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Cpt_Obvious
Jun 18, 2007

Vib Rib posted:

"Impossible for the AI" meaning the computer plays very poorly, and thus the game is too easy?

Yeah. I remember seeing a clip as to how the new overwatch system works and thinking, "Boy that's neat. The AI will have no idea how to use it." Like, the player has to place an actual cone of vision down, and if an enemy wanders into it, he fires. Which is very cool for players, and nearly impossible for a computer to understand.

Same goes for positioning with a "realistic" cover mechanic etc.

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ninjahedgehog
Feb 17, 2011

It's time to kick the tires and light the fires, Big Bird.


I miss the old XCOM 2 loadout music. WOTC's is fine, EU's is pretty good, but nothing got me in the mood to kick some xeno rear end like this one. :patriot:

https://www.youtube.com/watch?v=STc6FGDNOL0

temple
Jul 29, 2006

I have actual skeletons in my closet
I thirst for X Com 3. Don't know how they could top the aesthetic and setting of X Com 2. I thought 2 looked stupid at first but tried it any way and loved it. PP doesn't seem my deal and the more I hear the less I want to play it.

BexGu
Jan 9, 2004

This fucking day....
Well X-com went from Defenders, to Resistance, so I guess the next move is to become Invaders and take the fight to the Ethereal's other planets.

Nordick
Sep 3, 2011

Yes.

ninjahedgehog posted:

I miss the old XCOM 2 loadout music. WOTC's is fine, EU's is pretty good, but nothing got me in the mood to kick some xeno rear end like this one. :patriot:

https://www.youtube.com/watch?v=STc6FGDNOL0

Yeah this track is excellent. I think it's pretty closely tied with EU/EW's equivalent, they're both really iconic as hell. The one introduced in WOTC was a big step down, not nearly as memorable.

But in the end these are all irrelevant* because now we have the Tactical Legacy OST which rips all the asses

https://www.youtube.com/watch?v=dbftQpzIyUk

*: Slight hyperbole, I actually wouldn't mind the option to hear the XCOM 2 original in-game again

Call Your Grandma
Jan 17, 2010

I didn't find anything in the OP about this, but I'm wondering how you guys would recommend starting out when you've already purchased the full collection?

When I played Enemy Unknown, I started normal, then went expert Ironman, then purchased and played the DLC. I downloaded long war, but by that time I was already pretty burned out. Any suggestions to get the most out of my first few playthroughs?

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Call Your Grandma posted:

I didn't find anything in the OP about this, but I'm wondering how you guys would recommend starting out when you've already purchased the full collection?

When I played Enemy Unknown, I started normal, then went expert Ironman, then purchased and played the DLC. I downloaded long war, but by that time I was already pretty burned out. Any suggestions to get the most out of my first few playthroughs?

I'd say start with all the DLC non-integrated, so you can play the special missions. Since you've played before, play on Normal or Commander with Beta Strike for a good difficulty. Iron Man optional.

DoctorTristan
Mar 11, 2006

I would look up into your lifeless eyes and wave, like this. Can you and your associates arrange that for me, Mr. Morden?

Call Your Grandma posted:

I didn't find anything in the OP about this, but I'm wondering how you guys would recommend starting out when you've already purchased the full collection?

When I played Enemy Unknown, I started normal, then went expert Ironman, then purchased and played the DLC. I downloaded long war, but by that time I was already pretty burned out. Any suggestions to get the most out of my first few playthroughs?

If I were to lose all memory of Xcom2 tomorrow, I’d do the following playthroughs:

1) Base game, without the Alien hunters and Shen’s last gift expansions
2) Base game with the Alien hunters and Shen’s last gift expansions
3) WotC, all dlc, don’t click the ‘integrate DLC’ button.

Main reasons are that the DLC adds a few things that frontload the difficulty curve even more - these will be easier to deal with if you’re already familiar with base game strategy & tactics. Likewise I suggest leaving WotC for a later play through since it adds a bunch of new gameplay mechanics that would probably over complicate a first play through.

Also if you plan on doing Ironman, I’d suggest leaving the Alien Hunters off for that one.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
So I just had the toughest first Chosen encounter I've experienced: An Assassin with Kinetic Plating and Regeneration on Beta Strike. I tried taking advantage of her Shell-Shocked weakness, but after a round of grenades she proved extremely difficult to finish off, and just danced around until she was regenerated. At higher levels it probably wouldn't have been a problem since soldier accuracy and damage would be improved, but in the end I just had to throw in the towel. What are some of the other tough early combos?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Call Your Grandma posted:

I didn't find anything in the OP about this, but I'm wondering how you guys would recommend starting out when you've already purchased the full collection?

When I played Enemy Unknown, I started normal, then went expert Ironman, then purchased and played the DLC. I downloaded long war, but by that time I was already pretty burned out. Any suggestions to get the most out of my first few playthroughs?

I played base XCOM, and then nothing until WOTC + all DLC, right after tactical legacy came out. I did a full run with all DLC enabled, integrated turned off so I could play the DLC intro missions I'd never played before. If you do this, get ready for a lot of poo poo to get thrown your way. It was a little overwhelming because I had all the DLC missions firing off and WOTC and everything more or less all at once.

the other option is watch videos of the DLC intro missions and flip integrated on, so the experience is a little smoother. That's what I'd do for a second, third, etc playthrough so it's really up to you if you want to just start that way or if you want your first WOTC run to be nuts

Hunt11
Jul 24, 2013

Grimey Drawer
The advantage of integrated is that you have complete control of when you unleash a ruler into the campaign.

poemdexter
Feb 18, 2005

Hooray Indie Games!

College Slice
The 5th or 6th mission in, the god drat DLC snake dropped in and killed my faction sniper and almost killed another soldier. It absolutely killed my will to play WotC. I thought I was turning off the DLC completely, not just the intro missions.

BexGu
Jan 9, 2004

This fucking day....
NO, ADD MORE VIPERS!



[WOTC] Children Of The King

BexGu fucked around with this message at 21:55 on Dec 5, 2019

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



poemdexter posted:

The 5th or 6th mission in, the god drat DLC snake dropped in and killed my faction sniper and almost killed another soldier. It absolutely killed my will to play WotC. I thought I was turning off the DLC completely, not just the intro missions.

You have to uninstall the dlc to remove it completely.

Icon Of Sin
Dec 26, 2008



Nordick posted:

Yeah this track is excellent. I think it's pretty closely tied with EU/EW's equivalent, they're both really iconic as hell. The one introduced in WOTC was a big step down, not nearly as memorable.

But in the end these are all irrelevant* because now we have the Tactical Legacy OST which rips all the asses

https://www.youtube.com/watch?v=dbftQpzIyUk

*: Slight hyperbole, I actually wouldn't mind the option to hear the XCOM 2 original in-game again

Every time I hear this music, I want to fire up OG XCOM and lob blaster bombs into the alien command centers until the secondary explosions and screams of dying aliens stop :twisted:

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

All this talk about the music reminded me that I have had the UFO Defense soundtrack playing for so long now that I quite literally cannot remember what a single track in the original game sounded like.

reignofevil
Nov 7, 2008
The alien rulers are mostly just an exercise in vigilant squad positioning. Obviously this requires a bit of guesswork, reapers, or keeping a shadow ranger around but basically all the most terrible things each ruler can do are entirely predicated on sloppy positioning. The archon ruler in particular goes from being a menace to kinda embarrassing but every single one of your soldiers has to be roughly half a football field apart, I think I did well with like 12 squares of distance or so per soldier.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Call Your Grandma posted:

I didn't find anything in the OP about this, but I'm wondering how you guys would recommend starting out when you've already purchased the full collection?

When I played Enemy Unknown, I started normal, then went expert Ironman, then purchased and played the DLC. I downloaded long war, but by that time I was already pretty burned out. Any suggestions to get the most out of my first few playthroughs?

I'd disagree with the others about doing 3+ runs; as you said you'd get burnt out way too fast.

Do one Vanilla run, then one 'kitchen sink' run with the DLC storytelling missions enabled (ie, do not "intergrate" the DLC). Vanilla is there since there's enough differences between nuXCOM1 and 2 that you kinda need it, without all the front-loaded DLC stuff. If the game goes custard, just get to the midgame (teir2 weapons/armour) before rerolling with all the doodads enabled.

edit: Commander difficulty since you've played nuXCOM before. And if you want, go "Bronzeman" where you play Ironman but backup the save file at the end of every play session, because bugs exist. Or just don't do Ironman at all, who cares.

Serephina fucked around with this message at 10:58 on Dec 6, 2019

Chef Boyardeez Nuts
Sep 9, 2011

The more you kick against the pricks, the more you suffer.
Counterpoint: subscribe to every mod that doesn't describe itself as a cheat, especially cosmetic and voice packs. Resolve all conflicts by removing the smaller file. Bash your bread against a discordant symphony of 500 monkeys attempting to play thier own tune and then go back to vanilla.

moist turtleneck
Jul 17, 2003

Represent.



Dinosaur Gum
some miss

https://i.imgur.com/sWlKJmp.gifv

drkeiscool
Aug 1, 2014
Soiled Meat

hell of a dodge

Peachfart
Jan 21, 2017


XCOM physics are always hilarious.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
The worst part about Phoenix Point is fighting other humans. The second worst part is how often they expect you to do it.

The "return fire" perk really, really should've been limited to player units, or at least to once per turn. Blasting a crab at point blank and not finishing him off is bad enough, but to then have him and all his nearby buddies open fire on you is real insult to injury. Especially because it counts as overwatch, so they'll fire while you're still stepped out of cover. Repeat for every single enemy you fire on. Also triggers on melee attacks -- imagine using a stun prod on something in the original X-Com, but every single time you do, it blasts you at point blank.

There's some balance issues here and there, especially where armor and mobility are concerned. Like, thanks for giving me a melee unit that's too slow to hit loving anything, rather than having incredibly high mobility, and making the already-slow heavy gunner require 3 out of 4 AP to fire instead of 2, ensuring his wildly inaccurate gun will never hit anyone. But even among all that, this stands out as really, really unbalanced.

lagidnam
Nov 8, 2010

Kaal posted:

So I just had the toughest first Chosen encounter I've experienced: An Assassin with Kinetic Plating and Regeneration on Beta Strike. I tried taking advantage of her Shell-Shocked weakness, but after a round of grenades she proved extremely difficult to finish off, and just danced around until she was regenerated. At higher levels it probably wouldn't have been a problem since soldier accuracy and damage would be improved, but in the end I just had to throw in the towel. What are some of the other tough early combos?

I had a game with a Warlock that had automatic overwatch on turn end. His rifle might be the weakest of all the chosen guns but it can absolutely ruin a lvl one character. When I activated him he was behind indestructible cover so I could not burst him down from range and flanking wasn't an option without movement skills. He then mind controlled my Grenadier who killed my sniper with a grenade. I fixed this by starting a new game.

:xcom:

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Yeah okay, think I'm done with Phoenix Point. The last straw was executing a perfect multi-prong takedown of a pod in a super dense, crowded, corridor-like tent city... and then on the alien's turn, a new pod walked around a corner, shelled my team with grenades (with no chance to miss), and killed three of my soldiers. Makes a great case for XCOM not allowing aliens to fire on the discovery turn, even if it means dealing with scatter.

Time to go back to the good version. Anyone have mod recommendations for a very different (than Vanilla) experience? I've never used the RPG class overhaul so I think I'll give that a swing. What pairs well with that?

Vib Rib fucked around with this message at 13:28 on Dec 7, 2019

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Vib Rib posted:

Yeah okay, think I'm done with Phoenix Point. The last straw was executing a perfect multi-prong takedown of a pod in a super dense, crowded, corridor-like tent city... and then on the alien's turn, a new pod walked around a corner, shelled my team with grenades (with no chance to miss), and killed three of my soldiers. Makes a great case for XCOM not allowing aliens to fire on the discovery turn, even if it means dealing with scatter.

Time to go back to the good version. Anyone have mod recommendations for a very different (than Vanilla) experience? I've never used the RPG class overhaul so I think I'll give that a swing. What pairs well with that?

Look for some of the expansion packs for RPGO, like akimbo and biotic and tacfor.

I've also been using Pathfinders and the flame viper pack, and the archon pack. Robojumper's squad select so you can use more cool soldiers, bigger pod sizes to balance that out. Mocx for exalt-type enemies.

Hundreds of cosmetic mods.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
What's the best "bigger pods" mod these days anyway? If I'm going for the bigger squads, too.

Bogart
Apr 12, 2010

by VideoGames
Imo, install the “force level starts at 5” mod. It lets the aliens keep their step ahead of you and has forced me to really think about my fights without just slapping health and gently caress you abilities on every common advent soldier. My first faction mission, for example, was full of vipers and mechs.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Vib Rib posted:

What's the best "bigger pods" mod these days anyway? If I'm going for the bigger squads, too.

I think it's literally called Bigger Pod Sizes

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I know I'm using Overwhelming Enemy Pods, but if you prefer he has a smaller version as well.

You might also like Increase Pod Size by Force Level.

Or you can combine them. I remember with Larger Pod Sizes and IPSbFL, it wasn't unusual to have 60 enemies on a small late game mission.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'


this is the one I use

Foglet
Jun 17, 2014

Reality is an illusion.
The universe is a hologram.
Buy gold.

Vib Rib posted:

Yeah okay, think I'm done with Phoenix Point.
:same: (for different reasons though)

Vib Rib posted:

Time to go back to the good version. Anyone have mod recommendations for a very different (than Vanilla) experience? I've never used the RPG class overhaul so I think I'll give that a swing. What pairs well with that?
I've heard things about Long War of the Chosen Beta 2 being good, installing it as I type this.
edit: no idea about the RPG class overhaul stuff though, sorry

Internet Kraken
Apr 24, 2010

slightly amused
I downloaded a bunch of mods too, mostly based on this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1786820449

Basic idea seems to be more powerful classes and +2 HP on everyone, but the AI is improved and there are a lot of new enemies to deal with. It might actually be easier than vanilla legend but since I'm unfamiliar with all the new stuff its a more interesting tactical experience for now. Not too crazy about some of the changes the class mod makes though. It seems to have turned snipers into "reapers but worse" which isn't very fun.

Cpt_Obvious
Jun 18, 2007

Do missed shots with a stock still cause shred? I have a heavy cannon I want to put an advanced stock onto.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Cpt_Obvious posted:

Do missed shots with a stock still cause shred? I have a heavy cannon I want to put an advanced stock onto.

They do not. I like putting Hair Triggers, Expanded Magazines, and Scopes/Repeaters on my Grenadiers. Stocks are pretty good with Specialists though, because they still trigger Guardian.

I actually put together a full cheat sheet for myself about this sort of thing, if anyone is interested in it.

Kaal fucked around with this message at 00:20 on Dec 8, 2019

Internet Kraken
Apr 24, 2010

slightly amused
Are there any mods that give alines bonuses to aim at close range and penalties at long range?

Shumagorath
Jun 6, 2001

Nordick posted:

Yeah this track is excellent. I think it's pretty closely tied with EU/EW's equivalent, they're both really iconic as hell. The one introduced in WOTC was a big step down, not nearly as memorable.

But in the end these are all irrelevant* because now we have the Tactical Legacy OST which rips all the asses

https://www.youtube.com/watch?v=dbftQpzIyUk

*: Slight hyperbole, I actually wouldn't mind the option to hear the XCOM 2 original in-game again
The one good YouTube comment I've read this decade said it would be cool to hear the original XCOM 2 music for normal missions and the WOTC music for critical story missions.

Bogart
Apr 12, 2010

by VideoGames
Agreed. And the UFO Defense music for avenger defense and chosen strongholds.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Kaal posted:

Stocks are pretty good with Specialists though, because they still trigger Guardian.

I'm almost positive this was patched out?

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Internet Kraken
Apr 24, 2010

slightly amused
Man I hate when a mod is cool but adds one dumb loving thing that ruins it.

Playing with The Hive, I like that it adds more lids and tries to make em dangerous, but what it does to covert ops is bullshit. Across two campaigns I've had the first ambush I did feature 12 HP 1 Armour lids that burrowed into the ground, only to pop up and dash to claw your face off. No real way to avoid them and they do 7 loving damage! If I didn't have an HP boost mod that would oneshot almost all of my soldiers right now. One of them also had this giant loving chrysalid camping the exit with 19 hp. I was really lucky the AI didn't target me and I got to dash out because that one was tearing lost apart with 9 damage swipes.

Its completely out of whack for what usually shows up on ambushes at this point in the game.

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