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Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
There are a lot of worse people than Evrart kicking around Martinaise.

If the most likeable people followed the most likeable ideologies the game would be really one dimensional.

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turboraton
Aug 28, 2011
I know and I agree. Don't ignore post Tribunal Eugune tho.

Rahul
Dec 10, 2004

So what exactly is Harry's relationship with the mob boss? Ruby is so poo poo scared of Harry that she goes into hiding because she's convinced that he's gonna kill her.
If you then call your Dept and straight up ask is you're on the take they admit that apparently there are rumors floating around about it.

However, at the end you get told that apparently you're too crazy to be working for the mob and it's all a red herring.


I'm not quite convinced that adds up though. While Ruby isn't exactly depicted as being on a totally even keel, she was a pretty major part of their operation, and it seems really weird that she'd be convinced that you're a mob henchmen if there's nothing to it at all. Is there anything else to this that I may have missed?

Perhaps a hamster
Jun 15, 2010


Ruby's high strung and paranoid af. That might very well be all there is to it. As to the rest, both Kim and Jean assure you that you're not working for the mob boss, and with high Volition it pipes up to decisively say the same, and it's one skill that has not steered you wrong.

Though I haven't called the station to ask about any rumors, so don't know if that gives you any hints that are worth listening to.

oscarthewilde
May 16, 2012


I would often go there
To the tiny church there

Reveilled posted:

I have a vague idea forming in my head that I can't quite piece together, probably because I haven't actually seen all this stuff directly in my playthrough and have taken some of it from others' writeups. Ending spoilers So it's implied by the ending that maybe the chief of Precinct 41 is about to participate in an uprising against the Coalition. It's also apparently the case that Evart's big plan for the docks is to touch off a war. Also, we discover that the RCM itself has communard origins. So, can we assume that Chief Pryce and Evart are working together? Is this the real reason nobody polices Martinaise, not because nobody wants to, but because unofficially the RCM recognises the union's right to police their backyard?

Early on Kim considers the notion that the outcome of this case could determine who polices Martinaise, but his explanation of that seems...confused. Like he suggests first that neither side wants to take responsibility, so they'd assign their worst cops to it, and he volunteered because he considered that bullshit. And when Harry suggests he got assigned for the same reason (he's a poo poo cop), Kim pipes up that no, actually, both sides want a win. Which...I dunno, just doesn't fit for me with what he'd just said about assigning bad cops and neither side wanting the responsibility. I assumed that was him just wanting to cheer up Harry (and maybe it was), but we do then find out that Harry is the 41st's best cop.

But...what if...what if Harry was sent to actually botch the investigation, touch off the war? Either because he got orders not to do anything, or because his boss knew he was too broken to function. I don't know, maybe that doesn't make much sense, but I feel like there's some more significant connection between Pryce, The Union, The war and the murder that's not really easy to spot. Maybe not what I just suggested, but something.


that's not really how i interpreted it. throughout the game there's a lot of hints -mostly from shivers and inland empire- that the status quo in Revachol is completely unsustainable. the entire city is holding its breath and they're waiting for the right moment to strike. weapons caches left by the communards are just now being rediscovered, bringing a lot of firearms into wide circulation. the police is barely able to keep order as is and the moralists might not be as strong and sustainable as everyone thought. evrart's holding a lot of leverage and you just know white pines is just not going to let that happen. i don't think harry is some kind of pawn in a game played by higher forces, i think he's simply an agent of change, in the right place, in the right time. he might know more than he's letting on -not every gumshoe's an expert on the pale and in charge of a whole special taskforce- and there's a very real chance he might be the last best hope of revachol, but i don't think it's as complicated as what you're suggesting. occam's razor, and all that

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Pillars starts by introducing you to a bunch of characters, kills all of them, then tell you to go investigate something else. Then you go into a town and get told about a zombie baby plague and literally dead bodies hanging from a tree... but none of that is said to be important to what you were supposed to be getting to do.

DE starts by having you talk to the key witness in the case and then introduces you to the most important NPC in the game who gives you a list of tasks. While there are sidequests, almost all of them tie back into the case and are justified in the processes of solving it. Also it's funny.

PoE has lots of writing, but it is badly written.

Fangz fucked around with this message at 23:10 on Nov 10, 2019

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



I listened to what happens when you get success on the karaoke roll, and it's....good, but not as magical as the failed roll.

Horizon Burning
Oct 23, 2019
:discourse:

Fangz posted:

Pillars starts by introducing you to a bunch of characters, kills all of them, then tell you to go investigate something else. Then you go into a town and get told about a zombie baby plague and literally dead bodies hanging from a tree... but none of that is said to be important to what you were supposed to be getting to do.

DE starts by having you talk to the key witness in the case and then introduces you to the most important NPC in the game who gives you a list of tasks. While there are sidequests, almost all of them tie back into the case and are justified in the processes of solving it. Also it's funny.

PoE has lots of writing, but it is badly written.

Don't forget how virtually every character you meet in PoE starts by giving you a 2000-word thesis on some aspect of Obsidian's worldbuilding. The writing was terrible.

Begemot
Oct 14, 2012

The One True Oden

Rahul posted:

So what exactly is Harry's relationship with the mob boss? Ruby is so poo poo scared of Harry that she goes into hiding because she's convinced that he's gonna kill her.
If you then call your Dept and straight up ask is you're on the take they admit that apparently there are rumors floating around about it.

However, at the end you get told that apparently you're too crazy to be working for the mob and it's all a red herring.


I'm not quite convinced that adds up though. While Ruby isn't exactly depicted as being on a totally even keel, she was a pretty major part of their operation, and it seems really weird that she'd be convinced that you're a mob henchmen if there's nothing to it at all. Is there anything else to this that I may have missed?

I think it comes down to the fact that it was Ruby's job to be paranoid. She was running the whole drug operation for the Union, and that's La Puta Madre's turf, so of course she would be afraid of some cop coming in to investigate the murder.

Everyone in Revachol is scared of La Puta Madre, that's how you convince the Racist Lorry Driver to tell you the truth: insinuating that you're a peone, here to take down this competing drug ring.


I actually found an interesting bit of world-building from the ZA/UM website that helps explain a little more about La Puta Madre:

https://zaumstudio.com/2019/10/08/welcome-to-revachol/ posted:

West of the river, it’s funky-baby holocaust time all day every day. In East-Jamrock, wild animals roam the valley at night – giraffes that escaped from the Royal Zoo 50 years ago. Giraffes – even-toed ungulates from the savannah. The local kiosque chain Frittte (sic) employs a private army of 2000 men to guard its properties in Jamrock and Faubourg. That’s how bad the crime rate is – you need a private army to run a kiosque chain. And deregulation? They built a citizen-funded primitive nuclear reactor on the river. And it immediately entered core meltdown. That’s pretty deregulated if you ask me. Below Precinct 41 there’s a kebab merchant called Kuklov who makes kebabs that make you immortal if you can eat three and survive. In Villalobos an entire street is walled off and turned into a poppy field by a deified gangster called The Mazda, while his mortal enemy La Puta Madre exclusively employs former narcotics officers to farm his own fields. Through underground tunnels, kids descend into Le Royaume, the resting place of three centuries’ worth of the royal dead, to bring up rat tails and the pearl-encrusted teeth of civil servants. Child labour dungeoneering is a cottage industry. Someone came up with a synthetic opiate called the hunch that has a high lasting for two seconds. You only feel it while you’re injecting it.

Rebel Blob
Mar 1, 2008

Extinction for our time

To break up some of the redacted discussions going on, more asset rips. Though ultimately my efforts are redundant, someone has been uploading pretty much every image you can rip from the game to the Disco Elysium Wiki. The entire reason was that I wanted a copy of a certain endgame photograph (that contains major spoilers) for my own nefarious purposes. Regardless, how about your best wearable bud?



Continuing with random stuff, the Church's window:


Two items I sadly missed in my playtrough:


Who likes dice? Come on, you play RPGs, of course you do.

Reveilled
Apr 19, 2007

Take up your rifles

oscarthewilde posted:

that's not really how i interpreted it. throughout the game there's a lot of hints -mostly from shivers and inland empire- that the status quo in Revachol is completely unsustainable. the entire city is holding its breath and they're waiting for the right moment to strike. weapons caches left by the communards are just now being rediscovered, bringing a lot of firearms into wide circulation. the police is barely able to keep order as is and the moralists might not be as strong and sustainable as everyone thought. evrart's holding a lot of leverage and you just know white pines is just not going to let that happen. i don't think harry is some kind of pawn in a game played by higher forces, i think he's simply an agent of change, in the right place, in the right time. he might know more than he's letting on -not every gumshoe's an expert on the pale and in charge of a whole special taskforce- and there's a very real chance he might be the last best hope of revachol, but i don't think it's as complicated as what you're suggesting. occam's razor, and all that

Sill endgame spoilers

Maybe, but I don't think what I'm suggesting is necessarily more complicated that the alternative, if your boss really is working on an uprising (which seems to be implied), and we know Evrart is too, they're either working together or they're not and I don't think it's explained satisfactorily why Harry and Kim are assigned the case--neither precinct wants to police Martinaise, so they'd probably send their worst cops, but in actual fact they send their best cops because *static, buzzing* so both sides want a win? Not only that, the 41st assigns its entire major case squad to it (even if the leader of said squad then tells them to gently caress off). I think that at the very least suggests there's something more significant going on, if nothing else I think it suggests that Pryce is aware that the situation in Martinaise could escalate massively. So does Pryce want that escalation stopped, or slowed, or accelerated, or something else?

sebmojo
Oct 23, 2010


Legit Cyberpunk









Fangz posted:

Pillars starts by introducing you to a bunch of characters, kills all of them, then tell you to go investigate something else. Then you go into a town and get told about a zombie baby plague and literally dead bodies hanging from a tree... but none of that is said to be important to what you were supposed to be getting to do.

DE starts by having you talk to the key witness in the case and then introduces you to the most important NPC in the game who gives you a list of tasks. While there are sidequests, almost all of them tie back into the case and are justified in the processes of solving it. Also it's funny.

PoE has lots of writing, but it is badly written.

Yeah. Once you have finished this 100 hour rpg it's very good and satisfying. But that takes 100 hours.

Broken Cog
Dec 29, 2009

We're all friends here

Rebel Blob posted:


Continuing with random stuff, the Church's window:


First time I've noticed the glowing lungs, what's up with that again? I seem to remember it being mentioned at some point as well.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Begemot posted:

I think it comes down to the fact that it was Ruby's job to be paranoid. She was running the whole drug operation for the Union, and that's La Puta Madre's turf, so of course she would be afraid of some cop coming in to investigate the murder.

Everyone in Revachol is scared of La Puta Madre, that's how you convince the Racist Lorry Driver to tell you the truth: insinuating that you're a peone, here to take down this competing drug ring.


I actually found an interesting bit of world-building from the ZA/UM website that helps explain a little more about La Puta Madre:

Also, given that insinuating you're on the take is an interrogation tactic that Kim knows about and that you can use? That might be why she thinks Harry's a peone. He's probably pulled that trick to lean on a guy in a drug ring before and it might've gotten back to Ruby. Plus with the reach La Puta Madre has, it's not a huge stretch to be scared a cop is with him.

It was one of those things that didn't make a whole lot of sense to me until I thought about that first part.

Rebel Blob
Mar 1, 2008

Extinction for our time

Begemot posted:

I actually found an interesting bit of world-building from the ZA/UM website that helps explain a little more about La Puta Madre:
There is a lot of good stuff hidden around the ZA/UM website.

Like this rejected/unused skill portrait:


And this map of Revachol's Jamrock District:

CottonWolf
Jul 20, 2012

Good ideas generator

Rebel Blob posted:

There is a lot of good stuff hidden around the ZA/UM website.

Like this rejected/unused skill portrait:


This is very good. It’s the Int colour-scheme, did they say what skill it was going to be for?

Hwurmp
May 20, 2005

Rebel Blob posted:

There is a lot of good stuff hidden around the ZA/UM website.

Like this rejected/unused skill portrait:


sorry everyone, I couldn't let them use my likeness without permission

Rebel Blob
Mar 1, 2008

Extinction for our time

Broken Cog posted:

First time I've noticed the glowing lungs, what's up with that again? I seem to remember it being mentioned at some point as well.
It's a symbol of Doloris Dei, being a miracle that occurred when she was anointed Innocence.

CottonWolf posted:

This is very good. It’s the Int colour-scheme, did they say what skill it was going to be for?
Unfortunately not.

SardonicTyrant
Feb 26, 2016

BTICH IM A NEWT
熱くなれ夢みた明日を
必ずいつかつかまえる
走り出せ振り向くことなく
&



Rebel Blob posted:

Like this rejected/unused skill portrait:

I'm calling this the Charlie Kirk skill.

Arrhythmia
Jul 22, 2011

David Byrne: i wanted to look like i had a small face... and the easiest way to do that was to make my head look large

Songbearer
Jul 12, 2007




Fuck you say?

turboraton posted:

The real bad guy in DE is everyone that savescumms. Which means Evey single one of you!

I didn't intentionally savescum but I did die once without having saved for a long long time so I redid the dialogue and succeeded and didn't want to have to re-backtrack all over again to get the same result :smith:

Rockstar Massacre
Mar 2, 2009

i only have a crazy life
because i make risky decisions
from a position of
unreasonable self-confidence

Fangz posted:

Pillars starts by introducing you to a bunch of characters, kills all of them, then tell you to go investigate something else. Then you go into a town and get told about a zombie baby plague and literally dead bodies hanging from a tree... but none of that is said to be important to what you were supposed to be getting to do.

DE starts by having you talk to the key witness in the case and then introduces you to the most important NPC in the game who gives you a list of tasks. While there are sidequests, almost all of them tie back into the case and are justified in the processes of solving it. Also it's funny.

PoE has lots of writing, but it is badly written.

none of that constitutes 'bad writing' and that's a super reductionist take on PE's opening.

your character motivation is largely left up to you but a reason given to why you might be heading to Gilded Vale is to take up an offer of farmable land - you (maybe) are a literal settler colonizer who is immediately beset by anti-colonial violence, leading you to be chased through the ruins of the setting's faithmakers headlong into the villain, an immortal representative of the very system of colonial brainwashing that laid the foundation of modern civilization as the characters know it. you are thereupon given the 'superpower' of seeing and operating the levers of power that govern the setting and learning about it's use and significance is your character motivation.

if there's 'bad writing' there the only evidence is your inability to parse the significance of the events, and to be fair the game takes it's sweet time giving you all the pieces and there is something to be said for accessibility of media, but to pretend there was anything other than a deft hand in introducing the setting and themes in PE's opening moments is kind of foolish.

Neurosis
Jun 10, 2003
Fallen Rib
Prompted by the discussion of PoE on the last couple of pages: strong recommend to Numenera. It does some of the same things as Disco Elysium, and I'd be very surprised if the DE devs hadn't played it - eg failure is occasionally better than success, building in significant amounts of reactivity where doing an unrelated quest will trigger different dialogue or occasionally give a completely different outcome somewhere else.

It's not as good as DE overall, of course, but that's a bar almost no RPG matches.

If you're into science fantasy and particularly Dying Earth settings I'd say it's a must play: it's extremely sense with ideas and absolutely bizarre things and characters.

Small amount of essential combat - well, when I say combat I mean in their combat system - there are non-violent ways to play out the encounters. DE also may have been influenced by how they did that, except instead of having a combat system which occasionally had to be used but could be finished non combatively, they moved the small amount of combat to a dialogue system.

Songbearer
Jul 12, 2007




Fuck you say?

Rebel Blob posted:

Like this rejected/unused skill portrait:


Ah yes, an INT skill I'm well acquainted with, Crippling Social Anxiety

Kim Kitsuragi - So, what next? Maybe we can question some of the people who were allegedly present at the crime scene.

Crippling Social Anxiety - [Trivial: Success] - That would involve leaving this room and talking to people. Nope. Not happening.


itry
Aug 23, 2019




Rebel Blob posted:

To break up some of the redacted discussions going on, more asset rips. Though ultimately my efforts are redundant, someone has been uploading pretty much every image you can rip from the game to the Disco Elysium Wiki. The entire reason was that I wanted a copy of a certain endgame photograph (that contains major spoilers) for my own nefarious purposes. Regardless, how about your best wearable bud?



Nice! I had a screenshot of that photo moment, along with the dialogue. But this is cleaner. I wonder if there's an even higher res version.

And that pen! Kim's pen is nice and all, but that one's clearly better.


Songbearer posted:

Ah yes, an INT skill I'm well acquainted with, Crippling Social Anxiety

:hmmyes:

UP AND ADAM
Jan 24, 2007

by Pragmatica

Neurosis posted:

Prompted by the discussion of PoE on the last couple of pages: strong recommend to Numenera. It does some of the same things as Disco Elysium, and I'd be very surprised if the DE devs hadn't played it - eg failure is occasionally better than success, building in significant amounts of reactivity where doing an unrelated quest will trigger different dialogue or occasionally give a completely different outcome somewhere else.

It's not as good as DE overall, of course, but that's a bar almost no RPG matches.

If you're into science fantasy and particularly Dying Earth settings I'd say it's a must play: it's extremely sense with ideas and absolutely bizarre things and characters.

Small amount of essential combat - well, when I say combat I mean in their combat system - there are non-violent ways to play out the encounters. DE also may have been influenced by how they did that, except instead of having a combat system which occasionally had to be used but could be finished non combatively, they moved the small amount of combat to a dialogue system.

As a PS:T and now DE fanboy, I can agree with this. I played a good few hours and it was actually pretty well up to the task of succeeding PS:T, but didn't entice me as much for some reason. After finishing Elysium I was considering going back to try Numenera.

steinrokkan
Apr 2, 2011



Soiled Meat
To provide a dissenting opinion, Numenera is a pretty bad game stuffed full of painfully awkward purple prose, and every character is a mystical ten thousand years old dimension hopping badass with a tragic past straight out of angsty teen's first fanfiction. Also it's absolutely disjointed stylistically and the gameplay mechanics are really shallow and poorly implemented, especially in the areas where they had the most potential to be interesting.

steinrokkan fucked around with this message at 00:18 on Nov 11, 2019

Accordion Man
Nov 7, 2012


Buglord

sebmojo posted:

Poe is heavily blackloaded: the end is great, but there's a lot of stuff to chew through before you get there
Yeah, I also agree that PoE1 actually has some really good writing, the problem is that it doesn't have a strong initial hook and takes almost the whole game for the themes and narrative to come all together so I can see why people consider it dry and bounce off it. Disco Elysium lets you do goofy and engaging stuff right out of the gate that gets you hooked fast, PoE1 is a much slower burn. And PoE1 does all come together really well in the end, which Deadfire used as a launching off point to just get the ball rolling from the start of that game.

Also yeah, Torment 2 is essentially proto-DE in multiple ways, its definitely worth checking out. Disco Elysium feels like it refined what Torment 2 aimed to do.

Accordion Man fucked around with this message at 00:19 on Nov 11, 2019

Neurosis
Jun 10, 2003
Fallen Rib

steinrokkan posted:

every character is a mystical ten thousand years old dimension hopping badass with a tragic past straight out of angsty teen's first fanfiction.

Eh. That describes some of the Cast-Offs, but the more prominent ones have reason to be like that. Of the companions, Castillege isn't particularly angsty or tragic, Toy is a weird thing rather than a person, Rin is a little kid, Aligern has a tragic backstory but is very working man in demeanour, and Erritis is a crazed manchild kept high on adventure by a thought virus. (There's the mercenary dude too but he's boring.)

I didn't mind the prose - wordy, yes, but most if the text was giving colour to thid strange setting, focusing on the weirder aspects of places and people, rather than the quotidian triviality of, say, PoE (PoE's writing always scaled with how high fantasy it got. The gods stuff and the grandiose adventure DLC content shat all over everything else in both 1 and 2.)

At any rate, don't want to get into it too much; the game isn't expensive so people can see for themselves :)

Khanstant
Apr 5, 2007

sebmojo posted:

The way he bribes you is completely hilarious.

I didn't even think of it as a bribe when I took it, until the game and people make it very clear they all see it as a bribe. Personally, I have a policy of taking everything ever offered to me, no questions asked, no polite hesitation. This would be a bad idea if I was a cop or ever had power in a circumstance. I like that getting it cashed the girl remarks that she sees a lot of these around.


Torment 2 has a lot of words, but besides some if it seeming vague and obtuse for the sake of it, there were still lots of interesting characters and elements of the setting. Being Planescape-But-Not is a pretty tough task and the original setting also had some of the same problems. I do think trying to make a Torment 2 itself was just a doomed idea, same for the Baldur's Gate 2 sequels they're making now.

Khanstant fucked around with this message at 00:46 on Nov 11, 2019

itry
Aug 23, 2019




Numenera also has a location that's basically... a zerg infestation, I guess? With people living in it. Pretty freaky.
I enjoyed it overall, but it is a flawed game, no doubt about that.
It got a big update sometime after launch, adding two companions amongst other things. I've been meaning to replay it.


Anyway... here's a cropped higher res picture of (end game spoilers) the phasmid photograph, if anyone wants it for a wallpaper or w/e: https://i.imgur.com/L8jbOHE.jpg

turboraton
Aug 28, 2011
Lmao at people hating PoE writing. That game was cool and good and DE happens to be cooler and better.

For the life of me I can not start again as in my mind the way I played was the only way I could have plated this. Please someone tell me who had my gun.

wit
Jul 26, 2011
Limbic system sounds like a silly voice from south park. There, I said it.

Arglebargle III
Feb 21, 2006

PoE was so boring I couldn't get past the second encounter.

Khanstant
Apr 5, 2007

itry posted:

Numenera also has a location that's basically... a zerg infestation, I guess? With people living in it. Pretty freaky.
I enjoyed it overall, but it is a flawed game, no doubt about that.
It got a big update sometime after launch, adding two companions amongst other things. I've been meaning to replay it.

I loved that place, The Bloom. The whole place was like a psychic being that fed on inhabitants different emotions or feelings at times. Most people there came from places or circumstances they considered worse than being in some sort of gigantic malleable flesh creature, that occasionally grows mouths that really need to be fed a body or like some trinket filled with emotional value or whatever. A really great RPG location, I think it's a shame there's so much else about the game that kept people from digging into it. At least a lot of combat is skippable, and the ones you have to do usually have some easy cheesy solution.

I think the companion that's just a little kid is great, they don't try to make her like some kind of super-kid with amazing violence powers or anything, keeping her in party is a straight up liability in combat. Also, that her whole character arc might be missed entirely depending on what all and how you did stuff in the first area.

Begemot
Oct 14, 2012

The One True Oden

I found PoE really dry, and also absolutely despise RTwP combat, so I bounced off after a couple hours.

PoE2, however, is great! Much more engaging right off the bat, does a great job filling you in on what happened in the first game, and it even has a turn-based mode now. Highly recommended if you want something more fantastical and fight-y after DE.

Hogama
Sep 3, 2011

turboraton posted:

For the life of me I can not start again as in my mind the way I played was the only way I could have plated this. Please someone tell me who had my gun.
You need to help Evrart with his second task for you (getting signatures to allow him to develop the fishing village land; you can fake them) and he sets up a meeting between you and an elderly lady who calls herself The Pigs; she's an addict of police media and paraphernalia and was the one who bought your pawned gun.

Horizon Burning
Oct 23, 2019
:discourse:
PoE1 sucked hard and it's why the much superior sequel basically failed to recoup development costs and led to Obsidian getting bought my Microsoft lmao

Volte
Oct 4, 2004

woosh woosh

wit posted:

Limbic system sounds like a silly voice from south park. There, I said it.
It sounds like Harry making a terrible attempt at doing a voice, which I found oddly appropriate

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Reveilled
Apr 19, 2007

Take up your rifles
I didn't hate PoE while I was playing it, but more generally I didn't feel much of anything while I was playing PoE. I didn't laugh, or cry, love or hate it. I didn't particularly like any of the characters, I mostly floated through the game with a sense of bewilderment thinking "are we just doing Mask of the Betrayer again?"

Maybe I missed the game's deeper subtleties or something, and I'm not going to suggest it was objectively bad but it was definitely subjectively forgettable for me. Aside from some vague memories of the ending and a notion that there was this conflict about whether the scary soul science was evil or not (my memory here is that it totally was super evil to the point where I was unsure if the game was genuinely suggesting there was moral ambiguity, which is probably why it stands out), I'd struggle to tell you much of anything about any of the events or characters in the game.

The dungeon was good though.

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