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So angry that once again there's no options for Admech..........
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# ? Dec 4, 2019 18:38 |
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# ? Jun 4, 2024 01:39 |
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Frateris Militia: Jilted again.
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# ? Dec 4, 2019 18:39 |
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They have matched point values so what is to stop anyone from just playing with this stuff?
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# ? Dec 4, 2019 18:40 |
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General Olloth posted:Necrons won't get fun or good rules. Rumor has it we're getting a Szeras rescuplt. Making Crypteks quasi-chaplains makes sense for GW, since they could copy/paste the rules from SM supplements. As for the army in general, it looks like GW can make average armies great when they try. Can they make bad armies good? Possibly, but odds are Necrons are going to get Dark Eldar'd and be a footnote in a 3 faction book. A T1 deepstrike option would be swell, as would letting half your HQs embark on a transport.
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# ? Dec 4, 2019 18:40 |
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For_Great_Justice posted:They have matched point values so what is to stop anyone from just playing with this stuff? Won't be allowed in ITC/most major organized events
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# ? Dec 4, 2019 18:45 |
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DandyLion posted:So angry that once again there's no options for Admech.......... Is this a joke? Because lol
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# ? Dec 4, 2019 18:46 |
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For_Great_Justice posted:They have matched point values so what is to stop anyone from just playing with this stuff? Tournament organizers not allowing Legends, them not being well balanced.
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# ? Dec 4, 2019 18:46 |
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For_Great_Justice posted:They have matched point values so what is to stop anyone from just playing with this stuff? The points values are going to become wildly out of line with the rest of the game sooner or later.
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# ? Dec 4, 2019 18:47 |
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R0ckfish posted:Orks competitive is gonna suffer for sure. Yeah, an enormous amount of competitive ork lists used index hq choices.
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# ? Dec 4, 2019 18:52 |
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I didn't realize legends was adding new datasheets for models that didn't even have index entries - Confessor Kyrinov gets a legend datasheet. Also RIP rough riders; you were too beautifully stupid for this grim, dark world.
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# ? Dec 4, 2019 18:56 |
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Is there a date for when index units are no longer allowed?
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# ? Dec 4, 2019 18:58 |
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Wait, so they're not getting rid of Tyranid shrikes? If they're not in there, it means they'll come back?
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# ? Dec 4, 2019 18:59 |
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JIZZ DENOUEMENT posted:Is there a date for when index units are no longer allowed? Now, they put a bunch of the index war gear options in as well. If it is not on legends I would assume it is still legal.
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# ? Dec 4, 2019 19:01 |
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xtothez posted:Is this a joke? Because lol
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# ? Dec 4, 2019 19:02 |
R0ckfish posted:Now, they put a bunch of the index war gear options in as well. If it is not on legends I would assume it is still legal. So hang on, I've got a couple of old school Lascannon/Twin Plasma Gun Razorbacks. There doesn't seem to be a mention of them in Legends, so are they still good now? I mean, they kinda suck so I dunno if I'd want to use them, but it's good to know what my options are.
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# ? Dec 4, 2019 19:10 |
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jng2058 posted:So hang on, I've got a couple of old school Lascannon/Twin Plasma Gun Razorbacks. There doesn't seem to be a mention of them in Legends, so are they still good now? We have to assume so, they have not listed it in the document and have not said you are not allowed index units. They might update as people remind them such things exist.
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# ? Dec 4, 2019 19:12 |
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If I understand correctly, any "You can't use these units" rulings wouldn't come from GW anyway. It will be up to the event organizers at whatever thing you're going to.
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# ? Dec 4, 2019 19:15 |
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Corrode posted:No, Jokaero are savants who just make weapons out of whatever they find handy.
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# ? Dec 4, 2019 19:17 |
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Aww man, losing the techmarine biker and conversion beamer sucks. Back when I was started playing in fifth edition my favourite dumb gimmick was a biker with conversion beamer
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# ? Dec 4, 2019 19:22 |
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Legion of the damned is legend-ed, not that I ever saw anyone use them but
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# ? Dec 4, 2019 19:22 |
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Non-codex SM didn't get equal treatment when it came to index units. SM Chaplains get the new litanies, while others do not. The Iron Wolf on Bike repair ability with techmarine on bike though, so it looks like they gave some units a look over.
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# ? Dec 4, 2019 19:23 |
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Inspector_666 posted:If I understand correctly, any "You can't use these units" rulings wouldn't come from GW anyway. It will be up to the event organizers at whatever thing you're going to. Yeah, these are technically official datasheets that should be absolutely fine for casual games outside of tournament events. It remains to be seen how much will trickle down to the average community. Tournament rules seem to influence my local scene pretty strongly, even though no one really plays competitively. I would like to think that no one is going to have a problem with you rocking up with a rough rider squadron or legion of the damned and using the legends datasheets because it's probably pretty obvious that you are just playing a fun game with fun models; I can also foresee a problem down the line where the lack of rules updates creates edge cases and ambiguities with legends stuff that causes a headache no one wants to deal with.
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# ? Dec 4, 2019 19:25 |
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I don't understand the Wargear rules at the end of the Legends stuff- for example the Dreadnought stuff in the space marines one, dreads can't swap the left arm out anymore?
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# ? Dec 4, 2019 19:39 |
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DotyManX posted:Legion of the damned is legend-ed, not that I ever saw anyone use them but Man that's something I'd love to see re-done in modern plastic.
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# ? Dec 4, 2019 19:39 |
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BaronVanAwesome posted:I don't understand the Wargear rules at the end of the Legends stuff- for example the Dreadnought stuff in the space marines one, dreads can't swap the left arm out anymore? They're additional options if you're using the Legends stuff.
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# ? Dec 4, 2019 19:40 |
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That's super sad, have a couple of those left autocannon arms
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# ? Dec 4, 2019 19:46 |
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JIZZ DENOUEMENT posted:Yeah, an enormous amount of competitive ork lists used index hq choices. It's not as bad as we thought. The Warboss on Warbike is staying, he's just a Forgeworld kit now. The big loss is Big Mek on Warbike going away. However, that's not as huge a loss as the regular Big Mek with KFF is sticking around. Bike Mek was even better, but we can still work with the footslogging version, and a lot of people were anyway to save on points.
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# ? Dec 4, 2019 20:06 |
BaronVanAwesome posted:That's super sad, have a couple of those left autocannon arms Since Forge World is untouched, you can still use 'em on Mortis Dreads, I do believe.
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# ? Dec 4, 2019 20:16 |
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Sucks losing the mek on bike for mobile force field. Same with the pain boy. At least I won't be forced to use the piece of crap War trike boss. I'd sell the army first. Still might losing the support bikes since the boss bike and whatever else will be easily shot to death. Really sucks losing the lord and sorcerer on bikes. I really loved having that as a death star combo. I could maybe slot in a D prince with wings but he's slower compared to bikes.
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# ? Dec 4, 2019 20:19 |
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I have a smash captain question, since I recently rescued an old space marine cap with a power fist....can I use that instead of a thunderhammer? Battlescribe didn't complain when I outfitted him with a jump pack and storm shield so does that mean it's legal? Even if it's legal is it a good idea?
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# ? Dec 4, 2019 20:24 |
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Cricken_Nigfops posted:I have a smash captain question, since I recently rescued an old space marine cap with a power fist....can I use that instead of a thunderhammer? Battlescribe didn't complain when I outfitted him with a jump pack and storm shield so does that mean it's legal? Even if it's legal is it a good idea? It’s not as powerful, doing from a flat 3D to d3D, but it is cheaper. A lot of units don’t need the power of a traditional Smash Captain so it’ll do fine for most things, just don’t expect anything spectacular if you point it at a Knight of something.
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# ? Dec 4, 2019 20:32 |
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jng2058 posted:Since Forge World is untouched, you can still use 'em on Mortis Dreads, I do believe. Yooooo good point! ...now I just need some right autocannon arms! And the missile arm still works right? Need to get some missile arms.
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# ? Dec 4, 2019 20:32 |
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PierreTheMime posted:It’s not as powerful, doing from a flat 3D to d3D, but it is cheaper. A lot of units don’t need the power of a traditional Smash Captain so it’ll do fine for most things, just don’t expect anything spectacular if you point it at a Knight of something. Oh no, I just want to be able to use the model and not have him be a waste of points. Thanks!!
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# ? Dec 4, 2019 20:37 |
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Cricken_Nigfops posted:Oh no, I just want to be able to use the model and not have him be a waste of points. Thanks!! He's definitely not a waste if you're playing Imperial or Crimson Fists, both of which have relic power fists that are very good. The general argument for a Thunder Hammer on a Smash Captain is that you're already sinking enough points in between the model and jump pack that the 31 point tax to make sure the job gets done is worth paying.
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# ? Dec 4, 2019 21:00 |
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Booley posted:them not being well balanced. What is?
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# ? Dec 4, 2019 21:05 |
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JackMann posted:So, my FLGS is doing a builder's league. Starts at 200 points, then goes up 200 points every two weeks. Must have a troops unit to start with, and an HQ by the time you hit 600 points. No named characters until the final two weeks. I'm starting up an Iron Hands army. Tossing this back up. I can't use Forgeworld models, as I have to order the models in-store.
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# ? Dec 4, 2019 21:09 |
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JackMann posted:Tossing this back up. I can't use Forgeworld models, as I have to order the models in-store. Sarge's?
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# ? Dec 4, 2019 21:23 |
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JackMann posted:Tossing this back up. I can't use Forgeworld models, as I have to order the models in-store. I wouldn’t start going hard into specialized units until you’ve filled out a Battalion. The extra CP will go a long way and playing to the objectives, especially in smaller games, can be very important. Maybe a unit of Scouts or Incursors/Infiltrators to allow you to press forward objectives early? It really depends on where you personally want to go with your army, but I’m big on the HQ/Troop staples before getting fancy.
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# ? Dec 4, 2019 21:24 |
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JackMann posted:Tossing this back up. I can't use Forgeworld models, as I have to order the models in-store. 10 Intercessors for sure, probably with Stalkers if you're using the multi-part kit (if not, standard bolt rifles are still decent). Grav Captain is a solid first pick. You will also want a Lieutenant of some sort for your second HQ to get to the minimum Battalion size. The third troops pick to get to a Battalion can also be 5 more Intercessors since none of the other Troops choices use Heavy weapons and won't benefit from the doctrine bonus as effectively. I think there's now agreement about the value that 5 Infiltrators bring in protecting yourself from deep strike so that's a good place to mix it up. As Iron Hands, your first fun time pick should almost certainly be a Redemptor Dreadnought with the gatling cannon. It's maybe not the Very Best dreadnought pick but it's anti-horde which you'll need if you are leaning on Stalker bolt rifles for your Intercessors, the kit is very pose-able and it's a cool centerpiece model, and also you can give it a warlord trait. Picking up a second one later on and adding an eventual Repulsor presents a lot of high-toughness targets that can present target confusion for your opponent. The other Usual Suspects for a good IH lists that are likely to still be very good after a 2019 points adjustment PDF (which I'm still convinced is coming) will be Eliminators, Suppressors, Ferrios, a Librarian, and a Repulsor Executioner. Eliminators with Bolt Rifles are relatively cheap and the rest of your army is likely to lack the maneuverability to snipe out backline characters otherwise; I think they work best with 2 units (which also makes a unit of 5 Infiltrators good friends). Suppressors in most lists are weird because they are high maneuverability with Heavy weapons, but since you're Iron Hands you can scoot & shoot with them very effectively. Ferrios is just ridiculous all around, and a Librarian has some good powers out of the IH specific discipline. The Executioner is always a valid pick just because that main gun is super strong and Vengeance of the Machine Spirit means even if it does soak a ton of fire you aren't picking it up without getting at least two good shots off. The Thunderfire cannon is insane right now but it'll be at the top of the list for any points adjustments so I wouldn't bank as heavily on it, and also it's finecast. Flyers are also super good right for IH now but are probably also on the hit list for points adjustments and they aren't the easiest models to work with either. nite_moogle fucked around with this message at 21:32 on Dec 4, 2019 |
# ? Dec 4, 2019 21:27 |
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# ? Jun 4, 2024 01:39 |
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nite_moogle posted:10 Intercessors for sure, probably with Stalkers if you're using the multi-part kit (if not, standard bolt rifles are still decent). Grav Captain is a solid first pick. You will also want a Lieutenant of some sort for your second HQ to get to the minimum Battalion size. The third troops pick to get to a Battalion can also be 5 more Intercessors since none of the other Troops choices use Heavy weapons and won't benefit from the doctrine bonus as effectively. I think there's now agreement about the value that 5 Infiltrators bring in protecting yourself from deep strike so that's a good place to mix it up. The 2019 points adjustment is in chapter approved buddy, they're not changing marine points.
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# ? Dec 4, 2019 21:38 |