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Am I crazy or did Minsc/a barbarian character in BG2 have a whirlwind spin attack? I can't find anythign on google and I swore someone did this
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# ? Dec 5, 2019 07:28 |
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# ? May 31, 2024 06:06 |
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Alan Smithee posted:Am I crazy or did Minsc/a barbarian character in BG2 have a whirlwind spin attack? I can't find anythign on google and I swore someone did this Martial classes get a whirlwind ability at super high levels, like 18 or 20 or something? I think the high level feats were added in the expansion. Edit: https://baldursgate.fandom.com/wiki/High-level_class_ability And I just remembered that Haer'Dalis was a blade and had offensive spin, if that's what you're thinking of. Wicked Them Beats fucked around with this message at 07:42 on Dec 5, 2019 |
# ? Dec 5, 2019 07:35 |
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Alan Smithee posted:Am I crazy or did Minsc/a barbarian character in BG2 have a whirlwind spin attack? I can't find anythign on google and I swore someone did this Also worth note is that the Diablo 2 Barb class looked similar to Minsc and had a real physical whirlwind. Not sure if that’s what you’re remembering. The HLA whirlwind skill didn’t look like a character spinning around, it was just fast attack speed.
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# ? Dec 5, 2019 07:40 |
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The Black Whirlwind was in Jade Empire which is an entirely different Bioware game.
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# ? Dec 5, 2019 18:53 |
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Are we making an ironman thread this year?
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# ? Dec 5, 2019 18:56 |
Suspicious posted:Are we making an ironman thread this year? I really hope so?
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# ? Dec 5, 2019 22:42 |
I've decided to volunteer to run the ironman thread this year. I'm hoping to have the thread open tonight.
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# ? Dec 5, 2019 23:29 |
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Is that time of the year again? Let's get one shotted by wolves outside Candlekeep again.
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# ? Dec 5, 2019 23:49 |
https://forums.somethingawful.com/showthread.php?threadid=3905690 Thread is up. Good luck!
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# ? Dec 6, 2019 00:07 |
I installed BG Tutu and I feel like I must have messed up because this seems like an insane amount of enemies to be spawning. It's been so long since I played real BG1 that I'm not sure though. Anyone have some insight? This is on the map south of Friendly Arm Inn any anywhere I walk more and more spawn.
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# ? Dec 25, 2019 09:16 |
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That's definitely more enemies that are supposed to spawn in vanilla BG at Core Rules difficulty.
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# ? Dec 25, 2019 10:09 |
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cheesetriangles posted:I installed BG Tutu and I feel like I must have messed up because this seems like an insane amount of enemies to be spawning. It's been so long since I played real BG1 that I'm not sure though. Anyone have some insight? you hit yes on the spawn rates
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# ? Dec 25, 2019 10:40 |
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Tutu has it's own spawning mechanics. I think there's an option during install to select vanilla spawns, but I haven't messed with Tutu in years.
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# ? Dec 25, 2019 10:40 |
THS posted:you hit yes on the spawn rates I did EasyTutu and there was no options given. Maybe I should try non EasyTutu I guess.
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# ? Dec 25, 2019 17:34 |
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What's the least hassle way to play with full Core Rules damage but max HP (this is important as I limit my resting in these games) on level up, automatic spell scribe and no perma death (I would be fine with this as-is if Resurrection actually worked as it should? I've always been annoyed that "Normal" difficulty takes out all of the bullshit rules (and fucks up how death works) then adds a totally out of place 25% reduction in damage. I've always thought that they would be better served in having difficulty only affect incoming damage with tick boxes for hp/level, scribe failure, spawn rate etc
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# ? Dec 25, 2019 23:28 |
BGEE / 2 has an option for max HP rolls in the options menu. Tweaks Anthology has 100% learn spells and I think less likely to die forever options.
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# ? Dec 26, 2019 01:24 |
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JustJeff88 posted:What's the least hassle way to play with full Core Rules damage but max HP (this is important as I limit my resting in these games) on level up, automatic spell scribe and no perma death (I would be fine with this as-is if Resurrection actually worked as it should? I've always been annoyed that "Normal" difficulty takes out all of the bullshit rules (and fucks up how death works) then adds a totally out of place 25% reduction in damage. I've always thought that they would be better served in having difficulty only affect incoming damage with tick boxes for hp/level, scribe failure, spawn rate etc Not exactly hassle free, but just drop the difficulty down when you hit level up, then reset it.
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# ? Dec 26, 2019 02:11 |
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cheesetriangles posted:BGEE / 2 has an option for max HP rolls in the options menu. Tweaks Anthology has 100% learn spells and I think less likely to die forever options. If you aren't doing EE Tweak pack should also have an option for max hp.
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# ? Dec 26, 2019 09:45 |
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Does Siege of Dragonspear become more 'open'? It seems very linear thus far, with little to no means of varying from a set path, while BG 1 & 2 allowed much more freedom right after the opening bits in Candlekeep/Irenicus' dungeon.
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# ? Dec 27, 2019 20:49 |
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BadAstronaut posted:Does Siege of Dragonspear become more 'open'? It seems very linear thus far, with little to no means of varying from a set path, while BG 1 & 2 allowed much more freedom right after the opening bits in Candlekeep/Irenicus' dungeon. Nope. It's linear by design as per the story (a moving siege camp) but each chapter has a number of things for you to do and see before you move on. I quite enjoyed my time with it.
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# ? Dec 27, 2019 20:54 |
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Yeah before you advance the story to the next chapter or whatever I recommend finishing any side quests you've got, because once the camp advances you can't go back.
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# ? Dec 27, 2019 21:07 |
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The price of BG and especially NWN on Xbox is ridiculous, who in their right mind would pay 50 euro?
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# ? Dec 27, 2019 22:05 |
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BadAstronaut posted:Does Siege of Dragonspear become more 'open'? It seems very linear thus far, with little to no means of varying from a set path, while BG 1 & 2 allowed much more freedom right after the opening bits in Candlekeep/Irenicus' dungeon. It's a military march to an eventual siege so no, not really, but as long as you don't advance, there's quite a bit of side content. Honestly some very underrated and memorable Infinity Engine dungeons in that expansion.
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# ? Dec 27, 2019 22:05 |
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Mr. Neutron posted:The price of BG and especially NWN on Xbox is ridiculous, who in their right mind would pay 50 euro? Yeah it's really dumb. I was actually thinking of trying nwn on the switch but then they set the price at 50 and lol nope
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# ? Dec 27, 2019 22:30 |
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When they're regularly available on Google/Apple app stores or Steam for like $2.50 that seems pretty ridiculous.
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# ? Dec 27, 2019 22:49 |
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I think it's crazy to play an infinity engine game on any system that doesn't have access to the console but
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# ? Dec 27, 2019 23:20 |
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I think that they are relying on the fact that those games these days can be run on a toaster, that people feel a need to play everything on a 72'' television, and that said same people don't know that these games can be played perfectly well, with superior controls (and the console) on even the most modest modern laptops.
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# ? Dec 27, 2019 23:28 |
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I bought it on Switch without doing enough research (my bad) about the control scheme, and really miss touchscreen - I really was very comfortable with the iPad/Android tablet controls and while they have done a very good job of implementing joypad/controller support on Switch, maaaan I wish I could just tap some of those controls. A hybrid of the walking controls with joypad and the option to just tap the touchscreen on Switch would be absolute best. Or, some way of playing with a bluetooth mouse on console would be great too. Anyway, I will persist with Siege of Dragonspear on Switch despite the terrible hardships I must endure.
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# ? Dec 28, 2019 00:18 |
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Planescape: Torment is $1.99 in the Android store right now.
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# ? Dec 28, 2019 18:23 |
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JustJeff88 posted:I think that they are relying on the fact that those games these days can be run on a toaster, that people feel a need to play everything on a 72'' television, and that said same people don't know that these games can be played perfectly well, with superior controls (and the console) on even the most modest modern laptops. the games run seamlessly on my 6 year old tablet
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# ? Dec 28, 2019 20:34 |
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So they are decently playable on a tablet? Because I have 2 weeks of my first ever jury duty coming up soon and I've been warned by multiple people to prepare for a lot of sitting around in waiting areas to see if you're required that day.
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# ? Dec 30, 2019 20:27 |
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Deptfordx posted:So they are decently playable on a tablet? Because I have 2 weeks of my first ever jury duty coming up soon and I've been warned by multiple people to prepare for a lot of sitting around in waiting areas to see if you're required that day. They're not bad. I played almost all of IWD on a tablet a couple of years ago and there are only a few irritations involved in losing the super fine mouse precision.
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# ? Dec 30, 2019 20:34 |
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I play them exclusively on tablet now and it is not quite as playable as with a mouse, but imo it's better than playing with a laptop trackpad. If you think you can live without the console then I highly recommend.
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# ? Dec 30, 2019 20:51 |
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But how, in fact, do you live without Ctrl + J?
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# ? Dec 31, 2019 02:01 |
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I’ve never used Ctrl J before.
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# ? Dec 31, 2019 06:09 |
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Be careful not to jump over important triggers with it.
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# ? Dec 31, 2019 06:10 |
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Mr. Neutron posted:The price of BG and especially NWN on Xbox is ridiculous, who in their right mind would pay 50 euro? I picked up the Baldur's Gate collection in the winter sale on Xbox Live. I think it's a pretty good conversion, and I like the control scheme better than Pillars of Eternity's console port. I just finished the cultist quest after Durlag's Tower in BG1. I feel like both games for $42 is a pretty reasonable price if you want to play it on a console.
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# ? Dec 31, 2019 11:07 |
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I got to ask, what is the state of the Neverwinter Nights EE right now? I keep hearing it is not worth using if you have the base game, but otherwise it is ok, also there is an issue when it comes to mods, but I'm not sure what it was or if it was fixed or not.
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# ? Jan 12, 2020 15:35 |
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Bholder posted:I got to ask, what is the state of the Neverwinter Nights EE right now? I keep hearing it is not worth using if you have the base game, but otherwise it is ok, also there is an issue when it comes to mods, but I'm not sure what it was or if it was fixed or not. Mods should all work fine, the main thing is it doesn't really add anything compared to the Baldur's Gate EEs, some higher resolution options, but NWN already had way more than BG and I think stuff like ultra widescreen could be done with an ini tweak instead of having to install a mod like BG.
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# ? Jan 12, 2020 18:39 |
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# ? May 31, 2024 06:06 |
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I think NWN EE is worth it just for an upscale UI, and it’s handy to have built in Ultrawide
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# ? Jan 12, 2020 19:53 |