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Velveteen posted:Just the level 50 quest gear and a level 50 weapon I bought from the shop. But I am fighting level 50 monsters outside of Ishgard. They went from a studio in LA to a studio in London and it owns.
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# ? Jun 11, 2024 09:59 |
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wizardofloneliness posted:What's the ilevel of the gear? Level 50 stuff is everything from the end of ARR to the beginning of HW. Killing things is going to be way easier in the HW level 50 starting gear than it would be in the stuff from ARR. Its the blue gear level 110 gear at the end of the ARR questline.
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Velveteen posted:On another note. What have they done to the voices of everyone! This is all wrong. They changed right? I'm not going crazy right? The new voices take a bit to get used to, but they are an overall improvement to the game.
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Awesome! posted:augmented ironworks has better stats until like lvl 65 hw gear yeah, I meant like the first level 50 gear you get at the end of 2.0, not the ironworks stuff. HW was definitely a step up in mob toughness, I remember some of my jobs that didn't have augmented ironworks had a rough time for a bit.
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Awesome! posted:ive noticed that i feel like my dps is real rear end every time i jump from end of expansion content to the new expansion even though they are the same level. i think they have buffed monster hp each time or something. For me it was the damage I was taking. Going from HW to SB, even though I was wearing Augmented Shire gear, it still felt like I was losing way too much health in fights against mobs of my own level.
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Rhonne posted:The new voices take a bit to get used to, but they are an overall improvement to the game. I don't know... Merlwyb had this deep scratchy voice now shes all british.
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Rhonne posted:The new voices take a bit to get used to, but they are an overall improvement to the game. I think basically the only one I heard and straight-up felt 'this is worse' is Merlwyb, but not by much, and it's not like she gets a lot of lines.
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Velveteen posted:I don't know... Merlwyb had this deep scratchy voice now shes all british. She's the only downgrade from the shift, IMO
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I remember the start of HW. Fighting monsters was a little annoying, but it wasn't too bad. Until I got to the Gnath. ![]()
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Kitfox88 posted:She's the only downgrade from the shift, IMO Uriangier used to be better too, but new Uriangier is still quite good.
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Failboattootoot posted:Uriangier used to be better too, but new Uriangier is still quite good. Urianger goes from ironically good to actually good. I love Gideon Emery, but he didn't suit Urianger at all, every single one of his lines sounded like Balthier doing an impression of a haughty wizard. And I loved it, it made every single one of his scenes more fun. But I couldn't possibly take him seriously, so future scenes where Urianger's meant to be important kinda needed someone new.
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Velveteen posted:I don't know... Merlwyb had this deep scratchy voice now shes all british. on the plus side she barely talks anymore
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Cleretic posted:Urianger goes from ironically good to actually good. I love Gideon Emery, but he didn't suit Urianger at all, every single one of his lines sounded like Balthier doing an impression of a haughty wizard. I mean, Urianger is a canonical tryhard nerd who talks that way to impress people.
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Nah, I think I remember he talks that way because he grew up not having anyone to talk to so he learned to communicate through all the old books he was reading because that was his only point of contact with the world. He didn’t have much experience hearing or speaking modern language as a kid.
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Jetrauben posted:I mean, Urianger is a canonical tryhard nerd who talks that way to impress people. ParliamentOfDogs posted:Nah, I think I remember he talks that way because he grew up not having anyone to talk to so he learned to communicate through all the old books he was reading because that was his only point of contact with the world. He didnt have much experience hearing or speaking modern language as a kid. How's he talk in the japanese version of the game? Is it some archaic version of japanese?
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I figured he was either an rear end in a top hat, that was how the man in the street talks in Sharlayan and the other Sharlayans just learned how not to talk like assholes, or both.
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I tried Baldesion Arsenal today. It's pretty neat. ![]()
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The reason mobs are much harder at the start of an exp compared to the end is because the end of expac mobs expect the base game max item level, I forget HW and ARR base gear but say for stormblood a level 70 mob would expect you to be maybe around 290 ilvl whereas a 70-71 mob in shadowbringers would expect at least 385 ilvl.
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Kitfox88 posted:She's the only downgrade from the shift, IMO Illberd was a downgrade, I think, meme aside.
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Richard Epcar yelling ![]()
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The actual reason Uranger talks like that is that he's a loving nerd.
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Jetrauben posted:I mean, Urianger is a canonical tryhard nerd who talks that way to impress people. It's one of those lost bits of 1.0 lore. Louisoix tells you that as a child, Urianger was very shy, and spent more time reading old tomes than talking to people, and by the time anyone noticed, he thought people talked like they did in books, and not, y'know, in modern, conversational Eorzean.
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Illberd just becoming generically scottish really blew but the VA got a lot better by the time ![]() I figure part of why Urianger continues to talk the way he does is because it's just an established fact. It means that if he ever breaks character, you know poo poo is bad. poo poo is not yet bad.
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Ala Mhigans have a Yorkshire accent dammit ![]()
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Ibblebibble posted:Ala Mhigans have a Yorkshire accent dammit
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Well, HW 3.4?, Urianger, triple agent I've got a little whiplash from wanting to Flare WoD's rear end in a top hat, to feeling bad Minfilia ![]() Lhaminn ![]()
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![]() gently caress
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Yesterday I got my first tank to 50, slipped into ironworks gear, queued for the 50/60/70 roulette and learned two things: - I thought I had cleared every level 50 dungeon, but apparently managed to miss Copperbell Mine (hard) - That dungeon is the worst one I've seen in this game outside of 2.0 content. Same layout as the normal version, a boss fight in a tiny corridor that forces players to cross AoEs to progress and punishes running too far ahead, gimmick mechanics that aren't clearly explained and mobs that deaggro when you try to multipull. It's just baffling compared to the rest of this game's dungeons. It didn't help that 3/4 of my party had never cleared it before and the fourth wasn't much help. And even though it wasn't my fault, I feel responsible for the run being laborious as the tank.
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keirharder posted:The reason mobs are much harder at the start of an exp compared to the end is because the end of expac mobs expect the base game max item level, I forget HW and ARR base gear but say for stormblood a level 70 mob would expect you to be maybe around 290 ilvl whereas a 70-71 mob in shadowbringers would expect at least 385 ilvl. 270 for coming out of HW (290 is closer to where you are towards the end of 4.0), and that's what I was wearing and still felt like I was getting kicked around ![]()
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escape mechanism posted:- That dungeon is the worst one I've seen in this game outside of 2.0 content. Zeruel posted:Well, HW 3.4?, "We did everything right, everything that was asked of us, and still - still it came to this!" ![]() Zeruel posted:gently caress ![]()
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Copycat Zero posted:270 for coming out of HW (290 is closer to where you are towards the end of 4.0), and that's what I was wearing and still felt like I was getting kicked around Oh yeah sorry I meant level 70 mobs in stormblood expect you to have 290 or so. I think HW base endgame must be around 160? So 160 for level 60 HW mobs compared to 270 ilvl for level 60 SB mobs? Who knows lol. It’s always a shock when you first step into a new expansion and get your rear end kicked pulling two mobs.
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Yapping Eevee posted:This is correct. Copperbell Hard loving blows, especially the second boss. But yeah it's pretty horrible and it's a super early ARR dungeon so there's not even good glamour drops as consolation prizes.
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Copperbell Hard was an experiment at doing something other than "pull trash to wall, then fight boss in big circle" but it fails really badly unfortunately.
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copperbell hard is redeemed by featuring a spriggan piloting a golem
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Zeruel posted:
You will notice we all collectively danced around not saying that they were unrecoverable, just that any normal mortal creature would have died trying to get at them. ![]()
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Yapping Eevee posted:"We did everything right, everything that was asked of us, and still - still it came to this!" That line was good then and is Extremely Good now.
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keirharder posted:Oh yeah sorry I meant level 70 mobs in stormblood expect you to have 290 or so. I think HW base endgame must be around 160? So 160 for level 60 HW mobs compared to 270 ilvl for level 60 SB mobs? Who knows lol. It’s always a shock when you first step into a new expansion and get your rear end kicked pulling two mobs. Oh, sorry, right, I misread your previous post and glossed over the "70" bit (and/or keep forgetting what level SB started at ![]()
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it seems like there's only a set amount of quests that exist for any given level range, and once you exhaust them across however many zones, the only other thing you can do for XP is the group finder stuff or the leves or fill out hunting logs (although those also cap out). how are people leveling multiple classes to the cap? is there a point in the story where more quests get added, or is there some way to massively buff your XP gains or what? right now i'm trying to keep paladin and archer roughly at parity, and while my paladin seems to do okay because i can fill in gaps with bonus xp from the group finder needing tanks, the archer doesn't seem to have as easy a time finding non-quest sources of xp. basically my paladin keeps out-leveling the MSQ stuff just playing the game, so I drop back into archer to tackle the MSQ at a more level-appropriate range, but i'm running out of non-MSQ stuff to do to keep my archer levels up.
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Freaking Crumbum posted:it seems like there's only a set amount of quests that exist for any given level range, and once you exhaust them across however many zones, the only other thing you can do for XP is the group finder stuff or the leves or fill out hunting logs (although those also cap out). how are people leveling multiple classes to the cap? is there a point in the story where more quests get added, or is there some way to massively buff your XP gains or what? right now i'm trying to keep paladin and archer roughly at parity, and while my paladin seems to do okay because i can fill in gaps with bonus xp from the group finder needing tanks, the archer doesn't seem to have as easy a time finding non-quest sources of xp. daily roulettes give large exp payouts, and palace of the dead in the shroud. also classes at a lower level than your highest receive a significant exp bonus from most sources. quests are maybe the least efficient way to exp in the game in part because their exp rewards don't get this bonus
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# ? Jun 11, 2024 09:59 |
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Freaking Crumbum posted:it seems like there's only a set amount of quests that exist for any given level range, and once you exhaust them across however many zones, the only other thing you can do for XP is the group finder stuff or the leves or fill out hunting logs (although those also cap out). how are people leveling multiple classes to the cap? is there a point in the story where more quests get added, or is there some way to massively buff your XP gains or what? right now i'm trying to keep paladin and archer roughly at parity, and while my paladin seems to do okay because i can fill in gaps with bonus xp from the group finder needing tanks, the archer doesn't seem to have as easy a time finding non-quest sources of xp. Just do your daily roulettes, that what I've always done to get everyone to max. No real point rushing everything to 80 really.
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