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Megaman's Jockstrap posted:People were very helpful at first. Now...nothing. Come on guys! I made bridge links with players that had good like counts and now all of the autopavers I come across have a decent supply of mats contributed.
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# ? Nov 14, 2019 21:02 |
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# ? May 28, 2024 22:36 |
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Macaluso posted:So does anyone know if things change storywise at all if you do basically everything wrong? I mean fail every delivery, lose every boss fight (if you lose you can still progress it just causes a voidout right?), etc. Most (all?) of the plot important stuff makes you reload from last save I think
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# ? Nov 14, 2019 21:03 |
Are there any points of no return in the story? Will I be cutting myself off from deliveries or access to any of the world at any point?
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# ? Nov 14, 2019 21:30 |
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Pro tip: if you played the game in online mode (as you should), do NOT finish the game in offline mode because you didn't want to stop playing to install the latest patch (which forces you into offline mode). It's just a small thing, but you'll miss something, and I'm pretty sad I missed mine it lists all the people you interacted with in the ending credits, but only if you are still online. Else, there's just a very long, black nothing in that block of the credits
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# ? Nov 14, 2019 21:44 |
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colachute posted:Are there any points of no return in the story? Will I be cutting myself off from deliveries or access to any of the world at any point? no e: I mean, not permanently. For one mission or so, but nothing permanent.
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# ? Nov 14, 2019 21:44 |
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colachute posted:Are there any points of no return in the story? Will I be cutting myself off from deliveries or access to any of the world at any point? There is a point near the end where I'm pretty sure you can't do deliveries. It doesn't matter though, there is a post game so you can do optional stuff after if you want
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# ? Nov 14, 2019 21:45 |
I've been prioritizing my bridge rating, and it feels good to know I'm affecting other worlds positively, and that I'm rewarded by being able to link with more players. One might even say that all these "like(s)" are releasing a certain hormone in my brain...
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# ? Nov 14, 2019 21:46 |
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"The subtitle of this game should be “Lo-Fi chill hip-hop beats for Norman Reedus to fall down to.” " https://www.gamecrate.com/reviews/review-death-stranding-basically-deep-exploration-fetch-quest/
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# ? Nov 14, 2019 22:23 |
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Asking again: where do you get the plans to 3D print trucks? I'm in chapter 5
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# ? Nov 14, 2019 22:28 |
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precision posted:Asking again: where do you get the plans to 3D print trucks? I'm in chapter 5 I got them in chapter 3 at the district center south of Lake Knot. Not sure if it was a star reward or came from a specific delivery though.
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# ? Nov 14, 2019 22:37 |
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Alfred P. Pseudonym posted:I got them in chapter 3 at the district center south of Lake Knot. Not sure if it was a star reward or came from a specific delivery though. Awesome, coincidentally enough that's right next to where I saved. I keep having to remind myself that saving and loading are so easy to do that I might as well try weird poo poo. I'm so used to games like this pulling Rockstar Bullshit with the save system.
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# ? Nov 14, 2019 22:46 |
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I got it in 5, pretty sure it's a star reward And yes try the weird poo poo. Try all of it
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# ? Nov 14, 2019 23:00 |
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precision posted:Awesome, coincidentally enough that's right next to where I saved. I also have had to retrain myself off of Rockstar style saves and loads to try more dumb poo poo and boy has it been fun. Murdering Mules using a big rear end can of fuel I'm bringing to an outpost is extremely satisfying.
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# ? Nov 14, 2019 23:02 |
As far as road construction goes...
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# ? Nov 14, 2019 23:05 |
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Tertius Oculum posted:As far as road construction goes... I swear to god I'm the only person building fuckin roads in my area. Some people are contributing but I'm hoovering up poo poo and I've got the road almost all the way to the south knot
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# ? Nov 14, 2019 23:07 |
I think it really has to do with the amount of people in a certain chapter, cause it was building quite fast until I reached a few more chapters now it doesn't but looks like a bunch of materials get deposited but infrequently.
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# ? Nov 14, 2019 23:10 |
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I think one thing that they managed to keep quiet even with review copies is the extent to which we're all terraforming the world. It probably takes thousands of players to make those foot paths appear and obviously there weren't that many review copies If so, well done kojima, you bastard
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# ? Nov 14, 2019 23:16 |
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GreenBuckanneer posted:I swear to god I'm the only person building fuckin roads in my area. Some people are contributing but I'm hoovering up poo poo and I've got the road almost all the way to the south knot This is also the case in my game, but the upside is everytime I get to a main distribution center I get 8 prompts of "players youused your roads. you recieved 6743 👍Likes." My bridge link is nearing 70 and I havent even made it to the weather station lol
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# ? Nov 14, 2019 23:17 |
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so I finished the game and the only thing I'm taking away from it is Die-Hardman's real name is really, actually, unbelievably, John McClane
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# ? Nov 14, 2019 23:17 |
One advantage of my roomie owning the TV and therefore getting to wrest me away from the PS4 whenever she wants to, is that I'm forced to play the game way less than I would've otherwise. Hopefully that will mitigate some of the highway issues.
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# ? Nov 14, 2019 23:19 |
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Has anyone tried turning off the hide spoilers option to see if it allows roads to populate? I wonder if it's just walling the content behind "spoilers" tags until you get to a new area or enough network bandwidth. Last night I added like three sections of highway and immediately after the third an entire Zipline network showed up spanning most of the entire southern portion of the map despite me already unlocking the ability to build them previously. Also, I didn't play the game for two days and the paver materials were entirely unchanged from where I left them. Dr_0ctag0n fucked around with this message at 23:23 on Nov 14, 2019 |
# ? Nov 14, 2019 23:20 |
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Dr_0ctag0n posted:Has anyone tried turning off the hide spoilers option to see if it allows roads to populate? I wonder if it's just walling the content behind "spoilers" tags until you get to a new area or enough network bandwidth. maybe it's like dark souls and some online stuff is only truly "active" when you're logged in (or at least I think that was the case in dark souls, like you would only get interactions on your messages while in game)
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# ? Nov 14, 2019 23:33 |
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I completed my highway to the south knot last night! Does the spur near the engineer go very far, or am I essentially done with road building? Also, can I link up the different areas just by exploring and finding prepper homes, or do I need to wait for the story to send me there? I don't want to waste time exploring those zones if I can't link them up.
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# ? Nov 14, 2019 23:50 |
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Day Man posted:I completed my highway to the south knot last night! Does the spur near the engineer go very far, or am I essentially done with road building? the road connects to every single point. some of the pavers are a little hidden
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# ? Nov 14, 2019 23:52 |
After reading the past few pages I think this game will be 10x as fun on pc with cheat engine. Hard pass on consoles.
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# ? Nov 15, 2019 00:01 |
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Katty! posted:so I finished the game and the only thing I'm taking away from it is Die-Hardman's real name is really, actually, unbelievably, John McClane Yeah I thought I'd seen all the revelations, but this one may have been the sweetest
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# ? Nov 15, 2019 00:04 |
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There is no game if you cheat, the entire game is resource management, planning, and logistics. If you cheat out any part of that process you might as well just watch the cutscenes on youtube.
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# ? Nov 15, 2019 00:04 |
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Mulva posted:There is no game if you cheat, the entire game is resource management, planning, and logistics. If you cheat out any part of that process you might as well just watch the cutscenes on youtube. They're already using cheat engine instinctively, it's a lost cause.
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# ? Nov 15, 2019 00:06 |
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I'm kind of surprised the plot didn't go in the direction of "Everyone has their own Beach, but what if we're all on someone else's Beach?"
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# ? Nov 15, 2019 00:07 |
Pryor on Fire posted:After reading the past few pages I think this game will be 10x as fun on pc with cheat engine. Hard pass on consoles. Probably wouldn't be, at all. Like Mulva said, everything you'd remove is what the game is. Better to just skip it or watch an LP imo
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# ? Nov 15, 2019 00:08 |
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This auto-paver at the base of mountain that takes a total of like 25000 materials better make the best goddamn road section in existence.
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# ? Nov 15, 2019 00:14 |
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All of this road building "hassle" is a) completely optional, and not some kind of roadblock in the way of progress and b) only fun because it's kind of a big community effort, with everyone chipping in and benefiting a bit from everyone else's work. It's not like using cheatengine to give yourself infinite resources to instantly complete all the roads would let you get to "the good part" faster or something.
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# ? Nov 15, 2019 00:20 |
I guess knowing what the game is now I just want to see how quickly I can max out all roads/whatever and look for other weird ways to break the game world. Tedious resource management and exploration sounds kind of fun on the first few days after release, but if you miss that wave I'm not sure how rewarding it really is? Also I want that dumb bike to go at least 300mph. This game was built for cheat engine.
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# ? Nov 15, 2019 00:30 |
I mean, gently caress, people can play games however they want, whatever, but everything you're saying just sounds miserable and contrary to what makes the game good.
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# ? Nov 15, 2019 00:40 |
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I know I've seen others having trouble with 'em, too, but I was wondering, what are some tips for dealing with BTs? I get that it's basically hot and cold, and you use the odradek or whatever it's called to sense their direction and distance, but in all my encounters so far, they've managed to get their hands on me. Of course, due to that, I also know it's easy to get free from them, but it's still a nuisance. I find myself going way way out of the way to try and go around them. Surely I'm doing something wrong. Maybe there's a good video on how to best handle em?
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# ? Nov 15, 2019 00:44 |
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Black Griffon posted:I mean, gently caress, people can play games however they want, whatever, but everything you're saying just sounds miserable and contrary to what makes the game good. Poking around SA games threads has led me to believe that PC gaming is exclusively used for either spending several hours getting 100 mods to work together without crashing every five minutes or waiting until a game is $5 on a steam sale, cheating yourself unlimited resources then dicking around for about an hour before never playing it again.
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# ? Nov 15, 2019 00:47 |
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Guys, roads are obsolete. Get you guys a good zip-line connecting every important settler.
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# ? Nov 15, 2019 00:52 |
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Terra-da-loo! posted:I know I've seen others having trouble with 'em, too, but I was wondering, what are some tips for dealing with BTs? I get that it's basically hot and cold, and you use the odradek or whatever it's called to sense their direction and distance, but in all my encounters so far, they've managed to get their hands on me. Of course, due to that, I also know it's easy to get free from them, but it's still a nuisance. I find myself going way way out of the way to try and go around them. Surely I'm doing something wrong. Maybe there's a good video on how to best handle em? Early in the game: not much, they are just a big pain in the rear end you have to deal with. By the end of Chapter 3, assuming you have 3 - 4 star connections with most zones, you'll have a shitload of tools to deal with them. The biggest thing is always carry 4 blood bags and pick up all the chiral crystals you can. Also be cognizant of the fact that if the odrarek is white they aren't any threat unless you shout into the air or mess with their friends. They aren't going to detect you. Only when it turns orange are you in any danger. So basically just sit still for a quick moment, scan, make sure you can see them, then plan your move accordingly. Once you've dealt with one batch, re-assess.
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# ? Nov 15, 2019 00:53 |
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Triarii posted:All of this road building "hassle" is a) completely optional, and not some kind of roadblock in the way of progress and b) only fun because it's kind of a big community effort, with everyone chipping in and benefiting a bit from everyone else's work. It's not like using cheatengine to give yourself infinite resources to instantly complete all the roads would let you get to "the good part" faster or something. Yeah I mean the roads only go over areas that are already easy to cross. All the really hard to traverse areas are dealt with using tools that you have essentially an infinite amount of because of how little they cost. Like not once have I needed to go look for any specific materials and I don't even pick up loose boxes most of the time and I'm constantly upgrading structures and yet I still have thousands of every material in every rest area and safe house. The game is not grindy at all
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# ? Nov 15, 2019 00:54 |
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# ? May 28, 2024 22:36 |
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Terra-da-loo! posted:I know I've seen others having trouble with 'em, too, but I was wondering, what are some tips for dealing with BTs? I get that it's basically hot and cold, and you use the odradek or whatever it's called to sense their direction and distance, but in all my encounters so far, they've managed to get their hands on me. Of course, due to that, I also know it's easy to get free from them, but it's still a nuisance. I find myself going way way out of the way to try and go around them. Surely I'm doing something wrong. Maybe there's a good video on how to best handle em? When the odrathing first points towards a BT, stop, crouch and do a scan, they should become visible. From here, you can sneak around while crouched, or you can kill them with a blood bomb or gun or something. If you want to sneak, stay crouched and move slow. If the light turns orange and spins around, hold R1 to hold your breath. Note: you can't hold your breath while steadying, as Sam needs a hand free to cover his mouth.
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# ? Nov 15, 2019 00:55 |