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Gorn Myson posted:Whats the behind the scenes stuff on MGS1? Honestly I can't remember what that was, I think it was like an interview with the localization guy?
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# ? Nov 11, 2019 04:09 |
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# ? Jun 9, 2024 12:16 |
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SolidSnakesBandana posted:Honestly I can't remember what that was, I think it was like an interview with the localization guy? Yeah the localizer for MGS1 has talked a lot about his interactions with Kojima and stuff. A lot of stuff he didn't like and wanted changed, some of it was allowed nad some wasn't. Sneaking mission is all Kojima and was included over his protest. The reason he wasn't brought on again - according to him - is that somebody got into Hideo's ear and was like "this guy hosed everything up, he hosed up your vision." The localizer for MGS2 has a much more overly hostile interview as well where she talks a lot of poo poo about how Kojima is a hack who can't write to save his life. Also she supposedly wasn't paid right. NikkolasKing fucked around with this message at 04:24 on Nov 11, 2019 |
# ? Nov 11, 2019 04:20 |
NikkolasKing posted:Kojima is a hack who can't write to save his life. I can't really dispute this.
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# ? Nov 11, 2019 04:22 |
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SolidSnakesBandana posted:Honestly I can't remember what that was, I think it was like an interview with the localization guy? https://www.polygon.com/2019/7/18/20696081/metal-gear-solid-translation-japanese-english-jeremy-blaustein A good read. e: also lmao at this: https://twitter.com/wccftechdotcom/status/1193573173276504064 The COD defense again, this time from the man himself. Terminally Bored fucked around with this message at 07:20 on Nov 11, 2019 |
# ? Nov 11, 2019 07:18 |
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I'm not saying the game doesn't have huge stuff to criticize about it, but I also think there are also lots of people who would be much more enchanted with the game if it had ~slick gunplay~ and cover mechanics
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# ? Nov 11, 2019 07:31 |
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Terminally Bored posted:https://www.polygon.com/2019/7/18/20696081/metal-gear-solid-translation-japanese-english-jeremy-blaustein lol, i think he has some of a point, but most of that is because alot of people including myself kinda thought death stranding would be more MGS5 like. maybe not as leathal/violent. but not postman QWOP and the ghost patrol. I love MGS series despite its faults, but Death stranding just isnt doing it for me. there needs to be more there and it isnt. the weird poo poo isnt enough to save it.
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# ? Nov 11, 2019 07:46 |
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Ambivalent posted:I'm not saying the game doesn't have huge stuff to criticize about it, but I also think there are also lots of people who would be much more enchanted with the game if it had ~slick gunplay~ and cover mechanics id agree with that. but like i said. all the previous games he has made have shooting/action mechanics and other stuff too.
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# ? Nov 11, 2019 07:48 |
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Put in 12 hours into the game. I've decided that...it's not for me. I'm going to be selling it online There are some good things about the game. It is very atmospheric and the whole game seems to be "in sync" with it's message (traveling being so arduous showing how hard it can be to connect with one another, how society falls apart if we aren't connected, etc.). But at the end of the day the game just isn't that fun. And the gameplay just isn't there. Transversing can be atmospheric but it doesn't require as much experimentation as it should. I realize that "don't kill anyone" is a big thing in the game but the combat is just horrid. Punching people and aiming the rope gun (or whatever it's called) can be very inaccurate and aren't satisfying. And you pretty much do the exact same thing in the game. Walk to point A to point B and maybe have to hide from BT while throwing your fecal bombs at them, or run away from MULES. Unfortunately the game's just not for me. More power to the people who find enjoyment in it though. EDIT - I will say there is something slightly addicting to the game in terms of transversing the world to deliver packages, but dealing with all of the above just isn't worth it. Ambivalent posted:I'm not saying the game doesn't have huge stuff to criticize about it, but I also think there are also lots of people who would be much more enchanted with the game if it had ~slick gunplay~ and cover mechanics I wouldn't be surprised if Kojima shyed away from this due to him wanting to make something unlike Metal Gear as much as possible. He probably didn't want Death Stranding to be seen as his Sekiro (e.g. "we'll finally branch off from our bread and butter franchise but kinda not since the new IP shares so much DNA with it that one could argue that it's some sort of spiritual side series). The issue is that Metal Gear is so influential, it's difficult to find any game it hasn't influenced. Almost every game that involves going into enemy territory and not expecting that you have to kill the enemy has stealth mechanics in it. punk rebel ecks fucked around with this message at 08:47 on Nov 11, 2019 |
# ? Nov 11, 2019 08:05 |
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Ambivalent posted:I'm not saying the game doesn't have huge stuff to criticize about it, but I also think there are also lots of people who would be much more enchanted with the game if it had ~slick gunplay~ and cover mechanics I don't need gunplay, or stealth, or patrolling guards and sight lines, but I would like mechanics that can offer a comparable level of depth.
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# ? Nov 11, 2019 08:24 |
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The one thing Death Stranding does s cure the phantom pain of what PT could have been. It would have been bad. Between seeing people argue how mgs4 and 5 aren't bad while pointing out things that would have made them better and Death Stranding's awful contrived bullshit ending and story that is a half reading of Wikipedia at best I feel really good that nothing was lost.
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# ? Nov 11, 2019 08:44 |
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Terminally Bored posted:https://www.polygon.com/2019/7/18/20696081/metal-gear-solid-translation-japanese-english-jeremy-blaustein
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# ? Nov 11, 2019 09:34 |
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This isn't the Death Stranding thread, but the game rules. Trudging across a beautiful and desolate landscape is very much my jam and I don't see it getting boring anytime soon. The screenshot button is also getting a big work out.
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# ? Nov 11, 2019 09:41 |
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I'm also enjoying Stupid American Pig: The Game
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# ? Nov 11, 2019 09:59 |
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Armadillo Tank posted:The one thing Death Stranding does s cure the phantom pain of what PT could have been. 5 was at least good gameplay wise, though pretty shallow. part of me would have liked to see kojima do an atmospheric horror game with del toro because he can do atmosphere and thats parts great in DS.
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# ? Nov 11, 2019 13:20 |
death stranding is loving amazing and I love it and that's it ok Anyway what I actually came here to ask: what's the list of recommended mods for MGSV these days? Wanna cut down on stuff, but also have options on how I do so.
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# ? Nov 13, 2019 20:48 |
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I’ve only really run with Infinite Heaven, but most of what it does is make the open world aspects more challenging / put walker gears in it like they should have been. That said it does have some minor quirks - reward for outpost clearing is mysteriously delayed more often than not (likely due to patrols now being counted), and soldiers in open world patrol will get out of their walker gears and run to the outpost in response to alerts, which is silly. But walker gears sitting idle in outposts will be used against you properly. The last release also added an option to have random outpost soldiers drop basic equipment in small amounts rather than their weapon, which makes open world subsistence runs a little more feasible.
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# ? Nov 13, 2019 20:55 |
Does Infinite Heaven also let you gently caress with timers and such? The less mods I have to install while still getting what I want, the better tbh.
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# ? Nov 13, 2019 20:57 |
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Tbh I've never heard of any other mod than Infinite Heaven. That and cheat engining resources for yourself should cover everything you'd want.
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# ? Nov 13, 2019 21:02 |
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Black Griffon posted:Does Infinite Heaven also let you gently caress with timers and such? The less mods I have to install while still getting what I want, the better tbh.
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# ? Nov 13, 2019 21:06 |
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Basic Chunnel posted:I think it does, though I haven’t messed with too many AI settings. You can also make backup calls much gnarlier. Remember one of the gameplay videos that came out a few months pre-release and going in to an Alert eventually had tanks rolling in? Can’t believe that wasn’t in the game. I guess spawning tanks at will would have been so lucrative that the economy balance would be very in the players favor, but who cares.
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# ? Nov 13, 2019 21:13 |
I guess Infinite Heaven was what I used the last time, and in that case, they've added a lot of features.
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# ? Nov 13, 2019 21:15 |
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Look Sir Droids posted:Remember one of the gameplay videos that came out a few months pre-release and going in to an Alert eventually had tanks rolling in? Can’t believe that wasn’t in the game. I guess spawning tanks at will would have been so lucrative that the economy balance would be very in the players favor, but who cares. for the skulls attack event last week, the standard difficulty base-development platform has two anti-air emplacements and a hmg emplacement right next to one of the spawn points so you could literally have grabbed them, run and triggered the skulls, let them kill you, and then when the mission fails you keep the emplacements, for 2 AA emplacements every ~2-3 minutes for ~50k gmp (with a minimal loadout). and gamepro24x (a youtuber) found a farming loop where you get a quicksave point right outside one of the tank unit side missions and can fulton them out, then checkpoint over and over again for infinite tanks also, back up back down lets you grab basically an infinite stream of armored vehicles too, six every 15 minutes, and that's 100% by design the game economy is fuuuuucked, tons of ways to exploit for vehicles if you want them, even without just cheat engine'ing yourself a ton of vehicles Paul MaudDib fucked around with this message at 21:37 on Nov 13, 2019 |
# ? Nov 13, 2019 21:33 |
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All of that is true but development the tech tree is at least expensive enough that it’s tough to jump the gun if you’re not actively farming tank sales. Resources end up being a worse bottleneck
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# ? Nov 13, 2019 21:44 |
Nothing has changed in terms of cheating and playing online, right?
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# ? Nov 13, 2019 21:53 |
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Basic Chunnel posted:All of that is true but development the tech tree is at least expensive enough that it’s tough to jump the gun if you’re not actively farming tank sales. Resources end up being a worse bottleneck the economy for online play remains completely broken. one five-minute Skulls Attack normal difficulty FOB mission gives you 800k GMP, so GMP is absolutely not a problem. Like a half hour of grinding FOB events gives you enough GMP to research pretty much any one mid-rank unlock. And the combat deployments give you absolutely insane amounts of high-level mats (500 haoma/lutea every 4 days just for logging in). functionally your rate of weapon development is limited mostly by staff levels, partially by the insane amounts of low-level mats that some of them require, and not at all by GMP or high-level mats. offline play is much more balanced between earn rates and deployment costs, but really there is no problem reaching the top of the offline tech tree by the end of the campaign unless you are making a beeline for s-ranking everything in the missions and never free-roaming outside the missions. it's not like it affects the game experience much, beyond making deploying really high-level stuff way easier than it should be, and you can always self-impose limitations on that. But I certainly wouldn't imply the endgame economy is anything close to balanced, you will be swimming in resources with nothing to spend them on. The only way that isn't true is if you are deploying with top-level gear in FOB missions and dying over and over every couple minutes. GMP particularly will be pegged at 30m practically all the time for endgame players. And I actually straight-up bumped into the common metal/minor metal limits the other day. Can't have more than I think 1m or 10m on hand at a time. The fuel resources limit is apparently a bit higher. I would actually say that it would be worse if there was a serious possibility of going negative/running out of mats, since the mechanisms the game currently uses to punish you is "can't deploy nicer weapons" and "staff leaves you" and that's pretty boring/bad as a mechanic. Paul MaudDib fucked around with this message at 22:22 on Nov 13, 2019 |
# ? Nov 13, 2019 22:02 |
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What’s the easiest way to get S++ staff? I assume FOBs, but how many do you get per successful run? And what’s easy mode? Stun grenade launcher? I’ve seen some S+ dudes in free roam, which I don’t think used to be the case. I thought single player capped at S rank dudes.
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# ? Nov 13, 2019 22:31 |
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If you get those online FOB points I think you can direct trade em. Is there an online deployment to that effect?
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# ? Nov 13, 2019 22:37 |
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You can only deploy for S+ dudes. PF points can get you 3 S++ dudes at a time, but it takes like 3 weeks to get that many points. For the FOB points what’s the time investment per S++ dude?
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# ? Nov 13, 2019 22:40 |
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Look Sir Droids posted:You can only deploy for S+ dudes. PF points can get you 3 S++ dudes at a time, but it takes like 3 weeks to get that many points. For the FOB points whats the time investment per S++ dude? you only get s++ dudes if the player you're invading has them, and you do a long infiltration (I think only 4 platform FOBs) successfully without being detected. I've done 4-platform infiltrations and just murderized everyone and it didn't work, I didn't get any s++s. For FOB Events it depends on the event but normally you can farm like 10k per run and then it's 45k for 3 soldiers (except combat which is 90k for 5). A run on most of them is typically 5 minutes except for Bound Dragons which is a 4-platform infiltration and isn't really worth it IMO. You can only redeem for one of each type of s++ per event (2 weeks) though. Or maybe it's per week? FOB Events are definitely the path of least resistance but it's still a lot of grinding, and there is only so much you can do per event. Gotta get that skinner box going to keep you coming back on a regular basis. Don't forget to get the S+ soldiers too... they do help level you up a fair bit, much quicker than S++, since you are getting more of them, and they still help displace S rank garbage. Paul MaudDib fucked around with this message at 02:53 on Nov 14, 2019 |
# ? Nov 13, 2019 22:47 |
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Never played MGS4 (although I will soon once I pick up a cheap PS3) but watching LPs has got me wondering; how come reviewers spent most of their time focusing on the cutscenes when that game spent a lot of time trying to get you to admire Snake's, lets be honest, amazing arse?
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# ? Nov 13, 2019 23:25 |
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you can get desensitized to amazing rear end the same way you can to war you cant get desensitized to bad cutscenes
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# ? Nov 14, 2019 00:37 |
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Post Traumatic rear end Disorder
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# ? Nov 14, 2019 00:57 |
SolidSnakesBandana posted:Post Traumatic rear end Disorder Worth every pegging.
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# ? Nov 14, 2019 03:49 |
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Gorn Myson posted:Never played MGS4 (although I will soon once I pick up a cheap PS3) but watching LPs has got me wondering; how come reviewers spent most of their time focusing on the cutscenes when that game spent a lot of time trying to get you to admire Snake's, lets be honest, amazing arse? Snake's rear end has been a thing since MGS2. If we want Snake rear end we can play that or even Twin Snakes. Speaking of Kojima's equal opportunity sexualization, my eyesight i s terrible so I guess I just never noticed Raiden's junk is rendered in MGS2? Chip and Ironicus never mentioned it but Dan and Grace talked a lot about it.
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# ? Nov 14, 2019 03:56 |
drat, I never noticed this before: https://www.youtube.com/watch?v=yg8Ceu6Mwjs
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# ? Nov 14, 2019 05:04 |
Shine posted:I can't really dispute this. The best Metal Gear game is Metal Gear Rising. Makes you think.
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# ? Nov 14, 2019 06:34 |
I just want more adventures with my dog-shaped robot buddy.
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# ? Nov 14, 2019 07:55 |
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Shine posted:drat, I never noticed this before: Bald Highman
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# ? Nov 14, 2019 14:34 |
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Regalingualius posted:I just want more adventures with my dog-shaped robot buddy. Rising is great but Im also greatly enjoying adventures with my fetus buddy. *BB gave you 1 like(s)*
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# ? Nov 14, 2019 16:46 |
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# ? Jun 9, 2024 12:16 |
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Lmao I got FOB invaded yesterday, on a four platform section, and the invader completed it in under 3 minutes despite getting spotted 7 seconds in to the invasion. Then the log said he was neutralized halfway through, but somehow completed it anyway. Do people really bother hacking this poo poo? lol
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# ? Nov 15, 2019 20:16 |