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Dr. Quarex posted:Edit: Oh yeah, and the best thing about not using Reddit is occasionally getting to have the conversation where someone asks me why, and I say "because I cannot support a company that tolerated pedophilia and actively cultivates fascism" and I have never had anyone say anything other than "oh, yeah, that makes sense"
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# ? Nov 20, 2019 21:17 |
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# ? May 27, 2024 04:27 |
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How long does it take to play through Fall Harbor? I want my disk space back but I guess it'd be a waste to not at least try that poo poo out.
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# ? Nov 21, 2019 06:03 |
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About 10-15 hours, give or take a few depending on side activities. Absolutely bring Nick with you.
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# ? Nov 21, 2019 07:33 |
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Also worth it for some of the weapons and armor.
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# ? Nov 21, 2019 14:55 |
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Always fun entering the DLC areas with basic armor and a lower-quality weapon so you can trade up in both using the DLC's new toys instead of steamrolling everything with your endgame equipment Unless you like steamrolling over everything, in which case, go nuts
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# ? Nov 21, 2019 19:59 |
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Vinylshadow posted:Always fun entering the DLC areas with basic armor and a lower-quality weapon so you can trade up in both using the DLC's new toys instead of steamrolling everything with your endgame equipment i agree, dead money was great
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# ? Nov 21, 2019 20:05 |
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Rinkles posted:i agree, dead money was great I meant voluntarily, but fair enough
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# ? Nov 21, 2019 20:06 |
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Vinylshadow posted:I meant voluntarily, but fair enough you aren't forced into dead money and it autosaves before you enter, git gud
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# ? Nov 21, 2019 20:37 |
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Meyers-Briggs Testicle posted:you aren't forced into dead money and it autosaves before you enter, git gud Courier just glitches under the map, flips Elijah the bird, then carries out dozens of gold bars in a piece of giblets while cackling like a loon
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# ? Nov 21, 2019 20:42 |
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kater posted:Far Harbor
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# ? Nov 21, 2019 21:00 |
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Lmao so the most recent update was a bunch of bug fixes, but it left out a poo poo ton of bugs, some of which have been around since the starting days of the game, some of which were added as the game was updated (lol). So in today’s Inside the Vault, Bethesda addressed the disappointment from the most recent update. Here’s an excerpt from that post, where Bethesda actually gets the legendary effect wrong: It’s +250 Damage Resistance while reloading, not aiming lol. It’s almost like no one at Bethesda plays this game.
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# ? Nov 21, 2019 21:22 |
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i flunked out posted:
I don't know, that sounds like the most Bethesda bug you can get
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# ? Nov 22, 2019 02:32 |
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You don't kill bugs, you just rehome them.
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# ? Nov 22, 2019 04:10 |
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i flunked out posted:It’s +250 Damage Resistance while reloading, not aiming lol. It’s almost like no one at Bethesda plays this game.
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# ? Nov 22, 2019 16:33 |
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Xik posted:You don't kill bugs, you just rehome them.
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# ? Nov 22, 2019 16:38 |
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Anyone ever play NV without at least 50 in repair? Outside pacifist characters, anyway.
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# ? Nov 22, 2019 16:45 |
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Rinkles posted:Anyone ever play NV without at least 50 in repair? Outside pacifist characters, anyway. No Next question
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# ? Nov 22, 2019 16:58 |
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Calling it now: Bethesda is going to charge people for Wastelanders and it'll be something absolutely absurd like $35.
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# ? Nov 22, 2019 18:11 |
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People would probably buy it. I've been wondering how far Bethesda could push the Fallout 1st members before they start cancelling their subscriptions en masse, and tbh, as long as they gave those people like 10$ off on wastelanders, I think they'd still have them hooked.
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# ? Nov 22, 2019 18:36 |
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i flunked out posted:People would probably buy it. I've been wondering how far Bethesda could push the Fallout 1st members before they start cancelling their subscriptions en masse, and tbh, as long as they gave those people like 10$ off on wastelanders, I think they'd still have them hooked. Yet another insidious vault experiment.
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# ? Nov 22, 2019 18:56 |
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What i want Bethesda to do for fo76 is add companions. Not talking about boring rear end human NPCs, nope nope nope, but dogs. Side quest to unlock your very own appalachian doggo. Hell, cut-and-paste the fo4 dogmeat even.
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# ? Nov 22, 2019 19:52 |
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Kalessin ofSelidor posted:What i want Bethesda to do for fo76 is add companions. Not talking about boring rear end human NPCs, nope nope nope, but dogs. Side quest to unlock your very own appalachian doggo. Hell, cut-and-paste the fo4 dogmeat even. 25US$ per companion, 50 US£ for the elite companions, 150 US$ for the NCR Ranger companion, 250 US$ to unlock romance options*. *Including dogs, robots, radroaches and cliff racers.
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# ? Nov 22, 2019 20:03 |
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RagnarokZ posted:and cliff racers. NO, they've hosed everyone hard enough already.
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# ? Nov 22, 2019 20:15 |
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Rinkles posted:Anyone ever play NV without at least 50 in repair? Outside pacifist characters, anyway. I sometimes play with a "use a weapon until it breaks/wears thin then find a new one to replace it instead of repairing it" mentality Repair tends to hover around 25-30 for most of the game
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# ? Nov 22, 2019 20:36 |
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Vinylshadow posted:I sometimes play with a "use a weapon until it breaks/wears thin then find a new one to replace it instead of repairing it" mentality A Breath of the Wild New Vegas playthrough might be kind of fun.
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# ? Nov 22, 2019 21:30 |
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Vinylshadow posted:I sometimes play with a "use a weapon until it breaks/wears thin then find a new one to replace it instead of repairing it" mentality Repair is such a nice skill though... 70 and you get a perk to unlock all the bullet recipes and 90 lets you nab Jury Rig, which is such a boon for repairing guns, clothes and armour. You CAN make do without those but they make life a ton easier. My main tags (barring gimmick) are usually lock pick and science as I hate leaving a lock or door unopened
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# ? Nov 22, 2019 22:13 |
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50 Repair lets you make Weapon Repair Kits. Once you memorize the ingredients, you'll start finding them everywhere. Also keep in mind that you get 100% weapon effectiveness at 75+% repair.
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# ? Nov 22, 2019 23:36 |
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It's kind of interesting how repair was so good and useful right out the gate in Fallout 3 + NV despite the equivalent "armorer" skill in Morrowind/Oblivion being total rear end and waste of time to develop.
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# ? Nov 22, 2019 23:49 |
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being able to craft ap rounds for the all-american turns it into a railgun that hates life worth the points.
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# ? Nov 22, 2019 23:56 |
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Chomp8645 posted:It's kind of interesting how repair was so good and useful right out the gate in Fallout 3 + NV despite the equivalent "armorer" skill in Morrowind/Oblivion being total rear end and waste of time to develop. Buying repair hammers from a store is not as engaging as scavenging for spare copies/specific junk/making kits(from junk).
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# ? Nov 23, 2019 01:21 |
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Chomp8645 posted:It's kind of interesting how repair was so good and useful right out the gate in Fallout 3 + NV despite the equivalent "armorer" skill in Morrowind/Oblivion being total rear end and waste of time to develop. I brought it up not because repair is useful but because it's almost indispensable.
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# ? Nov 23, 2019 08:28 |
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upgunned shitpost posted:being able to craft ap rounds for the all-american turns it into a railgun that hates life too bad you can't in the base game.
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# ? Nov 23, 2019 08:40 |
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What skills you develop depends on your playstyle, especially if you're roleplaying Although I'm guessing playing low INT/high speech doesn't really work?
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# ? Nov 23, 2019 17:46 |
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Vinylshadow posted:What skills you develop depends on your playstyle, especially if you're roleplaying It does in earlier games where being a charismatic dummy just means you pass a lot of speech checks and don’t do well with skill points and science / intelligence checks
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# ? Nov 23, 2019 18:33 |
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So I was doing a search to find out if the Van Buren design document ever mentioned psykers and I found myself on NMA. Why I didn't just click away I don't know, but I ended up reading through most of a thread. I just don't understand these people. It's been 20 years since 2 came out but someone mentioning that Fallout 3 implied that molerats were genetically engineered bioweapons was enough cause them to gnash their teeth and rend their garments for like 5 pages straight. Bethesda ruin everything! The only reason they would write that is if they hate Fallout and want to destroy it! And I'm sitting there thinking, "Didn't the original Fallouts feature the government greenlighting not one but two different genetically engineered shock troop programs? One producing ten foot tall murder lizards with foot long claws and the other producing bulletproof eusocial land squids with no eyes but lots of teeth?" The molerat thing by contrast required comparatively little genetic modifications, had a clearly defined mission plan (gently caress up underground infrastructure and farmland) and included a chemical killswitch to keep them under control. Why is the latter offensive? 7c Nickel fucked around with this message at 02:19 on Nov 24, 2019 |
# ? Nov 24, 2019 02:02 |
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7c Nickel posted:Why is the latter offensive?
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# ? Nov 24, 2019 02:21 |
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The answer is literally groupthink plus the "no true Scotsman" fallacy. Whatever they initially decided Fallout was is the only thing Fallout will ever be. I have the tiniest bit of sympathy for people who do not like the tonal shift between 2 and 3, but the tonal shift (albeit obviously not the perspective shift) between 1 and 2 was debatably bigger, and good luck finding many people willing to acknowledge that. A radscorpion playing chess with you in Fallout 4 would have been a perpetually-memed Todd Howard ridicule point, but being in Fallout 2 meant it was cool and innovative and fun
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# ? Nov 24, 2019 02:26 |
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Goddamn I want Fallout 2 remastered.
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# ? Nov 24, 2019 04:35 |
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Dr. Quarex posted:The answer is literally groupthink plus the "no true Scotsman" fallacy. Whatever they initially decided Fallout was is the only thing Fallout will ever be. You had a lot of NMAers complaining about that too. But reducing the changes between 2 and 3 to a "tonal shift" would be kinda disingenuous.
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# ? Nov 24, 2019 06:13 |
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# ? May 27, 2024 04:27 |
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Hexyflexy posted:NO, they've hosed everyone hard enough already. 30 US$ to disable Cliff Racers.
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# ? Nov 24, 2019 10:05 |