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Pretty much. I had to do some mucking about because the divisions didn't exactly line up cleanly with a Promotion/Relegation setup, but in the lower divisions I usually let club reputation be the decider if there was edge cases. The split season rule was kind of interesting, I wanted to avoid a 46 game season (and it's only going to get worse as the league grows to 30 teams.. can you imagine how crowded the schedule would be in a traditional home and home setup (ie a 58 game season 0_o), so having a split season where you play each other team once and then split into top and bottom halfs worked. I also wanted the entire season to matter more than just "THE PLAYOFFS".
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# ? Nov 9, 2019 19:17 |
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# ? May 14, 2024 20:18 |
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My team is currently unbeaten in 23 games in all competitions, having gone 14-4-0 in the league so far. I kind of need them to lose a game, since I'm not going to exit the game while we're on a roll, but I really want to play some Outer Worlds this weekend. Although we've got a team 2 divisions above us in the cup as our next game, so that should take care of it.
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# ? Nov 10, 2019 10:00 |
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I forgot to use the instant result button one time on FM18, I forgot how imbecilic even the best teams play for away games, lmao. I conceded 11 goals all season last year, and lost 3-2 to the last-placed team because it was an away game and I didn't play ultra-conservatively.
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# ? Nov 10, 2019 23:41 |
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Away games are where you attack more and press high as teams will be more adventurous. Home games as the favourite you have to slow things down ultra conservative or else the bottom placed team is going to pass you to death. FM is entirely counter-intuitive and it's not getting any better.
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# ? Nov 11, 2019 00:13 |
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We always say "it's your tactics" and that the midseason slump is just teams changing how they play against you in response to your reputation, but then you actually watch your little idiots play and they're just making stupid loving decisions for no reason, against all instruction. There's definitely something funny going on when my AMC has dropped to right back to close down a winger, and my centre halves are banging long balls up towards a centre forward who lives offside.
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# ? Nov 11, 2019 00:40 |
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sassassin posted:We always say "it's your tactics" and that the midseason slump is just teams changing how they play against you in response to your reputation, but then you actually watch your little idiots play and they're just making stupid loving decisions for no reason, against all instruction. There's definitely something funny going on when my AMC has dropped to right back to close down a winger, and my centre halves are banging long balls up towards a centre forward who lives offside. It’s your tactics. Make them stick to their positions.
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# ? Nov 11, 2019 00:42 |
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Just start every match on very attacking and if you need to be ultra conservative move to attacking
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# ? Nov 11, 2019 01:34 |
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Any ETA on pressing not being totally broken? Because jeeeeesus. My impulse control is way too lovely to not press the win game button
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# ? Nov 11, 2019 03:10 |
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Azhais posted:Just start every match on very attacking and if you need to be ultra conservative move to attacking Don't forget that if the team is set to attacking, strikers will take first time shots even if I'm good positions to take a few touches. While if you lower it to defensive they'll actually use their chances.
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# ? Nov 11, 2019 06:08 |
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XBenedict posted:It’s your tactics. Make them stick to their positions. We are limited by the buttons they give us, many of which do literally nothing in the most recent builds. There are some major exploits that I don't see being fixed for release, as they've existed for weeks with no changes and plenty of people pointing them out.
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# ? Nov 11, 2019 13:18 |
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Masonity posted:Don't forget that if the team is set to attacking, strikers will take first time shots even if I'm good positions to take a few touches. While if you lower it to defensive they'll actually use their chances. Any player taking a few touches before shooting is extremely rare at the moment. The idea of someone creating space to shoot by shifting the ball to the side is completely foreign to SI coders. As is staying with the fullback making a run into your final third. Too many chances are being created so they've nerfed finishing even more, especially from crosses which used to be great entertainment (the new keeper save animations were fun, but they don't happen any more).
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# ? Nov 11, 2019 13:22 |
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Cant help but feel at times that Miles can slap on a few cosmetic changes and add some sub menus to a thing (training, youth development, "social media", next years prediction: agent interactions!) while letting the actual engine further degrade into poo poo because people will still lap it up all full price. Dont get me wrong I've bought every FM since 2011, but I get the feeling the FM devs and miles in particular are very comfortable with rehashing the same busted engine with no real impetus to address it.
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# ? Nov 11, 2019 17:19 |
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I bought every one from CM3 to FM15, and have only done odd years since. don't think this iteration's doing much to change that
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# ? Nov 11, 2019 17:40 |
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The lack of a credible competitor has definitely bred complacency. Bring back Ultimate Soccer Manager, I say.
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# ? Nov 11, 2019 17:50 |
Match engine bullshit aside, this is my first FM since FM2016 and I feel pretty decent about the purchase. There are definitely a few things that I find to be a straight-up downgrade in terms of presenting information since then. But probably more things that have been upgraded in the time since, so it's probably a wash.
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# ? Nov 11, 2019 18:23 |
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OoohU posted:Cant help but feel at times that Miles can slap on a few cosmetic changes and add some sub menus to a thing (training, youth development, "social media", next years prediction: agent interactions!) while letting the actual engine further degrade into poo poo because people will still lap it up all full price. The 3d manager ghoul can't have been cheap to implement or rip out and start from scratch every year. They've had to hire new staff or waste thousands of hours learning how to make ugly 3d to paste photos onto. The licences are what cost the most and make yearly full price updates essential. They can't afford to sell a single game that would cover 2/3/4 seasons with simple database updates, the Premier League would bleed them dry (as Zebra FC and the mythical country of "Japan" tried to do).
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# ? Nov 11, 2019 19:32 |
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SirFozzie posted:Pretty much. I had to do some mucking about because the divisions didn't exactly line up cleanly with a Promotion/Relegation setup, but in the lower divisions I usually let club reputation be the decider if there was edge cases. Just make pro/rel leagues of 20 teams based on performance in the last season before you made the mod.
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# ? Nov 11, 2019 23:23 |
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sassassin posted:The licences are what cost the most and make yearly full price updates essential. They can't afford to sell a single game that would cover 2/3/4 seasons with simple database updates, the Premier League would bleed them dry (as Zebra FC and the mythical country of "Japan" tried to do). gently caress Juve. Fans will have the mods and fixes out 10 minutes after the game releases.
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# ? Nov 11, 2019 23:40 |
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Coming from FM18 and after playing for seven or so hours at this point, I'm not so sure on the purple skin from a UX perspective. Seeing it on streams I thought I'd like it, but using it it all feels more cramped and claustrophobic. Everything feels less like a slick interface to get you to where you need and more like a stylised product designed to look nice. I feel similar about the switch from FM18s (brought in in FM19s) training interface. It looks more intricate and detailed than what went before, but the actual difference is more in appearance (to bad effect) than it is in any significant change. I might try switching to the light skin about my first problem. Maybe I'm just not enthused managing a club that has no real prospect for growth in the game, but I definitely feel like the enjoyment is less in actually using the interfaces of the game.
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# ? Nov 12, 2019 00:00 |
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XBenedict posted:gently caress Juve. Fans will have the mods and fixes out 10 minutes after the game releases. You just delete the Inc folder like normal, I think. fake edit: there's three files in database/*number*/dbc/ for zebra turin but I always forget to clean out those folders before I start a new game, so well played Juve.
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# ? Nov 12, 2019 00:22 |
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Mrenda posted:Coming from FM18 and after playing for seven or so hours at this point, I'm not so sure on the purple skin from a UX perspective. Seeing it on streams I thought I'd like it, but using it it all feels more cramped and claustrophobic. Everything feels less like a slick interface to get you to where you need and more like a stylised product designed to look nice. I feel similar about the switch from FM18s (brought in in FM19s) training interface. It looks more intricate and detailed than what went before, but the actual difference is more in appearance (to bad effect) than it is in any significant change. I really like the training module and genuinely enjoy having to lay out the timetable. It's much better than the old system which I can barely remember but was focused more on the individual interaction rather than planning around the group and units. If you use it properly and specialise training around a particular group of attributes (tactical possession ftw) you can have noticeable effect on the development of your players. On autopilot my assistant produced significant physical attribute increases in young players over 12-18 months in my first career when I wasn't too sure about the system. When I later did it myself I produced some footballers instead. The dev centre "feature" is a huge disappointment by comparison. We get nothing new, and useful information is now buried under laggy menus and misleading summaries. Complaints were met with "Why are extra clicks a bad thing? Apart from that what's so bad about it?"
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# ? Nov 12, 2019 00:43 |
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sassassin posted:I really like the training module and genuinely enjoy having to lay out the timetable. It's much better than the old system which I can barely remember but was focused more on the individual interaction rather than planning around the group and units. The training module might be that I just haven't had time to dig into it (and I don't have the players that inspire me to dig into it.) The complaint about the purple skin is less defined for me. Some things haven't changed apart from the colour, with regards to clicks, but the colour of it, as an aesthetic feeling, just makes everything seem oppressive and less like a menu driven system at my fingertips and more like something I have to contend with. Like I said, I'll try changing to a lighter skin.
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# ? Nov 12, 2019 00:57 |
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XBenedict posted:gently caress Juve. Fans will have the mods and fixes out 10 minutes after the game releases. Real names fix is already out: https://www.fmscout.com/a-fm20-real-names-license-fix.html
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# ? Nov 12, 2019 11:18 |
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Mrenda posted:Coming from FM18 and after playing for seven or so hours at this point, I'm not so sure on the purple skin from a UX perspective. Seeing it on streams I thought I'd like it, but using it it all feels more cramped and claustrophobic. Everything feels less like a slick interface to get you to where you need and more like a stylised product designed to look nice. I feel similar about the switch from FM18s (brought in in FM19s) training interface. It looks more intricate and detailed than what went before, but the actual difference is more in appearance (to bad effect) than it is in any significant change. I think the light skin looks great. I just wish you could pick the accent color instead of having it determined by your club's crest. I just started an FM19 save with Billericay Town and their blue looks really nice with the off-white.
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# ? Nov 12, 2019 16:24 |
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Release match engine is alright.
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# ? Nov 13, 2019 00:54 |
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sassassin posted:Release match engine is alright. It’s out already? I thought it was next Tuesday.
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# ? Nov 13, 2019 03:58 |
XBenedict posted:It’s out already? I thought it was next Tuesday. I think sassassin is using the updated beta that was pushed to the Steam beta tab yesterday. From this post on Reddit: Reddit posted:If you right click FM20 on Steam and go to the Beta tab, you can choose the 'public beta' which is actually a version 20.1.0 build, which is probably the release candidate for Nov 19th.
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# ? Nov 13, 2019 08:30 |
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is fmrte still a thing now that SI have their own cheat dlc that doesn’t break with every patch
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# ? Nov 13, 2019 10:41 |
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Drone posted:I think sassassin is using the updated beta that was pushed to the Steam beta tab yesterday. 20.10 was garbage. sassassin fucked around with this message at 12:15 on Nov 13, 2019 |
# ? Nov 13, 2019 12:09 |
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Speaking of Steam that's a crash-happy piece of poo poo atm.
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# ? Nov 13, 2019 12:30 |
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sassassin posted:Speaking of Steam that's a crash-happy piece of poo poo atm. I thought it was just me on my old-rear end MacBook but I guess the new design just sucks for everybody. Takes forever to sync my saves and pegs my CPU while doing it. Also the games launch sometimes.
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# ? Nov 13, 2019 14:50 |
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jesus WEP posted:is fmrte still a thing now that SI have their own cheat dlc that doesn’t break with every patch Both. There is one you can buy through Steam Workshop for like and FMRTE is still a thing.
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# ? Nov 13, 2019 15:40 |
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FM Scout has their own as well. Can't really speak to it much. Seems okay. https://www.fmscout.com/a-fm-scout-editor-2020.html
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# ? Nov 13, 2019 15:44 |
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jesus WEP posted:is fmrte still a thing now that SI have their own cheat dlc that doesn’t break with every patch I think FMRTE and FMSE still let you do more stuff so they still make them and some people still use them, but I haven't had reason to need any more than the ingame editor in years.
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# ? Nov 13, 2019 16:16 |
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I strictly play offline with the browser disabled and haven’t had any issues with Steam, thankfully.
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# ? Nov 13, 2019 16:23 |
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sassassin posted:Speaking of Steam that's a crash-happy piece of poo poo atm. You can turn on something called low performance mode if you aren't aware.
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# ? Nov 13, 2019 21:14 |
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Karl Sharks posted:You can turn on something called low performance mode if you aren't aware. thank u
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# ? Nov 13, 2019 21:20 |
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Karl Sharks posted:You can turn on something called low performance mode if you aren't aware. First thing I did when the new version hit. Still crashes on launch 1 in ~3 attempts. Won 6 games in a row then lost 1-0 away to a penalty. Suicidal depression sets in.
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# ? Nov 13, 2019 21:26 |
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Lost first three games in top division. No goals scored (except 2 ruled out for offside). One 94th minute winner conceded, two penalties, and a massive gift of a goalkeeping error. My striker has missed 5 one on ones without getting near the target. Game has worse rubberbanding than Fifa.
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# ? Nov 16, 2019 15:58 |
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# ? May 14, 2024 20:18 |
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Game and editor are out but the determination (and other hidden attribute) bug has only become worse in recent patches so any players without a value set in the database gets a 1-4 rating (most often 1). This is fine because players can develop, say mods before locking threads talking about it.
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# ? Nov 18, 2019 22:48 |