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If I remember correctly you need to finish the main campaign before flashpoints start appearing? Or did that change? Trying to decide if I want to do the main campaign again or do a career mode.
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# ? Nov 19, 2019 17:30 |
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# ? May 29, 2024 20:56 |
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Eldragon posted:If I remember correctly you need to finish the main campaign before flashpoints start appearing? Or did that change? Trying to decide if I want to do the main campaign again or do a career mode. That didn't change, though you can mod the game so flashpoints appear during the campaign pretty easily. I tried it and didn't care for it, it mostly just makes the the game easier because the campaign missions massively overpay you vs. their skull rating. Just playing career mode is better IMO.
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# ? Nov 19, 2019 17:41 |
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Eldragon posted:If I remember correctly you need to finish the main campaign before flashpoints start appearing? Or did that change? Trying to decide if I want to do the main campaign again or do a career mode. I want to say it's a one-line edit to enable flashpoints in your campaign game, though you'd also need to enable traveling wherever you want in order to get to them so it may be a bit more work than that? Doing them during the campaign works pretty well and feels like a fairly natural progression. But it's straight not worth it to run flashpoints after the campaign IMO, although if you really enjoy just mulching your enemies with endgame equipment you do you.
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# ? Nov 19, 2019 20:39 |
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So, given that the release date for the last DLC is... tomorrow? I just wanna ask, when approximately does it unlock? I might actually get some work in before then.
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# ? Nov 20, 2019 20:18 |
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the store page says it unlocks at 12 noon EST can't wait to finally get my hands on a Marauder
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# ? Nov 20, 2019 20:27 |
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FYI the season pass for the Steam version is 25% off at Fanatical.
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# ? Nov 20, 2019 20:29 |
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Pornographic Memory posted:can't wait to finally get my hands on a Marauder I'm also curious how LB-X autocannons will work on called shots to the head. Will each projectile roll separately to hit the called shot location, or will be like LRMs where IIRC only 1 can hit the head per launcher?
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# ? Nov 20, 2019 21:13 |
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sean10mm posted:
I strongly suspect the latter, as otherwise it would just be the SRM bomber issue all over again.
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# ? Nov 20, 2019 21:19 |
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I still think its weird that heavier ACs get shorter range like that, because it seemingly invalidates the LBX-20. Giant fuckoff short range murdercannon or giant fuckoff shotgun that can't actually crush through internals like the AC20 can.
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# ? Nov 20, 2019 22:20 |
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Ravenfood posted:I still think its weird that heavier ACs get shorter range like that, because it seemingly invalidates the LBX-20. Giant fuckoff short range murdercannon or giant fuckoff shotgun that can't actually crush through internals like the AC20 can. Yeah, I'm kind of vague on what the advantage of the LB-X is even gonna be in game terms. Why is it better for "sandpaper" spread around damage than missiles? Guess we'll find out soon enough!
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# ? Nov 20, 2019 22:23 |
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sean10mm posted:Yeah, I'm kind of vague on what the advantage of the LB-X is even gonna be in game terms. Why is it better for "sandpaper" spread around damage than missiles? Honestly this is an issue that the LBX had in TT as well. The main advantages of LBX in TT was that it weighed a little less (I think a 20 was something like 2 tons lighter) and you could carry either the shotgun rounds or normal ammo. So, for most mechs, it was a direct upgrade even if all you did was load it with boring old normal ammo. You could also split your ammo across 1 ton increments, so if you had 2 tons of LBX-10 ammo you could carry 1 of normal and 1 of shotgun. The shotgun ammo came into its own in three major areas, most of which don't apply here: 1) they got a bonus against aircraft. They would loving MURDER helicopters. 2) they ripped the poo poo out of infantry. I forget if it was a flat bonus or based on how hits were calculated, but it was a great option for giving a mech with not great infantry fighting capability a backup. 3) critical hit seeking. #3 still kind of applies here, although I'm not sure how effective it will be. Ignoring the tonnage difference, LBX vs normal was always a situational side-grade. It was great to have a ton of LBX near the end of a battle when everyone's armor was kind of poo poo and doubly so if any infantry showed up, but I at least would never roll with purely LBX rounds.
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# ? Nov 20, 2019 22:41 |
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I would play LBX as the crit-seeker where you trade some range and damage for higher critical chance. That seems like a reasonable tradeoff, even if it isn't a universal replacement. Basically the same tradeoff as SLs to MGs.
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# ? Nov 20, 2019 22:52 |
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In TT, LBX 10s worked surprisingly well mounted on tanks. Decent range but not a lot of heat (which wasn't as much of an an issue with mechs) and wasn't as random in terms of damage as LRMs. And its various special effects worked wonders against certain targets. And then of course you had stuff like the LBX in Mechwarrior 4 Mercs where that was just straight up able to kill or knock over other mechs in one salvo.
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# ? Nov 20, 2019 23:00 |
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Cyrano4747 posted:Honestly this is an issue that the LBX had in TT as well. Don't LBXs have slightly greater range?
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# ? Nov 20, 2019 23:16 |
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I get the need to 'add content' but I'm totally unenthused about the addition of new weapons while there's entire tranches of weapons right now that aren't worth taking.
Alchenar fucked around with this message at 00:13 on Nov 21, 2019 |
# ? Nov 20, 2019 23:27 |
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Alchenar posted:I get the need to 'add content' but I'm totally enthused about the addition of new weapons while there's entire tranches of weapons right now that aren't worth taking. This is the most authentically Battletech thing they could do!
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# ? Nov 20, 2019 23:40 |
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sean10mm posted:This is the most authentically Battletech thing they could do! I was gonna say, this is just how Battletech is. It's also a common problem in other games. 50 trash filler guns and five good ones that are all anyone uses.
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# ? Nov 20, 2019 23:48 |
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I'm honestly surprised they're adding an entirely new, didn't-exist-before 'mech. I always got the sense that the battletech (the IP) fanbase was pretty grognardy and isn't this like, grognard heresy?
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# ? Nov 21, 2019 00:08 |
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Radio Free Kobold posted:I'm honestly surprised they're adding an entirely new, didn't-exist-before 'mech. I always got the sense that the battletech (the IP) fanbase was pretty grognardy and isn't this like, grognard heresy? It will be if its super OP
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# ? Nov 21, 2019 00:11 |
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I hope it's introduced one shotting a highlander, king crab, urbie, and atlas
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# ? Nov 21, 2019 00:20 |
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I've looked at the LB-X stats and they're long range SRMs that go in a Ballistics hardpoint. The LB-2X in particular has exceptional damage efficiency for a non-support weapon.
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# ? Nov 21, 2019 00:22 |
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Conspiratiorist posted:I've looked at the LB-X stats and they're long range SRMs that go in a Ballistics hardpoint. Where did you get the stats from? Can you link it?
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# ? Nov 21, 2019 00:25 |
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Conspiratiorist posted:I've looked at the LB-X stats and they're long range SRMs that go in a Ballistics hardpoint. There's no slug munitions option, which is disappointing though. One of the variants for the UAC-20 is the Kali Yama +20 damage version.
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# ? Nov 21, 2019 00:26 |
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Ready! Set! Blow! posted:There's no slug munitions option, which is disappointing though. I don't care if its sub-optimal, I'm going to double fist those in king crabs all day erry day.
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# ? Nov 21, 2019 00:37 |
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desperately trying to cram in 4 uac20s into an annihilator with like .5 tons of armor and two tons of ammo
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# ? Nov 21, 2019 00:39 |
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Ready! Set! Blow! posted:One of the variants for the UAC-20 is the Kali Yama +20 damage version.
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# ? Nov 21, 2019 00:50 |
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Technowolf posted:Don't LBXs have slightly greater range? A bit longer range, slightly less heat, and cluster ammo got a bonus to hit, but bulkier (+1 crit) The Clan LB 2-X was the longest range non-artillery weapon for a while at 10/20/30 The LB 10-X is great on the TT, especially before later stuff was introduced. 6/12/18 instead of 5/10/15 so it has the range of an AC/5. A ton lighter than the base AC/10 and at that size the extra crit slot isn't as significant. IS pilot gunnery skill base of 4 means the -1 to hit can be really big keeping the target number under 9, especially as damage mounted. I believe there's a $$$ version of the partisan tank that carries twin LB 10-X ACs and C3 equipment for when you really want to murder planes. Taerkar fucked around with this message at 00:58 on Nov 21, 2019 |
# ? Nov 21, 2019 00:51 |
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Pornographic Memory posted:desperately trying to cram in 4 uac20s into an annihilator with like .5 tons of armor and two tons of ammo 4 +++ UAC10 annihilator is going to be a loving nightmare.
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# ? Nov 21, 2019 00:56 |
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ANH-2A with 4xUAC/5 was my jam in MWO. I'm gonna make it happen again in Battletech.
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# ? Nov 21, 2019 01:20 |
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And Tyler Too! posted:ANH-2A with 4xUAC/5 was my jam in MWO. I'm gonna make it happen again in Battletech. No XLs means around 6 tons armor, tops.
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# ? Nov 21, 2019 01:39 |
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I never used IS XL's in MWO because it's practically suicide. I made it work with a STD engine by taking armor off my arms since all 4 guns were torso mounted.
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# ? Nov 21, 2019 02:10 |
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ANH has 76.5 tons of pod space. 4xUAC5 = 64 tons 13 salvos = 7 tons total 71 tons 5.5 tons remaining for armor = 440 points, same as a stock firestarter Also 64-30 heat per salvo Conspiratiorist fucked around with this message at 02:21 on Nov 21, 2019 |
# ? Nov 21, 2019 02:18 |
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Cyrano4747 posted:4 +++ UAC10 annihilator is going to be a loving nightmare. would you say that it will loving annihilate things?
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# ? Nov 21, 2019 04:31 |
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I love XL's in the XLRP mod. Such a fantastic gamechanger. Shame they'll never be in the current game by default.
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# ? Nov 21, 2019 04:42 |
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Give us the Helm Memory Core HBS, and then the Clan Invasion. Do it you cowards.
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# ? Nov 21, 2019 06:07 |
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And Tyler Too! posted:Give us the Helm Memory Core HBS, and then the Clan Invasion. Do it you cowards. that's really all i want. either give us Battletech 2, or give us Crimson Skies.
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# ? Nov 21, 2019 06:10 |
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Clan Invasion, sure. But not of the Inner Sphere. Rather, I'd like to see an Operation Klondike campaign. Omnimechs were still some thirty years out but there would be plenty of SLDF toys to play with. In the meantime you've got all these nascent clanners learning how to be the biggest dipshits in the galaxy, rivaled only by the dipshits they left behind.
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# ? Nov 21, 2019 12:04 |
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Take it to the next level. I want to see the Exodus Civil War that sparked the Second Exodus, then have the climax be Operation Klondike. The trials to prepare for Klondike and the skirmishes during the Exodus Civil War could be the player missions.
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# ? Nov 21, 2019 12:40 |
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Go back to the SLDF civil war.
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# ? Nov 21, 2019 13:04 |
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# ? May 29, 2024 20:56 |
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Alchenar posted:Go back to the SLDF civil war. Or anything other than 3025-3065, really. Everything in the span has been done to death a dozen times.
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# ? Nov 21, 2019 14:06 |