For what it's worth, Paladins don't have to follow a specific god or any god at all if they don't want to.
|
|
# ? Nov 14, 2019 12:27 |
|
|
# ? Jun 6, 2024 15:59 |
|
I sent this concept to my DM a few weeks ago (I forget if I saw it here or on imgur) and he absolutely loved it... ...and when we encountered one of these Paladins, they were encouraging the peasants to rise up against the nobility, of which two of our PC's are (and a third is a Barbarian princess). His rule is "if you buy me a model as a gift, you WILL see it on the table at some point." Guess it expanded to UA-style templates as well.
|
# ? Nov 14, 2019 14:17 |
|
theironjef posted:The number of people outside of internet forums who know who Matt Mercer is is vanishingly small. They're gonna aim their jokes at what Americans know about D&D. At most there could be a whole series of jokes about how APs are more popular than actually playing the game, but otherwise it's gonna be "lol virgins rolling D12s for Satan." Apparently according to the AVC review the episode only has D&D as a subplot with a bog-standard "Cartman is losing so he attacks a winning minority (girls in this case) to kick them out of his space" thing. ....and the rest is a big scary trans woman that looks and talks like Randy Savage and transitioned two weeks ago to cheat at sports. Great.
|
# ? Nov 14, 2019 16:20 |
|
theironjef posted:....and the rest is a big scary trans woman that looks and talks like Randy Savage and transitioned two weeks ago to cheat at sports. Great.
|
# ? Nov 14, 2019 16:27 |
|
theironjef posted:Apparently according to the AVC review the episode only has D&D as a subplot with a bog-standard "Cartman is losing so he attacks a winning minority (girls in this case) to kick them out of his space" thing. Christ, I looked up that review and it sounds so lovely. Why the gently caress is that show still on the air...
|
# ? Nov 14, 2019 16:38 |
Don't you see? There are bad things on both sides! Allow us, two rich white straight cis dudes, to tell you the real story through jokes that absolutely nobody could misconstrue as real opinions, so much so that we won't bother correcting people or not selling merchandise featuring the bad things!
|
|
# ? Nov 14, 2019 16:39 |
|
Moreau posted:Being my first game, I thought I'd start with the least magical classes I could think of, regardless of how the character thinks and acts Splicer fucked around with this message at 18:39 on Nov 14, 2019 |
# ? Nov 14, 2019 18:23 |
|
I think I'm a really boring person, because I almost always go Paladin in every RPG if its available, both table-top and computer. It just always seems like its a good balance between combat abilities, spell casting, and RP opportunities. (results may vary depending on the system)
|
# ? Nov 14, 2019 18:29 |
|
In 5th can you Lay on Hands to damage undead?
|
# ? Nov 14, 2019 18:33 |
|
You cannot, and healing doesn't have a general rule to the effect of damaging undead either.
|
# ? Nov 14, 2019 18:35 |
|
Armacham posted:I think I'm a really boring person, because I almost always go Paladin in every RPG if its available, both table-top and computer. It just always seems like its a good balance between combat abilities, spell casting, and RP opportunities. (results may vary depending on the system)
|
# ? Nov 14, 2019 18:40 |
|
Admiral Joeslop posted:For what it's worth, Paladins don't have to follow a specific god or any god at all if they don't want to. Yeah, this is important - you can have a Paladin just fueled by whatever major emotions or beliefs he has manifesting. My group has a Vengeance Paladin who has no idea where his abilities come from, he was just super angsty about really wanting to kill a certain dude and one day he got magic powers and an intuitive understanding that they'll only work for smiting evildoers. It's fine. Figuring out how it is that their moral code turns into healing people and loving up enemies even be a plot hook for the character.
|
# ? Nov 14, 2019 18:43 |
|
Armacham posted:I think I'm a really boring person, because I almost always go Paladin in every RPG if its available, both table-top and computer. It just always seems like its a good balance between combat abilities, spell casting, and RP opportunities. (results may vary depending on the system) Being a Paladin just means you're a team player. No matter the party composition, Paladin usually fits in pretty well somewhere.
|
# ? Nov 14, 2019 18:47 |
|
Hey, speaking of paladins: say you're me and you wanted to play one, specifically that Oath of the Common Man paladin but you're pretty sure your DM won't allow homebrew. What oath would you pick to fit in most with wanting to be a warrior for the people against oppressors anyway that isn't that one?
|
# ? Nov 14, 2019 20:41 |
|
Glagha posted:Hey, speaking of paladins: say you're me and you wanted to play one, specifically that Oath of the Common Man paladin but you're pretty sure your DM won't allow homebrew. What oath would you pick to fit in most with wanting to be a warrior for the people against oppressors anyway that isn't that one? Honestly, I'd reflavor Oath of Devotion and just see if you can use the oath of the common man "oaths" but keep the devotion paladin mechanics. Heck one of the spells is on the devotion paladin list is "Commune". (yes I know not that type of commune)
|
# ? Nov 14, 2019 20:55 |
|
Glagha posted:Hey, speaking of paladins: say you're me and you wanted to play one, specifically that Oath of the Common Man paladin but you're pretty sure your DM won't allow homebrew. What oath would you pick to fit in most with wanting to be a warrior for the people against oppressors anyway that isn't that one? Any of them. As all you said is all in the Role-playing. For dramatic Irony pick Oath of the Crown from SCAG, and make your "crown" the common man.
|
# ? Nov 14, 2019 20:57 |
|
If you want to make it more hard edged, Conquest lets you aim your sights on conquering the rich and Vengeance with a point towards eating the rich.
|
# ? Nov 14, 2019 21:00 |
|
Glagha posted:Hey, speaking of paladins: say you're me and you wanted to play one, specifically that Oath of the Common Man paladin but you're pretty sure your DM won't allow homebrew. What oath would you pick to fit in most with wanting to be a warrior for the people against oppressors anyway that isn't that one? Vengeance would work. Also the Folk Hero background variant offered in Avernus seems purpose made for that sort of character.
|
# ? Nov 14, 2019 21:00 |
|
I always just play Oath of Vengeance because it has the most interesting mechanics. Not giving a poo poo about the fluff is the actual good 'play what you want'.
|
# ? Nov 14, 2019 21:24 |
|
Glagha posted:Hey, speaking of paladins: say you're me and you wanted to play one, specifically that Oath of the Common Man paladin but you're pretty sure your DM won't allow homebrew. What oath would you pick to fit in most with wanting to be a warrior for the people against oppressors anyway that isn't that one? Swear your oath of vengence against the bourgeois.
|
# ? Nov 14, 2019 22:07 |
|
ElMaligno posted:Play a Bard who drags as its performance. I played an Aasimar Glamor Bard drag queen whose "Aasimar heritage" aesthetic feature and instrument alike were an astounding, otherworldly voice - perfect pitch, incredible range, etc. I took Actor at 4 (starting with 17 Cha) to reflect his uncanny ability to shift his voice. Super fun character. He was also the only time I've ever had a romantic history with another PC - our Rogue was an ex - which was a fun wrinkle both to RP and because that character was female, which took the dumbest guys in our group by surprise ("your drag queen character isn't gay?") Baku fucked around with this message at 22:16 on Nov 14, 2019 |
# ? Nov 14, 2019 22:12 |
|
Avernus spoilers lmao one of my level 4 players drank an entire bottle of wine laced with Midnight tears during a short rest. A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
|
# ? Nov 15, 2019 05:35 |
|
The first game of my homebrew campaing (which I named "The fabulous game if teibulations") went pretty well. The session ended with them finishing the dungeon, getting teleported and meeting all the goblinoids they killed in the dungeon. Its gonna get fuckibg weird.
|
# ? Nov 15, 2019 13:42 |
|
ElMaligno posted:The first game of my homebrew campaing (which I named "The fabulous game if teibulations") went pretty well. The session ended with them finishing the dungeon, getting teleported and meeting all the goblinoids they killed in the dungeon. so you're what, trying to make them feel guilty for killing creatures coded explicitly as enemies in a game that's explicitly about killing things and taking their loot?
|
# ? Nov 15, 2019 13:51 |
|
Arivia posted:so you're what, trying to make them feel guilty for killing creatures coded explicitly as enemies in a game that's explicitly about killing things and taking their loot? Yoko Taro?
|
# ? Nov 15, 2019 14:18 |
|
I was thinking more like The Sorrow from MGS3 myself.
|
# ? Nov 15, 2019 14:25 |
|
Madmarker posted:Yoko Taro? This feels like one of those situations where someone really doesn’t want to be and probably shouldn’t be playing D&D in particular. Maybe do Blue Rose instead?
|
# ? Nov 15, 2019 14:35 |
|
Arivia posted:so you're what, trying to make them feel guilty for killing creatures coded explicitly as enemies in a game that's explicitly about killing things and taking their loot? Nope, think more super smash TV than Yoko Taro. They are all unwilling actors on a dungeon set up by a lich who feeds on their pain and missery. The whole thing is set up somewhere in the far realms inside the head of a long dead God. It is supposed to be weird as gently caress.
|
# ? Nov 15, 2019 14:46 |
|
ElMaligno posted:Nope, think more super smash TV than Yoko Taro. They are all unwilling actors on a dungeon set up by a lich who feeds on their pain and missery. Okay, that’s rad.
|
# ? Nov 15, 2019 14:48 |
|
It's pretty crass, but imo the way to make Superior Technique worthwhile is that you take it in addition to whichever other fighting style you choose. That way every Fighter gets at least 1 martial spell, the Champion gets 2, and the Battle Master still has the niche of having a heavy number of maneuvers. Honestly I cannot believe how the non-casters and half-casters all get replacements while the full-casters get enhancements.
|
# ? Nov 16, 2019 09:36 |
|
I mean, anything they do for martials is gonna be a dumb half-measure until they admit the extremely obvious fact that a robust version of Maneuvers should be the Fighter's core mechanic
|
# ? Nov 16, 2019 17:46 |
|
No. 1 Apartheid Fan posted:I mean, anything they do for martials is gonna be a dumb half-measure until they admit the extremely obvious fact that a robust version of Maneuvers should be the Fighter's core mechanic Give fighters maneuvers, give battle masters advanced maneuvers. Done.
|
# ? Nov 16, 2019 17:55 |
|
Question/poll: If you were houseruling a buff to the martials in a mixed party along the lines of free Maneuvers, 1) which classes would you include in this buff? and 2) at what level would you give them the buff? I DM for a pretty big group that has, when everyone is present, the following setup: Wizard, Wizard, Ranger, Bard, Fighter (not battlemaster), Ranger, Cleric, Barbarian, Rogue
|
# ? Nov 16, 2019 23:17 |
|
The Mash posted:Question/poll: That's an absurdly huge group, honestly. Use a caller if you're not using one already: https://gnomestew.com/classical-play-the-caller/
|
# ? Nov 17, 2019 00:01 |
|
The Mash posted:Question/poll: My gut says the most painless is that Fighters get Maneuvers equal to their Proficiency, and Battle Masters, Fighters who take Superior Technique, and Fighters who take the Martial Adept Feat are all options to get more. The other classes all have the benefit of being allowed to do at least one thing that isn't just attacking, so they do not seem to need Maneuvers as much. But I'm new to GMing 5e, so some of y'all may have seen Rogues who are just as bored as the Fighters.
|
# ? Nov 17, 2019 00:15 |
|
The Mash posted:2) at what level would you give them the buff? Splicer fucked around with this message at 01:32 on Nov 17, 2019 |
# ? Nov 17, 2019 01:30 |
|
No. 1 Apartheid Fan posted:I mean, anything they do for martials is gonna be a dumb half-measure until they admit the extremely obvious fact that a robust version of Maneuvers should be the Fighter's core mechanic Well it isn't a super huge departure perhaps, but I do have something like that with my Peerless Fighter homebrew. Though it combines the Battlemaster's Maneuvers, refreshing on a per round basis, the Champion's expanded crit range, and an attempt at the Cavalier's Markiing mechanic. Also they get more Fighting Styles as they level. By 13th level they get a special opportunity attack only Reaction on each turn.
|
# ? Nov 17, 2019 02:34 |
|
Its a crime that rogues and swashbucklers specifically don’t get parry and riposte for free honestly
|
# ? Nov 17, 2019 02:45 |
|
I forget, have we talked about varying the number of attuned items characters can wield? Like, some kind of fluff about how magic is jealous so the more magical you are the fewer magical items you can use. The point is, give the fighters 5 slots and let them get a bunch of stuff with activated abilities instead of just Sword of Hit Things Slightly Better, give the full casters fewer slots.
|
# ? Nov 17, 2019 04:05 |
|
|
# ? Jun 6, 2024 15:59 |
|
For that to matter there would have to be player-facing magic item rules that tell Fighters how much magic they get to stick in those attunement slots.
|
# ? Nov 17, 2019 04:20 |