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Sarsapariller posted:I feel like we're stuck in a time loop. Discussion here and in the backer forums is fundamentally unchanged from one, two, or three years ago. It's the same points over and over except the numbers keep going up. however, they owe a lot of people a lot of loving money. Sq42 is really their only hope at this point. a release on next gen consoles that could push ten million plus units would save the company. I don't expect that announcement at this year's citcon, but deffo in 2020.
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# ? Nov 20, 2019 23:48 |
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# ? Jun 5, 2024 07:17 |
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you obviously need to continue to milk these stupid rear end pc players for everything they have so you can finally get to where the richest of all money is at: consoles and the mobile market
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# ? Nov 20, 2019 23:55 |
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Sabreseven posted:It'll continue like this for quite some time yet. It's literally a really dumb 'groundhog day' style scenario, we are all just turning up every day to see the little bastard pop his head out, but it never does. that is exactly how i feel each day reading this thread another thing: someone mentioned the funding tracker and how it only goes up and up. on the other hand the seats during citcon are less and less each year. the thing that i am eager to see most is how many people will be there. iirc last year there were many empty seats.
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# ? Nov 20, 2019 23:56 |
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# ? Nov 20, 2019 23:58 |
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its funny how this idiot makes fun of stupid “insecure brads“ (again and again) but its him typing away on his keyboard page after page... ...about a vidjagame ...which is totally grown-up behavior
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# ? Nov 21, 2019 00:03 |
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Tippis posted:I feel like we're stuck in a time loop. Discussion here and in the backer forums is fundamentally unchanged from one, two, or three years ago. It's the same points over and over except the numbers keep going up. But in all this time SC is still not finished while we're currently in the 8th sequel of the thread.
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# ? Nov 21, 2019 00:16 |
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I know I say this a lot, but that's gotta be a Goon troll account.
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# ? Nov 21, 2019 00:20 |
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Hav posted:But in all this time SC is still not finished while we're currently in the 8th sequel of the thread. Uhhh they are actually making SC2 already. Play it now. Referral code MYTIG-HTAS-SHOLE
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# ? Nov 21, 2019 00:20 |
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They’ll always just endlessly move the goal posts. On the one end, you can always count pre-production times all the way back to when a game was first vaguely spoken of in a corporate pitch meeting. On the other, you can just say that S.C. was only really in development since some arbitrary point when CIG hit X number of employees, or the scope ballooned.
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# ? Nov 21, 2019 00:24 |
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Reading that this guy keeps saying “little boy” is kind of making my skin crawl.
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# ? Nov 21, 2019 00:25 |
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Bumble He posted:that is exactly how i feel each day reading this thread Didn't last year's CitizenCon move to a noticably larger space than the year before and take place in the middle of the week, right in between two big festivals? That might have skewed the numbers and make it hard to say what would otherwise have happened. TheAgent posted:Uhhh they are actually making SC2 already. Play it now. Referral code MYTIG-HTAS-SHOLE STAR-R1NG-MA3DE-MM1NG
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# ? Nov 21, 2019 00:41 |
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Dragonrah posted:Reading that this guy keeps saying little boy is kind of making my skin crawl. Extremely german energy
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# ? Nov 21, 2019 00:41 |
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Bofast posted:Didn't last year's CitizenCon move to a noticably larger space than the year before and take place in the middle of the week, right in between two big festivals? That might have skewed the numbers and make it hard to say what would otherwise have happened. this year is much smaller and will be packed full of European backers just ready to get their crobbo on partly because their high end backers are from the EU and partly because the venue holds nearly 50% less
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# ? Nov 21, 2019 00:45 |
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Sarsapariller posted:I feel like we're stuck in a time loop. Discussion here and in the backer forums is fundamentally unchanged from one, two, or three years ago. It's the same points over and over except the numbers keep going up. Star Citizen: The numbers keep going up
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# ? Nov 21, 2019 00:45 |
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TheAgent posted:last year's citcon was a total loving disaster, with a 60% capacity turnout for a very expensive venue in Texas Yeah, that sounds about right.
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# ? Nov 21, 2019 00:48 |
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Viscous Soda posted:I know I say this a lot, but that's gotta be a Goon troll account.
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# ? Nov 21, 2019 00:49 |
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Ubisoft is apparently challenging CIG's leadership in mocap. Quick, someone call Chris and tell him to record some more ASAP! https://twitter.com/nakamura193/status/1197290915456524289
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# ? Nov 21, 2019 00:51 |
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this is your reminder that dova was literally writing their weekly newsletters and got caught and no one gave a single poo poo
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# ? Nov 21, 2019 00:52 |
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# ? Nov 21, 2019 00:54 |
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TheAgent posted:this is your reminder that dova was literally writing their weekly newsletters and got caught and no one gave a single poo poo Forbes strikes again. https://www.forbes.com/sites/paultassi/2019/11/18/google-stadia-launch-review-a-technical-conceptual-disaster/
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# ? Nov 21, 2019 00:57 |
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whoSarsapariller posted:I feel like we're stuck in a time loop. Discussion here and in the backer forums is fundamentally unchanged from one, two, or three years ago. It's the same points over and over except the numbers keep going up. here's an extremely well done and award winning graph that took me 6 and a half hours to make that represents the sentiment regarding this thread and star citizen in general
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# ? Nov 21, 2019 01:03 |
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https://twitter.com/SpearmintVR/status/1197227176631902208 Chairman's Club: Pants not
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# ? Nov 21, 2019 01:05 |
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yeah man next buy some Roberts steaks and maybe go to a.Roberts golf course or something the gently caress. how do people tie their loving personal identities to this poo poo
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# ? Nov 21, 2019 01:08 |
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TheAgent posted:the gently caress. how do people tie their loving personal identities to this poo poo Because the alternative is owning who they are.
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# ? Nov 21, 2019 01:15 |
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# ? Nov 21, 2019 01:17 |
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Dementropy posted:https://twitter.com/SpearmintVR/status/1197227176631902208 this is the artist formerly known as cliffy miku or whatever right
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# ? Nov 21, 2019 01:18 |
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Tippis posted:I feel like we're stuck in a time loop. Discussion here and in the backer forums is fundamentally unchanged from one, two, or three years ago. It's the same points over and over except the numbers keep going But in all this time SC is still not finished while we're currently in the 7th sequel of the thread.
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# ? Nov 21, 2019 01:21 |
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Awesome! posted:this is the artist formerly known as cliffy miku or whatever right (Clifford-aka-Miku)-aka-SpearmintVR
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# ? Nov 21, 2019 01:21 |
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TheAgent posted:this is your reminder that dova was literally writing their weekly newsletters and got caught and no one gave a single poo poo
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# ? Nov 21, 2019 01:21 |
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Spatial posted:what do you mean
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# ? Nov 21, 2019 01:25 |
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TheAgent posted:er_dova wrote content for CIG for their weekly news poo poo. That's about it. while in on all expenses paid vacation that is... assumed to be paid for by CIG so he could lounge by the pool while writing
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# ? Nov 21, 2019 01:53 |
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TheAgent posted:er_dova wrote content for CIG for their weekly news poo poo. That's about it. I hope he did it for free, while a third party was paid, ala "The Three Stooges" formerly known as I forget now.
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# ? Nov 21, 2019 01:54 |
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The sheer number of times the "citizens" in those reddit threads seem to lose all self control and yell something along the lines of "insecure little brat" to just about anyone who doesn't conform to the "shower CInotG with constant praise" mantra, makes me think maybe, just maybe, they are very broken people. I honestly, at this point, am not sure to point and laugh at them, or just feel a tremendous sense of pity watching them cling to an unfinished computer game as if it's the best thing the world has ever seen. I'd say it was a massive waste of humanity to see them so angry at everyone who have different views over a computer game, but then in comes Mirificus reminding me that; gently caress those dumbass "Star citizens", if they haven't worked out what a joke/parody CR/CInotG is by now then there's no helping them.
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# ? Nov 21, 2019 01:57 |
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Red Dead 2 only entered full-time production in 2013, when GTA V shipped. A game full of gratuitous time-wasting details like heat-sensitive horse balls and 200+ unique animations, and it still shipped and turned a profit.
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# ? Nov 21, 2019 02:28 |
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Inspector Gesicht posted:Red Dead 2 only entered full-time production in 2013, when GTA V shipped. A game full of gratuitous time-wasting details like heat-sensitive horse balls and 200+ unique animations, and it still shipped and turned a profit. Fantastic game made by incredibly competent people. I think I read somewhere that it had earned itself nearly 200 games/entertainment industry awards during it's first few months after releasing. Then I also remember CR making the incredibly dumb statement that "maybe Rockstar could match CIG for quality" and then I just about piss myself laughing.
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# ? Nov 21, 2019 02:37 |
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Fidelitious posted:I think that's why space games are best handled by not really allowing you to do anything "on-foot" on planets. Conceptually it's a cool idea to expand beyond "you're a spaceship" to "you're a person in a spaceship" but it creates expectations for on-foot content that are almost impossible to meet. I can imagine some really tightly-controlled on-foot segments for set-piece story segments or ship boarding actions or something but what value is really added by letting you walk around a "living" city vs. quickly accessing quests from people via menus? This, except you're using CryEngine which is designed for great first and third person games and not huge space fighting. Then as you go along you realize there are not a lot of tutorials on how to do a space game but reinventing an FPS game in an FPS engine turns out to be pretty simple. Your staff is comprised of professional artists and college kids working to get a CS or MIS degree. The result is a pretty fantastic looking game (back in the day), and amazing marketing renders and photoshops, combined with janky at best gameplay that is plagued with horrible bugs that likely will never be fixed because nobody has that kind of skill or knowledge on the team.
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# ? Nov 21, 2019 02:37 |
TheAgent posted:er_dova wrote content for CIG for their weekly news poo poo. That's about it. He's also the dude who had an absolutely insane meltdown and I think deleted his account because I was following him around as 'Er__Dova' and apologizing to everyone he was being an rear end in a top hat to.
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# ? Nov 21, 2019 02:53 |
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The only Cryengine game I've beaten is Prey and its art-direction is far more notable than anything technical it accomplishes with the engine. Since CIG isn't making another System Shock they're down one potential customer. I have no idea how that open-world peasant game fared on the engine. I didn't buy it because I found its developers rather suspect politically, and because it has a lovely save-system. I have no idea why it was such a priority to add FPS gameplay first thing to a space-sim. It's not a unique loving selling-point that you can run around and shoot people in this universe. Warframe didn't try experimenting with the Guitar Hero minigame until after they polished the whole robot-ninja gameplay. I also meant to say there's 200+ unique animations for skinning alone in Red Dead 2.
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# ? Nov 21, 2019 02:59 |
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Mirificus posted:
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# ? Nov 21, 2019 03:09 |
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# ? Jun 5, 2024 07:17 |
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Looking back at the raffle spreadsheets, this thread has given more game than Star Citizen has. We must thank CR for bringing us together around the dumpster fire. Lets gets drunk and goondeyadda as CitizenCon streams. In 2016, Sandweed won a copy of Hellblade (courtesy of TheAgent) with the guess of 7.4M raised Stuff i've scraped so far: (tell me if yours is missing) Agony Aunt I'm going for a cool 260 million. Jobbo_Fett 247,861,935 Dogeh $262, 426, 969 monkeytek $248,424,242 Bubbacub $247,696,969 Quavers $250,424,242 spacetoaster 1$ Thoatse 247,420,069 his nibs $265,227,605 Baxta 258,522,420 Kosumo $248,457,941 (Just like Chris Roberts game design, I too pulled it out of my rear end) Zaphod42 1m Koil $251,947,069 jarlywarly $255,328,603 Jonny Shiloh $261,135,996 +/- $1 Sanya Juutilainen 255,420,069 Mr.PayDay so I am going with $252,020,24. Peter.Quint $254,603,497 UnknownTarget 250,000,000 precision $255,743,119 Zazz Razzamatazz $267,999,999 Bofast $267,593,481 Inacio 258,000,000 GoingPostal $258,895,345 in successful jpeg sales. Viscous Soda $242,779,811.99 TheAgent $246,948,655 AutismVaccine 252,080,085 Spatial 246,512,768 h3isenbug 256,789,012 Sabreseven $248,902,021 Dragonrah $253,769,823 Ponzi $265,000,000 Zzr $251,227,605
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# ? Nov 21, 2019 03:12 |