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It's hilarious how overpowered every new gun is, this expansion is great
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# ? Nov 24, 2019 18:36 |
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# ? May 31, 2024 07:07 |
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Eej posted:I forgot the Gauss Rifle crits through armour now, what a buff. Alright so I guess early on if I'm hunting for heavies I have to take out the little guys then flank and pray that all my shots don't go through CT and then try and get a knockdown right? LRM spam isn't as good for knock downs any more, no. These days I generally try to go for side shots to kill legs and accept that I'll need a few salvages to get a mech. 2 parts instead of 3 isn't terrible. That said, doing that you can get lucky and blat a torso, maybe get a lucky head hit plus a knock down and get the odd 3 parter.
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# ? Nov 24, 2019 18:37 |
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On my third mission in career mode I ran into a Catapult C1 and was really excited when I knocked out the pilot until I remembered I dropped down to 2 salvage picks because I needed the cash after dumping all my money into a double heat sink.
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# ? Nov 24, 2019 18:45 |
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Coming back to this game after a looooong hiatus with a new campaign and just played the Smithon campaign mission. I beat it first try, but ended the match with 3 of my pilots injured, every mech at least partially damaged, if not massively so, and almost out of ammo, just plinking away miserably at a couple of enemy similarly crippled mechs until I just DFA'd them. What I'm saying is that lol, this owns.
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# ? Nov 24, 2019 18:48 |
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mlmp08 posted:Coming back to this game after a looooong hiatus with a new campaign and just played the Smithon campaign mission. I beat it first try, but ended the match with 3 of my pilots injured, every mech at least partially damaged, if not massively so, and almost out of ammo, just plinking away miserably at a couple of enemy similarly crippled mechs until I just DFA'd them. The game is at its best when both sides are beat to poo poo and flailing desperately trying to keep overheats from cooking their ammo to death imo
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# ? Nov 24, 2019 19:00 |
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Knockdowns work early game, but vs heavies and up stability becomes an extremely sub-par way to deal with enemies. Heavy mechs have 160 stab HP and the 1st tier pilot skill gives perma-entrenched, so there are just too many enemies that it's pointless against. LRM boating should probably focus on pure damage or maybe crits. Instead of headhunting, here's the difficulty settings I would use to make mech-pokemon a satisfying experience: 1. set salvage parts required to 4 or higher 2. for the first half a career, set salvage to generous 3. (optional) if you set salvage required over 4, get one of the mods that allows variant parts to be combined as soon as they're updated That combo will make it less important to use gimmicks to collect intact mechs by making legging almost as good as pilot kills, but more salvage to compensate for mechs being harder to make. thankfully no friendly fire for stray shots
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# ? Nov 24, 2019 19:10 |
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RBA Starblade posted:It's hilarious how overpowered every new gun is, this expansion is great Hell yeah, poo poo owns
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# ? Nov 24, 2019 19:52 |
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RBA Starblade posted:The game is at its best when both sides are beat to poo poo and flailing desperately trying to keep overheats from cooking their ammo to death imo Just had a mission like that and while I was doing it, I was of course swearing madly. But in retrospect, it was fun as hell. It was a poetic ending as the final mech I ended up knocking off both arms and legs without expressly trying to, just due to rng and the achievement popped, "Let's call it a draw." Like pottery. Now half my company is beat to poo poo and I'm low on money, iron man is the best way to play.
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# ? Nov 24, 2019 19:59 |
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Haven't played since the first expansion and never bothered to finish the story campaign. Do the DLCs work into the base game story campaign at all or, if I already did 90% of it, is it best if I just finish what I started and then play career mode?
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# ? Nov 24, 2019 20:40 |
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The 'everyone is beat to poo poo and plinking at each other' stage of drawn out and brutal fights did lead to my worst moment ever in the original campaign. I had shot both the side torsos off a griffon so decided to largely ignore it. Also I had managed to keep my Grasshopper with one of my original pilots (Glitch I think?) in it largely intact, happily engaging in laser disco death. So what does that disarmed griffon do? Obviously kick out the undamaged cockpit with a melee attack, killing the pilot and dropping probably my most powerful remaining combatant in a single blow.
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# ? Nov 24, 2019 20:48 |
Memnaelar posted:Haven't played since the first expansion and never bothered to finish the story campaign. Do the DLCs work into the base game story campaign at all or, if I already did 90% of it, is it best if I just finish what I started and then play career mode? I'd prefer to restart for a Career, since you'll be hilariously overpowered by the end of the campaign otherwise.
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# ? Nov 24, 2019 21:05 |
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jng2058 posted:I'd prefer to restart for a Career, since you'll be hilariously overpowered by the end of the campaign otherwise. Yeah I've done it both ways. If you campaign first, you'll just breeze through most flashpoints and some of the contracts can be challenging, sort of. Starting a fresh campaign, the flashpoints provide a nice line of progression in difficulty, required tonnage, and gear.
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# ? Nov 24, 2019 21:25 |
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What are the generally accepted good mechwarrior builds again?
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# ? Nov 24, 2019 21:45 |
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Ravenfood posted:What are the generally accepted good mechwarrior builds again? Anything with bulwark
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# ? Nov 24, 2019 21:49 |
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Bulwark and then go with your gut. I'm a fan of piercing shot and coolant vent.
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# ? Nov 24, 2019 21:54 |
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Multishot with anything
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# ? Nov 24, 2019 21:56 |
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Pretty much all the second tier skills have their uses and you definitely want a couple Sensor Lock pilots. Like they said, most of your folks should be running Bulwark (which is why it should be the 2nd tier Guts skill, but I digress...) Bulwark + Multi Shot + Breaching Shot Sensor Lock + Master Tactician + the first level Piloting skill Bulwark + Coolant Vent + whatever 1st level skill strikes your fancy
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# ? Nov 24, 2019 22:04 |
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Do you ever see enemy ravens?
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# ? Nov 24, 2019 22:28 |
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Yeah but not often, you progress pass them pretty quickly if you play with 3 parts salvage
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# ? Nov 24, 2019 22:49 |
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I R SMART LIKE ROCK posted:Yeah but not often, you progress pass them pretty quickly if you play with 3 parts salvage I do in fact so welp! It's not like ECM matters anyway though. Also these new contracts rule. I love Clash of the Titans e: A loving Flea cored the enemy Banshee out oh my god RBA Starblade fucked around with this message at 23:06 on Nov 24, 2019 |
# ? Nov 24, 2019 22:52 |
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Do +morale com modules stack? Just wondering if I should equip more than one per lance.
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# ? Nov 24, 2019 23:08 |
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I haven't seen any flashpoints yet on career mode (I also just started). Are they clearly marked?
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# ? Nov 24, 2019 23:08 |
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Ravenfood posted:I haven't seen any flashpoints yet on career mode (I also just started). Are they clearly marked? Yeah a pop up will occur telling you they are a thing. I know it's not day 1 but they do pop up fairly quickly after you start traveling to other systems
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# ? Nov 24, 2019 23:12 |
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Nice. Time to strip the two AC-2s off the ancestral Blackjack and see if this charity LBX-10 does anything good!
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# ? Nov 24, 2019 23:28 |
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I picked the raven and how do I actually use it?
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# ? Nov 24, 2019 23:53 |
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Man I am taking a beating in the early going in this playthrough, my best salvaged mech so far is a Javelin lol More like meh-ch.
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# ? Nov 25, 2019 00:03 |
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They served me well but my Phoenix Hawk, Vulcan, and Enforcer are now Crabs, Shadow Hawks, and heavy mechs. The Phoenix Hawk still sucks but it came threw in a pinch as a lovely Grasshopper lol. The Vulcan is neat but basically just a COIL delivery mechanism e: They didn't fix the performance issues on urban maps at all, geez RBA Starblade fucked around with this message at 00:53 on Nov 25, 2019 |
# ? Nov 25, 2019 00:22 |
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Is there a third party site where I can experiment with mech designs like Coriolis does for Elite Dangerous ships? I'm at work but I'm bored and want to experiment with some builds...
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# ? Nov 25, 2019 00:58 |
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Lawman 0 posted:I picked the raven and how do I actually use it? Anything in its ECM radius is immune to indirect missile fire and gets a boost to dodging direct missile fire. It also gives stealth charges to any friendlies in that radius as long as they don't fire or use an ability, which make the friendlies untargetable by enemies. The Raven gets 2 charges itself - this means you can fire or use an ability and remain untargetable. Exception: if an enemy unit gets inside the ECM radius, it removes stealth charges from everyone. You also have an active probe that applies sensor lock to anyone in a bigger radius, and breaks enemy ECM - situationally useful. I like having a Raven tag along and cover my mechs, and its 2 mlas + SRM6 is a respectable loadout too. The stock mech has 2 heatsinks which you can safely ditch - I added a TAG for extra support, and up-armoured it a little. Even with heavy mechs making up the rest of my lance, I find the Raven worthwhile.
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# ? Nov 25, 2019 01:04 |
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the downside of the plentiful new lostech: it really hurts your wallet to lose a gun because you can't replace it as a random drop and it's still rare enough to make you hunt for it
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# ? Nov 25, 2019 01:08 |
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How are pulse lasers now? Still crap or did they get a decent buff?
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# ? Nov 25, 2019 01:12 |
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RBA Starblade posted:It's hilarious how overpowered every new gun is, this expansion is great I feel like I'm cheating.
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# ? Nov 25, 2019 01:21 |
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Fuuuuuuck a hunchback with two UAC5 is goddamned mean. No other weapons just ammo and armor.
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# ? Nov 25, 2019 01:36 |
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I need my kraken. And with phros messing with giving the gauss internal damage to ac2s it would be glorious to have
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# ? Nov 25, 2019 01:41 |
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It's amazing how simply swapping out the old AC2s for LB-2-Xs and shoring up the armor turns your old Blackjack into a bonifide murder machine early on. That 4x12 damage is ridiculous against the opposition you face in the beginning.
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# ? Nov 25, 2019 02:04 |
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Ravenfood posted:What are the generally accepted good mechwarrior builds again? Coolant Vent + Sure Footing is good in pretty much all circumstnaces. Breaching Shot + Bulwark is good on AC20 and LRM20 boats (Breaching Shot works with Multi-Target). Master Tactician + Bulwark is alright but Coolant Vent is better. All other combos are less good but OK if you have Bulwark. If you don't have Bulwark might as well retire your mechwarrior unless you're doing an intentional challenge run.
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# ? Nov 25, 2019 02:54 |
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And Tyler Too! posted:How are pulse lasers now? Still crap or did they get a decent buff? There are some ++ ones that are -heat and +damage (it puts them at like 18 heat for 40-45 damage IIRC?) which are pretty common in black markets and aren't bad for 2 tons. It almost makes me want to get in good with the pirate faction for black market discounts.
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# ? Nov 25, 2019 02:57 |
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Master tac just feels good when you have 1 heavy and the rest mediums or 1 assault and the rest heavies. My commander usually takes it for ~role playing~ as much as anything.
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# ? Nov 25, 2019 03:23 |
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And Tyler Too! posted:How are pulse lasers now? Still crap or did they get a decent buff? All of the original LosTech stuff got a bit of a boost. Reduced heat from before and typically +5/+10 damage depending on the weapon. For example the ER LL is now 45 damage for 25 heat while it used to be 40/40. The LPL is now 55/30 where it used to be 45/40. There's a LPL++ that's 65/30 (and 1 ton lighter)
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# ? Nov 25, 2019 03:30 |
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# ? May 31, 2024 07:07 |
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Does quick cam work with 1.8? It sort of feels like it needs it still.
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# ? Nov 25, 2019 03:55 |