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RareAcumen posted:Yes actually. Games using the biggest beefiest dudes for this stuff are hilarious IMO. Imagine the other GOW where easy mode has Marcus in a onsie with a bonnet.
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# ? Nov 15, 2019 20:11 |
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# ? May 23, 2024 06:59 |
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Bring back Dairy Bastard, you cowards.Inspector Gesicht posted:D.C. is a series of confusingly laid-out series of boxes. I dont think you can blame Bethesda for that
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# ? Nov 15, 2019 20:13 |
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dracula vladdy AF posted:yeah tbh beast makers has always been absolute dogshit, not a single good level in the place. the gnorcs can keep it imo I keep forgetting it even exists. After Magic Casters I go to the balloonist and my internal monologue is always "OK, time for Dreamweavers... oh wait... Beast Makers? poo poo..." I specifically remember Tree tops and the boss, but nothing else.
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# ? Nov 15, 2019 20:15 |
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Tunicate posted:I played the original as a kid and was very confused, because CLEARLY playing as a veteran character would be way easier than playing as a baby, so baby should be the hardmode . Aka the Alpha Protocol school of difficulty representation.
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# ? Nov 15, 2019 20:21 |
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Inspector Gesicht posted:Got Fallout 3 to run by tweaking the ini. Now I remember the hard way there's no sprinting, no iron-sights, and D.C. is a series of confusingly laid-out series of boxes. About the only thing I can praise it for in 2019 is ensuring that New Vegas existed. Backup and delete. It cannot be stressed enough how perfectly accurate Bethesda captured the essence of the DC metro as a broken mess full of mutants that regularly catches fire and only occasionally goes somewhere you'd actually want to be.
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# ? Nov 15, 2019 21:05 |
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The problem games with Bethesda's model run into (and Outer Worlds is no exception) is that you can have this big map with a ton of buildings, but realistically there are only so many buildings you can actually create interiors for (and from a design perspective, even if you could map out the interior of every office building and apartment building and so on, there'd be very little to do in those places). Old RPGs could just say "here's the town, here's the castle, the inn, the blacksmith, and the temple" and we kind of accepted the abstraction. You can still pull off the illusion of a big city (Mass Effect did a decent job) but you'll always have empty shells.
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# ? Nov 15, 2019 21:35 |
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Maxwell Lord posted:The problem games with Bethesda's model run into (and Outer Worlds is no exception) is that you can have this big map with a ton of buildings, but realistically there are only so many buildings you can actually create interiors for (and from a design perspective, even if you could map out the interior of every office building and apartment building and so on, there'd be very little to do in those places). Old RPGs could just say "here's the town, here's the castle, the inn, the blacksmith, and the temple" and we kind of accepted the abstraction. You can still pull off the illusion of a big city (Mass Effect did a decent job) but you'll always have empty shells. I quite like Outer Worlds, but one part I am disappointed in is how lifeless all the towns feel, simply due to a lack of NPCs. Like, I walked into Edgewater, and I know it's supposed to be a quiet podunk town and all, but for a little bit I was assuming it was deserted.
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# ? Nov 15, 2019 21:41 |
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BioEnchanted posted:The treetops level in the Spyro remake is as annoying as ever to navigate and the remake's analog controls makes it worse, as on this one super-charge ramp that curls around a tree you need to hug the wall tightly to avoid falling off but you only turn right if the stick is as far right as it can go, anymore forward or back and you go flying off as he doesn't turn. I had to use the d-pad just to control that entire charge. The Dream-Weaver's world is definitely overall less annoying than Beast Makers world, I always hated Beast Makers. About every two or three years I replay Spyro, and I always think to myself it’s fun and easy and I can probably 100% it in a single sitting, and I’m having a good time but then I roll up to the Beat Makers world and I think, “Yeah, this is a good stopping point, I’ll finish this tomorrow.”
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# ? Nov 15, 2019 22:01 |
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Morpheus posted:I quite like Outer Worlds, but one part I am disappointed in is how lifeless all the towns feel, simply due to a lack of NPCs. Like, I walked into Edgewater, and I know it's supposed to be a quiet podunk town and all, but for a little bit I was assuming it was deserted. To be fair, it half is, except after you resolve it it still is, along with every other town
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# ? Nov 15, 2019 22:09 |
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I only get fallout 3 to run these days through Tale of Two Wastelands which you should probably install anyway
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# ? Nov 15, 2019 22:10 |
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SkeletonHero posted:About every two or three years I replay Spyro, and I always think to myself it’s fun and easy and I can probably 100% it in a single sitting, and I’m having a good time but then I roll up to the Beat Makers world and I think, “Yeah, this is a good stopping point, I’ll finish this tomorrow.” It seems every game has One Big Moment where you either know whether you are going to finish the game, or just put it down. One particularly hard part that you always remember. Riku 2 and Maleficent in Kingdom Hearts 1. In Spyro, Beastmakers. Many RPGs have a really hard brick wall boss right in the middle. Psy Ops had that fire woman I got stuck on, same with Epic Mickey with the Mad Doctor bossfight. Teslagrad has the bird boss, and it's prequel World to the West has the mine boss which you fight as the little kid with the explosives. It's almost always the halfway point too or near the final third or sometimes the penultimate fight. Some people it may be that desert boss in Nier Automata. Then after it's over, the rest of the game seems relatively easy often right up until or including the final boss, because that One Moment made you REALLY GOOD at the game. BioEnchanted has a new favorite as of 22:16 on Nov 15, 2019 |
# ? Nov 15, 2019 22:11 |
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i complained about the homogeneity of character voices in death stranding before, but even worse is when they do try to distinguish the voices and they don't match up one minor character you encounter is the Elder, who as his name implies is an older guy who speaks with a creaky, prim-and-proper german accent. but in his emails he goes 'round typin' like a homespun varmint-poppin' cowboy stereotype, with loads o' dropped gerunds and other such affectations. i don't think there was much communication between the localizing teams here
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# ? Nov 15, 2019 22:20 |
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Who are the worst NPCs in a game? Preston Garvey needs no introduction given his utterly bored voice-acting, complete lack of enthusiasm, and his affinity for wasting your time with RNG fetch-quests. But I hate Mama Murphy so much more. She has this ear-loving Boston accent and she drones on and on about "destiny", a concept this game did not need and acts as really lazy foreshadowing. The key flaw with both these characters and the game in general is that neither of them possess a sense of humour, and neither of them are capable of further depth with the limited conversation system. Bethesda games are full of NPCs who simply exist and aren't rooted in the setting. Half of them betray you at the drop of a hat and the other half are voiced by Stephen Russell. I used to hate Riki from Xenoblade until I realised the rest of his village hate him too, and they make him join your party to get rid off him.
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# ? Nov 15, 2019 22:49 |
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I've just realized Final Fantasy 14 Shadowbringers removed all of the flavor text from the tooltips of abilities. Now it just states what the move does. This is especially awful for the change to Astrologians DoT, now it just says "deals damage over time". Before it said "Being close to a theoretical sun is causing damage". The fact that someone could, in theory, be near a sun and causing them damage is great and I am deeply unhappy this has been removed.
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# ? Nov 15, 2019 23:41 |
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Oxxidation posted:i complained about the homogeneity of character voices in death stranding before, but even worse is when they do try to distinguish the voices and they don't match up Maybe he's just insecure about his German accent and he feels like he can only be the American cowboy he was born to be in text form. I'm pretty early into Death Stranding but I don't like the voice actor for Deadman. It's just weird to see Guillermo Del Toro talking to me with a different voice. I understand Del Toro is probably busy as hell, and also not a trained voice actor in any way, but still, the guy doing the voice sounds weird and whiny. Although, on the other hand, Norman Reedus's performance as Sam is impressively good (and his facial hair is impressively bad) I'm enjoying all the celebrity cameos, but I'm wondering what kind of weird celebrity catnip Kojima has been slipping to these people to get so many huge names in one game.
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# ? Nov 16, 2019 00:10 |
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Borderlands 2 has some of the worst most hateable NPCs in all of gaming history. I always judge the poo poo out of people who genuinely enjoy their trash sense of humor.
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# ? Nov 16, 2019 00:26 |
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Inspector Gesicht posted:Who are the worst NPCs in a game? https://www.youtube.com/watch?v=UrFcWcRmjec
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# ? Nov 16, 2019 00:28 |
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Morgana was like if Navi was slightly more annoying, caused tons of unnecessary drama, thought he was your mother, and was mostly voice acted.
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# ? Nov 16, 2019 00:40 |
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Squiddycat posted:I only get fallout 3 to run these days through Tale of Two Wastelands which you should probably install anyway only install this if you like 200 hour games
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# ? Nov 16, 2019 00:45 |
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Inspector Gesicht posted:Who are the worst NPCs in a game? Behold, the most annoying dude in Cyrodiil.
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# ? Nov 16, 2019 01:01 |
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By Azura by Azura by Azura! I can't believe its the champion, standing here, next to me!
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# ? Nov 16, 2019 01:03 |
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Inspector Gesicht posted:Who are the worst NPCs in a game? Huey sucks
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# ? Nov 16, 2019 01:05 |
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Inspector Gesicht posted:Who are the worst NPCs in a game? Ok just on a technical level
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# ? Nov 16, 2019 01:07 |
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Loki from Bayonetta 2 single handedly ruined a game I’d been anticipating very much The little poo poo even steals the final boss’ defeat from you
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# ? Nov 16, 2019 01:15 |
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food court bailiff posted:Morgana was like if Navi was slightly more annoying, caused tons of unnecessary drama, thought he was your mother, and was mostly voice acted. and also a Pick-Up Artist
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# ? Nov 16, 2019 01:26 |
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Inspector Gesicht posted:Who are the worst NPCs in a game?
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# ? Nov 16, 2019 01:40 |
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food court bailiff posted:Morgana was like if Navi was slightly more annoying, caused tons of unnecessary drama, thought he was your mother, and was mostly voice acted. He always, always calls Ryuji and idiot despite doing way dumber stuff. And I could work with that, if it wasn't for the fact that the game writes him in such a way that it expects you to side with Morgana, even though Ryuji is always a way better character. Inspector Gesicht posted:Who are the worst NPCs in a game?
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# ? Nov 16, 2019 02:18 |
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Leal posted:Imagine the other GOW where easy mode has Marcus in a onsie with a bonnet. DOOM Eternal comes out and the easy mode has DoomSlayer holding a Baron of Hell's hand as it takes him to school. Maxwell Lord posted:The problem games with Bethesda's model run into (and Outer Worlds is no exception) is that you can have this big map with a ton of buildings, but realistically there are only so many buildings you can actually create interiors for (and from a design perspective, even if you could map out the interior of every office building and apartment building and so on, there'd be very little to do in those places). Old RPGs could just say "here's the town, here's the castle, the inn, the blacksmith, and the temple" and we kind of accepted the abstraction. You can still pull off the illusion of a big city (Mass Effect did a decent job) but you'll always have empty shells. Yeah, this was me when I played DQ11. Every kingdom I went to beside Heliodor just seemed way too small comparatively. They didn't really sell that I was just seeing parts of the place and everything else was just rubble that I'm not exploring either so everything just felt 70% too small.
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# ? Nov 16, 2019 03:08 |
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World Famous W posted:Reaver from fable 2 and 3 is awful and I hate him and I hate I can't kill him even as a a godking God, I hated that guy, but not half as much as the fact that you couldn't kill him. And not even for any good reason: you need him alive because of unexplained plot reasons, and you can't kill him because the game just didn't think to give you the option. Kai Leng from Mass Effect 3 is a close contended, but you eventually get some catharsis by killing him. Jaden from Jedi Academy is pretty darn hate-able, but I think that was mostly deliberate, so choosing the dark side would be more understandable.
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# ? Nov 16, 2019 03:41 |
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I will take a dozen boring NPCs like Preston Garvey over creator's pets like Kai Leng or obnoxious, annoying gits like Alphys.
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# ? Nov 16, 2019 03:50 |
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The last level from Jedi Academy on the dark side is so much cooler than the other that its almost a thing dragging it down, if that one dude wasn't such a dick.
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# ? Nov 16, 2019 03:54 |
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Dilb posted:Kai Leng from Mass Effect 3 is a close contended, but you eventually get some catharsis by killing him. Jaden from Jedi Academy is pretty darn hate-able, but I think that was mostly deliberate, so choosing the dark side would be more understandable. Kai Leng was great because he kept getting talked up but every single time you fight him, he got punked and ran away. Thane's "Tell him he got held off by a dying Drell." and Shepard's "You brought a gunship and still can't beat me!" which was followed by Kai Leng making this frustrated whine like a bratty teenager.
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# ? Nov 16, 2019 04:08 |
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Dilb posted:God, I hated that guy, but not half as much as the fact that you couldn't kill him. And not even for any good reason: you need him alive because of unexplained plot reasons, and you can't kill him because the game just didn't think to give you the option. Reaver was somebodies baby who worked on that and they'll be damned if you got the upper hand on their OC
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# ? Nov 16, 2019 04:20 |
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World Famous W posted:Making matters worse was the choices presented in Fable 3. Let Reaver work children to death or open a school that somehow works out for him as well. republican_vs_democrats.txt
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# ? Nov 16, 2019 04:28 |
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Inspector Gesicht posted:Who are the worst NPCs in a game? I ended up liking Riki a lot, because despite being your cute mascot he was actually a middle-aged father of six, and every heart-to-heart scene with him was this ridiculous balloon animal giving you folksy dad wisdom.
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# ? Nov 16, 2019 08:45 |
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Any magical child character in a video game is simply the worst. I hate them all. It's what I imagine would be the fantasy RPG equivalent of "things my 8-year old said about Mr. Trump" tweets.
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# ? Nov 16, 2019 09:59 |
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exquisite tea posted:Any magical child character in a video game is simply the worst. I hate them all. It's what I imagine would be the fantasy RPG equivalent of "things my 8-year old said about Mr. Trump" tweets. Veronica in Dragon Quest XI is actually good despite the fact that she falls into the "is actually older but has been de-aged" trope. I feared the worst when I saw that she had a wearable 'cat suit' but nope it's literally this. Also Vivi in Final Fantasy IX is the best. Although Eiko in the same game is mostly everything you hate.
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# ? Nov 16, 2019 10:06 |
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SkeletonHero posted:I ended up liking Riki a lot, because despite being your cute mascot he was actually a middle-aged father of six, and every heart-to-heart scene with him was this ridiculous balloon animal giving you folksy dad wisdom. I felt the same way about Tatsu, I actually more hated how everyone else interacted with him. They were constantly allowing Lin to bully him and it just felt mean given she was jokingly threatening the very thing that nearly wiped out his species in the first place. I ended up hating Lin more than Tatsu in Chronicles X.
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# ? Nov 16, 2019 10:09 |
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Leal posted:By Azura by Azura by Azura! I can't believe its the champion, standing here, next to me! Italics are neccesary.
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# ? Nov 16, 2019 12:25 |
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# ? May 23, 2024 06:59 |
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World Famous W posted:Making matters worse was the choices presented in Fable 3. Let Reaver work children to death or open a school that somehow works out for him as well. Reaver's whole deal is that he's basically immortal, he sold your starting town in Fable 1 for eternal life, everyone who lived there died as part of the deal, he's smug because he knows you need him and in Fable 3 he's basically Mr Capitalism who owns all the industry and benefits from any decision you make as his company handles it.
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# ? Nov 16, 2019 13:41 |