always been a lie. Obscured by alcohol, silence, tradition, lies, and a violence that’s both external and internalized, the effects of violence have shaped our world and its people for millennia — often for the worse. In place of toughness, we grew callous. Cultures defended atrocities in the name of this god or that nation, and the people in the way — whether they were Celts or Zulu, Apache or Egyptians — got ground up, spit out, enslaved, erased, and sometimes exterminated entirely. We might not have realized that in “the good old days,” but we can’t help but see it now. The Reality war of our age pits survival against predation. And Nephandi are, as we’ve seen, all about predation. When the Fallen take the stage, nothing and no one in your game remains unscathed. You don’t have to agree, of course. Around your table, you can still pit Traditions against Technocrats to your heart’s content. That’s the real magick behind Mage: not the Spheres our characters sling around, but the ability to define what our reality will be, if only for a few hours with our friends.
In an age where everyone with internet feels entitled to tell us who we must become, Mage — again, regardless of your politics — empowers us to change our world. Mage 20, then, will not tell you what the world of your chronicle will be. If you see the Fallen dominating the Ascension War, however, or simply creeping in around its edge, the following suggestions may help you steer your chronicle toward the desired ends.

Octavo fucked around with this message at 00:43 on Nov 8, 2019

Dawgstar
Jul 15, 2017

Desiden posted:

Some part of Cappadocious' soul was running around the underworld for a while, though whether you want to count an antideluvian necromancy specialist as a "wraith" in the traditional sense or not I dunno.

I'm almost positive that there was a vampire now wraith in Necropolis Atlanta (which also doubled as Atlanta By Night).

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Yeah, that's kind of the problem with swedracula. He thought that he was the be all and end all of white wolf fanboys but there were canonically vampire wraiths before he made his proclamation from the mount. When confronted on this he said that vampires only get their souls back after undergoing golconda.

Therefore Cappadocious underwent Golconda.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
IIRC you need Will 5 to become a Wraith, less than that and you’re a repeater or go straight to Oblivion.

That’s still a preposterous amount of people over human history. There’s a lot of ghosts.

Edit: one of the books had rules for other supernaturals brcoming wraith. Can’t say which one right now though.

Loomer
Dec 19, 2007

A Very Special Hell
I can recall off the top of my head changeling, vampire, werewolf, and mage ghosts.

Jonas Albrecht
Jun 7, 2012


Loomer posted:

I can recall off the top of my head changeling, vampire, werewolf, and mage ghosts.

Yeah you can be a ghost in the shape of your crinos form even. It doesn't give any mechanical benefit, but it's rad.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



I always liked that you could make the afterlife as populated as you needed it to be. Crowded enough they many cities can support a cool underground of Guilds, but sparce enough that you can also tell really small stories.

Also, tons of ghosts become soulsteel or burn as torches at the edge of the Necropolis.

Loomer
Dec 19, 2007

A Very Special Hell
It's impossible to really account for the demographics of the underworld because there's so much stuff forged out of souls. Found that out the hard way.

Shrecknet
Jan 2, 2005


Jonas Albrecht posted:

It doesn't give any mechanical benefit, but it's rad.
if the current subtitle of this thread werent perfect, this would be

PHIZ KALIFA
Dec 21, 2011

#mood

Tuxedo Catfish posted:

this sounds rad

and not just because it gave me the opportunity to go "lol you just described Mummento"

i- . . . oh my god, that's exactly it.

I Am Just a Box posted:

It sounds like MTC 2e is equipped to do this part fine, actually, assuming the Storytelling chapter actually has practical advice on how to structure passage through nonlinear time. Your fresh-from-chargen traits represent your first experienced Descent from your perspective as a mummy, which may be completely detached from where it falls in actual world chronology.

This is the part that MTC 2e seriously needs good Storytelling advice to be able to cover that MTC 1e didn't have. (It had a brief, in my opinion inadequate, attempt in the corebook's Storytelling chapter, which was barely ever brought up elsewhere.) That, or some mechanic to synchronize a mummy team's Descent and death-cycle together, which I'm honestly very surprised wasn't already core. If they do put something like that in 2e, well, that would help a lot.

The problem with a team of mummies isn't that they're too powerful to run a gang of. Mage is right over there, after all. It's that the thematic oomph of being a mummy is about dying, lying dead, and then returning from death. You'd have the same problem in Vampire if there were a huge emphasis on falling into torpor: telling that story is a hassle when everybody's death clocks aren't on the same timer.

Maybe the mummy acts as a megazord, the players are tasked with maintaining the support cult over the aeons and occasionally summoning the Mummy when situations grow dire. Game cycle focuses on maintaining your group sanctum, making sure you've got whatever ungents and sarganthums, occasionally mudhole-stomping some mystery-hungry Mages sniffing around the edges of your library. Then poo poo gets real, you overcome the challenge inherent in summoning the Mummy, the mummy is unleashed, poo poo gets resolved, you re-sleep the mummy, then it's a leap in time to the next epoch.
I think a game like that would work chronologically, because you'd get to see the impacts your mortal characters had on the organization itself, because someone played an abacus-wielding bean counter the party was able to afford to keep its sanctum unchanged over the next hundred-odd years. Someone played a thief and stole a bunch of canoptic jars from a different mummy cult, so they collapsed in the interim years.

I guess you could also have the role of Mummy rotate between players, from adventure to adventure.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
https://www.youtube.com/watch?v=c__dFYbErxg

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Rand Brittain posted:

Swedracula insisted for V5 that vampires don't have souls and can't become wraiths.

It wasn't canon before that.

It was specifically possible in w:to. They had ads in V:tM supplements being all 'they staked you, murdered your ghouls, and now the sun is burning the last life from you. You know this is the end for you - but you're wrong'.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Sometimes I think it is a shame that Mummy the Resurrection got so few books. It was an interesting and certainly unique idea for the time. Still not sure what you are supposed to do other than hang out in the middle east and fight evil in a very general way. By the second book you could tell they just dumped in some high level powers you would never get or use and just :shrug:

Having a background that letbyou come back to life faster was good, but the countdown should have started was earlier than a year.

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

PHIZ KALIFA posted:

Maybe the mummy acts as a megazord

new thread title

PHIZ KALIFA
Dec 21, 2011

#mood
Here's another idea: Instead of manifestations of the creative artistic drive, what if they're a metaphor for former colonial powers taking revenge on their colonizers? The mummies are the antagonists harassing areas around the museums holding them captive, stalking antiques dealers who stole their jewels, killing off the lineage of the men who owned the rail lines that burned mummies for fuel.
PCs could be mummies who just recently recorporated after being burned in a train, devoid of memory or significant powers, but they are compelled to track down what remains of their finery through an internal Dragon Ball Sensor type power deal. Once their belongings are returned to them, only then can they slumber.

I realize that's basically Promethian by way of Deviant, with a hint of Dragon horde, but it feels more accurate to how mummies are presented as antagonists in movies. It's also a chance to release a work which centers anticolonialism, which would make the CHUDs mad.

joylessdivision
Jun 15, 2013



Hey Loomer, would you by chance have that BoN/RotDM corresponding lines thing actually written down somewhere because I finally got my copies last night and I'd love to give it a try. Just PM me if you do, I would super appreciate it.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

PHIZ KALIFA posted:

Here's another idea: Instead of manifestations of the creative artistic drive, what if they're a metaphor for former colonial powers taking revenge on their colonizers? The mummies are the antagonists harassing areas around the museums holding them captive, stalking antiques dealers who stole their jewels, killing off the lineage of the men who owned the rail lines that burned mummies for fuel.
PCs could be mummies who just recently recorporated after being burned in a train, devoid of memory or significant powers, but they are compelled to track down what remains of their finery through an internal Dragon Ball Sensor type power deal. Once their belongings are returned to them, only then can they slumber.

I realize that's basically Promethian by way of Deviant, with a hint of Dragon horde, but it feels more accurate to how mummies are presented as antagonists in movies. It's also a chance to release a work which centers anticolonialism, which would make the CHUDs mad.

RETURN THE SLAB has always been core Mummy gameplay, so

Jonas Albrecht
Jun 7, 2012


Rich Thomas interview about being the art director in the early days of Werewolf.

https://keepontheheathlands.podbean.com/e/interview-with-rich-thomas-of-onyx-path-publishing

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
Unfortunately, the new Mummy manuscript is a mess.

I feel a little guilty for using this metaphor when I'm trying to give constructive criticism, but it's too good to avoid: it's like they heard that mummies in 2e experience their lives non-chronologically and decided to write the whole book that way. Concepts are constantly being discussed in detail before you have the necessary context for them to make any sense at all, and information is given to the reader in an apparently random order. I was honestly only able to make any sense of the book at all because I had read 1e.

I feel like the conceptual changes they've made are good? But the manuscript needs to go back to the shop for a serious rearrangement on the technical end. It's completely useless to introduce anybody to the game as it is.

Jerik
Jun 24, 2019

I don't know what to write here.

Rand Brittain posted:

Concepts are constantly being discussed in detail before you have the necessary context for them to make any sense at all, and information is given to the reader in an apparently random order.

I've recently been reading the CoD books for the first time, and I've been kind of feeling that way about the CoD books in general. There's some good stuff there, but the order it's presented can be... less than optimal. Both CoD Vampire and Werewolf, for example, describe in the clan/auspice entries how each clan/auspice fits into each covenant/tribe, before they've introduced the covenants/tribes. Yes, thank you, it's very illuminating to read a paragraph in the description of the Daeva about how Daeva fit into the Carthian Movement when the Carthian Movement has never been mentioned before in the book and I have no idea what it is. This would easily have been avoided by discussing the relations between the clans/auspices and the covenants/tribes after both have been introduced, but... that's not what they did.

I haven't read the Mummy manuscript, and it's very possible that the problem is significantly worse there, but it's not an issue that the existing product lines are free of. It may be less noticeable if you're already familiar with the lines, but as I said I'm reading them for the first time, and it's frequently confusing because yeah, there's quite a bit of discussion of concepts that comes before the necessary context.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

Jerik posted:

I've recently been reading the CoD books for the first time, and I've been kind of feeling that way about the CoD books in general. There's some good stuff there, but the order it's presented can be... less than optimal. Both CoD Vampire and Werewolf, for example, describe in the clan/auspice entries how each clan/auspice fits into each covenant/tribe, before they've introduced the covenants/tribes. Yes, thank you, it's very illuminating to read a paragraph in the description of the Daeva about how Daeva fit into the Carthian Movement when the Carthian Movement has never been mentioned before in the book and I have no idea what it is. This would easily have been avoided by discussing the relations between the clans/auspices and the covenants/tribes after both have been introduced, but... that's not what they did.

I think that the CofD 2e corebooks suffer doubly from having the precedent set by the Vampire 2e core.

a) Vampire 2e was initially developed before CCP had approved referring to the Revised Storytelling System rules as a "second edition," so while unlike the GMC book it contained full standalone rules, there was some ambiguity as to whether it counted as a "corebook" or a "supplement" that might expect readers had already read the 1e corebook. I think Dave Brookshaw mentioned at one point that while Mage 2e was being developed as the Fallen World Chronicle, this influenced the Storytelling chapter's focus on issues newer to the 2e rules compared to general Mage storytelling advice.

b) Vampire is one of the CofD's most archetypal games, alongside Hunter and now Deviant. It has its own setting details and unique wrinkles, but it's still invested in reflecting fairly closely what an unfamiliar reader imagines when they think of vampires in a vacuum. Vampire 2e is thus able to put the chapter with the playable character types at the forefront, because you know, more or less, what a vampire is, even if you haven't yet learned that the "Embrace" is their word for turning a mortal or that they maintain a specific named tradition of moving among the living while hiding their nature. You still have enough context to start dividing them into The Sexy Vampires, The Scary Vampires, The Christian Vampires, and The Elitist Vampires. This doesn't set a good precedent for the rest of the gamelines, which are not archetypal like this and need to present their general context before dividing. Doing this in Werewolf means talking about The Shadow Ritualist Werewolves and The Spirit-Hunting Werewolves before you have said much at all about what the Shadow is or what spirits have to do with werewolves.

Mummy seems like it suffers from an additional detail, in that I'm not certain all of the writing team has the game they're writing about perfectly straight. Matthew Dawkins has responded to a question about the return of the Shuankhsen in Second Edition by saying "yes, the Shuankhsen are still the primary antagonists," when I never got the sense from Mummy 1e that they were the primary antagonists in the first place. (Of course, I can't really identify any primary antagonist in Mummy 1e, which I think is a flaw of the game to start with. It's pretty diffuse on that front.) The 2e manuscript preview also has a passage that appears to paraphrase a passage about the history of the Nameless Empire from the 1e corebook, which talks about their imperial conquests facing their first real challenge in Canaan from the professional army of the Ki-En-Gir. The 2e paraphrase refers to the Ki-En-Gir as the professional army of the Canaanites, whereas the 1e text subtly implies that the Ki-En-Gir are a foreign empire of which Canaan is a conquered tributary.

This matters because Ki-En-Gir is, uh, just "Sumer" in the Sumerian language.

I Am Just a Box fucked around with this message at 01:31 on Nov 9, 2019

Desiden
Mar 13, 2016

Mindless self indulgence is SRS BIZNS

Rand Brittain posted:

Unfortunately, the new Mummy manuscript is a mess.

I feel a little guilty for using this metaphor when I'm trying to give constructive criticism, but it's too good to avoid: it's like they heard that mummies in 2e experience their lives non-chronologically and decided to write the whole book that way. Concepts are constantly being discussed in detail before you have the necessary context for them to make any sense at all, and information is given to the reader in an apparently random order. I was honestly only able to make any sense of the book at all because I had read 1e.

I feel like the conceptual changes they've made are good? But the manuscript needs to go back to the shop for a serious rearrangement on the technical end. It's completely useless to introduce anybody to the game as it is.

I backed at the entry level out of curiosity at some of the talk and...yeah. The first thing that hit me starting to read it was that the first two chapters were out of order. Like, I actually thought there was some editing weirdness and when putting together the file they had reversed the order. The game just launches into all this babble about guilds and purposes and descents and risings before it even tells you what a mummy even is or where they come from. Then chapter 2 is more of the normal intro chapter, explaining Irem and how mummies got created and stuff. Its weird.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Please do not besmirch the beautiful, delicate and extremely purposeful layout, nay, architecture of 2E Werewolf core. We’ve been over this in the thread

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

I Am Just a Box posted:

I think that the CofD 2e corebooks suffer doubly from having the precedent set by the Vampire 2e core.

Yeah, it's bad, and it's been getting steadily worse. Requiem 2e started by detailing all the "types of vampire" splats, and it basically worked because Requiem is relatively close to the standard urban fantasy vampire lore, largely because Masquerade helped define that lore in the first place. You could fill in any gaps in your knowledge by just assuming it works like it does in Anne Rice.

But then they did it again in Werewolf, where it didn't work nearly as well, because Forsaken don't really resemble traditional werewolf lore, um, at all. You wound up reading a book that describes in detail just how Forsaken are ruthless, unstoppable murderers long before you get any context on why they kill so many people and why they aren't just serial slashers.

This tendency gets worse and worse the more high-concept a game line is, and Mummy is the most high-concept of all. They really, really, really, really need to quit it.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

Desiden posted:

I backed at the entry level out of curiosity at some of the talk and...yeah. The first thing that hit me starting to read it was that the first two chapters were out of order. Like, I actually thought there was some editing weirdness and when putting together the file they had reversed the order. The game just launches into all this babble about guilds and purposes and descents and risings before it even tells you what a mummy even is or where they come from. Then chapter 2 is more of the normal intro chapter, explaining Irem and how mummies got created and stuff. Its weird.

Yeah, the thing is that every CoD book, since Requiem 2e, is exactly like this.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

Rand Brittain posted:

Yeah, the thing is that every CoD book, since Requiem 2e, is exactly like this.

The worst one yet is the Contagion Chronicle book, which goes talking about the big organizations that form around different reactions to and attitudes about the Contagion, their thoughts on where the Contagion comes from and why it does what it does, how they have reacted to the Contagion in the past, the difference between Sworn and False approaches to handling the Contagion, and the mechanical powers these organizations gain from the special experiences they gain from interacting with the Contagion, which work by manipulating or interfacing with the world through the means employed by the Contagion...

...before finally getting to the chapters dedicated to telling you what the Contagion is and what it does.

(Then those chapters do a very bad job of trying to explain that.)

PHIZ KALIFA
Dec 21, 2011

#mood
it's zombies, right? isn't it just zombies?

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Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

PHIZ KALIFA posted:

it's zombies, right? isn't it just zombies?

I kind of got the impression it was "oh, the Contagion can be anything you want!".

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