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You can semi reliably buy Gauss rifles and double heat sinks in the systems with star league remnants, I am not sure where one would get that many ++ damage snub nosed PPCs though, I have literally seen a total of maybe four snub nosed PPCs for sale in my campaign full stop.
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# ? Dec 2, 2019 21:31 |
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# ? May 30, 2024 14:17 |
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I steal the DHS off the Griffin 2N and the Bull Shark and stick them on the Warhammer and the Marauder. Once I get a King Crab and some UAC20s I'll probably move them to that and go full (Yeah I could put them on the Bull Shark but it's not the same, I want my supacrab!) e: Plus I'm probably going to stick some kind of quad UAC/LBX back on it. sean10mm fucked around with this message at 21:50 on Dec 2, 2019 |
# ? Dec 2, 2019 21:43 |
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Patrat posted:You can semi reliably buy Gauss rifles and double heat sinks in the systems with star league remnants, I am not sure where one would get that many ++ damage snub nosed PPCs though, I have literally seen a total of maybe four snub nosed PPCs for sale in my campaign full stop. That's how I found my DHS: I started going to SLDF-marked systems just to go shopping. On a side note, I have found plenty of Snub ++ for sale in a lot of systems.
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# ? Dec 2, 2019 21:44 |
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I like how the Warhammer scales up so well with tech. As you get ++ and Er ++ weapons, it just hits harder and harder. It's really a solid mech for 90% of career.
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# ? Dec 2, 2019 23:27 |
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TotalLossBrain posted:I built something fun out of an Assassin for some of the Urban Flashpoints that have a 55t/200t drop limit. A bit late to this party, but I've been really toying with this idea. Every time I scroll past my Assassin (which lost its COIL-L to a bad shot), I think about trying to turn it into One Punch 'Mech. Right now I have a Wolverine filling this roll, with max armor, jumpjets, 3xSRM6, and every arm and leg mod I can cram into it. It pretty much Team Rocket's any mech in its weight class or below. Close in with jumpjets, alpha the SRMs, then run up and punch them to loving moon.
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# ? Dec 2, 2019 23:32 |
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Dramicus posted:I like how the Warhammer scales up so well with tech. As you get ++ and Er ++ weapons, it just hits harder and harder. It's really a solid mech for 90% of career. Don't put ER lasers on your mechs.
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# ? Dec 2, 2019 23:37 |
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Instead, put them on your Elementals
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# ? Dec 2, 2019 23:51 |
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Conspiratiorist posted:Don't put ER lasers on your mechs. They're not half bad now, especially the + variants.
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# ? Dec 2, 2019 23:52 |
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Cyrano4747 posted:They're not half bad now, especially the + variants. The base versions are poor compared to stock lasers, and the variants are poor compared to variant standard lasers. Only the ER SLas is worth using, and that's because it lets you use your support hardpoints at 150m. ED: if you're hardpoint limited, ERMLs can be positive substitution for MLs to squeeze in some extra damage. Conspiratiorist fucked around with this message at 02:35 on Dec 3, 2019 |
# ? Dec 2, 2019 23:58 |
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The Snubby++ being a 60% damage increase is probably not something that will (or should) survive a balance pass. The best argument I can make to preserve it is that it's primarily a weapon that the player will use against the AI so it doesn't break anything too important if it's wildly overtuned.
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# ? Dec 3, 2019 00:05 |
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Missiles are the same way and we still have the 12x6 SRMs (+66% damage) since release. Their only nerf was removing the +3 accuracy typo. Snub PPCs having a +66% damage buff doesn't look too bad in comparison - people are only surprised because it's the first time PPC-users are fielding a competent gun as a loadout centerpiece. Conspiratiorist fucked around with this message at 00:17 on Dec 3, 2019 |
# ? Dec 3, 2019 00:07 |
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Conspiratiorist posted:The base versions are poor compared to stock lasers, and the variants are poor compared to variant standard lasers. ER Meds are fairly useful on a design that is running cool that already includes mediums. Extra range which occasionally helps, and extra damage at no trade off. In a perfect build where you have everything you possibly need, they are probably not worth it in most instances, but while you are building up they definitely have a good niche.
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# ? Dec 3, 2019 00:10 |
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Cyrano4747 posted:They're not half bad now, especially the + variants. *shakes his head in disapproval of your inefficient playstyle*
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# ? Dec 3, 2019 00:11 |
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Taerkar posted:*shakes his head in disapproval of your inefficient playstyle* PPCs have an efficiency all their own -the art of mechwar
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# ? Dec 3, 2019 00:17 |
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I love how non threatening Awesomes are Oh no 150 damage!
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# ? Dec 3, 2019 00:28 |
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RBA Starblade posted:It's beautiful The Atlas II is full of DHS.
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# ? Dec 3, 2019 00:33 |
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RBA Starblade posted:I love how non threatening Awesomes are Isn't the Awesome terrifying in the lore/fluff text?
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# ? Dec 3, 2019 00:40 |
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sean10mm posted:Isn't the Awesome terrifying in the lore/fluff text? It's a loving monster in TT at the 3025 tech level. PPCs do good damage at that era and it has enough heat sinks to keep up a regular routine of firing 3 a bit then firing 2 to cool off.
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# ? Dec 3, 2019 00:42 |
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Just having an intermediate range makes a big difference for weapon effectiveness when you're using 2d6. Medium Lasers are still op in the classic game, but not every engagement is more or less limited to their range inherently.
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# ? Dec 3, 2019 00:45 |
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I just want to say that, at the very last cutscene of the new mini campaign (I beat it in my first attempt of this day), I love the irony that comes from knowing quite a bit about BattleTech lore that the Draconis Combine has ordered Bob Kurita to find the Dobrev, and yet it was destroyed by the Black Widow Company. Who is, at this point in the timeline, under contract with the Draconis Combine, just like the rest of Wolf's Dragoons. We're more reliable than one of the most reliable mercenary commands in Inner Sphere history.
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# ? Dec 3, 2019 00:46 |
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Conspiratiorist posted:The base versions are poor compared to stock lasers, and the variants are poor compared to variant standard lasers. I found a ER Large variant that was 50 dmg for 25 heat and weighed 4 tons. I can't see how that wouldn't put in serious work.
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# ? Dec 3, 2019 01:11 |
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Conspiratiorist has videogames math brainworms, use your cool gun you found
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# ? Dec 3, 2019 01:26 |
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Q_res posted:I found a ER Large variant that was 50 dmg for 25 heat and weighed 4 tons. I can't see how that wouldn't put in serious work. Two stock medium lasers are 50 damage for 24 heat and weigh 2 tons. Or you could run the variant (non-er) large laser that's 50 damage for 18 height and 5 tons, and take off a heatsink for the same effective weight but still having better heat efficiency. The issue with er stuff is that you pay in heat for the extra range, but the nature of the game is such that the extra range is not very useful.
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# ? Dec 3, 2019 01:28 |
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Doesn't the game have range brackets where some stuff has an optimal/ideal range (lrms with minimum for example); so theoretically you're paying tonnage for better to-hits over longer ranges?
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# ? Dec 3, 2019 01:33 |
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TheParadigm posted:Doesn't the game have range brackets where some stuff has an optimal/ideal range (lrms with minimum for example); so theoretically you're paying tonnage for better to-hits over longer ranges? Yes, but the game takes place overwhelmingly at close ranges. For weapons that already have solid range profiles, you will very rarely be able to leverage the range advantage on the ER versions.
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# ? Dec 3, 2019 01:41 |
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Theoretically yes but the game is so short ranged that unless youre using vision modules in the head of your mechs a medkum laser will be able to hit anything the assault mech holding it sees. Ac10s have more than double the range of a medium laser or ac20 in tt but you never actually choose the longer ranged weapon in this game because you cant see far enough to use it. See also why if you have a missile slot youre strapping srms on instead of thinking about whether to use lrms on a nondedicated LRM machine Edit: if the vision was pushed out another 20% or so you would see the nothing but medium laser builds getting taken apart by er lasers and ppcs where the range benefit they give matters more. Especially with PPC hurting the targets accuracy and not your own unlike the ballistics
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# ? Dec 3, 2019 01:44 |
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These are the range breakpoints that matter: 90m = Support Hardpoints; minimum LRM range with Tactics 8 *150m= Walk (melee) distance for a 55t mech on open ground 180m = Max optimal range for SRMs/MLas/AC20; also standard minimum range for LRMs but it doesn't matter much due to Tactics 270m = Max range for SRMs/MLas/AC20 *300m = Max optimal range for LLs; max default vision range Anything past this you're better off just shooting LRMs. Conspiratiorist fucked around with this message at 02:05 on Dec 3, 2019 |
# ? Dec 3, 2019 01:51 |
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Thanks! For comparison, whats the default vision range? Are you saying that, like, you can give a mech a long range weapon that shoots further than it can actually see and/or target?
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# ? Dec 3, 2019 01:56 |
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Psycho Landlord posted:Conspiratiorist has videogames math brainworms, use your cool gun you found No you see in this functionally single player game it's Very Important that your lance be competitively optimized against the trash-tier stock opfor, guns must be as good or better than medium lasers
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# ? Dec 3, 2019 02:07 |
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TheParadigm posted:Thanks! It's 300m; I've edited it in. Yes you can have weapons that shoot beyond a given mech's visual range, usually through a forward unit spotting. In TT terms, all mechs come equipped with C3 in this game. GHOST_BUTT posted:No you see in this functionally single player game it's Very Important that your lance be competitively optimized against the trash-tier stock opfor, guns must be as good or better than medium lasers You're free to play however you want, but it's thoroughly unhelpful for people who might actually wish to play the game better (for whatever reason) if discussion is dominated by poo poo like "well PPCs/80 damage alpha/heat neutral/bracket build mechs work with *my* playstyle". Conspiratiorist fucked around with this message at 02:17 on Dec 3, 2019 |
# ? Dec 3, 2019 02:08 |
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Jabor posted:The issue with er stuff is that you pay in heat for the extra range, but the nature of the game is such that the extra range is not very useful. This is an excellent point and the fact that longer range weapons are so deprecated, by design, is one of my biggest frustrations with this game. However, I think that ER would still be quite useful on a Mech that's somewhat limited on hardpoints.
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# ? Dec 3, 2019 02:23 |
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A +20 DMG/-3T UAC/20++ in a rural Arano planet of all things (Qalzi)...
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# ? Dec 3, 2019 02:26 |
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This sounds like an easy fix modding wise. Can you give ER weapons a spotting range bonus when equipped? Edit: after a bit of poking around, this seems dumb quote:https://battletech.gamepedia.com/Scouting I think I found the culprit: Game is set up to force you into a 'light mechs are relevant as scouts!!' mentality; but the heavier stuff with the tonnage and heat capacity to carry ER guns have the -least- visibility. Thats dumb. TheParadigm fucked around with this message at 02:31 on Dec 3, 2019 |
# ? Dec 3, 2019 02:27 |
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Conspiratiorist posted:You're free to play however you want, but it's thoroughly unhelpful for people who might actually wish to play the game better (for whatever reason) if discussion is dominated by poo poo like "well PPCs/80 damage alpha/heat neutral/bracket build mechs work with *my* playstyle". This would be a good point if this conversation hadn't been prompted by you literally going Conspiratiorist posted:Don't put ER lasers on your mechs. In response to somebody not talking to you at all. Seriously I find your math useful and tend to follow your advice but you have zero ground to stand on about balancing discourse when you kramer around this thread as hard as you do.
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# ? Dec 3, 2019 02:27 |
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Stuck between two legendary mech warriors? That takes some ingenuity and creative thinking since their mechs are going to be even crazier than your OPed machines. In other words, run backwards to the bank that has some forest cover and park your rear end there. Being legends and having a burning hatred of each other they'll go at each other if your not in the way. Tossing in some indirect fire, maybe targeting a mech of the other side when one side gets dominant and before you know it they'll be whittled down to dust. Then it's time to heroically and bravely charge in and that's how you beat two legendary mech warriors easy peasy.
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# ? Dec 3, 2019 02:32 |
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Conspiratiorist posted:The base versions are poor compared to stock lasers, and the variants are poor compared to variant standard lasers. I'm now wanting to load up a Vulcan with as many ERSLs as will fit. They'll be firing as standard MLs at that point, won't they?
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# ? Dec 3, 2019 02:40 |
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Q_res posted:This is an excellent point and the fact that longer range weapons are so deprecated, by design, is one of my biggest frustrations with this game. However, I think that ER would still be quite useful on a Mech that's somewhat limited on hardpoints. This is a good point, yes. ERMLs are essentially 1-ton Large Lasers so you could substitute them in where you'd ordinarily use the latter. ERLLs in a similar role is a harder sell, however. Psycho Landlord posted:This would be a good point if this conversation hadn't been prompted by you literally going People don't need anyone's permission to point out the dissemination of misleading information in the thread.
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# ? Dec 3, 2019 02:41 |
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Ah yes, "This mech is cool, sometimes I put these guns on it" is very much someone arguing a new meta and trying to gaslight vulnerable new people into making Math Mistakes.Jedit posted:I'm now wanting to load up a Vulcan with as many ERSLs as will fit. They'll be firing as standard MLs at that point, won't they? They have a bit less damage and range even with the quirk than a stock ML, but the difference is minuscule IME. Plus, you know, you fire them on a punch. They won't compete with variant MLs at all though so make sure you're going for said punch at all times. Psycho Landlord fucked around with this message at 03:08 on Dec 3, 2019 |
# ? Dec 3, 2019 03:02 |
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Voyager I posted:The Snubby++ being a 60% damage increase is probably not something that will (or should) survive a balance pass. The best argument I can make to preserve it is that it's primarily a weapon that the player will use against the AI so it doesn't break anything too important if it's wildly overtuned. Heavy Metal (career mode) is, I believe, 'victory lap' BattleTech and it's great!
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# ? Dec 3, 2019 03:02 |
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# ? May 30, 2024 14:17 |
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PoptartsNinja posted:The Atlas II is full of DHS. Do you get the payload if you buy one with the option that gives you naked mechs on? My Atlas 1 was empty
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# ? Dec 3, 2019 03:07 |