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SirFozzie
Mar 28, 2004
Goombatta!
Pretty much. I had to do some mucking about because the divisions didn't exactly line up cleanly with a Promotion/Relegation setup, but in the lower divisions I usually let club reputation be the decider if there was edge cases.

The split season rule was kind of interesting, I wanted to avoid a 46 game season (and it's only going to get worse as the league grows to 30 teams.. can you imagine how crowded the schedule would be in a traditional home and home setup (ie a 58 game season 0_o), so having a split season where you play each other team once and then split into top and bottom halfs worked. I also wanted the entire season to matter more than just "THE PLAYOFFS".

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kingturnip
Apr 18, 2008
My team is currently unbeaten in 23 games in all competitions, having gone 14-4-0 in the league so far.
I kind of need them to lose a game, since I'm not going to exit the game while we're on a roll, but I really want to play some Outer Worlds this weekend.
Although we've got a team 2 divisions above us in the cup as our next game, so that should take care of it.

Tokyo Sexwale
Jul 30, 2003

I forgot to use the instant result button one time on FM18, I forgot how imbecilic even the best teams play for away games, lmao. I conceded 11 goals all season last year, and lost 3-2 to the last-placed team because it was an away game and I didn't play ultra-conservatively.

sassassin
Apr 3, 2010

by Azathoth
Away games are where you attack more and press high as teams will be more adventurous.

Home games as the favourite you have to slow things down ultra conservative or else the bottom placed team is going to pass you to death.

FM is entirely counter-intuitive and it's not getting any better.

sassassin
Apr 3, 2010

by Azathoth
We always say "it's your tactics" and that the midseason slump is just teams changing how they play against you in response to your reputation, but then you actually watch your little idiots play and they're just making stupid loving decisions for no reason, against all instruction. There's definitely something funny going on when my AMC has dropped to right back to close down a winger, and my centre halves are banging long balls up towards a centre forward who lives offside.

XBenedict
May 23, 2006

YOUR LIPS SAY 0, BUT YOUR EYES SAY 1.

sassassin posted:

We always say "it's your tactics" and that the midseason slump is just teams changing how they play against you in response to your reputation, but then you actually watch your little idiots play and they're just making stupid loving decisions for no reason, against all instruction. There's definitely something funny going on when my AMC has dropped to right back to close down a winger, and my centre halves are banging long balls up towards a centre forward who lives offside.

It’s your tactics. Make them stick to their positions.

Azhais
Feb 5, 2007
Switchblade Switcharoo
Just start every match on very attacking and if you need to be ultra conservative move to attacking

Fat Lowtax
Nov 9, 2008


"I'm willing to pay up to $1200 for a big anime titty"


Any ETA on pressing not being totally broken? Because jeeeeesus. My impulse control is way too lovely to not press the win game button

Masonity
Dec 31, 2007

What, I wonder, does this hidden face of madness reveal of the makers? These K'Chain Che'Malle?

Azhais posted:

Just start every match on very attacking and if you need to be ultra conservative move to attacking

Don't forget that if the team is set to attacking, strikers will take first time shots even if I'm good positions to take a few touches. While if you lower it to defensive they'll actually use their chances.

sassassin
Apr 3, 2010

by Azathoth

XBenedict posted:

It’s your tactics. Make them stick to their positions.

We are limited by the buttons they give us, many of which do literally nothing in the most recent builds.

There are some major exploits that I don't see being fixed for release, as they've existed for weeks with no changes and plenty of people pointing them out.

sassassin
Apr 3, 2010

by Azathoth

Masonity posted:

Don't forget that if the team is set to attacking, strikers will take first time shots even if I'm good positions to take a few touches. While if you lower it to defensive they'll actually use their chances.

Any player taking a few touches before shooting is extremely rare at the moment.

The idea of someone creating space to shoot by shifting the ball to the side is completely foreign to SI coders. As is staying with the fullback making a run into your final third. Too many chances are being created so they've nerfed finishing even more, especially from crosses which used to be great entertainment (the new keeper save animations were fun, but they don't happen any more).

OoohU
Oct 26, 2013

Bitches ain't shit but genejacks & synths
Cant help but feel at times that Miles can slap on a few cosmetic changes and add some sub menus to a thing (training, youth development, "social media", next years prediction: agent interactions!) while letting the actual engine further degrade into poo poo because people will still lap it up all full price.

Dont get me wrong I've bought every FM since 2011, but I get the feeling the FM devs and miles in particular are very comfortable with rehashing the same busted engine with no real impetus to address it.

jesus WEP
Oct 17, 2004


I bought every one from CM3 to FM15, and have only done odd years since. don't think this iteration's doing much to change that

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


The lack of a credible competitor has definitely bred complacency.

Bring back Ultimate Soccer Manager, I say.

Drone
Aug 22, 2003

Incredible machine
:smug:


Match engine bullshit aside, this is my first FM since FM2016 and I feel pretty decent about the purchase.

There are definitely a few things that I find to be a straight-up downgrade in terms of presenting information since then. But probably more things that have been upgraded in the time since, so it's probably a wash.

sassassin
Apr 3, 2010

by Azathoth

OoohU posted:

Cant help but feel at times that Miles can slap on a few cosmetic changes and add some sub menus to a thing (training, youth development, "social media", next years prediction: agent interactions!) while letting the actual engine further degrade into poo poo because people will still lap it up all full price.

Dont get me wrong I've bought every FM since 2011, but I get the feeling the FM devs and miles in particular are very comfortable with rehashing the same busted engine with no real impetus to address it.

The 3d manager ghoul can't have been cheap to implement or rip out and start from scratch every year. They've had to hire new staff or waste thousands of hours learning how to make ugly 3d to paste photos onto.

The licences are what cost the most and make yearly full price updates essential. They can't afford to sell a single game that would cover 2/3/4 seasons with simple database updates, the Premier League would bleed them dry (as Zebra FC and the mythical country of "Japan" tried to do).

vyelkin
Jan 2, 2011

SirFozzie posted:

Pretty much. I had to do some mucking about because the divisions didn't exactly line up cleanly with a Promotion/Relegation setup, but in the lower divisions I usually let club reputation be the decider if there was edge cases.

The split season rule was kind of interesting, I wanted to avoid a 46 game season (and it's only going to get worse as the league grows to 30 teams.. can you imagine how crowded the schedule would be in a traditional home and home setup (ie a 58 game season 0_o), so having a split season where you play each other team once and then split into top and bottom halfs worked. I also wanted the entire season to matter more than just "THE PLAYOFFS".

Just make pro/rel leagues of 20 teams based on performance in the last season before you made the mod.

XBenedict
May 23, 2006

YOUR LIPS SAY 0, BUT YOUR EYES SAY 1.

sassassin posted:

The licences are what cost the most and make yearly full price updates essential. They can't afford to sell a single game that would cover 2/3/4 seasons with simple database updates, the Premier League would bleed them dry (as Zebra FC and the mythical country of "Japan" tried to do).

gently caress Juve. Fans will have the mods and fixes out 10 minutes after the game releases.

Mrenda
Mar 14, 2012
Coming from FM18 and after playing for seven or so hours at this point, I'm not so sure on the purple skin from a UX perspective. Seeing it on streams I thought I'd like it, but using it it all feels more cramped and claustrophobic. Everything feels less like a slick interface to get you to where you need and more like a stylised product designed to look nice. I feel similar about the switch from FM18s (brought in in FM19s) training interface. It looks more intricate and detailed than what went before, but the actual difference is more in appearance (to bad effect) than it is in any significant change.

I might try switching to the light skin about my first problem. Maybe I'm just not enthused managing a club that has no real prospect for growth in the game, but I definitely feel like the enjoyment is less in actually using the interfaces of the game.

sassassin
Apr 3, 2010

by Azathoth

XBenedict posted:

gently caress Juve. Fans will have the mods and fixes out 10 minutes after the game releases.

You just delete the Inc folder like normal, I think.

fake edit: there's three files in database/*number*/dbc/ for zebra turin but I always forget to clean out those folders before I start a new game, so well played Juve.

sassassin
Apr 3, 2010

by Azathoth

Mrenda posted:

Coming from FM18 and after playing for seven or so hours at this point, I'm not so sure on the purple skin from a UX perspective. Seeing it on streams I thought I'd like it, but using it it all feels more cramped and claustrophobic. Everything feels less like a slick interface to get you to where you need and more like a stylised product designed to look nice. I feel similar about the switch from FM18s (brought in in FM19s) training interface. It looks more intricate and detailed than what went before, but the actual difference is more in appearance (to bad effect) than it is in any significant change.

I might try switching to the light skin about my first problem. Maybe I'm just not enthused managing a club that has no real prospect for growth in the game, but I definitely feel like the enjoyment is less in actually using the interfaces of the game.

I really like the training module and genuinely enjoy having to lay out the timetable. It's much better than the old system which I can barely remember but was focused more on the individual interaction rather than planning around the group and units.

If you use it properly and specialise training around a particular group of attributes (tactical possession ftw) you can have noticeable effect on the development of your players. On autopilot my assistant produced significant physical attribute increases in young players over 12-18 months in my first career when I wasn't too sure about the system. When I later did it myself I produced some footballers instead.

The dev centre "feature" is a huge disappointment by comparison. We get nothing new, and useful information is now buried under laggy menus and misleading summaries. Complaints were met with "Why are extra clicks a bad thing? Apart from that what's so bad about it?"

Mrenda
Mar 14, 2012

sassassin posted:

I really like the training module and genuinely enjoy having to lay out the timetable. It's much better than the old system which I can barely remember but was focused more on the individual interaction rather than planning around the group and units.

If you use it properly and specialise training around a particular group of attributes (tactical possession ftw) you can have noticeable effect on the development of your players. On autopilot my assistant produced significant physical attribute increases in young players over 12-18 months in my first career when I wasn't too sure about the system. When I later did it myself I produced some footballers instead.

The dev centre "feature" is a huge disappointment by comparison. We get nothing new, and useful information is now buried under laggy menus and misleading summaries. Complaints were met with "Why are extra clicks a bad thing? Apart from that what's so bad about it?"

The training module might be that I just haven't had time to dig into it (and I don't have the players that inspire me to dig into it.) The complaint about the purple skin is less defined for me. Some things haven't changed apart from the colour, with regards to clicks, but the colour of it, as an aesthetic feeling, just makes everything seem oppressive and less like a menu driven system at my fingertips and more like something I have to contend with. Like I said, I'll try changing to a lighter skin.

SirFozzie
Mar 28, 2004
Goombatta!

XBenedict posted:

gently caress Juve. Fans will have the mods and fixes out 10 minutes after the game releases.

Real names fix is already out:

https://www.fmscout.com/a-fm20-real-names-license-fix.html

Weedle
May 31, 2006




Mrenda posted:

Coming from FM18 and after playing for seven or so hours at this point, I'm not so sure on the purple skin from a UX perspective. Seeing it on streams I thought I'd like it, but using it it all feels more cramped and claustrophobic. Everything feels less like a slick interface to get you to where you need and more like a stylised product designed to look nice. I feel similar about the switch from FM18s (brought in in FM19s) training interface. It looks more intricate and detailed than what went before, but the actual difference is more in appearance (to bad effect) than it is in any significant change.

I might try switching to the light skin about my first problem. Maybe I'm just not enthused managing a club that has no real prospect for growth in the game, but I definitely feel like the enjoyment is less in actually using the interfaces of the game.

I think the light skin looks great. I just wish you could pick the accent color instead of having it determined by your club's crest. I just started an FM19 save with Billericay Town and their blue looks really nice with the off-white.

sassassin
Apr 3, 2010

by Azathoth
Release match engine is alright.

XBenedict
May 23, 2006

YOUR LIPS SAY 0, BUT YOUR EYES SAY 1.

sassassin posted:

Release match engine is alright.

It’s out already? I thought it was next Tuesday.

Drone
Aug 22, 2003

Incredible machine
:smug:


XBenedict posted:

It’s out already? I thought it was next Tuesday.

I think sassassin is using the updated beta that was pushed to the Steam beta tab yesterday. From this post on Reddit:

Reddit posted:

If you right click FM20 on Steam and go to the Beta tab, you can choose the 'public beta' which is actually a version 20.1.0 build, which is probably the release candidate for Nov 19th.

The match engine has improved and there are at least some bug fixes, along with a new database version.

Be warned, if you use any tools like FMSE or FMRTE, they are unlikely to work on this version.

jesus WEP
Oct 17, 2004


is fmrte still a thing now that SI have their own cheat dlc that doesn’t break with every patch

sassassin
Apr 3, 2010

by Azathoth

Drone posted:

I think sassassin is using the updated beta that was pushed to the Steam beta tab yesterday.

20.10 was garbage.

sassassin fucked around with this message at 12:15 on Nov 13, 2019

sassassin
Apr 3, 2010

by Azathoth
Speaking of Steam that's a crash-happy piece of poo poo atm.

Weedle
May 31, 2006




sassassin posted:

Speaking of Steam that's a crash-happy piece of poo poo atm.

I thought it was just me on my old-rear end MacBook but I guess the new design just sucks for everybody. Takes forever to sync my saves and pegs my CPU while doing it. Also the games launch sometimes.

XBenedict
May 23, 2006

YOUR LIPS SAY 0, BUT YOUR EYES SAY 1.

jesus WEP posted:

is fmrte still a thing now that SI have their own cheat dlc that doesn’t break with every patch

Both. There is one you can buy through Steam Workshop for like :fivecbux: and FMRTE is still a thing.

Bea Nanner
Oct 20, 2003

Je suis excité!
FM Scout has their own as well. Can't really speak to it much. Seems okay.

https://www.fmscout.com/a-fm-scout-editor-2020.html

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

jesus WEP posted:

is fmrte still a thing now that SI have their own cheat dlc that doesn’t break with every patch

I think FMRTE and FMSE still let you do more stuff so they still make them and some people still use them, but I haven't had reason to need any more than the ingame editor in years.

Eric the Mauve
May 8, 2012

Making you happy for a buck since 199X
I strictly play offline with the browser disabled and haven’t had any issues with Steam, thankfully.

Karl Sharks
Feb 20, 2008

The Immortal Science of Sharksism-Fininism

sassassin posted:

Speaking of Steam that's a crash-happy piece of poo poo atm.

You can turn on something called low performance mode if you aren't aware.

Weedle
May 31, 2006




Karl Sharks posted:

You can turn on something called low performance mode if you aren't aware.

thank u

sassassin
Apr 3, 2010

by Azathoth

Karl Sharks posted:

You can turn on something called low performance mode if you aren't aware.

First thing I did when the new version hit. Still crashes on launch 1 in ~3 attempts.

Won 6 games in a row then lost 1-0 away to a penalty. Suicidal depression sets in.

sassassin
Apr 3, 2010

by Azathoth
Lost first three games in top division. No goals scored (except 2 ruled out for offside). One 94th minute winner conceded, two penalties, and a massive gift of a goalkeeping error. My striker has missed 5 one on ones without getting near the target.

Game has worse rubberbanding than Fifa.

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sassassin
Apr 3, 2010

by Azathoth
Game and editor are out but the determination (and other hidden attribute) bug has only become worse in recent patches so any players without a value set in the database gets a 1-4 rating (most often 1).

This is fine because players can develop, say mods before locking threads talking about it.

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