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tankfish
May 31, 2013
I just got a set of gluttons which is generally more useful the two sword/clubs or the club ironfist? I see alot of order and death at my local store if that helps.

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Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



tankfish posted:

I just got a set of gluttons which is generally more useful the two sword/clubs or the club ironfist? I see alot of order and death at my local store if that helps.

Two weapons is way better, but Ironfists look better. I am planning on a unit of each.

Wizard
Aug 3, 2014

Paul Blart: Mall Blart

tankfish posted:

I just got a set of gluttons which is generally more useful the two sword/clubs or the club ironfist? I see alot of order and death at my local store if that helps.

Ironfist for small screens and big groups get the double clubs

Dr Snofeld
Apr 30, 2009
When assembling a unit that says that one in five can have a special weapon, can it be on the leader? I'm assembling some Liberators and I think that giving the grandhammer to the Prime is allowed, but I'm not certain. When I made my Sequitors I gave the Primes shields so they could have Redemption Caches (my friend plays Nurgle a lot).

The Deleter
May 22, 2010
You can and should, since it'll squeeze an extra attack out of the strongest weapon in the unit.

richyp
Dec 2, 2004

Grumpy old man
x-posting

richyp posted:

Had this guy sitting around primed for ages, decided to paint him tonight.


Texmo
Jun 12, 2002

'Time fer a waaagh from above!

richyp posted:

x-posting

This looks fantastic; I love the colors you've used on the flesh. Would you mind sharing your recipe? I'd like to do something like this for the new Beastgrave ghoul warband.

Shazaminator
Oct 11, 2007
The power of Shazam compels you!

Xlorp posted:

Middle Earth Imrahil looks a proper dashing knight


This WHFB Lahmian vampire became Beruthiel


Nothing says confident like riding to battle armed with nothing but a walking stick and a cat.

richyp
Dec 2, 2004

Grumpy old man

Texmo posted:

This looks fantastic; I love the colors you've used on the flesh. Would you mind sharing your recipe? I'd like to do something like this for the new Beastgrave ghoul warband.

Thanks, I need to get me that warband. Someone asked for the recipe in the painting thread

richyp posted:

Thanks the flesh was contrast medium + druchi violet about 4:1 ratio washed over wraithbone primer.

Touch ups can be done with Dechala Lilac plus wraithbone.

Highlight with Wraithbone and then white.

The best bit is that even without the highlights it works really well and is literally just brushing the mix over primer, so for a large batch of Ghouls it’d be really quick.

Bistromatic
Oct 3, 2004

And turn the inner eye
To see its path...
Is this the thread to ask about Warcry? A few buddies are starting up that game and i'm thinking of joining them by converting up a few Stormcast Eternals Bonestorm Infernals.

Are there any mandatory or trash choices? Anything else i should know before mashing pieces together?

Currently I'm planning to buy a box of Farstriders and a box of Vanguard Raptors plus i already fetched two Dirz Tigers from the attic to use as hounds.

Bombogenesis
Mar 27, 2010

Mekkatorque 2016
Dinosaur Gum
Hardly anyone has touched the spooky skeleboiz at the FLGS and I'm starting to think maybe reworking all the Death factions in a year was a bit much. Nagash needs a break GW please. Ogre book is pretty solid though, hopefully they'll get a plastic caster sooner or later(Or I'll just convert a Butcher I guess.) Thinking of trying out a list heavy with ironguts and belchers whenever they get back in stock.

Texmo
Jun 12, 2002

'Time fer a waaagh from above!

What the fuuuuck that's way too easy. I'll definitely be trying this sometime soon, thanks!!

tankfish
May 31, 2013

Bombogenesis posted:

Hardly anyone has touched the spooky skeleboiz at the FLGS and I'm starting to think maybe reworking all the Death factions in a year was a bit much. Nagash needs a break GW please. Ogre book is pretty solid though, hopefully they'll get a plastic caster sooner or later(Or I'll just convert a Butcher I guess.) Thinking of trying out a list heavy with ironguts and belchers whenever they get back in stock.

I agree if I never see nagash again I'll be happy. Any recommendations on bits for a butcher conversion?

Bombogenesis
Mar 27, 2010

Mekkatorque 2016
Dinosaur Gum
That’s what I’m still trying to source. Cleavers are easy enough to find replacements for in the various ogre boxes, tenderizer might be best with a maul from stormcasts. An apron instead of the gut plate would be the hardest part, or you could just make it a bloodier/fancier plate. Slaughtermaster conversion would just be the new pot and a glutton or two glued to chains from the stonehorn kit.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Bistromatic posted:

Is this the thread to ask about Warcry? A few buddies are starting up that game and i'm thinking of joining them by converting up a few Stormcast Eternals Bonestorm Infernals.

Are there any mandatory or trash choices? Anything else i should know before mashing pieces together?

Currently I'm planning to buy a box of Farstriders and a box of Vanguard Raptors plus i already fetched two Dirz Tigers from the attic to use as hounds.

Vanguard Stormcast are overall super solid. If you are going with them, all the options are viable.

Mengtzu
Jun 29, 2012

Bistromatic posted:

Is this the thread to ask about Warcry? A few buddies are starting up that game and i'm thinking of joining them by converting up a few Stormcast Eternals Bonestorm Infernals.

Are there any mandatory or trash choices? Anything else i should know before mashing pieces together?

Currently I'm planning to buy a box of Farstriders and a box of Vanguard Raptors plus i already fetched two Dirz Tigers from the attic to use as hounds.

Hurricanes are better than Longstrikes. I used to like having a single Longstrike to be in the Hammer (and thus most likely to be late/far away) and just delete people using Onslaught (+1 attack double), but since Onslaught was errata'd to not work on ranged attacks, the Longstrike has had their damage output halved. Hurricanes already have lots of attacks and an ability to add more, so the nerf hurts them a lot less.

I don't think the tactical flexibility of Hunters makes a compelling argument for including them over Hurricanes, birds or bird dogs, but that is pure opinion and they are far from bad.

Barring nerfs in the December book SCE are the top (bird)dogs in Warcry and you can't go far wrong.

Bistromatic
Oct 3, 2004

And turn the inner eye
To see its path...
Thanks, folks!

Chiwie
Oct 21, 2010

DROP YOUR COAT AND GRAB YOUR TOES, I'LL SHOW YOU WHERE THE WILD GOOSE GOES!!!!
Just dropping by with the AoS goonhammer post for the week.

Age of Sigmar Review: Ossiarch Bonereapers

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Bombogenesis posted:

Nagash needs a break GW please.

tankfish posted:

I agree if I never see nagash again I'll be happy.

You shut your filthy mouths right now.

The Deleter
May 22, 2010
All the gods should be gotten rid of. No gods, no masters. :colbert:

Chiwie posted:

Just dropping by with the AoS goonhammer post for the week.

Age of Sigmar Review: Ossiarch Bonereapers

Hey, letting you know I really appreciate these articles!

TKIY
Nov 6, 2012
Grimey Drawer

Chiwie posted:

Just dropping by with the AoS goonhammer post for the week.

Age of Sigmar Review: Ossiarch Bonereapers

Error in the rules section. Roll a d6 for each unit, not each hero when generating RDP.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Awesome.

Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
Gravesand Bones....


Andgravesandbonesandgravesandbonesand...

TKIY
Nov 6, 2012
Grimey Drawer
Just blocking in the main colors on my Bonerbois.

All contrast except the bronze weapon.

TKIY
Nov 6, 2012
Grimey Drawer
My painting is so bad it killed the whole thread :sad:

Baku
Aug 20, 2005

by Fluffdaddy
Nah, that's a good boner and those models really do look better now that I've seen them with some non-standard paint schemes. I'm just shamefully avoiding AoS and painting threads bc I'm still sitting on half a Slaanesh army I can't find the gumption to finish.

The Deleter
May 22, 2010
I'm trying to drudge through my Underworlds backlog but I will say, those bones own.

TKIY
Nov 6, 2012
Grimey Drawer
Just lamenting the quiet nature of the thread :)

The Deleter
May 22, 2010
It's pretty quiet because I think most people on these forums are already into either 40K or the Specialist games and have made their minds up about AoS. Which is fair - that launch was disastrous, and there's not the room to finagle items and personalise like in those other games. But there are other games for rank and flank stuff now, and AoS is starting to do some interesting things. I think it beats out 40k in one aspect - the basic rules for each unit are simple enough that, when you start overlaying allegiance abilities and optional stuff like realm rules, it flows better than 40k. It's got the same problem as needing quite a few books, but not as badly as 40k does.

Boing
Jul 12, 2005

trapped in custom title factory, send help
This year I got into Age of Sigmar after having only played WHFB as a teenager back in 2005 or so, and I was really excited to get my army painted up and on the table. I played for a couple months but was having trouble finding opponents so I started a 40k army as well and enjoyed painting/playing that too. Having done both for a while now, I feel like the 40k ruleset is better as a whole for a couple of reasons.

AoS having static numbers for to-hit and to-wound feels really slapdash compared to the old strength/toughness system that 40k still has. Combine this with damage spilling over models in AoS, means that target selection is much less important than in 40k. In 40k you have anti-tank weapons for tanks, anti-horde weapons for hordes, you have to consider the enemy's toughness and saves and wound number to get the most value out of your weapons. In AoS every weapon is good against every target, with the exception of Rend being useful for high-save models, but Rend is much rarer and lower across the board than in 40k so it doesn't come up as much. This makes AoS feel more flat and un-interactive to me. A weapon with 2 attacks that hits on 3+ and wounds on 4+ and does 1 damage, is indistinguishable from a weapon with 1 attack that hits on 4+ and wounds on 3+ and does 2 damage.

The other thing is the double turn. I know a lot of people complain about it but it's honestly way too swingy, it's like the first turn in 40k but it comes up randomly every single time and it makes unit placement feel completely ineffectual half the time because you can't predict whether your opponent will get one move or two after you move. It feels awful when it swings a game and I can't figure out a good reason why it exists at all.

I still love both games and I'll keep playing AoS, I'll definitely pick up the new Slaves to Darkness (but it'll probably be after my next 40k army). I want it to be better though so I hope they keep iterating on the rules and paying attention to what works well.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
I find a lot of people are initially turned off by the static wound rolls but in practice that issue kinda melts away. I cant say why it does but when I play it doesnt feel like the problem it should. I think a lot of it, combined with the overflowing damage values is because the game has a heavier emphasis on melee combat. Damage overflow on a more ranged centric game like 40k would result in tank weapons annihilating squads from across the map but here in most cases you need to get closer.

Positioning matters and while it may seem like on paper anything can kill anything, it puts a greater emphasis on positioning your units in such a way as to kill the right target. In many cases, standalone infantry is pretty garbage and requires supporting it properly, especially when trying to fight something big like a Monster and some Heroes.

I dont disagree on the second turn thing, while I dont hate it I wont lament its loss.

TKIY
Nov 6, 2012
Grimey Drawer
I can't even get the least bit excited about 40K. AoS is faster, more fun, more varied, and in our local area the players are way less toxic.

Chainclaw
Feb 14, 2009

I like 40k a lot, but I I like Age of Sigmar even more.

Here's some goblins. I'm torn on if I'll get the Christmas battle box.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
So I'm reaching out a bit ahead of time but are any AoS players looking to goto adepticon? The AoS team tourney is apparently thursday and Friday and id love to hook up with some folks for it. I'm easiest to reach by PM or discord RagnarokAngel#0061

JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!

RagnarokAngel posted:

I find a lot of people are initially turned off by the static wound rolls but in practice that issue kinda melts away. I cant say why it does but when I play it doesnt feel like the problem it should. I think a lot of it, combined with the overflowing damage values is because the game has a heavier emphasis on melee combat. Damage overflow on a more ranged centric game like 40k would result in tank weapons annihilating squads from across the map but here in most cases you need to get closer.

Positioning matters and while it may seem like on paper anything can kill anything, it puts a greater emphasis on positioning your units in such a way as to kill the right target. In many cases, standalone infantry is pretty garbage and requires supporting it properly, especially when trying to fight something big like a Monster and some Heroes.

I dont disagree on the second turn thing, while I dont hate it I wont lament its loss.

Can you explain the positioning thing more?

Are there flank and rear bonuses like with WHFB?

A few people I’ve talked to about positioning in AoS said that many games kind of just turn into a big scrum in the middle.

AoS seems way faster than 40k so Sigmar has always been pretty enticing in the regard. But I have similar concerns to a lot of the issues raised ITT.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
No theres no flanking. What I mean by positioning mattering is gunlines arent really a viable option, cities of sigmar comes close but its still nothing like 40k. If you camp an objective youre committing to it and the games emphasis on melee means you need to position your auras best for maximum gain and without 36" guns all over the drat place you can make some meaningful moves that can move you to more advantageous ground as opposed to always being in some units kill zone.

Im not saying its some tactical galaxy brain game, Id say its still just as strategic as 40k it just asks you to think about it differently.

TKIY
Nov 6, 2012
Grimey Drawer
Yup, positioning is more about board control and screening. The big blob in the middle thing went away once real missions and unit points were introduced.

I was one of the haters at launch, and I'm fully on board now.

Wizard
Aug 3, 2014

Paul Blart: Mall Blart
There's a lot I like about AoS but if i had to pick one thing above all it be the Battleplans. I cant explain exactly what makes them so good but im going to guess a combination of a unique deployment and objectives. I also never feel im instantly boned when going against a specific army. Im currently working on Mawtribes and they've beena blast to paint

The Deleter
May 22, 2010
The Wound roll being preserved and the double turn are my biggest gripes with the game, outside of balance issues in general. I wouldn't mind the one roll Strangth/Toughness system from Warcry being carried over in some way, but that'd be a HUGE change for the game and one GW would not do.

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Der Waffle Mous
Nov 27, 2009

In the grim future, there is only commerce.
And tbh wounds not carrying over in 40k probably caused more structural issues than it solved.

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