|
ClassH posted:Just so people know Microsoft sells these for $25 off on their ebay store. Out of stock and none sold since 10/25 make me think this is a dead end?
|
# ? Dec 2, 2019 17:54 |
|
|
# ? Jun 5, 2024 19:37 |
|
Question about cable management. My ideal VR room is my living room. Plenty of open space and I have an SFF PC that I can bring in there and hook up to the TV, I've already tried my Rift S in there and it works great, aside from the cable being on the ground and sometimes getting wrapped around me if I'm playing Robo Recall or something else that involves turning a lot. The issue is that it's also got a high ceiling - it's almost 2 stories high in the center. So the traditional retractable badge holder thing wouldn't really work unless I chain them together and also get up on a ladder every time I want to set up the headset. The other rooms in my house are either small or have ceiling fans, so I can't use it in those rooms without being super careful not to hit something. Has anyone worked out like, a freestanding cable arm? I'm thinking a post maybe 8-9 feet tall with a weighted base (like one of those sand-filled patio umbrella holders) and a lightweight arm on top that could be locked in place and has the retractable supports attached to it, then folded back against the wall when not in use. It'd be ideal if such a thing already existed (either in pre-made or "here's the parts you need" form), but I suppose I could rig something up if not. I'm also trying to avoid any permanent mounting, and the room is too big to use a shower curtain rod or similar as a removable thing. Even better if there were a wireless adaptor for the Rift S, but who knows if there will be one and what it'll cost.
|
# ? Dec 2, 2019 18:07 |
|
Turin Turambar posted:What are the recommended games to get over the motion sickness/be able to use locomotion systems? Even in the ISS experience the 'grab a wall and propel yourself' movement system is a bit uncomfortable, I think because the acceleration involved, if I use the normal EVA jet propulsion is better. Eat some crystallized ginger before playing too, helps reduce motion sickness.
|
# ? Dec 2, 2019 18:18 |
|
Just let your cable hit the floor it's fine
|
# ? Dec 2, 2019 18:19 |
|
Turin Turambar posted:What are the recommended games to get over the motion sickness/be able to use locomotion systems? Even in the ISS experience the 'grab a wall and propel yourself' movement system is a bit uncomfortable, I think because the acceleration involved, if I use the normal EVA jet propulsion is better. Serious Sam first encounter is the most aggressive full locomotion game out there. play it for a minute a day until you get used to it.
|
# ? Dec 2, 2019 18:28 |
|
The Walrus posted:Serious Sam first encounter is the most aggressive full locomotion game out there. play it for a minute a day until you get used to it. Can agree here. poo poo is wild.
|
# ? Dec 2, 2019 18:31 |
|
Deathlove posted:Out of stock and none sold since 10/25 make me think this is a dead end? drat, yea. Didn't see that they hadn't sold since 10/25.
|
# ? Dec 2, 2019 18:43 |
|
TVs Ian posted:Question about cable management. So.... you mean something kind of like this? which is just an IKEA lamp base: https://www.ikea.com/au/en/catalog/products/10103861/ Honestly just getting used to the cable on the ground is a better bet than trying to rig something like that up. Its really not too bad.
|
# ? Dec 2, 2019 19:17 |
|
Tom Guycot posted:So.... you mean something kind of like this? Just get used to the cable. I've seen people do that, and its just asking for you to clap that drat thing. Just get used to stepping over a cable, for real.
|
# ? Dec 2, 2019 19:19 |
|
You can use something like Turn Signal to help keep you straight https://store.steampowered.com/app/689580/TurnSignal/ The floor image will twist as you get more twisted up: https://gfycat.com/ellipticalhiddenfulmar
|
# ? Dec 2, 2019 19:43 |
FPSVR, a wonderful tool, also has a cable twist dealie. Turn Signal bugged for me a lot, but FPSVR never has.
|
|
# ? Dec 2, 2019 19:46 |
|
I'd like to nominate this one as the best motion sickness induction simulator, and I'm basically immune to it usually. https://store.steampowered.com/app/1051570/Hockey_Player_VR/
|
# ? Dec 2, 2019 22:56 |
|
The Butcher posted:I'd like to nominate this one as the best motion sickness induction simulator, and I'm basically immune to it usually. It's a rink full of Rayman characters.
|
# ? Dec 3, 2019 00:03 |
|
Only had about 15min to put into it, but Until You Fall is super fun so far.
|
# ? Dec 3, 2019 00:47 |
|
Rolo posted:I’ll try it out! Dude, that's a fine rig. It's better than my current build (Ryzen 5 1600 + GTX 1060 6gb) and I've never been disappointed in it's performance. I have upgrades on the way for high refresh VR but you should be fine playing just about whatever you want.
|
# ? Dec 3, 2019 02:19 |
|
If I can play Ultrawings for two hours without issues but Skyrim VR makes me wanna blow chunks after 15 minutes, is something like Windlands going to be playable or should I look elsewhere?
|
# ? Dec 3, 2019 04:07 |
|
Bloodplay it again posted:If I can play Ultrawings for two hours without issues but Skyrim VR makes me wanna blow chunks after 15 minutes, is something like Windlands going to be playable or should I look elsewhere? Give it a go and see how you fare. You'll know almost immediately and can get a refund if it makes you queasy anyway.
|
# ? Dec 3, 2019 05:04 |
|
Enos Cabell posted:Only had about 15min to put into it, but Until You Fall is super fun so far. Played for a bit myself finally. Yeah. Get it. Its fun. Its basically infinity blade in VR with movement.
|
# ? Dec 3, 2019 05:42 |
|
treat posted:Dude, that's a fine rig. It's better than my current build (Ryzen 5 1600 + GTX 1060 6gb) and I've never been disappointed in it's performance. I have upgrades on the way for high refresh VR but you should be fine playing just about whatever you want. Sweet! Now I’m just hoping the parts get here. Newegg listed the order as “packaging” right before most of the components sold out and it hasn’t changed to shipped.
|
# ? Dec 3, 2019 05:53 |
|
Turin Turambar posted:What are the recommended games to get over the motion sickness/be able to use locomotion systems? Even in the ISS experience the 'grab a wall and propel yourself' movement system is a bit uncomfortable, I think because the acceleration involved, if I use the normal EVA jet propulsion is better. Gorn was like dipping my toes into the deep end of the pool. You drag yourself through the world with an arm pump like motion, and you can have your choice between different ways to turn. The added arm motion helped trick my brain into accepting a small component of artificial motion, and let me build up to fully artificial motion games. The common mantra is to play however long you're able to, and if you start feeling ill, don't power through it, take a break until you're 100% fine before you try again. People say if you just try to push through you'll start associating that game or having the headset on with motion sickness. When I was still using the rift s I would occasionally use the analog sticks to move and turn in oculus home since it wouldn't break my heart if that environment made me sick. Another trick that worked for me was to play racing games, since being seated tricks my brain into accepting that form of motion. Next I tried games with artificial motion while sitting down, and eventually I just found that I could play payday 2 while standing up without any problems one day. It was a bit of a gradual process over the course of a couple of weeks for me. I don't know that I'd say I am fully immune to the motion sickness effect, but I feel pretty comfortable playing 30~m at a time for a fully artificial motion game. The more chances there are to take small breaks and or move around in my room to play instead, the longer I can go.
|
# ? Dec 3, 2019 08:46 |
|
Is an RTX 2070 good enough for all/most games in VR?
|
# ? Dec 3, 2019 11:37 |
|
i must compose posted:Is an RTX 2070 good enough for all/most games in VR? Absolutely. What's your CPU and RAM?
|
# ? Dec 3, 2019 11:55 |
|
Neddy Seagoon posted:Absolutely. What's your CPU and RAM? 16 gigs of ram, with an i7-7700 (non k).
|
# ? Dec 3, 2019 13:24 |
|
i must compose posted:16 gigs of ram, with an i7-7700 (non k). CPU is fine; I’ve got the K version but I’m not exactly straining. RAM sounds fine too. I’ve got 32 but it should be fine anyways.
|
# ? Dec 3, 2019 13:44 |
|
Tom Guycot posted:Honestly just getting used to the cable on the ground is a better bet than trying to rig something like that up. Its really not too bad. I'm coming from a CV1 in a smaller room, so I'm used to the cable, but part of the problem is that since moving to the living room, this hurfing monster is an issue. He's learned not to get too close while I'm flailing around, since he got bonked in the head when I was playing Beat Saber, but he hasn't learned he can step over the cable. He mostly just gets it stuck on his chest and keeps walking. Maybe if I get the extensions and get an extra few feet on there it'll lay flat enough to not be an issue.
|
# ? Dec 3, 2019 15:16 |
|
Man Lone Echo is great, been loving this. Bought this, and the other game made by the same people i haven't played yet, and The Climb. Also, I know most people here don't like it, but Job Simulator is still, imo, hands down the best introduction to VR, with high interactivity and discovery and an emphasis on physically moving around to do things combined with zero nausea potential. And it's also by far the best younger kid game on the system still, the kids I know beg to play it every time they come over, they love the car mechanic mode especially. GlyphGryph fucked around with this message at 15:30 on Dec 3, 2019 |
# ? Dec 3, 2019 15:27 |
|
Throwing stuff in VR is like punching in a dream.
|
# ? Dec 3, 2019 16:21 |
|
So news is saying that oculus quests are completely sold out? https://uploadvr.com/oculus-quest-rift-s-black-friday-no-stock/ https://www.roadtovr.com/oculus-quest-reseller-premium-price-sold-out/ It makes sense because all my kid's friends are begging for one for Christmas and I've been seeing ads for quests on tv during football games.
|
# ? Dec 3, 2019 17:30 |
|
I turned off ASW and it improved my Stormland experience dramatically, because now the game stays at around 80-90 fps instead of constantly jumping between 45 and 90.
|
# ? Dec 3, 2019 17:38 |
|
What sorts of battery packs counterweight solutions are people using? I want to make sure my Quest feels nice and comfortable when using it.
|
# ? Dec 3, 2019 17:41 |
|
The Bee posted:What sorts of battery packs counterweight solutions are people using? I want to make sure my Quest feels nice and comfortable when using it. I would suggest you try it out as it is for a week or two first. There is somewhat of a breaking in period, and part of it is getting the straps adjusted properly. Not everyone has the same shape/size head that you need to go out and put anything extra on it.
|
# ? Dec 3, 2019 18:06 |
|
JHVH-1 posted:I would suggest you try it out as it is for a week or two first. There is somewhat of a breaking in period, and part of it is getting the straps adjusted properly. Not everyone has the same shape/size head that you need to go out and put anything extra on it. I just took a 10,000 mAh battery pack and strapped it on with velcro ties. Works great! https://www.amazon.com/dp/B07DDF8CNK/ https://www.amazon.com/VELCRO-Brand-Reusable-Fastening-Organizing/dp/B001E1Y5O6/ If you get something bigger, you'll probably have to get longer velcro ties. But those two should work fine.
|
# ? Dec 3, 2019 18:26 |
|
The Bee posted:What sorts of battery packs counterweight solutions are people using? I want to make sure my Quest feels nice and comfortable when using it. A cheap counter weight that several people tried and liked was a standard size can of soup and zip ties. You can test your solution for pennies in just a minute. Your head can carry tons of weight (queue pictures of people with 10 gallon jugs of water on head) but it doesn't like being unbalanced. Personally I have a Quest with DAS and no counter weight, but after about 40 minutes (I watched some TV through VR over the weekend) I start to get some fatigue/discomfort from the weight on my face. Many people suggest a counter weight on the DAS but I haven't tried it. Yes I've tried all methods of moving things around (longer strap, lower on head) but I've never found a comfortable location with original strap or DAS. But I also have a large head (usually largest or second largest spot on snap hats) and have to use a Index grip booster. Side note: If you want to drink a drink while watching something on the Quest, get a straw, you can totally drink a can of soda/beer without a straw but it's tough to keep everything in place and drink. Besides that, the linked 10k battery seems to be the agreed correct size. Personally I find 2-3 hours of game time to be enough most of the time so I don't really feel the need for more battery. Stick100 fucked around with this message at 20:55 on Dec 3, 2019 |
# ? Dec 3, 2019 20:52 |
|
Quick note: Just because a cable can handle the USB 3 data doesn't mean it will work for Oculus Link. Specifically Oculus wants a cable that can handle USB 3 data AND charge at the same time. They could let just about any cable work with as a link but if they did that then people would have to monitor the charge levels of the Quest. Oculus is intentionally being extremely picky with the cables they allow for now. Personally I hope they do that sometime soon since again I tend to find 2 hours of VR playtime at a time to be enough for me. Usually I want a break/the real world requirements break up a long session anyway.
|
# ? Dec 3, 2019 20:53 |
|
Nemesis Of Moles posted:Throwing stuff in VR is like punching in a dream. 100% serious: Poker Stars VR has the best throwing mechanics in VR. Everyone should copy them. Superhot has the worst, annoyingly.
|
# ? Dec 3, 2019 21:45 |
|
AndrewP posted:100% serious: Poker Stars VR has the best throwing mechanics in VR. Everyone should copy them. The 'time moves when you do' makes it trickier, but I agree throwing in superhotVR feels pretty awful.
|
# ? Dec 3, 2019 22:43 |
|
If you have a kitchen scale handy, the Quest HMD sans strap comes up to around 430g or 14oz. for us Imperial weirdos. Two standard door hinges with one of the pins taken out hit 470g, which I went with, since the display's weight projects out further from your head. I hollowed out a 4" length of pool noodle, shoved the hinges in there, and velcro strapped it to the headstrap. The change was instantly noticeable. Not only did it help my neck tension, the HMD also stayed put on my face way better. Yes, I do keep pool noodles around for my dumb little projects. They're useful as Hell. Zaphod42 posted:The 'time moves when you do' makes it trickier, but I agree throwing in superhotVR feels pretty awful. Throwing things in Superhot is not accurate at all. I groan every time I spawn into a room and see shurikens. Clitch fucked around with this message at 22:56 on Dec 3, 2019 |
# ? Dec 3, 2019 22:53 |
|
Clitch posted:If you have a kitchen scale handy, the Quest HMD sans strap comes up to around 430g or 14oz. for us Imperial weirdos. Could you take a picture? I have some spare pool noddles this sounds like a good idea.
|
# ? Dec 3, 2019 23:00 |
|
Stick100 posted:Could you take a picture? I have some spare pool noddles this sounds like a good idea. Watch this space for when I get home in a few hours.
|
# ? Dec 4, 2019 01:10 |
|
|
# ? Jun 5, 2024 19:37 |
|
So is an RTX 2070 and i7-7700 good enough for project cars 2? And is motion smoothing just a terrible thing to use? I keep hearing talk about artifacts but don't understand what that would mean.
|
# ? Dec 4, 2019 01:55 |