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Edgar Allen Ho
Apr 3, 2017

by sebmojo
Grom starts in Ulthuan to fight his rival, Eltharion. Eltharion starts at the tower in the Badlands to fight his rival, Grom. Intro cinematic is the enchanted currents of Ulthuan blowing their fleets past each other in opposite directions while they impotently shake their fists.

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ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


That would be perfect.

Also Greenskins are exactly what Ulthuan needs to become less boring.

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

ZearothK posted:

That would be perfect.

Also Greenskins are exactly what Ulthuan needs to become less boring.

greenskins would be cool IF the loving gate settlements worked. whats the point of a chokepoint gate enemies simply go around??

not even talking about underways. ive had ai retreat through a gate

1st_Panzer_Div.
May 11, 2005
Grimey Drawer
Is orc getting an overhaul? I know turn timers are free, what else is fremium? (and 2 bret lords)

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

1st_Panzer_Div. posted:

Is orc getting an overhaul? I know turn timers are free, what else is fremium? (and 2 bret lords)

greenskins will get a refresh early next year

kingturnip
Apr 18, 2008
Trying another Nakai campaign, and this time I've decided to go straight up to Aghol and then Go West through DElf land.

It's going okay so far, although I got stuck trying to clear out the last Dreadnoun Adjective settlement for a while before my Saurus Old-Blood levelled up enough to start whittling their garrison down.
Now I just have to decide who to deal with Har Ganeth.

Agent355
Jul 26, 2011


Okay so it seems like if you just meet too many factions they inevitably want to go to war with you. It's like they've only met 4 people so they pick you to go to war with, but now everybody else goes 'oh so this guy is already at war with 3 dudes? easy pickings'.

Repeat until you're getting war declarations every turn because the AI sees you at war with everybody else already.

Shumagorath
Jun 6, 2001

Agent355 posted:

Okay so it seems like if you just meet too many factions they inevitably want to go to war with you. It's like they've only met 4 people so they pick you to go to war with, but now everybody else goes 'oh so this guy is already at war with 3 dudes? easy pickings'.

Repeat until you're getting war declarations every turn because the AI sees you at war with everybody else already.
Yeah that's pretty much it. You don't want to meet anyone who isn't another faction of your race unless you're prepared to fight them. The diplomacy system is the weakest part of this game.

Agent355
Jul 26, 2011


So then hilariously the high elf research 'gain vision over the entire sea' is just 'lose the game in 15 turns'.

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.
my favourite is bretonians storming the heart of Lustria tryna cut off my pirate nads. I thought I was supposed to be the world traveling scourge but apparently frenchies hold real grudges on the pirates they've never met and who have never bothered them that they randomly declared war on like... four turns ago

Jarvisi
Apr 17, 2001

Green is still best.

Shumagorath posted:

Yeah that's pretty much it. You don't want to meet anyone who isn't another faction of your race unless you're prepared to fight them. The diplomacy system is the weakest part of this game.

It's better than any other total war before though since it's possible to have gamelong allies

Agent355
Jul 26, 2011


Yeah I'm doing Noctilus right now and I'm never going to take anymore territory and just sail around being a pirate so I'm meeting a ton of factions but they don't have anything to actually attack. Anybody who tries to catch my actual pirate crews just gets picked apart by lightning strike, anybody who goes to the galleon's graveyard finds 2 full stacks on top of the extra large garrison. It's silly.

Edgar Allen Ho
Apr 3, 2017

by sebmojo

Agent355 posted:

So then hilariously the high elf research 'gain vision over the entire sea' is just 'lose the game in 15 turns'.

Well no, because you have an extremely good roster, extremely good heroes that you can farm the best traits for, infinite econ, and a free island full of good provinces with a landmark in every one.

The sea tech gives you more trade routes to the idiots like Karl, Thorgrim, and Louen and their sad minors that you should be able to befriend by punching their enemies over and over, to make more trade money off of, to keep punching the baddies. You can win even if Warhammer NATO fails because Ulthuan alone is enough combined with your (very realistic) elf supremacy mechanics.

Edgar Allen Ho fucked around with this message at 02:28 on Dec 9, 2019

Agent355
Jul 26, 2011


That assumes that you know 'reveal half the map' starts a death timer if you aren't explicitly ready for it. It's torpedoed two of my high elf campaigns and now I know why.

Rip_Van_Winkle
Jul 21, 2011

"When life gives you ghosts, you make ghost-robots"

I think this is a philosophy we can all aspire to.

This is why I really like horde factions even though they're mostly a mess. Having to babysit territory so my economy doesn't collapse and constantly run armies all over the place to chase around the stupid AI stacks is just a chore. I just wanna roll my doomstack around and beat up some elves. TW diplomatic/economic/management stuff has never been good enough to hold its own.

At least in the best total war game, Fall of the Samurai, you had two major sides that would more or less hold together and your neighbors wouldn't immediately backstab you the second you moved an army out of the way.

A Perfect Twist
Aug 15, 2007

"What have I done? I'll have to start again. To forget and to disappear. I'll head north, far-north, to that big question mark, the Northern Territory"

Agent355 posted:

Okay so it seems like if you just meet too many factions they inevitably want to go to war with you. It's like they've only met 4 people so they pick you to go to war with, but now everybody else goes 'oh so this guy is already at war with 3 dudes? easy pickings'.

Repeat until you're getting war declarations every turn because the AI sees you at war with everybody else already.

Nah, not really. The a.i. does some kind of judgement on pressing an attack which is highly conservative. They usually don't bother unless they have numerical superiority. Diplomacy is a bit shallow but useful to keep yourself having too many enemies and friends...Unless you are after that one achievement for declaring war on every new faction you meet then winning the campaign, in which case, you're weird.

DreadCthulhu
Sep 17, 2008

What the fuck is up, Denny's?!
That Skaven quest fight for Queek's rival armor is hilarious, it's dozens of clan rats and slaves going at each other, no idea who's who.

What's up with Skaven and food? I can at best have my food at neutral, I don't seem to be gaining it at all. The advice I read is to "always be raiding" ?

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
There are a couple of landmark buildings and special resource towns that produce extra food, although I don't think there's any in-game way to look them up. You can specialise your under-cities to produce food; you can even generate quite a lot that way. For the most part, though, you'll increase your amount of food by fighting and winning battles, and you'll spend it to insta-raise new towns so you don't have to wait for growth.

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.
Food is balanced to make it difficult to get ahead, if you're fielding enough armies you'll only be profiting by a few foods a turn. That said winning battles gives fair boosts, that one regional order that produces food should be your default and you should always be slamin' the dominating scheme

Broken Cog
Dec 29, 2009

We're all friends here
Is there any reason for why the AI razes->colonizes the next turn instead of just occupying? I've lost three pirate coves to an AI ally following me around and doing that to the coastal settlements I've been sacking.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


A Perfect Twist posted:

Nah, not really. The a.i. does some kind of judgement on pressing an attack which is highly conservative. They usually don't bother unless they have numerical superiority. Diplomacy is a bit shallow but useful to keep yourself having too many enemies and friends...Unless you are after that one achievement for declaring war on every new faction you meet then winning the campaign, in which case, you're weird.

I don't think that achievement is even in the Warhammer games, so you need to be double weird to try that.

The Crotch
Oct 16, 2012

by Nyc_Tattoo

Motherfucker posted:

my favourite is bretonians storming the heart of Lustria tryna cut off my pirate nads. I thought I was supposed to be the world traveling scourge but apparently frenchies hold real grudges on the pirates they've never met and who have never bothered them that they randomly declared war on like... four turns ago
Similarly, AI Nakai seems to loving hate King Louen.

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

Broken Cog posted:

Is there any reason for why the AI razes->colonizes the next turn instead of just occupying? I've lost three pirate coves to an AI ally following me around and doing that to the coastal settlements I've been sacking.

Some factions get different rewards for razing or have other rules, pirates get infamy for it for instance

Broken Cog
Dec 29, 2009

We're all friends here

Motherfucker posted:

Some factions get different rewards for razing or have other rules, pirates get infamy for it for instance

Yeah, but this was Morathi.
Also, does the AI even care about Infamy?

President Ark
May 16, 2010

:iiam:

Broken Cog posted:

Yeah, but this was Morathi.
Also, does the AI even care about Infamy?

do dark elves get more slaves for razing?

Jeff the Mediocre
Dec 30, 2013


Late game tomb kings own. Too bad there's nothing interesting to fight then. Also starting lords at level 27 is pretty neat.

Agent355
Jul 26, 2011


I know the doomstack for vampire coast is just mass ship golem things, but what is the actual tactic you use with them?

They tend to blast almost everything apart before it even reaches them, then when they do finally reach they do better than you'd think in melee but I didn't know if there was more to it than that. Do I spread them out and have the unengaged ones fire into the scrum at the feet of the guys stuck in melee? Do I just make a mass firing line then wish them the best and make a sandwich?

The Duggler
Feb 20, 2011

I do not hear you, I do not see you, I will not let you get into the Duggler's head with your bring-downs.

I am discovering the power of ambush stance against AI march stance dodge wizardry. It's pretty easy to predict where enemy armies will pass through or attack but they will always know how to get exactly one pixel away from your army next turn.

Even if you fail the ambush you can usually still fight (maybe always?). I have hundreds of hours in at this point and still find out new ways to play this game.

Motherfucker
Jul 16, 2011

I certainly dont have deep-seated issues involving birthdays.

Agent355 posted:

I know the doomstack for vampire coast is just mass ship golem things, but what is the actual tactic you use with them?

They tend to blast almost everything apart before it even reaches them, then when they do finally reach they do better than you'd think in melee but I didn't know if there was more to it than that. Do I spread them out and have the unengaged ones fire into the scrum at the feet of the guys stuck in melee? Do I just make a mass firing line then wish them the best and make a sandwich?

They're a lot like bastilodon solar engines in that they're inevitably successful in all circumstances and its really just jazz. Idealistically you'll have a couple tying up blobs of infantry so the others can throw cannonballs into it but that'll happen anyway since the ones fighting in melee will stomp out their assailants and start shooting

Shumagorath
Jun 6, 2001

Jeff the Mediocre posted:

Late game tomb kings own. Too bad there's nothing interesting to fight then. Also starting lords at level 27 is pretty neat.
Noticed this too. By the time I could field the top-end monsters I was done my Arkhan campaign.

fool of sound
Oct 10, 2012
Higher tier starting capitals mod has breathed new life into campaign for me, cause I'm not stuck with boring bullshit for a huge chunk of the game.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
https://www.youtube.com/watch?v=7w3mmp24Va0
Best Skaven training teach-video, yes yes.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

fool_of_sound posted:

Higher tier starting capitals mod has breathed new life into campaign for me, cause I'm not stuck with boring bullshit for a huge chunk of the game.

Yep. High tier hordes and capitals really does wonders.

Broken Cog
Dec 29, 2009

We're all friends here
You know, trying out an Alarielle campaign after so long really highlights how barebones the HE/DE content in that pack was compared to the Skaven and Lizardman stuff we've been getting since. HE's got like, 1 useful unit with that pack.

Lord Cyrahzax
Oct 11, 2012

Broken Cog posted:

You know, trying out an Alarielle campaign after so long really highlights how barebones the HE/DE content in that pack was compared to the Skaven and Lizardman stuff we've been getting since. HE's got like, 1 useful unit with that pack.

Admittedly, Sisters are really useful

Broken Cog
Dec 29, 2009

We're all friends here

Lord Cyrahzax posted:

Admittedly, Sisters are really useful
Mostly because the only other source of ranged AP damage HE's have are bolt throwers.

Edit: The inclusion of Aranessa in Vortex makes Alarielles already mediocre unique mechanic even more of a pain to utilize lol

Edgar Allen Ho
Apr 3, 2017

by sebmojo
Playing high elves in mp is literally the only reason to buy Queen and Crone.

e: also bolt throwers in campaign remain seriously underutilzed.

The Crotch
Oct 16, 2012

by Nyc_Tattoo

Broken Cog posted:

Mostly because the only other source of ranged AP damage HE's have are bolt throwers.

Edit: The inclusion of Aranessa in Vortex makes Alarielles already mediocre unique mechanic even more of a pain to utilize lol

Alarielle's unique mechanic is being able to play with treemen without being wood elves.

Broken Cog
Dec 29, 2009

We're all friends here

The Crotch posted:

Alarielle's unique mechanic is being able to play with treemen without being wood elves.
I was more thinking of the "United Ulthuan" thing.

Problem is, now as back then, that I can't think of a single time where I thought "Man, I wish I had some treemen to supplement this army".
She's rather lackluster compared to what we've gotten since. Hell, the handmaidens, you know, the ranged specialist, only has melee bonuses in her yellow tree.

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Choyi
Aug 18, 2012

Broken Cog posted:

I was more thinking of the "United Ulthuan" thing.

Problem is, now as back then, that I can't think of a single time where I thought "Man, I wish I had some treemen to supplement this army".
She's rather lackluster compared to what we've gotten since. Hell, the handmaidens, you know, the ranged specialist, only has melee bonuses in her yellow tree.

Handmaidens are not "ranged specialists" tho, they are hybrid combat characters, you want them to get as much melee buffs as you can, to either have em hunt down enemy lords or just tank enemy units while your actual ranged unit can shoot into the combat.
When it comes to single entity ranged characters it's not worthwhile to buff their ranged attacks (apart from a few select exceptions like Alith Anar etc), Handmaidens having a ranged attack is just a bonus not a main reason to get them at all.

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