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View the corpse of the old thread here The official site - most of your questions can be answered here! What the gently caress is Age of Sigmar? Age of Sigmar is a tabletop wargame by Games Workshop, set in a Planescape-esque setting where the forces of Good, Evil and Kinda Don't Care clash endlessly for various reasons. After brutally murdering the orignal Warhammer Fantasy Battles back in 2015, various changes in the guard and some people giving a poo poo have turned the original "anonymous musclemen punching each other" setting to "kinda fleshed out setting with known cities, cultures and weird cartoon logic" and the addition of some pretty cool models and factions. With the release of Age of Sigmar 2.0 and the new starter set, Soul War, now might be a good time to get into this clusterfuck. Age of Sigmar can be fun if you're willing to put up with some of its foibles, much like a happy and loving dog that occasionally shits itself. What's with all the tiny plastic people? Age of Sigmar is sold as a "hobby", in that it's a series of plastic models that you build, paint and then make fight in combat. This means that there are three different aspects to the game - building and converting models into cool poses, painting them up, and then going into combat. Some people will prioritise one over the other - some can't stand painting but love the game, whilst others will love to play but dislike building. And that's all fine! Thankfully, Games Workshop has thrown a lot of weight behind making sure all aspects are accessible - you don't need to paint to an insane standard to make models look decent, and you don't need an enormous collection to have a good time playing. Just pick whoever you like the look of and then go for it! Why should I play this game? If you want some of the game's selling points:
Technically, all you need are the models, but if you want to play for real, there's a bunch of things you'll want. The easiest way to get models and poo poo is the starter sets. Soul War, the new set for AoS 2.0, features Stormcast and Nighthaunt models. It'll contain the rules, the Core Book of lore and scenarios, dice, measuring tools and a story campaign book. If that's too pricey, Storm Strike is a smaller set is aimed at complete beginners, whilst Tempest of Souls is a mid-range set with most of the models. Both of these contain similar contents and a play mat to do your pretend battles on! Alternatively, you might want to look at a Start Collecting set for the faction you like the most. These offer a set of minis at a decent discount, which is pretty rare in the land of Game Workshop, and are a good starting point for most armies. You will want glue and paints and crap. This is because models come on sprues and need to be cut off, assembled with glue and painted. (This is meant to be a hobby, after all.) Whilst Games Workshop offers a simple-to-follow paint system and a full range of tools to get your models looking the best, be aware that there's a heavy mark-up on these things and there are other alternatives. Ask around at your local hobby group, or in this thread, for recommendations! You will also want the General's Handbook, a yearly release detailing the three different modes of play. Most importantly, it contains the points values for all armies so you can actually build balanced armies, and Allegiance Abilities (unique army-wide traits and abilities) for both the greater allegiances of Order, Chaos, Death and Destruction, as well as anybody who doesn't have a Battletome. This year's version also includes the rules for Path to Glory, the army-building campaign system. Speaking of Battletomes, you'll want the one for your army if it has an up-to-date one. It'll have the Allegiance abilities, Battalion options to field your models in powerful formations, and magic items for your heroes. Also maybe some cool art in there as well. Official Links
The Deleter fucked around with this message at 01:37 on Dec 9, 2018 |
# ? Jun 14, 2018 22:37 |
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# ? May 2, 2024 08:51 |
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THE BIG FACTION ROUND-UP Confused as to who you wanna play as? Don't worry! All of the major players are summarized below, along with how they play and why you might want to pick them up. You can also check out this video from HeyWoah, although it is more oriented to competitive play. https://www.youtube.com/watch?v=GDnkBnc2Q_s ORDER Stormcast Eternals The Space Marines of the game. Legendary heroes "reforged" into lightning elemental warriors by the god-king Sigmar, the Stormcast are the vanguard of Order's efforts to reclaim the Mortal Realms. Yet each one fears death - for though they may be immortal, with each reforging they begin to lose their sense of self. How Do They Play? The three Chambers of the Stormcast allow you to be pretty flexible. The vanilla Stormcast prefer a hammer and anvil strategy, trapping enemies on a wall of tough melee troops before slamming into the flanks and peppering the foe with ranged abilities. The Vanguard Chamber prefers speed, ranged attacks and infiltrating from the sides of the board. The Sacrosanct chamber are heavy focused on magic and artillery. Mix and match all three to get the style you want! Play Stormcast if you:
Sylvaneth Angry trees. The Sylvaneth, lead by their god-queen Arielle, desperately battle to keep the forces of Nurgle out of their homeland. They don’t accept help lightly and view any trespassers with suspicion, but have forged an uneasy alliance with the free people of Sigmar. How Do They Play? The Sylvaneth are, understandably, not great in a straight fight. However, they have a mix of re-positioning abilities, dangerous terrain and powerful magic and shooting that can turn the tides in their favor. Abuse this as hard as possible in order to win games. Play Sylvaneth if you:
Seraphon Aztec Lizards riding Dinosaurs from space! The Seraphon live on temple-ships in the stars, teleporting down from on high to beat the poo poo out of Chaos. Some groups stick around after, building cities and weirding people out with blood sacrifices and odd rituals. How Do They Play? The Seraphon have fairly strong units that synergise with each other well, but their true strength lies in two factors - their enormous dinosaur-mounted siege engines, and access to the Slann Starmasters, arguably the most powerful wizards in the game. You can pick your poison of magic teleporting dinosaurs, or brutal less-magic dinosaurs, depending on which word in "magic dinosaurs" you like the most. Play Seraphon if you:
Kharadron Overlords Steampunk dwarves. The Overlords are dwarves who took to the skies to avoid the Age of Chaos, and have lived there ever since. Their society is a Objectivist clusterfuck that follows the Code, a multi-part document outlining how to do diplomacy, conduct business and wage war. How Do They Play? Overlord troops are unimpressive, although they sport a wide array of special weapons. Their true lynchpin is their airships, which can transport their line troops around the battlefield and pack amazing firepower. Additionally, their Allegiance Ability provides an entirely configurable set of bonuses, allowing you to pick and choose what you like the most. Play Kharadron Overlords if you:
Fyreslayers Naked fire dwarves. Born of the blood of a dying dwarf god, the Fyreslayers are mercenaries seeking Ur-gold, an element formed of their dead god’s body. They hammer the precious resource into their skin for protection against blows, and ride giant salamanders into battle. How Do They Play? With only short-ranged shooting, Fyreslayers are focused on getting into melee as fast as possible. Thankfully, they can pick benefits each round that have the chance to go big, which ensure they'll get there and make a splash when they do. A small suite of support heroes enables them to do even more work. Play Fyreslayers if you:
Cities of Sigmar The ordinary humans, elves and dwarfs of the setting. Residents of the cities that have been carved out in the Mortal Realms, the Cities send out forces to hold their territory, accompany Stormhosts into war and defend their people against the forces of Chaos. How They Play The Cities are an amalgamation of several old Warhammer Fantasy lines. Picking a City grants you bonuses that lean your forces in certain directions - from the massed ranks and cavalry charges of Hammerhal to the monster parade of Anvilguard. Additionally, a bewildering array of battleline options means that yes, you can field an army of Steam Tanks! Play Cities of Sigmar if you:
Daughters of Khaine Morathi's personal murder gals. Bloodcrazed worshipers of the long dead God of Murder, feared by their supposed allies and their foes alike for their raw brutality and sinister blood magics. How Do They Play? The definition of a glass hammer, Daughters of Khaine hit hard and fast but struggle to take a punch themselves. A successful Daughters player relies on good positioning, target priority and utilizing the powerful buffs of their Hero units to pick apart the enemy before they can even hit back. Play Daughters if:
Idoneth Deepkin Fish Elves. Rejected children of the Elf God Teclis born with withered souls, the Idoneth use their reality warping powers, highly trained Namarti shock troops and tamed sea-monsters to overwhelm and reap the souls of the undeserving land-dwellers. How Do They Play? A tricksy faction, their Tides of Death ability gives an Idoneth force different bonuses depending on the turn number, rewarding careful planning and setting up for brutal alpha strikes when the time is right. Play Idoneth if:
Lumineth Realmlords It's High Elves again, but they've teamed up with rock cow spirits! After spending time getting eaten by Slaanesh and doing civil wars, the Realmlords decided that enough was enough, and have teamed up with giant mountain cow people to kick some rear end and take some names. How Do They Play? The Realmlords have a ton of abilities that add up to a traditional hammer-and-anvil strategy, holding foes on blocks of spearmen and then smashing them with cavalry and heavy infantry. They can also use Aetherquartz, cashing in the magic rock for buffs. Play Lumineth if:
CHAOS Slaves to Darkness The standard Chaos boys. Slaves to Darkness is a grab-bag of barbarians, tribespeople and ne'er-do-wells have have thrown in their lot with the Chaos gods. They often follow Archaon, who acts as a figurehead for the will of chaos. He hates the job. How Do They Play? Lots of footmen, lots of horrible monsters. The Slaves to Darkness can be run alone, but are ideal to add into the more specialized Chaos armies as they can take any of the God's keywords. This means you can get easy access to bodies to fill out an army! You can also go more elite with Archaon's Varanguard if you hate your wallet. Play Slaves to Darkness if:
Disciples of Tzeentch Magical ISIS. Cults that worship the God of Magic, and the various daemons they summon. How Do They Play? Extremely ranged focused, and some of the most powerful magic in the game. Can be run as a horde of human cultists all the way to a fairly elite army of mutants and sanity-damaging monsters. As an army special rule, they can "see the future" and essentially cheat by being able to switch out the result of dice rolls. Play Disciples of Tzeentch if:
Blades of Khorne Muscle bound freaks of nature and zealous daemonic servants of the murder god. They were the first to meet the Stormcast head on and are the first to hurl themselves into the fray. How Do They Play? A wide array of point efficient heroes provides this melee oriented army a lot of buffs and special abilities, but don't expect to find ranged attacks or magic because those things are for puny cowards. An army that can be run as a horde of oiled reavers and minor daemons, or as a smaller team of elite blood warriors and heavy cavalry. A cool "blood tithe" mechanic gives you rewards or summons as you KILL. Play Blades of Khorne if:
Maggotkin of Nurgle The disease-ridden mortal forces of the plague god Nurgle, backed by a swarm of daemons who are entirely too happy about having every disease possible. They want to turn everywhere into a filthy garden for their horrible flesh children to cavort in. How Do They Play? Slow but impossibly tough. The Maggotkin all pack inbuilt saves against every kind of damage. Additionally, they have the most complex Allegiance Abilities in the game, including a cycle of per-round buffs and abilities, a unique terrain feature, and a summoning system powered by taking and holding territory on the board. Play Maggotkin of Nurgle if:
Hedonites of Slaanesh Followers of the god of excess, perfection, and partying, birthed by the high elves getting a little out of control. (Good job, elves.) They seek to either free or replace their god, who’s currently imprisoned. (Good job, elves.) How Do They Play? Hedonites of Slaanesh are all about battlefield positioning. They have little in the way of shooting attacks or spells. To make up for this, they’re some of the fastest units in the game and many of their units have some way to reduce incoming damage by modifying your opponent’s hit rolls. They otherwise tend to hit hard, but crumble when the attacks do make it through. Play Hosts of Slaanesh if:
Beasts of Chaos Angry goat men and friends. Living in the wastes of the world, the Beasts of Chaos hate society and civilisation. Mutants and animistic rejects combine forces with the angriest animals in the world in order to burn down the pretty cities of Man. How Do They Play? The Beasts of Chaos are an allegiance of four separate subfactions - ambushing skirmishers, regenerating line troops, rapidly advancing heavy cavalry, and big gently caress-off monsters. United, they have access to the Herdstone, a terrain feature with an expanding armor-melting aura that can act as a sacrificial altar to summon monsters. Play Creatures of Chaos if:
Skaven Horrible ratmen. Survivors of the End Times, the Skaven are an omnipresent force of rat people who keep failing to take over the world thanks to a penchant for cowardice and backstabbing. Their deity, the Great Horned Rat, recently got his Chaos God membership card. How Do They Play? The basic Skaven gameplan is to send your hordes of lovely rats to die on the enemy, in order to buy time for your insane war machines and mutants to deal damage. Every clan has access to a unique trait on their characters, which you can access without going fully into those clans. This makes their army building very flexible, although by default they're a horde army. Play Skaven if:
DEATH Legions of Nagash The forces of the God of Death, Nagash. Pissed that everybody seems to have respawning soldiers nowadays, the Bony Man himself has summoned his lieutenants, the Mortarchs, and various vampires and necromancers to raise the spooky scary skeleton legions and take those souls back. How Do They Play? In various ways. The Legions of Nagash are several factions that share the same units, but can take differing Allegience Abilities - from the hordes of skeletal monsters in Nagash's Grand Host, to the magic and wizard focused Legion of Sacrament. All of them like having Skeletons, which can be healed and revived endlessly. Play Legions of Nagash if you:
Nighthaunt Nagash isn't just an obsessive-compulsive soul collector - as god of the dead, he likes to give those who died ironic punishments based on their crimes in life. The Nighthaunt are these spirits, assembled into a vengeful army that wreaks havoc upon the living. How Do They Play? The Nighthaunt are an infantry-based faction, with their heroes designed to hinder and counter the tricks other factions might pull. Notably, all Nighthaunt models are Ethereal, meaning they ignore rend values, and can Fly, allowing them to pass through terrain. Play Nighthaunt if:
Flesheater Courts The mad, deluded cosplaying cannibals of the Death hosts. Ghouls (or ‘Mordants’) are the remnants of people who resorted to cannibalism to stay alive when the forces of Chaos ravaged the mortal realms. Most of them have fallen under the sway of deranged vampire outcasts known as Ghoul Kings, who delude themselves into believing they are fine and noble lords, the ghouls their courtiers, and everyone else quarry to be hunted down and eaten in glorious “banquets.” How Do They Play? Standard FEC armies tend to be composed of large units of ghouls supported by heroes (the ghoul kings and their courtiers), who augment their hordes with powerful buffs, healing, and summoned replacements for dead troops. This means that Flesheaters are a very resilient horde army, but are quite weak against opponents with strong ranged units that can snipe the heroes the army depends on for buffs and summons. Play Flesheater Courts if you:
Ossiarch Bonereapers Pay your taxes! Nagash's answer to the Stormcast, the Bonereapers are an army of skeletal warriors made of fused souls, who enact as his morbid tax collectors. Lead by the Xerxes-like Krakatos, they demand only one thing of the cities they besiege - pay the tithe of bones, or have it taken from you. How Do They Play? Using a unique system of Relentless Discipline points instead of regular Command Points, the Bonereapers are a flexible force that play in a very straightforward manner. Keeping their heroes alive is required to maintain the undead's discipline, which you can then leverage into powerful abilities. i]Play Ossairch Bonereapers if you:[/i]
ORRUK WARCLANS In 2019, the Orcs got a revamp with a new Battletome - Orruk Warclans, which combines the below forces into one. When fielded as one, they gain extra bonuses. Below are the two solo forces; Ironjawz Ironjawz are the meanest, toughest and dumbest Orcs around. They rarely can count beyond five, but that's because that's how many fingers are on the hands they use to bend iron into armor and to punch the weaklings that get in their way. How Do They Play? Angry kill machines, Ironjawz are good at one thing and that thing is fighting. They really rely on their characters, but with a proper array of buffs/spells they become crazy powerful. They have good allies, as in they can ally all orcs and grots, so you get access to all the grot artillery which is great. Play Ironjawz if:
Bonesplitterz Evangelical Primitivist Orcs. Lead by the barely lucid Wurrgog Prophets, these Orruks believe that Gorkamorka has charged them to murder the biggest, nastiest foes they can find. Considered complete nutters by other Orcs, Bonesplitterz go to battle wearing nothing but warpaint and wielding the bones of slain monsters, imbued with the power of Gork and Mork. How Do They Play? Despite stomping around the battlefield butt naked, Bonesplitterz are shockingly tough with their special Warpaint save potentially shrugging off the most lethal of attacks. They get big bonuses when fighting monsters and other big targets, and favour drowning foes in lots and lots and lots of attacks. Play Bonesplitterz if you:
Combined, Ironjawz and Bonesplitterz gain an escalating WAAAGH resource which grants stacking bonuses, and can be blown in a final insane round of combat. Gloomspite Gitz Fundamentalist goblins! Lead by the mad Loonking Skragrott, the Gloomspite Gitz emerge from the mountains of the Realm of Metal whenever the Bad Moon passes. They worship the moon and wish to commit an act of cowardly atrocity so great it will stop in the sky, cloaking the realm in night forever. How Do They Play? Whether you take a horde of goblins, spiders and squigs, or just a small bunch of trolls, the Gloomspite Gitz are a opportunistic, positioning-based faction who must keep an eye on the Bad Moon. The passage of this celestial object debuffs the enemy and powers up your troops, so position accordingly! Play Gloomspite Gitz if
Ogor Mawtribes Hungry, angry ogres. The Ogors are driven by a supernatural hunger, and whilst they tend to get their fix from eating whomever they fight and buddying up with orcs, they're canny enough to barter their services as mercenaries to whomever can feed them. How Do They Play? Heavy infantry and large models galore. You'll be hard pressed to find a model that has less than three or four wounds and can dish out the damage in return. In an army, an Ogor exists in two states - hungry and rushing to make contact, or eating the foe and becoming very tough to shift! Backed by the monstrously powerful cavalry of the Beastclaw Raiders and the chaff swarms of Gnoblars, this is the definition of an elite army. Play Ogor Mawtribes if
Sons of Behemat Giants galore! Whilst the gargants have been part of the setting for a while, its only recently they've started to band together. With the death of their father, the god-beast Behemat, the giants of the realms are slowly growing bigger and bigger - and one may soon take his place. How Do They Play? Often compared to Knights in 40k, this is a similar theme - a small army of monstrous figures. Pick your favourite kind of Mega-Gargant to lead the army - the horde-destroying Warstomper, the scenery-breaking Gatebreaker, or the shiny-stealing Krakentooth - and the smaller giants in the band will inherit some of their skills and traits. If you're not a fan of that, though, you can ally in named Mega-Gargants into any other army! Play Sons of Behemat if
The Deleter fucked around with this message at 16:04 on Oct 15, 2020 |
# ? Jun 14, 2018 22:37 |
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reposting in new thread leaks I've seen so far today:
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# ? Jun 14, 2018 22:38 |
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Lol Sequitors are point for point better than Liberators, good job GW. What a start to the new thread!
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# ? Jun 14, 2018 22:46 |
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The Deleter posted:Lol Sequitors are point for point better than Liberators, good job GW. What a start to the new thread! Looking more closely at this stuff, it seems like those point values (from the starter set) are different than the point values in the new GHB, for several of the models. Lord knows why. long-ass nips Diane fucked around with this message at 22:58 on Jun 14, 2018 |
# ? Jun 14, 2018 22:53 |
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Age of Sigmar: Now with Substance!
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# ? Jun 14, 2018 23:09 |
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Sligmar will live eternal.
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# ? Jun 14, 2018 23:17 |
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I'm gonna go so hard on ghosts when they come out
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# ? Jun 14, 2018 23:19 |
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What do those Astarisks mean in those leaks I wonder. Edit: Doh I am stupid it means a change.
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# ? Jun 14, 2018 23:40 |
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I sure hope that Sylvaneth got some buffs. Anyone seen their page yet?
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# ? Jun 15, 2018 00:43 |
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The Deleter posted:POST RESERVED FOR THE BIG FACTION ROUNDUP, ALSO PLEASE SUGGEST A BETTER THREAD TITLE title is fine except you misspelled slgmar also i am here to issue a fell warning: if you get cold feet/pull a greenmeat and close this thread, then i will be forced to resurrect mine using some pretty dark and gnarly magicks!
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# ? Jun 15, 2018 02:04 |
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The Deleter posted:POST RESERVED FOR THE BIG FACTION ROUNDUP, ALSO PLEASE SUGGEST A BETTER THREAD TITLE If at first you don’t succeed...
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# ? Jun 15, 2018 02:40 |
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Age of Sigmar V2.0 - Ghost Tiddies
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# ? Jun 15, 2018 02:45 |
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Kung Fu Fist gently caress posted:title is fine except you misspelled slgmar Last thread was good. Sentiment seems to be turning around.
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# ? Jun 15, 2018 03:34 |
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GreenMarine posted:Last thread was good. Sentiment seems to be turning around. Cool models and attempts to make the game better and more interesting (Both gameplay and setting wise.) really helps.
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# ? Jun 15, 2018 03:43 |
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AnEdgelord posted:Age of Sigmar V2.0 - Ghost Tiddies madam your nether regions are exposed, please cover yourself up there are children present
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# ? Jun 15, 2018 03:49 |
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Age of Sigmar V2.0 This is happening one way or the other.
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# ? Jun 15, 2018 03:52 |
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I need Sylvaneth points. Make it happen.
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# ? Jun 15, 2018 04:41 |
Getting ghosts but will probably need special foam for them. Like how the core of the sigmarine release is visually less boring versions of the first wave of sigmarines. In about three weeks no one will give a poo poo about Liberators ever again.
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# ? Jun 15, 2018 07:29 |
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Did I spot a massive points increase for Chameleon skinks? Lol my mate will be pleased after my unit of ten one rounded his exalted greater demon of slaanesh a wee while back.
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# ? Jun 15, 2018 07:33 |
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Thundercloud posted:Getting ghosts but will probably need special foam for them. I like to magnetize the bottom of the base and then use a metal sheet or (if you're fancy) a table war case which uses metal shelves.
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# ? Jun 15, 2018 08:02 |
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Kung Fu Fist gently caress posted:title is fine except you misspelled slgmar I am a strong and proud sigmarine and will never close this thread, no matter how bad it gets.
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# ? Jun 15, 2018 13:07 |
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Somebody in one of the other threads said something about new Skaven types coming out. Is that a thing, or can I remain true to Never Giving GW Money?
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# ? Jun 15, 2018 14:47 |
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grassy gnoll posted:Somebody in one of the other threads said something about new Skaven types coming out. Is that a thing, or can I remain true to Never Giving GW Money? I don't think anything has been confirmed but in the realm of speculation I just want to point out that the story has been paying quite a lot of attention to Clan Eshin and their shadow war with the Daughters of Khaine.
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# ? Jun 15, 2018 14:53 |
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grassy gnoll posted:Somebody in one of the other threads said something about new Skaven types coming out. Is that a thing, or can I remain true to Never Giving GW Money? theres some cool rats that came out for shadespire but thats all i know about
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# ? Jun 15, 2018 17:03 |
Ghost rats are coming soon, which is even cooler than regular rats. These new ghosts look so drat good.
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# ? Jun 15, 2018 17:14 |
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jadebullet posted:Ghost rats are coming soon, which is even cooler than regular rats. Ghost rats!?!?
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# ? Jun 15, 2018 17:16 |
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Like actual spooky Skaven, or just new Eshin dudes?
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# ? Jun 15, 2018 17:45 |
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Don't play AoS, but saw some of the new box set models that were very subtly set on the painting table at the local GW to drum up interest for preorders. There was a dope-rear end ghost riding a skeleton horse with amazing detail on the model, like a thin cloak (or flayed skin?) lying over the horse's ribcage, drooping between the individual ribs while the ribs themselves were still fully detailed and visible from the other side of the model.
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# ? Jun 15, 2018 17:54 |
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Preem Palver posted:Don't play AoS, but saw some of the new box set models that were very subtly set on the painting table at the local GW to drum up interest for preorders. There was a dope-rear end ghost riding a skeleton horse with amazing detail on the model, like a thin cloak (or flayed skin?) lying over the horse's ribcage, drooping between the individual ribs while the ribs themselves were still fully detailed and visible from the other side of the model. Did it look like this?
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# ? Jun 15, 2018 17:59 |
Literally a push fit model from the new starter.
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# ? Jun 15, 2018 18:20 |
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grassy gnoll posted:Like actual spooky Skaven, or just new Eshin dudes? They’re the the nighthaunt models you’ve been seeing but with a rat skull instead of a human one. Souls of thieves, cowards and sneaks. Nagash in the new lore is pretty much Divine Comedy Satan with an array of punishments to fit your crimes in life.
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# ? Jun 15, 2018 18:25 |
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AnEdgelord posted:Did it look like this? Goddamn they are knocking it out of the park with these undead models. I don't play AoS but I very likely will pick up the starter for the spoopy skellies alone.
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# ? Jun 15, 2018 18:29 |
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I assembled all the new models for my LGS yesterday, those push fits go together amazingly. The one chain guy is two loving pieces! (I can't remember his name, the guy with the locks hanging off of him). Also I love how at the back of the book in the starter box it says all the Nighthaunt from the starter set can be used in LoN. Also the living spells are badass as gently caress, I can pretty much see every army slotting in at least one of them for 20-40pts Black_Nexus fucked around with this message at 19:02 on Jun 15, 2018 |
# ? Jun 15, 2018 18:59 |
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Black_Nexus posted:I assembled all the new models for my LGS yesterday, those push fits go together amazingly. The one chain guy is two loving pieces! (I can't remember his name, the guy with the locks hanging off of him). Yeah, seems like they've mostly been priced to be the kind of points costs to get lists to nice, round multiples of fifty.
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# ? Jun 15, 2018 19:30 |
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So my friend is talking me into getting into this God drat stupid game Are night goblins any good?
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# ? Jun 15, 2018 20:24 |
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Business Gorillas posted:So my friend is talking me into getting into this God drat stupid game They're glass cannons. Hit like a fuckin truck and then die in droves. edit: forgot to mention that they don't have a book right now but rumor is they're getting one in the near future. long-ass nips Diane fucked around with this message at 20:29 on Jun 15, 2018 |
# ? Jun 15, 2018 20:26 |
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long-rear end nips Diane posted:They're glass cannons. Hit like a fuckin truck and then die in droves. Just like they should.
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# ? Jun 15, 2018 20:27 |
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Business Gorillas posted:So my friend is talking me into getting into this God drat stupid game They die in droves but will take everything with them, and they have Fanatics, squigs and giant spiders. If you splash out at Forgeworld you can get an entirely Squig army which is funny. Grab a Cave Shaman, they're a decent wizard even outside of the Malign Portents campaign stuff. The Deleter fucked around with this message at 21:12 on Jun 15, 2018 |
# ? Jun 15, 2018 21:06 |
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# ? May 2, 2024 08:51 |
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Have all of the spells effects and points been leaked yet?
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# ? Jun 15, 2018 21:10 |