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Starting to slur while chanting "cock carousel" and Kim getting really worried that you're having a stroke.
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# ? Nov 14, 2019 09:02 |
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# ? Jun 5, 2024 22:28 |
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I beat the game and it was beautiful
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# ? Nov 14, 2019 09:27 |
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Its Coke posted:I beat the game and it was beautiful
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# ? Nov 14, 2019 10:13 |
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Its Coke posted:I beat the game and it was beautiful The insects are rooting for you. THE CITY LOVES YOU
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# ? Nov 14, 2019 13:16 |
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Let's play a spoiler free game. Go to your earliest save and take a screenshot of your stats. Now do the same with your latest save. Was it what you expected when you started? Any regrets? I stuck a punch of points into HalfLight because I expected to punch people out of paranoia a lot more than I actually did. For what it's worth, I was basically always on drugs. It turns out you don't actually need points in Electrochemistry to make that useful.
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# ? Nov 14, 2019 13:19 |
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My endgame stats: Don't have the starting screenshot, but you can imagine what it was like. Think the starting skill point was put in Perception. No regrets, except would put couple less points into Interfacing (got duped into trying to raise my odds for that impossible skill check). Also love how imbalanced you can make your skills even within the same tree. Like my 10 Shivers vs 1 Endurance, or -2 Authority vs the rest of Psy.
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# ? Nov 14, 2019 13:59 |
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Ephemeron posted:I want this game to launch a new genre of discolikes and discolites.
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# ? Nov 14, 2019 14:21 |
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# ? Nov 14, 2019 14:55 |
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Accordion Man posted:At the very least I want the takeway being you don't need combat to make a great RPG, that's a lesson I think devs can more easily emulate than the writing quality.
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# ? Nov 14, 2019 14:56 |
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Accordion Man posted:At the very least I want the takeway being you don't need combat to make a great RPG, that's a lesson I think devs can more easily emulate than the writing quality. Planescape: Torment and Alpha Protocol would probably be improved by a D:E'd version where all combat is replaced with some checks. L.A. Noire probably didn't need all the shooting either. Megazver fucked around with this message at 15:01 on Nov 14, 2019 |
# ? Nov 14, 2019 14:58 |
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Alpha Protocol would also be drastically improved with a 'sorry spy' archetype
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# ? Nov 14, 2019 15:00 |
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Fangz posted:Alpha Protocol would also be drastically improved with a 'sorry spy' archetype alpha protocol is a game about being a douchebag and I feel like that wouldn't fit, whereas DE is a game about being a fuckup where it's right at home
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# ? Nov 14, 2019 15:09 |
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I can't think of the last time side-quests in an RPG had such an impact on the core quest, and helped develop the storyline so much. I've gotten so used to side quests being, at best, little side stories that give extra exp but don't add to the core story that I was genuinely surprised when so many of those side quests had an impact on the end of the game, my understanding of the game world, and did so much to develop the main character, especially in a way that impacted the end of the game so much. Running around checking the traps felt like a metacommentary on RPG busywork, and it was nice to have that expectation subverted. Side quests that enrich so many aspects of the game felt amazingly refreshing for the genre.
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# ? Nov 14, 2019 15:11 |
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cock hero flux posted:alpha protocol is a game about being a douchebag and I feel like that wouldn't fit, whereas DE is a game about being a fuckup where it's right at home An apologetic douchebag is a much more interesting choice than the boring 'professional' route.
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# ? Nov 14, 2019 15:12 |
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Megazver posted:Planescape: Torment and Alpha Protocol would probably be improved by a D:E'd version where all combat is replaced with some checks. L.A. Noire probably didn't need all the shooting either. Planescape definitely didn't need combat every one minute (especially just walking through the Hive and getting randomly attacked by Hive Thugs when you're just trying to walk to the next objective) but I would be happy if it just let you avoid combat via your choices, but still do combat if you really wanted to. Hell, I wouldn't even have been mad if DE had fully-optional combat, if it was done well. I like combat as a form of dynamic skill-check, and I find it more satisfying than just "[Strength] (76% chance) Do combat" as a dialogue option. The showdown at the tribunal was a huge disappointment to me because I failed three nearly-guaranteed skill checks in a row and ended up with the shittiest possible outcome despite having done everything I could have to lock in a good result. I ended up reloading and making the exact same choices and getting a much better outcome. I would really not want combat to be that for an entire game. Isn't Alpha Protocol a FPS game? That seems like it would be bizarre without combat. I played that nearly a decade ago so I don't remember it that well, but I definitely remember it being basically an action game with a super overpowered lock-on pistol.
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# ? Nov 14, 2019 15:14 |
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Alpha Protocol was (vaguely) a (horribly broken) stealth/third person action game.
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# ? Nov 14, 2019 15:15 |
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Volte posted:I played that nearly a decade ago so I don't remember it that well, but I definitely remember it being basically an action game with a super overpowered lock-on pistol. the pistol was both overpowered as gently caress and also the only weapon that didn't suck there was a boss fight part way through the game where a coked out russian tries to stab you to death that displayed this perfectly, because almost every combination of skills and weapons you could bring lead you to get gutted hundreds of times until you came to associate the song "turn up the radio" with the very concept of failure, but if you specced pistols you literally just froze time, clicked on his head 7 times, and then won instantly
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# ? Nov 14, 2019 15:19 |
What was the last RPG *with* stats that grew over time and experience, but *without* a combat engine? Monkey Island? This is really more an "adventure game" Sierra style than a gold box / infinity style tactical combat "RPG". Hieronymous Alloy fucked around with this message at 15:25 on Nov 14, 2019 |
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# ? Nov 14, 2019 15:20 |
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Hanging out Down the street The same old thing We did last week Not a thing to do But talk to you We're all alright We're all alright Hello Revachol
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# ? Nov 14, 2019 15:46 |
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Volte posted:L.A. Noire didn't need shooting but it especially didn't need all the loving car chases or even an open world at all. It should have been a series of self-contained areas instead of pretending to be a 1940s GTA game. It didn't need the car chases and they were super-fluous, but the recreation of LA that they did was cool. Wish they did something interesting with it. Eurogamer had a cool article about the writer playing the game with his dad who was a cop in the city in the period, just driving around marvelling at the scenery. Hieronymous Alloy posted:What was the last RPG *with* stats that grew over time and experience, but *without* a combat engine? Monkey Island? It's a Rules-Lite CRPG. Megazver fucked around with this message at 15:52 on Nov 14, 2019 |
# ? Nov 14, 2019 15:50 |
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No poo poo, playing this game has made me appreciate instances where my own electrochemistry is loving with me - thinking of it in the framework like this has helped me to differentiate craving from desire, and I've cut my medical MJ usage to about 1/3 of what I was using. I don't really think it's just the game, as I was already trying to get it down, but something about seeing this dude's elechtrochemistry explicitly loving him over and trying to get him to make poor choices (albeit entertaining ones) has me being a little more skeptical of my own rewards pathway's "voice" and feeling able to just tell it nah.
Agreed fucked around with this message at 16:01 on Nov 14, 2019 |
# ? Nov 14, 2019 15:58 |
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in a parallel universe
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# ? Nov 14, 2019 16:32 |
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Mystic Stylez posted:in a parallel universe Where'd this come from? It's fantastic! I want. I'm also making that buddy selfy my iphone wallpaper, and I suggest everyone here do the same.
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# ? Nov 14, 2019 16:48 |
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It would have been hilarious to be able to convince Kim to take a selfie just to run out of camera film on the island.
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# ? Nov 14, 2019 16:50 |
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chaosapiant posted:Where'd this come from? It's fantastic! I want. I'm also making that buddy selfy my iphone wallpaper, and I suggest everyone here do the same. it's RDR2 on PC, a friend sent me this image
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# ? Nov 14, 2019 16:58 |
Agreed posted:No poo poo, playing this game has made me appreciate instances where my own electrochemistry is loving with me - thinking of it in the framework like this has helped me to differentiate craving from desire, and I've cut my medical MJ usage to about 1/3 of what I was using. I don't really think it's just the game, as I was already trying to get it down, but something about seeing this dude's elechtrochemistry explicitly loving him over and trying to get him to make poor choices (albeit entertaining ones) has me being a little more skeptical of my own rewards pathway's "voice" and feeling able to just tell it nah. that is what reading good books is like, and is why Disco Elysium is so unique beyond the game mechanics
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# ? Nov 14, 2019 17:41 |
Megazver posted:
Now I'm imaging a tabletop session of Everyone is John except Everyone is Costeau.
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# ? Nov 14, 2019 17:53 |
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tripwood posted:It would have been hilarious to be able to convince Kim to take a selfie just to run out of camera film on the island. Have the Phasmid show up in the background of the selfie, but not in the endgame
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# ? Nov 14, 2019 17:54 |
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Hieronymous Alloy posted:What was the last RPG *with* stats that grew over time and experience, but *without* a combat engine? Monkey Island? Monkey Island was actually the opposite, it had a combat engine but no stats This is an RPG, through and through. It's got stats, it's got health pools, it's even got dice-rolling mechanics. You can't even say it "doesn't have combat" because there is combat, it just uses the same game systems as dialog. The fact that you use the same two dice for everything doesn't make it "not an RPG", it's just a streamlined one.
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# ? Nov 14, 2019 17:59 |
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Dang I just rewatched The Tribunal. This is a beautiful game.
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# ? Nov 14, 2019 18:05 |
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Begemot posted:Monkey Island was actually the opposite, it had a combat engine but no stats
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# ? Nov 14, 2019 18:10 |
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Volte posted:That's not a bad thing, I just don't get why people are wishing that RPG devs would smarten up and make all RPGs like DE going forward, because to me that's basically like listening to jazz and saying "drat that's good stuff, all rock music should be like this from now on". Sometimes I want to listen to rock music dammit. rock? get with the times grandpa, have you even heard of anodic dance music?
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# ? Nov 14, 2019 18:13 |
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Mystic Stylez posted:rock? get with the times grandpa, have you even heard of anodic dance music? HARDCORE TO THE MEGA
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# ? Nov 14, 2019 18:26 |
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# ? Nov 14, 2019 18:34 |
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Is the Green Pill lady supposed to resemble Dorothy from Golden Girls? Also, is there any way to play a character in this game that leans left/liberal without being completely capitalist? Or do I have to pick between complete boooojwaaah and communard?
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# ? Nov 14, 2019 18:40 |
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chaosapiant posted:Is the Green Pill lady supposed to resemble Dorothy from Golden Girls?
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# ? Nov 14, 2019 18:42 |
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chaosapiant posted:Is the Green Pill lady supposed to resemble Dorothy from Golden Girls? Where's that image of Rhetoric saying "pick one of these communist or fascist things or gently caress off"
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# ? Nov 14, 2019 18:44 |
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Just as bad as the other meme.
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# ? Nov 14, 2019 18:44 |
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Green Pill is Joyce, who is cool and good even though she's a libertarian, because she is also loving nuts from spending so much time in the Pale, which is why I believe she's so patient with Harry. She's definitely lost her grip on reality once or twice and is still a supercop, just like him.
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# ? Nov 14, 2019 18:45 |
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# ? Jun 5, 2024 22:28 |
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if you arrest Klaasje does it make the Tribunal go any better?
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# ? Nov 14, 2019 19:07 |