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Does someone have the "quote the poo poo out of this" MoMA post handy?
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# ? Nov 26, 2019 15:33 |
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# ? Jun 3, 2024 20:59 |
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Beexoffel posted:Here, have some eyebleach. It's odd - I can't tell if the ships in E:D look better or worse than the ones in SC, but something about them is definitely better. I don't know if they look more realistic due to the lack of excessive greeble or something, but they're pleasant.
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# ? Nov 26, 2019 15:35 |
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The entire concept of commercials for privately owned military warships is kinda insane all by itself. In what kind of hosed up society is that the norm.
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# ? Nov 26, 2019 15:37 |
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https://twitter.com/Jorunn_SC/status/1199307782245232646 We'll sell no wine before its time
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# ? Nov 26, 2019 15:39 |
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Sandweed posted:The entire concept of commercials for privately owned military warships is kinda insane all by itself. In what kind of hosed up society is that the norm. Sounds pretty American to me? Even the Reddit shitizens have given up and are embracing the jankfest: https://www.reddit.com/r/starcitizen/comments/e1q8b0/now_i_remember_why_i_avoid_fps_in_star_citizen/
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# ? Nov 26, 2019 15:51 |
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Popete posted:I've never actually played SC is there actually any economy in the game right now? Like can you buy X resource from planet Y and load it into your ship and sell it at planet Z? The way the economy in Star Citizen works right now is that every station has a hidden "Demand" stat for certain products that ticks up over time. Other stations have a hidden "Supply" stat. You want to buy from stations with high supply and sell to stations with low demand. There is, of course, no in-game way to know which stations those are without spending 3 weeks flying around and visiting every one. As with every other space game, however, the players have stepped up and made handy websites that you can use to find the best routes. Which brings us to the second problem: They clearly tuned the economy to only generate a few hundred thousand credits per hour across the whole server. Demand for anything worth moving around is extremely limited, and shared with everyone else on the server. Want to run drugs? Whoops, someone just emptied a cargo hold of them, it will be two real-time hours before they will buy enough of your poo poo for you to clear your hold, even if you stand there spamming "Sell" they're only going to take a few hundred units every two or three minutes as their hidden demand ticks up. Which leads to the third problem: There is no indication how much the station will actually buy. You can offer them as much as you want- a long "Sale" animation will play and then if you offered more than they can buy, the transaction will simply fail. So you need to turn the slider allllll the way down and then gradually scale it up, selling more and more until you "Dial in" the amount they will buy. It can take literally an hour to sell the cargo that took 20 seconds to pick up. This is why most people now only sell the bulk goods, the ones that you can exchange for pennies and that (conveniently) only really make a profit if you have one of the giant four hundred dollar trade ships. Everyone else just hauls boxes or mines.
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# ? Nov 26, 2019 15:55 |
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Colostomy Bag posted:Does someone have the "quote the poo poo out of this" MoMA post handy? January 2017: ManofManyAliases posted:-We're going to see 3.0 release much earlier than "mid-year." Source, might require archives access: https://forums.somethingawful.com/showthread.php?threadid=3800238&pagenumber=325&perpage=40#post467942665
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# ? Nov 26, 2019 15:57 |
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AbstractNapper posted:January 2017: When did 3.0 come out again?
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# ? Nov 26, 2019 16:00 |
iospace posted:When did 3.0 come out again? December 23rd, 2017
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# ? Nov 26, 2019 16:03 |
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https://www.youtube.com/watch?v=ChzKZtIbcdM Today's Not-Jeremy-Clarkson cringe
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# ? Nov 26, 2019 16:05 |
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iospace posted:When did 3.0 come out again? It was around November or December in 2017. And, of course, nowhere close to what it was originally shown to contain in it.
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# ? Nov 26, 2019 16:07 |
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AbstractNapper posted:January 2017: lol, thanks
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# ? Nov 26, 2019 16:07 |
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Quavers posted:https://www.youtube.com/watch?v=ChzKZtIbcdM I'm actually amazed how they don't get in more hot legal action with this.
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# ? Nov 26, 2019 16:13 |
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New Star Citizen Trailer Serves More Top Gear Parody as Crowdfunding Passes $244 MillionChocolate Elf Dude posted:Today Cloud Imperium Games opened the third day of the Intergalactic Aerospace Expo 2049 in Star Citizen, focusing on three brands of ships and vehicles. https://www.youtube.com/watch?v=ChzKZtIbcdM Chocolate Elf Dude went on and posted:As usual, the most relevant event of the expo is the Free Flight Event which will allow everyone to try the current build of Star Citizen without needing to pledge any real money.
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# ? Nov 26, 2019 16:16 |
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How is it that its not a huge deal to these nerds that SQ42 wasn’t even shown? Like Its a huge part of what they are supposed to have been working on but they didn’t show a single thing? That’s mental.
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# ? Nov 26, 2019 16:16 |
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MarcusSA posted:How is it that its not a huge deal to these nerds that SQ42 wasn’t even shown? Like Its a huge part of what they are supposed to have been working on but they didn’t show a single thing? Because its so good we don't deserve to see it. Only when we break 300 mil will we have pledged enough to be given a glimpse of SQ42 and we should be happy with that.
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# ? Nov 26, 2019 16:19 |
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MarcusSA posted:How is it that its not a huge deal to these nerds that SQ42 wasn’t even shown? Like Its a huge part of what they are supposed to have been working on but they didn’t show a single thing? My hypothesis is no one really gave two shits about it except Roberts. It was basically tossed in as a freebie. Like an extra bonus. Cool, single player game to waste time on. I'll click the pledge button. Of course we know Roberts then took how many tens of millions from the original vision to fund what he really wanted to do and well, the idiots can't accept the truth.
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# ? Nov 26, 2019 16:22 |
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Colostomy Bag posted:My hypothesis is no one really gave two shits about it except Roberts. It was basically tossed in as a freebie. Like an extra bonus. Cool, single player game to waste time on. I'll click the pledge button. The Calders might care.
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# ? Nov 26, 2019 16:26 |
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Ice cream is in?
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# ? Nov 26, 2019 16:29 |
Quavers posted:https://www.youtube.com/watch?v=ChzKZtIbcdM Wow, there's a lot going on here. 0:13 - Covalex Shipping livery for the Mustang Gamma, a racing ship which conveniently can't carry boxes 0:47 - Low level flying through the cityscape, something that will immediately get you exploded by an exclusion zone if you try it 1:06 - In response to "Thanks, Wendy!" we hear a bizarre alien growl, implying that not only are aliens in Star Citizen (they aren't) but that one of them... runs an ice cream shop? 1:14 - Comparing literally identical "ice cream cone" assets lmao. Couldn't even be bothered to make two different types of ice cream for a video where you... race to get two different types of ice cream.
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# ? Nov 26, 2019 16:33 |
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MarcusSA posted:How is it that its not a huge deal to these nerds that SQ42 wasn’t even shown? Like Its a huge part of what they are supposed to have been working on but they didn’t show a single thing? Nobody has ever, ever cared about SQ42 except as a victory lap to take when things are going well. Nobody backed for it, nobody's particularly interested in playing it. It's a curio that Chris keeps dragging back out and everyone else has learned to tolerate. Now, of course, it is also the lead weight around the neck of a drowning company, but whaddayagonnado
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# ? Nov 26, 2019 16:35 |
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As a reminder, for those that like literal fires, there is always the Elon Musk thread. https://forums.somethingawful.com/showthread.php?threadid=3862673 Just announced, Musk will testify in his own defense. Almost makes Roberts look competent. And the cult is even stronger.
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# ? Nov 26, 2019 16:36 |
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MarcusSA posted:How is it that its not a huge deal to these nerds that SQ42 wasn’t even shown? Like Its a huge part of what they are supposed to have been working on but they didn’t show a single thing? I have a probably dumb theory that the keynote mission was actually for Squadron 42, but they decided to change it into something from Star Citizen, because almost everything except what's possible with Lumberyard not working well. This is because I'm still trying to figure out how that can work in an MMO and it's probably making me question my sanity.
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# ? Nov 26, 2019 16:42 |
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MedicineHut posted:https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/cig-has-secured-enough-funding-for-another-year-of Because the investors did so out of the kindness of their hearts and would not expect any of the proceeds from the SQ42 sales to go to them, nope you just use that money Youngblood!
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# ? Nov 26, 2019 16:44 |
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Dementropy posted:I admit, when I first saw it, all I thought of was the scene in Raiders of the Lost Ark where the guy is trying to be all fancy with his sword and Indy just shoots him. Fun fact about Raiders of the Lost Ark: Harrison Ford had massive diarrhea and "just shot the guy" because he didn't want to get into a fight scene. This pertains to Star Citizer somehow, probably because if CI
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# ? Nov 26, 2019 16:50 |
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Colostomy Bag posted:As a reminder, for those that like literal fires, there is always the Elon Musk thread. https://forums.somethingawful.com/showthread.php?threadid=3862673 I tried to read that thread but it feels like it's mostly just bitter assholes looking for any excuse to hate on a guy who despite being an awkward douche is one of the biggest innovators in modern- oh noooo
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# ? Nov 26, 2019 16:54 |
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echothreealpha posted:I have a probably dumb theory that the keynote mission was actually for Squadron 42, but they decided to change it into something from Star Citizen, because almost everything except what's possible with Lumberyard not working well. That was bugging me too, unless they instance it there will be 30 idiots bunny hopping around the station murder botting everything as soon as it respawns.
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# ? Nov 26, 2019 16:54 |
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So, uhh, I've never really followed the game very much, but where the gently caress did they spend the tens of millions of dollars? If egosoft can make a game for a fraction of that which has mostly similar content, nevermind something like NMS, or, I dunno, SW:KOTOR, how in the hell did they spend all that money? The ideas themselves even seem quite attractive on the face of it, but I simply can't understand how did they get so very little done that it looks like a lovely F2P game from a no-name dev. Is it just the OUYA scam model except in game form? Shame, MMO The Precursors (but 15 years later) would have been fun.
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# ? Nov 26, 2019 16:55 |
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Private Speech posted:So, uhh, I've never really followed the game very much, but where the gently caress did they spend the tens of millions of dollars? Salaries to the owners of the 15 or so shell companies.
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# ? Nov 26, 2019 17:00 |
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Slow_Moe posted:Fun fact about Raiders of the Lost Ark: Harrison Ford had massive diarrhea and "just shot the guy" because he didn't want to get into a fight scene.
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# ? Nov 26, 2019 17:09 |
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monkeytek posted:That was bugging me too, unless they instance it there will be 30 idiots bunny hopping around the station murder botting everything as soon as it respawns. Well, at least this time it didnt crash, which has solidified some fans that this is finally working as intended while handwaving away that it's pretty much walking from point A to point B where nothing could kill you, not even those ships that are clearly just shooting blanks and waiting to explode after a set amount of damage. "Shh, look conspicious. Now he's using stealth to hide himself from the NPCs as he goes into the lab" This was far more suspenseful, and less fake than what was shown. https://www.youtube.com/watch?v=x9kQdH1o4kA
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# ? Nov 26, 2019 17:12 |
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Private Speech posted:So, uhh, I've never really followed the game very much, but where the gently caress did they spend the tens of millions of dollars? It turns out that bad management can burn nearly infinite amounts of money with nothing to show for it. You don't even have to be corrupt or a bad developer. If you make enough terrible, terrible financial decisions you can sink any company. All it takes is a few decisions like: * Hiring multiple external studios to develop portions of your game and then throwing them away because you didn't spec them well enough to integrate into your workflow, burning the studios that worked for you in the process by poo poo talking them to the press so that they will never, ever work for you again * Dropping your entire original team including the front man for all of your publicity content and moving halfway across the country because your wife wanted to be an actress, setting the entire project back by a year or more * Pivoting from the game you actually sold to a big-budget movie game that your consumers didn't want and won't pay for, and hiring Andy Serkis's mocap studio to record a half dozen A-list actors wearing dots all over their faces and reading your scripts at a million bucks a person, to produce mocap data so unusable that it still has not seen the light of day after five plus years * Engaging in deal after deal after deal, from keyboards to face cams to hard drives to plastic models, wasting hundreds and hundreds of hours of your company's time on cheapening the brand with every kind of garbage merch possible * Completely losing track of what is actually possible in a video game and promising, and then selling, stuff like particle colliders and radio telescopes and space farms and colony-building ships before you even have a working flight model * Licensing entirely the wrong engine for your project, then poaching all of the developers from the only company in the world producing patches for the engine, then treating them so poorly they all quit your company, leaving you dead in the water and with the engine manufacturers coming after you in court for breach of contract * Filing for gigantic tax windfalls in the UK based on the "Britishness" of your space game which fails to meet basically any of the standards of that test and then frantically scrambling to retrofit some Britishness back into the project * Charging fees to your consumers that are so exorbitantly high that within a couple years the only thing anyone knows about your project is that it's the one with the assets that cost twenty to thirty times what they should * Producing literally hundreds of hours of hype videos, having an in-house production studio, constantly rejiggering what it is exactly that you're showing and who's showing it and how it's shown and when and why, wasting thousands of man-hours of your development staff's time * Hosting conventions celebrating your project two or three times per year, and demanding that your staff produce flimsy, not-for-actual-release content specifically to roll out at these big stage presentations, rather than working on the actual project, leaving them no more than two or three months per year to make actual forward momentum * Becoming obsessive about minutiae like the fit of a leather jacket and harassing your staff about bullshit so relentlessly that whole teams of artists walk out the door en-masse, leaving you permanently trying to cover huge holes in your staff
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# ? Nov 26, 2019 17:13 |
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Actually having written all of that, in hindsight it's a miracle how big of a gently caress up you can actually be and still remain in business even temporarily
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# ? Nov 26, 2019 17:17 |
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Sarsapariller posted:Nobody has ever, ever cared about SQ42 except as a victory lap to take when things are going well. Nobody backed for it, nobody's particularly interested in playing it. It's a curio that Chris keeps dragging back out and everyone else has learned to tolerate. Now, of course, it is also the lead weight around the neck of a drowning company, but whaddayagonnado I've actually seen a fair few people say they backed for SQ42 and don't care about the PU.
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# ? Nov 26, 2019 17:21 |
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Nyast posted:Your report made me curious, so I had to do one too. Warning: it's much shorter. You dont understand Game Design
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# ? Nov 26, 2019 17:21 |
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Sarsapariller posted:It turns out that bad management can burn nearly infinite amounts of money with nothing to show for it. You don't even have to be corrupt or a bad developer. If you make enough terrible, terrible financial decisions you can sink any company. And not to forget, apparently spending time working on the net code instead of running the company!
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# ? Nov 26, 2019 17:23 |
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Sarsapariller posted:* Dropping your entire original team including the front man for all of your publicity content and moving halfway across the country because your wife wanted to be an actress, setting the entire project back by a year or more Arguable that Chris Roberts could see it as his way back into Hollywood as well.
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# ? Nov 26, 2019 17:23 |
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Private Speech posted:So, uhh, I've never really followed the game very much, but where the gently caress did they spend the tens of millions of dollars? Not tens, hundreds.
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# ? Nov 26, 2019 17:25 |
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How long was that spaceman out in -120 C? With just a jacket, no gloves, no balaclava. I don’t think these people have ever been out in legit cold weather before.
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# ? Nov 26, 2019 17:30 |
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# ? Jun 3, 2024 20:59 |
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Agony Aunt posted:I've actually seen a fair few people say they backed for SQ42 and don't care about the PU. I would have been one of those, if my brother hadn't been suckered in first only to warn me away.
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# ? Nov 26, 2019 17:31 |