|
Groly posted:Do you mean 'Oldfashioned3.0.rar'? Here's a copy. there were at least three, of which that is one, which I have downloaded, thanks a bunch! the other two that I know of were the Grand Fromage modpack and the original Goon Gigapack. Grand Fromage's pack was still up for download as recently as a couple years ago, the original Gigapack had already all but disappeared from the Internet as far back as 2013 and may no longer exist
|
# ? Nov 3, 2019 03:27 |
|
|
# ? Jun 10, 2024 11:48 |
|
I can't handle anything more complicated than a grid of squares that produce comercials and industrials. Is there anything modern that cater's to my more reasonable style?
|
# ? Nov 3, 2019 08:08 |
|
Mechanical Ape posted:Caesar III really burned my bacon because, while it was pretty, it was also very rigid in terms of what you needed to do to beat a scenario. Particularly the barbarian attacks and Caesar's demands, they forced you to develop a certain way according to a strict schedule or you were screwed. Children of the Nile is my favourite one too. It's really chill and, unlike Impression's line-up, your little dudes don't require roads to get to places. The tutorial also covers every aspect you need to know about how to play the game well, which is rare.
|
# ? Nov 3, 2019 08:17 |
|
Pneub posted:I can't handle anything more complicated than a grid of squares that produce comercials and industrials. Is there anything modern that cater's to my more reasonable style? Rise of industry maybe?
|
# ? Nov 3, 2019 16:12 |
|
Entorwellian posted:Children of the Nile is my favourite one too. It's really chill and, unlike Impression's line-up, your little dudes don't require roads to get to places. The tutorial also covers every aspect you need to know about how to play the game well, which is rare. this game was great for the river mechanic - the year is split into three seasons, and the regular flooding of the nile determines those seasons. the deeply environmental nature of it was both soothing and reinforced how important the landscape was to ancient peoples in a way you rarely see in games
|
# ? Nov 4, 2019 21:35 |
|
https://www.youtube.com/watch?v=HWzJY5XFcP0 Me, squawking incoherently and flailing my limbs around: Custom ziggurat design!! C U S T O M Z I G G U R A T D E S I GN!!! I saw this seven seconds ago and it is suddenly the only thing I want in my life. KOGAHAZAN!! fucked around with this message at 14:01 on Nov 5, 2019 |
# ? Nov 5, 2019 13:40 |
|
"Custom Ziggurat Design" sounds like something you'd see on a particularly terrible/awesome goon banner ad at the bottom the page.
|
# ? Nov 5, 2019 15:04 |
|
One recent city/village management game I really liked is ISLANDERS. It's very minimalist, don't go in expecting any deep resource management or supply chains or anything like that, but the building scoring interaction can get surprisingly complex at times. The core gameplay loop really clicks with me and really scratches that city builder itch, you can just play really chill and watch your tiny city organically develop. Plus it's only fivebux.
|
# ? Nov 5, 2019 15:12 |
|
Islanders is more of a puzzle game than a city builder to me because I don’t find the creative/open ended mode that interesting, but it’s absolutely worth $5. I’m not usually one for puzzle games but it’s incredibly pleasing to the senses and for me, hits a perfect spot of “enough challenge/thought to be stimulating” and “simple enough to be extremely chill.”
|
# ? Nov 5, 2019 16:18 |
|
Entorwellian posted:Children of the Nile is my favourite one too. It's really chill and, unlike Impression's line-up, your little dudes don't require roads to get to places. The tutorial also covers every aspect you need to know about how to play the game well, which is rare. luxury handset posted:this game was great for the river mechanic - the year is split into three seasons, and the regular flooding of the nile determines those seasons. the deeply environmental nature of it was both soothing and reinforced how important the landscape was to ancient peoples in a way you rarely see in games CotN had a lot of good ideas and I like playing it precisely because of how soothing and atmospheric it is, but it's not without its flaws either. Mostly the way the AI can't handle spread-out settlements, even though the game itself suggests you do it, and the combat is a bit lackluster though I've never thought combat should be the focus of a city-builder. It's still one of the best city-builders for making a pretty city and just relaxing though.
|
# ? Nov 5, 2019 21:06 |
|
luxury handset posted:this game was great for the river mechanic - the year is split into three seasons, and the regular flooding of the nile determines those seasons. the deeply environmental nature of it was both soothing and reinforced how important the landscape was to ancient peoples in a way you rarely see in games Yes and it naturally created a social stratification. People living near the river were farmers and brick makers and the poorest class, meanwhile as you get further away from the river you start getting middle class people like shopkeepers, scribes, priests, and further away were all the noble houses and fancy temples. It was also neat to watch planting season kick in and literally hundreds of people go all out once to plant their fields. I like how you could actually track the lineage of a family and see that they started as humble farmers, became shopkeepers, which afforded them education to become a scribe, then finally became nobility. The economy was real nice touch too, instead of citizens trading in currency everyone trades food for what they want/need. Government workers are paid in bread so it was neat to see bread end up in your nobility's pantry because of all the trading going on. They really should make a sequel to that, CotN might actually be one of my favorite city builders ever.
|
# ? Nov 5, 2019 22:19 |
|
Has someone got a link to these Banished mega mods? I've had a look on the steam workshop, but it's been so long since I played the game I can't really remember what changes I would like, all I remember was it being somewhat lacking, but it sounds like there are mods that expand the content considerably?
|
# ? Nov 7, 2019 19:32 |
|
I know it's not in the OP, but I played a ton of Caesar 2 way back before I knew what the hell I was doing to even keep a town afloat, so I lost a lot. Didn't matter, though, still had fun. I'm listening to the music on youtube and it's a weird mix of 'I don't remember that' to 'holy poo poo, I immediately remember every single note, despite not having played it in 23-24 years!'. Good stuff. Was Caesar 3 a huge improvement? I wonder if I should bother playing 2 again, or if 3 just blows it out of the water completely.
|
# ? Nov 7, 2019 20:08 |
|
I wish more stuff would emulate SC3 and 4 now; plopping down everything is fun but I want to see organically grown (or close enough) cities like Skylines. Also I want to make really lovely cities instead of shining utopias.
|
# ? Nov 7, 2019 20:10 |
|
Anyone remember Afterlife? It was a LucasArts city builder where the gimmick was that you built up heaven and hell simultaneously. It was pretty goofy but I thought it was fun. Sadly I don't think I have my CD anymore.
|
# ? Nov 7, 2019 20:24 |
|
Rupert Buttermilk posted:I know it's not in the OP, but I played a ton of Caesar 2 way back before I knew what the hell I was doing to even keep a town afloat, so I lost a lot. Didn't matter, though, still had fun. I'm listening to the music on youtube and it's a weird mix of 'I don't remember that' to 'holy poo poo, I immediately remember every single note, despite not having played it in 23-24 years!'. Good stuff. I didn't like Caesar 3 as much, at the time. The graphics seemed less stylish something, and I missed the province and military mechanics from 2. None of the new stuff was as interesting. That might be a minority opinion, though.
|
# ? Nov 7, 2019 20:28 |
|
PunkBoy posted:Anyone remember Afterlife? It was a LucasArts city builder where the gimmick was that you built up heaven and hell simultaneously. It was pretty goofy but I thought it was fun. Sadly I don't think I have my CD anymore. I remember it. Never got very far in it. Good news if you were hoping to play again. It is on GOG for $6 https://www.gog.com/game/afterlife
|
# ? Nov 7, 2019 20:30 |
|
Pharnakes posted:Has someone got a link to these Banished mega mods?
|
# ? Nov 9, 2019 01:54 |
|
PunkBoy posted:Anyone remember Afterlife? It was a LucasArts city builder where the gimmick was that you built up heaven and hell simultaneously. It was pretty goofy but I thought it was fun. Sadly I don't think I have my CD anymore. I've never heard of this and dont really have the patience for older games but if a game came out tomorrow with this premise that's be a day 1 buy for me
|
# ? Nov 9, 2019 05:13 |
PunkBoy posted:Anyone remember Afterlife? It was a LucasArts city builder where the gimmick was that you built up heaven and hell simultaneously. It was pretty goofy but I thought it was fun. Sadly I don't think I have my CD anymore. i tried it but couldn't figure out how to get a money-positive economy going even after consulting guides
|
|
# ? Nov 9, 2019 05:17 |
|
President Ark posted:i tried it but couldn't figure out how to get a money-positive economy going even after consulting guides It requires a bunch of really extremely unintuitive micromanagement of angel/demon pay rates and an understanding of how to properly lay out heaven and hell. I played the poo poo out of the game back when it was new and it took me a loving age to figure out how to actually succeed at it. I couldn't tell you the specific steps to do it now, unfortunately. The game absolutely oozes charm and character from every pixel but it is not easy to figure out how to actually play.
|
# ? Nov 10, 2019 07:13 |
|
Kanos posted:It requires a bunch of really extremely unintuitive micromanagement of angel/demon pay rates and an understanding of how to properly lay out heaven and hell. I played the poo poo out of the game back when it was new and it took me a loving age to figure out how to actually succeed at it. I couldn't tell you the specific steps to do it now, unfortunately. The game also has some amazing natural disasters in between birds of paradise and disco inferno.
|
# ? Nov 10, 2019 11:57 |
|
WithoutTheFezOn posted:The latest Colonial Charter mod is what you’re looking for, I think. Calling it a “mod” is a pretty big understatement. The last time I looked at it was probably 2 or 3 years ago. What all does it encompass now?
|
# ? Nov 12, 2019 18:03 |
|
Anime Store Adventure posted:Islanders is more of a puzzle game than a city builder to me because I don’t find the creative/open ended mode that interesting, but it’s absolutely worth $5. I’m not usually one for puzzle games but it’s incredibly pleasing to the senses and for me, hits a perfect spot of “enough challenge/thought to be stimulating” and “simple enough to be extremely chill.” Yeah, I enjoy Islanders but it is to "real" city builders as Mini Metro is to "real" transport simulators -- less a simulation and more a strategy game that has a city aesthetic. It's a pretty good strategy game, though; it's founded on NIMBY/YIMBY dynamics and you do end up with something that resembles a real city. It's just unlikely to scratch the hardcore mayor itch, is all. Mechanical Ape fucked around with this message at 20:30 on Nov 12, 2019 |
# ? Nov 12, 2019 20:27 |
|
Anyone know how to use the water tower in Surviving the Aftermath? I built one but no water was put in it.
|
# ? Nov 15, 2019 15:39 |
|
ninjewtsu posted:I've never heard of this and dont really have the patience for older games but if a game came out tomorrow with this premise that's be a day 1 buy for me From what I remember, all the building types were based on the 7 deadly sins/heavenly virtues and you had to keep track of what was happening in the "real" world to know what to build. Also hell becomes more prosperous with nightmare road layouts. It was neat! President Ark posted:i tried it but couldn't figure out how to get a money-positive economy going even after consulting guides Yeah, that's my experience as well. I never got far into it.
|
# ? Nov 15, 2019 16:26 |
|
KOGAHAZAN!! posted:https://www.youtube.com/watch?v=HWzJY5XFcP0 https://www.youtube.com/watch?v=Z0KXunemXag And now suddenly a second one!? At least one of them is likely to be good.
|
# ? Nov 16, 2019 07:37 |
|
That link is dead already.
|
# ? Nov 18, 2019 09:23 |
|
Weird. Here is the steam page? https://store.steampowered.com/app/1079510/Sumerians/
|
# ? Nov 18, 2019 10:08 |
|
Not quite a city builder but adjacent, Project: Highrise on steam is a decent game if you’re nostalgic for Sim Tower. I’ve been playing it again traveling since it runs on my potato laptop. It definitely has some QOL issues and doesn’t innovate greatly from Sim/Yoot Tower, but if you enjoyed that and want updated visuals, it’s a decent play.
|
# ? Nov 18, 2019 10:51 |
|
Project Highrise turned me into a monster. Apartments with tenants in the way for a much needed restructuring to increase profits? Well, you COULD pay a moderate fee and they move out, no questions asked. OR you could tremendously raise the rent of just those apartments until they move out. New free space and some extra money. It's a win-win situation. For you.
|
# ? Nov 18, 2019 11:55 |
|
Baller Time posted:Project Highrise turned me into a monster. Apartments with tenants in the way for a much needed restructuring to increase profits? Well, you COULD pay a moderate fee and they move out, no questions asked. OR you could tremendously raise the rent of just those apartments until they move out. New free space and some extra money. It's a win-win situation. For you. That is how landlording works yes.
|
# ? Nov 18, 2019 12:26 |
|
I finally got around to playing anno 2205 and it's not that bad. Not as bad as people say at least. There is a lot of false depth in Anno games and it cut a decent amount of it out. Some things are really bad, notably the time to go between regions and that you can't do anything else during the RTS ship minigame. Anno 1800 handles that all much better with instant region switches and the ability to still manage your cities while fighting pirates and wars. If they went back and retroactively patched in better region switching it'd be alright. Wish they spent more time making the ship battle RTS minigame actually good/fun, because as implemented you just kinda spam shields and use powerups now and then. And there's not really much micro at all. Anno 1800 does that better too. It's also kind of annoying that every quest is "right click on this thing, right click on a location, wait" and you can shift queue but it won't properly queue the quest actions. This is made worse with region switches taking an eternity, even on an NVME drive because it's likely CPU bound and not IO bound. It's effectively Anno 2205: alt tab a lot. Khorne fucked around with this message at 05:04 on Nov 24, 2019 |
# ? Nov 24, 2019 05:00 |
|
President Ark posted:i tried it but couldn't figure out how to get a money-positive economy going even after consulting guides I actually got pretty good at Afterlife because, at the time, I thought it was pretty clever and humorous for a strategy game. It's a pain in the rear end to play. Every reward/punishment amenity needs to have it's angel/demon slider bars balanced constantly between permanent and temporary residents. Also never house and educate more angels/demons than you need. The roads in Hell need to be long to tech up up your punishments, but road maintenance is also massive. You can abuse the bank loans; the Heaven bank gives better rates. Also the disasters can also be absolutely crippling when your Limbo Bars can't hold the excess wayward souls that result. I still like it though. A modern reboot with modern gameplay sensibilities would be amazing.
|
# ? Nov 24, 2019 05:33 |
|
Mayveena posted:Anyone know how to use the water tower in Surviving the Aftermath? I built one but no water was put in it. Do you also have wells drawing water?
|
# ? Nov 24, 2019 05:38 |
|
dudeness posted:Do you also have wells drawing water? Yep at least they say they are operating.
|
# ? Nov 24, 2019 18:24 |
|
Mayveena posted:Yep at least they say they are operating. Weird, might be a bug or even a change, the game is kinda early. I think you can also check your water input/output at the top of the screen, maybe you have enough people drawing water that it isn't going to the tower, if you have a surplus it should be filling up.
|
# ? Nov 24, 2019 19:03 |
|
dudeness posted:Weird, might be a bug or even a change, the game is kinda early. I think you can also check your water input/output at the top of the screen, maybe you have enough people drawing water that it isn't going to the tower, if you have a surplus it should be filling up. Ok I’ll check that thanks
|
# ? Nov 24, 2019 23:38 |
|
I picked up Foundation and it's a fun enough game, but dear lord does the way it tries to simulate wind blowing through grass and forest make me queasy. I played it for about two hours and it took me half a day to stop feeling sick afterwards.
|
# ? Nov 25, 2019 13:09 |
|
|
# ? Jun 10, 2024 11:48 |
|
Played Jurassic world evolution yesterday. It's requires a ton of micromanagement. So much so that I am planning on refunding it, unless someone can tell me you can automate fossil extraction and feeding/fixing fences/healing dinos. It's like a bad version of the new zoo tycoon. The new zoo game is smart enough that staff do their job without you having to micromanage them. Now, micromanaging animal breeding is another story....(loving peafowls)
|
# ? Nov 25, 2019 14:47 |