It's more justifiable for IV and V to have Pay n' Spray be more realistic because those games actually let you flee the cops by getting out of sight and far enough away. All the prior games? They have magic homing radar on your exact location at all times unless you drive into a garage with paint sprayers, at which point they immediately forget that you exist.
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# ? May 18, 2024 18:45 |
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To be fair, the PS2 era was when they didn't take themselves so bloody seriously. Rockstar should liven up a bit and make a silly game once again.
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In case anyone forgets, the GTA 3 Wanted Level system is as follows- 1 Star- Commit a crime around a citizen, you get this. If a cop sees you, he'll chase you. But it goes away if you stay out of police view long enough without continuing to commit crimes. 2 Star- Commit a crime in view of a cop or go on a long enough crime spree, this is awarded. Also a challenge in many missions. Active Police Pursuit. Cop vehicles regularly home in on your location with police looking to arrest you. You now need a Pay N Spray or Police Bribes to reduce your Wanted Level. If you continue the crime spree or start killing cops, the Wanted Level goes up. 3 Star- The Police come in slightly greater numbers and shoot more frequently. You also will get a police helicopter spotlighting you from above. 4 Star- SWAT Team Cops (cops with body armor and machine guns) start rappelling down from the helicopter to chase you. A sniper may also open fire from the helicopter. SWAT Vans full of SWAT Cops also appear. 5 Star- SWAT and Cops are joined by FIB Agents (tougher Cops in Suits with machine guns) in armored cars and SUVs. This is only possible once the second district is open. 6 Star- The Army comes after you with Tanks and Trucks full of Soldiers. It becomes a real challenge to survive, but if you can steal a Tank and get it back to a garage (they may or may not fit in a Pay N Spray, that can be fun). This unlocks with the third district.
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achtungnight posted:In case anyone forgets, the GTA 3 Wanted Level system is as follows- Also, the FBI in the PS2-era games is just FBI instead of FIB. ![]()
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achtungnight posted:In case anyone forgets, the GTA 3 Wanted Level system is as follows- I think you get one star for committing a crime in front of a cop, but attacking a cop instantly bumps you to two.
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I think it's specifically killing a cop that gets you an automatic two stars, might be wrong though. And yeah, one star is from committing a crime in front of a cop.
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Doc M posted:I think it's specifically killing a cop that gets you an automatic two stars, might be wrong though. And yeah, one star is from committing a crime in front of a cop. Okay, the GTA Wiki has a detailed breakdown. I won't get into the whole thing but shooting a cop, aiming a gun at him, or injuring/killing two or more cops will grant an automatic 2 Stars in all 3D era games and injuring one may be enough in GTA III. Otherwise you need to kill a ton of pedestrians or blow up a bunch of vehicles in a short time span. chitoryu12 fucked around with this message at 22:17 on Nov 22, 2019 |
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I'm pretty sure that simply hitting a cop with your car isn't enough to get Wanted as long as there's only one. I distinctly that exploiting this to get a pistol a few times, because anybody caught under a car will eventually die, and it won't by your fault if you get our of the car before this happens. This might have been a "it only gives you one star and one is no big deal thing", it has been awhile.
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Gnoman posted:I'm pretty sure that simply hitting a cop with your car isn't enough to get Wanted as long as there's only one. I distinctly that exploiting this to get a pistol a few times, because anybody caught under a car will eventually die, and it won't by your fault if you get our of the car before this happens. Crashing into a cop car definitely gets you 1 in most cases (sometimes it seems like you can get away with a light tap), as will hitting a cop on foot hard enough to cause damage. I swear I remember actually attacking a cop definitely getting you 2. Speaking of running people over, the 3D generation games do damage weird with it. It sometimes seems like you can hit people over and over at low speed and not kill them, and you have to be at a certain threshold of speed to cause damage. And I don't think even now you can kill someone by parking a car on them; you can slowly roll the heaviest truck onto their head and as long as you're really careful you can back off and they'll be alive. It's even worse in these old games, a remnant of them having basically no physics except on cars.
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So correct me if I'm wrong, but I think the number of gangsters who survive the bank heist is randomized each time? I definitely tend to fail that one a few times so sometimes all three survive, sometimes just two come out like in the video and sometimes one guy comes out slowly bleeding his way to the car. It always made for a fun little surprise!
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Beartaco posted:So correct me if I'm wrong, but I think the number of gangsters who survive the bank heist is randomized each time? I definitely tend to fail that one a few times so sometimes all three survive, sometimes just two come out like in the video and sometimes one guy comes out slowly bleeding his way to the car. It always made for a fun little surprise! That is correct. Supposedly it's possible for the game to accidentally kill all 3 and cause a mission failure due to how the spawning works.
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Why do the subtitles and mission objectives in the PS2-era Grand Theft Auto games have such terrible grammar and punctuation? Did they outsource their subtitles or something?
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![]() Episode 3: The Crook, The Thieves, The Wife, Her Lover, and The Donkey Before we continue on with Toni's missions, we take a small break to tackle some of the optional content in Portland. We've got El Burro of the Diablos asking us to win a street race (I accidentally call it a mandatory race in the video, but it obviously isn't) and give some Forelli goons an explosive taste of Mr. Whoopee's finest ice cream, and then we have a string of unmarked side missions at the local dog food factory. El Burro has two more missions for us, but we'll be doing them in the next episode for reasons I'll explain in that video. On a technical note, this episode was rendered at 1440p to improve the bitrate on the Youtube upload. Youtube's 1080p compression appears to be getting worse and worse, and I wasn't happy with how the first two episodes looked after the YT upload so I upped the rendering resolution to make things look a lot crisper. I also adjusted the white balance and saturation because they were slightly off in the previous videos.
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Doc M posted:On a technical note, this episode was rendered at 1440p to improve the bitrate on the Youtube upload. Youtube's 1080p compression appears to be getting worse and worse, and I wasn't happy with how the first two episodes looked after the YT upload so I upped the rendering resolution to make things look a lot crisper. I also adjusted the white balance and saturation because they were slightly off in the previous videos. YouTube's compression code is bad and getting worse? I am shocked, I tell you, shocked!
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I think Mr. Whoopee also shows up as a random car in the police missions.
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Scalding Coffee posted:I think Mr. Whoopee also shows up as a random car in the police missions. quote:- On rare occasions, it can be spotted driving around Chinatown, Portland View, Saint Mark's, Rockford and Cedar Grove. Yeah, you're correct. I completely forgot it could appear in the Vigilante mission, probably because getting it in "I Scream, You Scream" or Firefighter is so much easier. According to this it can be also found driving around or in a certain parking lot, but I have played GTA III more than is healthy and literally never seen a Mr. Whoopee outside the aforementioned missions on console or PC. The mobile version adjusted the spawn rate, so it can actually be found in traffic fairly often. Also re: changes in the wake of 9/11, another change I forgot to mention was that Rockstar/DMA removed dismemberment from the console versions. Originally, shooting people with certain weapons would decapitate them or remove limbs, but that was taken out on both the PS2 and Xbox as you'll see later on. The PC version from 2002 restored the original gore and the console versions also had a cheat code to reactivate it, but you have to input the cheat every time you start the game and I didn't bother with that because who cares. In addition, at one point, Rockstar even considered canceling GTA III altogether because they weren't sure they should be releasing a game like this right after such a horrible tragedy. I'm sure the game would've come out in a year or two anyway, but the first few years of that console generation could've looked very different. Finally, here's "Joyride" from the original GTA soundtrack, as mentioned in the video. The version in GTA III on Lips 106 censors all the F-bombs by dubbing "106" over them. https://www.youtube.com/watch?v=SKWIZEwHUGw (well this is technically from the GTA III Lips 106 soundtrack they released a few years ago, but it's still uncensored there) DMorbid fucked around with this message at 14:12 on Nov 28, 2019 |
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The Banshee is my all time favorite GTA car. And yes, I’ve whipped around a race turn right into another vehicle several times in it. Thanks for the 9/11 info. I was wondering if GTA changed anything for it.
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What about the Dodo? I had assumed that was clipped after September 11 but maybe it was always that way.
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rchandra posted:What about the Dodo? I had assumed that was clipped after September 11 but maybe it was always that way. I think you're correct.
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That was one of the popular GTA III rumors related to 9/11, but has been debunked by Rockstar themselves years ago. The Dodo was never meant to fly for more than a few seconds (Rockstar were quite impressed by the fact people managed to actually keep it in the air), nor was there ever a mission where you fly it into a building. Remember that DMA hid the Ghost Town (the area from the intro cutscene, which is not supposed to be accessible) right next to the edge of the playable area. Had flying been in the game originally and gotten removed at the last minute, surely the developers would've hidden the area somewhere else in the first place because otherwise anyone could've easily accessed it. edit: https://www.rockstargames.com/newswire/article/19981/grand-theft-auto-iii-your-questions-answered-part-two-911-the-gh.html (late-game spoilers) DMorbid fucked around with this message at 03:19 on Nov 29, 2019 |
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Also it really shows why Rockstar was adding money sinks into the later games when you're still in what's practically the tutorial segment of the game, without having met any of the most important characters in the plot, and you already have more money than you can spend over the entire 20 hours it'll take to complete.
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![]() Episode 4: Salvatore's Called A Meeting Today, we finish up El Burro's missions and begin our efforts to help Toni Cipriani with his Triad-related problems. More importantly, we start working for Don Salvatore Leone, who has us look after his wife Maria (who clearly can't stand him) while he talks business with his lieutenants... After you finish El Burro's missions, you can go to the payphone to replay "Turismo" if for some reason you didn't get enough of that the first time. Speaking of El Burro, he was originally a character in the first Grand Theft Auto game, and just as pleasant as he is here. I don't remember if every line of his in that game was also a reference to his dick, but the overall tone was definitely similar. [e] Another slight correction, because I just learned this while browsing the wiki: if you haven't completed Joey's and Luigi's missions, they (as well as Toni) will actually become available again after "Chaperone", i.e. when the meeting is over, so doing "Salvatore's Called A Meeting" will not lock you out. You WILL be locked out at a certain point, but not just yet! DMorbid fucked around with this message at 16:44 on Dec 2, 2019 |
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Is El Burro "The Donkey" from the first game?
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Poil posted:Is El Burro "The Donkey" from the first game?
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The exploding r.c cars are a reference to a scene in the Dirty Harry movie "The Dead Pool". https://www.youtube.com/watch?v=IP9oDyBQMbk
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I was surprised in a replay that doing the El Burro missions also set off the Triads into hating you. A second way to get a faction to hate you that doesn't involve numbers getting bigger. The way the plot advances seems weird to me. The Mafia guys are expecting a lot of different work out of you as you are doing escort, collection, and attacking people. Standard mission types for the genre, but you are not a mercenary/fixer like in GTA2. I know you caused a lot of damage to the Triads, but I want you to drive my wife around.
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I've added links to all of the game's radio stations into the second post, so you can check them out if you feel like it.
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![]() Episode 5: Last Requests Acts I and II of "Bomb Da Base" serve as the climax of the first act of GTA III, as we team up with 8-Ball to blow up the Colombian Cartel's cargo ship at Salvatore's request. Surely, pulling off such a major job for Salvatore means Claude is going to become his new right-hand man or something equally important! If you fail Bomb Da Base Act II, you don't actually have to return to Salvatore and can just head straight back to 8-Ball's place. The reason I went to save before Act II was that it takes longer to get back to 8-Ball from the docks than it is to just load your save file, so I figured it'd be a good idea to have a save right at that point. I just didn't convey it quite right in the commentary, possibly because I was pretty drat tired while recording this (and I am also an idiot, which might have something to do with that as well). The Import/Export garage side mission that is mentioned in the video doesn't just give you money, as you can actually spawn any of the vehicles at each garage (the third island has its own Import/Export garage) once you've completed their lists. I meant to mention this, but got sidetracked. I also said we can't complete the Portland garage list yet, and that is actually something we can't do until we reach the third island because one of the required vehicles (the Dodo) only spawns there. In any case, I didn't bother completing the garages because I felt I didn't need the rewards. DMorbid fucked around with this message at 21:47 on Dec 4, 2019 |
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During the Triad war, there are some interesting NPC interactions if you bother to hold off on finishing the mission. I saw a recreation of Nguyễn Ngọc Loan executing a Vietcong, only it was a Mafia guy shooting a Triad in the head, with his arms behind his back. It was a segment that lasted for several seconds and was weird to watch. I think right after the pager call, the Mafia guys automatically hate you. There has been some relaxing of the rules for having half-Italians and Italian descendants with some other requirements into the Mafia, but you can still get around rules by knowing the right people.
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The nice thing about that last mission is that it's fairly well foreshadowed. The snitch talks about Salvatore being paranoid, and one of the Chatterbox calls (which I'm pretty sure plays during the video, although I could be wrong) is from Maria and almost spelling it out.
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How the hell did you manage that annoying sniping with those sluggish and imprecise controls? ![]()
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Poil posted:How the hell did you manage that annoying sniping with those sluggish and imprecise controls? ... I’m gonna have to try it myself to see how the sniper actually controls, aren’t I.
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Yeah, Dustcart is a UK expression, though I think it's a bit of an older one. Corresponds with calling your wheelie bin a dustbin.Gnoman posted:The nice thing about that last mission is that it's fairly well foreshadowed. The snitch talks about Salvatore being paranoid, and one of the Chatterbox calls (which I'm pretty sure plays during the video, although I could be wrong) is from Maria and almost spelling it out. I think the Maria call makes the most sense if you first hear it after this last mission.
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ChaosArgate posted:... I’m gonna have to try it myself to see how the sniper actually controls, aren’t I. I've only done the PS2 and PC versions. PC has standard free aim that works well based on your mouse sensitivity, but the PS2 controls have a weird inertia where they try to allow fine movement by starting slow and then rapidly speeding up in a fraction of a second depending on how much you push the analog stick. As you can see in the video, it forces you to do a lot of individual little movements to get on target.
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Poil posted:How the hell did you manage that annoying sniping with those sluggish and imprecise controls? There is no way you can do it with just the PS2 controller and you need the drugs to slow time down since 8-Ball almost bumrushes into automatic gunfire. Tipping a direction with that controller is like half an inch in that direction, which is enough to skip past the target entirely. You need to exit the scope and move around to readjust into a workable firing line. When he hit the guy and it didn't count; welcome to oversized rail hitboxes. I wouldn't trust any sort of accuracy when shooting near them and never fire a rocket near a railing when using the scope.
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The thing with analog sticks is that you're supposed to be able to do precise movement speed, but the way this era of GTA games is coded it actually means you either get "smooth but still too fast" or "so fast you don't even see the target."
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That tailing mechanic can be skipped by driving a taxi to the club and parking right behind the one already waiting there. He'll get into yours instead and you can go to the docks at your own pace.
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The talk radio is fun, too bad you can hardly hear it over the sound of the car and weather effects.
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Thesaya posted:The talk radio is fun, too bad you can hardly hear it over the sound of the car and weather effects. What was the name of the game your avatar is from? That LP was a blast.
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# ? May 18, 2024 18:45 |
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![]() Episode 6: Like A Dragon Having escaped Portland after Salvatore and the mafia betrayed us, we find ourselves in Liberty City's financial district of Staunton Island. That also means we've got a new employer, as Maria's old friend Asuka Kasen is a high-ranking officer in the yakuza and wants us to prove our loyalty by assassinating Salvatore himself. I don't think Kazuma Kiryu would approve of the yakuza hiring someone like Claude to do their dirty work, but things are obviously different in Liberty City.
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