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Lawman 0 posted:Free idea for battletech 2 would be to make most of your mechwarriors prima donnas with alot of negative personality traits that could crib from crusader kings. Might make fielding vehicles and infantry with a bunch of proles worth it if you know that your mechwarriors decide to get pissy and insubordinate Lawman 0 posted:"Help my 10-15 mechwarriors have unionized!" The game already has a ton of traits and backgrounds and poo poo for your mechwarriors, it's just that they mostly don't do anything. Imagine if you tried to put a guy with a Steiner background into a Hatchetman and they're like gently caress YOU I WON'T DO WHAT YOU TELL ME, NEED MORE TONS BITCH *commandeers the lovely Dragon you forgot to sell* "Commander, Glitch just finished off a case of Spheriod Light Ice Platinum 5 minutes before the drop!"
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# ? Nov 7, 2019 16:23 |
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# ? May 31, 2024 07:53 |
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sean10mm posted:The game already has a ton of traits and backgrounds and poo poo for your mechwarriors, it's just that they mostly don't do anything. Give me some additional fuckery
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# ? Nov 7, 2019 16:27 |
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"Dekker stubbed his toe and fell out the airlock again."
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# ? Nov 7, 2019 17:36 |
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My drunkard Glitch keeps making GBS threads in Medusa's bunk.
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# ? Nov 7, 2019 17:58 |
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"Why the gently caress did dekker strip down the armor on his mech for an extra weapon?"
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# ? Nov 7, 2019 18:28 |
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I hope when Battletech 2 comes out one of your starting pilots is Dekker Jr.
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# ? Nov 7, 2019 18:35 |
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RBA Starblade posted:I hope when Battletech 2 comes out one of your starting pilots is Dekker Jr. This is thinking small you should be able to recruit his entire house.
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# ? Nov 7, 2019 18:38 |
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Lawman 0 posted:This is thinking small you should be able to recruit his entire house. A flashpoint where you side with another mercenary force, the Stacked Deck. Their dropship gets shot out of the sky before the mission starts, only a sole survivor makes it down. Sumire lands on him.
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# ? Nov 7, 2019 18:40 |
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Lawman 0 posted:This is thinking small you should be able to recruit his entire house. In Cicada 2As as far as the eye can see.
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# ? Nov 7, 2019 18:41 |
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RBA Starblade posted:A flashpoint where you side with another mercenary force, the Stacked Deck.
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# ? Nov 7, 2019 18:41 |
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sean10mm posted:In Cicada 2As as far as the eye can see. Please they should descend on you in a swarm of locusts
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# ? Nov 7, 2019 18:42 |
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Lawman 0 posted:Please they should descend on you in a swarm of locusts Cicada is even worse tho
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# ? Nov 7, 2019 18:48 |
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Make it Spiders, for consistency's sake.
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# ? Nov 7, 2019 19:25 |
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PMush Perfect posted:Make it Spiders, for consistency's sake. Dekker formerly piloting the Locust that's gathering dust in the Leopard's cargo bay is canon. If you talk to Darius you can hear about the time he almost bit the dust in it but Mastiff saved his rear end.
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# ? Nov 7, 2019 20:04 |
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Jesus Christ what did you people do to Dekker?
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# ? Nov 7, 2019 20:52 |
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Most people are bad and get him killed because they never pull him out of the spider or uparmor it
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# ? Nov 7, 2019 21:11 |
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Norton the First posted:Jesus Christ what did you people do to Dekker? There's a meme about how Dekker always dies, to the point where the devs made it an achievement to not get him killed in the campaign. People even had conspiracy theories about how he had a higher chance to be hit because the RNG was programmed to "cheat" against Dekker. Stravag posted:Most people are bad and get him killed because they never pull him out of the spider or uparmor it But it's really this. e: His motto in-game is "Any battle you can walk away from is a victory" though sean10mm fucked around with this message at 21:25 on Nov 7, 2019 |
# ? Nov 7, 2019 21:21 |
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sean10mm posted:The game already has a ton of traits and backgrounds and poo poo for your mechwarriors, it's just that they mostly don't do anything. this, really. of all the sins Battletech has (which is admittedly not a lot), underdeveloping the Pilot Traits is imo one of the biggest ones.
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# ? Nov 7, 2019 21:25 |
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Stravag posted:Most people are bad and get him killed because they never pull him out of the spider or uparmor it I got him up to a 10/10/10/10 pilot, then he died from an AC20 shot to the head of his King Crab. There's gotta be some RNG fuckery going on with his character.
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# ? Nov 7, 2019 21:38 |
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If there was, you wouldn't have gotten him to 10/10/10/10 and put him in a King Crab baby
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# ? Nov 7, 2019 21:41 |
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Psycho Landlord posted:If there was, you wouldn't have gotten him to 10/10/10/10 and put him in a King Crab No kidding lol
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# ? Nov 7, 2019 21:48 |
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Radio Free Kobold posted:this, really. of all the sins Battletech has (which is admittedly not a lot), underdeveloping the Pilot Traits is imo one of the biggest ones. My bigger take on this is that for the 'emergent story magic' to take hold the player needs to be able to assign character to their units. It's why XCOM soldiers have these huge comically exaggerated features - even if you are rotating through a squad you recognise and remember soldiers, and because they're always filling distinct niches it's easy to form stories about them. Battletech has a problem in that the units you control and identify with are the mechs, not the pilots. You can assign mechs individual character to make them interesting (quirks) but you can't really tell stories about the mech. Dekker didn't just become a meme because he dies all the time, Dekker is the meme because almost certainly for most players he is your 'light mech pilot' who probably stayed in light mechs while others were upgrading until he died. Therefore whenever you saw a light mech on the battlefield, you identified it with Dekker.
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# ? Nov 7, 2019 22:44 |
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Alchenar posted:Battletech has a problem in that the units you control and identify with are the mechs, not the pilots. You can assign mechs individual character to make them interesting (quirks) but you can't really tell stories about the mech. This is a very neat point and I would like to see pilots come with their own color schemes to counteract it. Like, the pilot has their own flying colors so you plop them in the seat and they automatically go 'poo poo, throw my purple on' or whatnot. That way you can easily sort of tell who's doing what, and it turns it from 'x mech is good' to 'that green guy over there!' sort of deal. favorite chassis/weight classes might be sort of neat. Maybe something minor like a bit of xp/morale gain if they're in a comfort zone - or something if they're out of it?
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# ? Nov 7, 2019 23:26 |
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I want more camo choices in general and never found any mods for that.
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# ? Nov 7, 2019 23:28 |
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Your units also had a lot more personality in MechCommander because whenever you selected them you'd get constant reminders of who they were and their personalities, ie "Rooster here." That method doesn't quite work in HBS Battletech because of the randomly generated pilots and the only two memorable voice overs being Glitch and deadpan Russian lady.
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# ? Nov 7, 2019 23:40 |
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Having different "Classes" of pilot might be another way to handle it, at the cost of having much more abilities to flesh out. Since the existing progression is going up the tonnage range, you'd want to tie pilot classes to 'mech archetypes and battlefield role like trooper, striker, cavalry, scout, and so on. These already exist in-game as fluff; the Dragon, for example, is a Heavy Cavalry(?) mech. Keep the existing gunnery/piloting/guts/tactics attributes, but each class of mechwarrior gets different abilities available. So a scout 'mech pilot with high Guts might be able to use his jumpjets to vent heat, while a scout mechwarrior with high piloting might get full movement and evasion even if he loses a leg or gets knocked down. This means you need a lot more skills and I'm not sure Battletech is systematically complex enough to make interesting choices out of all of those.
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# ? Nov 7, 2019 23:46 |
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Conspiratiorist posted:the only two memorable voice overs being Glitch and deadpan Russian lady.
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# ? Nov 8, 2019 00:52 |
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Conspiratiorist posted:Your units also had a lot more personality in MechCommander because whenever you selected them you'd get constant reminders of who they were and their personalities, ie "Rooster here." Next game should replace the pilot voices with George Ledoux as narrator. Have the game check mech location, condition, and proximity to generate lines. “There's two kinds of pilot who close to melee a King Crab in a Locust: the dead ones, and the about to be dead ones.” It's Paradox, so allow players to purchase additional combat commentary as DLC.
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# ? Nov 8, 2019 01:38 |
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Dont ever encourage hbs to go full paradox ever again please
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# ? Nov 8, 2019 01:57 |
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bit of an odd question but when you go to the corp customization, what's the name of the largest mech you see in miniature form? i can't get a screenshot, but it's the one that has the big AC below the atlas.
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# ? Nov 8, 2019 02:18 |
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Narsham posted:Next game should replace the pilot voices with George Ledoux as narrator. Have the game check mech location, condition, and proximity to generate lines. would purchase
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# ? Nov 8, 2019 02:41 |
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Narsham posted:Next game should replace the pilot voices with George Ledoux as narrator. Have the game check mech location, condition, and proximity to generate lines. George Ledoux doing voices or story narration would kick rear end. The commentary in MW4M solaris was among the best gaming moments I've had ever.
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# ? Nov 8, 2019 02:44 |
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Narsham posted:Next game should replace the pilot voices with George Ledoux as narrator. Have the game check mech location, condition, and proximity to generate lines. Orcs and Ostriches posted:George Ledoux doing voices or story narration would kick rear end. The commentary in MW4M solaris was among the best gaming moments I've had ever. god this would be the best thing https://www.youtube.com/watch?v=7XvjcCHjvok
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# ? Nov 8, 2019 03:08 |
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One of MW4:Mercs biggest strengths was how it could reuse maps that only changed in terms of the units you fought and VA lines spoken, but were better for it because the story you experienced evolved. And the dialogue reflected that. That and most everyone that wasn't a recruitable pilot sounded like an actual person.
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# ? Nov 8, 2019 03:11 |
Stravag posted:Most people are bad and get him killed because they never pull him out of the spider or uparmor it My Dekker died in the very first mission out of the tutorial, so there was never a chance for me to get him a better ride.
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# ? Nov 8, 2019 03:36 |
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The best pilot quirk to implement would be mech preference. Slowly gain bonuses for using the same mech, and penalties for deviating.
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# ? Nov 8, 2019 04:09 |
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sinburger posted:penalties for deviating.
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# ? Nov 8, 2019 04:16 |
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sinburger posted:The best pilot quirk to implement would be mech preference. Slowly gain bonuses for using the same mech, and penalties for deviating. I agree actually but for weight class
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# ? Nov 8, 2019 04:56 |
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Conspiratiorist posted:Your units also had a lot more personality in MechCommander because whenever you selected them you'd get constant reminders of who they were and their personalities, ie "Rooster here." You forgot irritating nasal yesman.
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# ? Nov 8, 2019 06:09 |
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# ? May 31, 2024 07:53 |
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Conspiratiorist posted:Your units also had a lot more personality in MechCommander because whenever you selected them you'd get constant reminders of who they were and their personalities, ie "Rooster here." My friend discovered the Minnesota lady MechWarrior, and changed all of his pilots to that voice immediately
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# ? Nov 8, 2019 06:43 |