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Grom starts in Ulthuan to fight his rival, Eltharion. Eltharion starts at the tower in the Badlands to fight his rival, Grom. Intro cinematic is the enchanted currents of Ulthuan blowing their fleets past each other in opposite directions while they impotently shake their fists.
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# ? Dec 8, 2019 23:36 |
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# ? Jun 1, 2024 17:04 |
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That would be perfect. Also Greenskins are exactly what Ulthuan needs to become less boring.
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# ? Dec 9, 2019 00:44 |
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ZearothK posted:That would be perfect. greenskins would be cool IF the loving gate settlements worked. whats the point of a chokepoint gate enemies simply go around?? not even talking about underways. ive had ai retreat through a gate
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# ? Dec 9, 2019 01:25 |
Is orc getting an overhaul? I know turn timers are free, what else is fremium? (and 2 bret lords)
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# ? Dec 9, 2019 01:25 |
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1st_Panzer_Div. posted:Is orc getting an overhaul? I know turn timers are free, what else is fremium? (and 2 bret lords) greenskins will get a refresh early next year
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# ? Dec 9, 2019 01:26 |
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Trying another Nakai campaign, and this time I've decided to go straight up to Aghol and then Go West through DElf land. It's going okay so far, although I got stuck trying to clear out the last Dreadnoun Adjective settlement for a while before my Saurus Old-Blood levelled up enough to start whittling their garrison down. Now I just have to decide who to deal with Har Ganeth.
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# ? Dec 9, 2019 01:32 |
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Okay so it seems like if you just meet too many factions they inevitably want to go to war with you. It's like they've only met 4 people so they pick you to go to war with, but now everybody else goes 'oh so this guy is already at war with 3 dudes? easy pickings'. Repeat until you're getting war declarations every turn because the AI sees you at war with everybody else already.
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# ? Dec 9, 2019 02:02 |
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Agent355 posted:Okay so it seems like if you just meet too many factions they inevitably want to go to war with you. It's like they've only met 4 people so they pick you to go to war with, but now everybody else goes 'oh so this guy is already at war with 3 dudes? easy pickings'.
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# ? Dec 9, 2019 02:13 |
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So then hilariously the high elf research 'gain vision over the entire sea' is just 'lose the game in 15 turns'.
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# ? Dec 9, 2019 02:19 |
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my favourite is bretonians storming the heart of Lustria tryna cut off my pirate nads. I thought I was supposed to be the world traveling scourge but apparently frenchies hold real grudges on the pirates they've never met and who have never bothered them that they randomly declared war on like... four turns ago
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# ? Dec 9, 2019 02:21 |
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Shumagorath posted:Yeah that's pretty much it. You don't want to meet anyone who isn't another faction of your race unless you're prepared to fight them. The diplomacy system is the weakest part of this game. It's better than any other total war before though since it's possible to have gamelong allies
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# ? Dec 9, 2019 02:23 |
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Yeah I'm doing Noctilus right now and I'm never going to take anymore territory and just sail around being a pirate so I'm meeting a ton of factions but they don't have anything to actually attack. Anybody who tries to catch my actual pirate crews just gets picked apart by lightning strike, anybody who goes to the galleon's graveyard finds 2 full stacks on top of the extra large garrison. It's silly.
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# ? Dec 9, 2019 02:23 |
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Agent355 posted:So then hilariously the high elf research 'gain vision over the entire sea' is just 'lose the game in 15 turns'. Well no, because you have an extremely good roster, extremely good heroes that you can farm the best traits for, infinite econ, and a free island full of good provinces with a landmark in every one. The sea tech gives you more trade routes to the idiots like Karl, Thorgrim, and Louen and their sad minors that you should be able to befriend by punching their enemies over and over, to make more trade money off of, to keep punching the baddies. You can win even if Warhammer NATO fails because Ulthuan alone is enough combined with your (very realistic) elf supremacy mechanics. Edgar Allen Ho fucked around with this message at 02:28 on Dec 9, 2019 |
# ? Dec 9, 2019 02:25 |
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That assumes that you know 'reveal half the map' starts a death timer if you aren't explicitly ready for it. It's torpedoed two of my high elf campaigns and now I know why.
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# ? Dec 9, 2019 02:27 |
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This is why I really like horde factions even though they're mostly a mess. Having to babysit territory so my economy doesn't collapse and constantly run armies all over the place to chase around the stupid AI stacks is just a chore. I just wanna roll my doomstack around and beat up some elves. TW diplomatic/economic/management stuff has never been good enough to hold its own. At least in the best total war game, Fall of the Samurai, you had two major sides that would more or less hold together and your neighbors wouldn't immediately backstab you the second you moved an army out of the way.
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# ? Dec 9, 2019 02:28 |
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Agent355 posted:Okay so it seems like if you just meet too many factions they inevitably want to go to war with you. It's like they've only met 4 people so they pick you to go to war with, but now everybody else goes 'oh so this guy is already at war with 3 dudes? easy pickings'. Nah, not really. The a.i. does some kind of judgement on pressing an attack which is highly conservative. They usually don't bother unless they have numerical superiority. Diplomacy is a bit shallow but useful to keep yourself having too many enemies and friends...Unless you are after that one achievement for declaring war on every new faction you meet then winning the campaign, in which case, you're weird.
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# ? Dec 9, 2019 03:01 |
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That Skaven quest fight for Queek's rival armor is hilarious, it's dozens of clan rats and slaves going at each other, no idea who's who. What's up with Skaven and food? I can at best have my food at neutral, I don't seem to be gaining it at all. The advice I read is to "always be raiding" ?
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# ? Dec 9, 2019 03:03 |
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There are a couple of landmark buildings and special resource towns that produce extra food, although I don't think there's any in-game way to look them up. You can specialise your under-cities to produce food; you can even generate quite a lot that way. For the most part, though, you'll increase your amount of food by fighting and winning battles, and you'll spend it to insta-raise new towns so you don't have to wait for growth.
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# ? Dec 9, 2019 03:10 |
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Food is balanced to make it difficult to get ahead, if you're fielding enough armies you'll only be profiting by a few foods a turn. That said winning battles gives fair boosts, that one regional order that produces food should be your default and you should always be slamin' the dominating scheme
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# ? Dec 9, 2019 03:16 |
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Is there any reason for why the AI razes->colonizes the next turn instead of just occupying? I've lost three pirate coves to an AI ally following me around and doing that to the coastal settlements I've been sacking.
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# ? Dec 9, 2019 03:19 |
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A Perfect Twist posted:Nah, not really. The a.i. does some kind of judgement on pressing an attack which is highly conservative. They usually don't bother unless they have numerical superiority. Diplomacy is a bit shallow but useful to keep yourself having too many enemies and friends...Unless you are after that one achievement for declaring war on every new faction you meet then winning the campaign, in which case, you're weird. I don't think that achievement is even in the Warhammer games, so you need to be double weird to try that.
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# ? Dec 9, 2019 03:24 |
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Motherfucker posted:my favourite is bretonians storming the heart of Lustria tryna cut off my pirate nads. I thought I was supposed to be the world traveling scourge but apparently frenchies hold real grudges on the pirates they've never met and who have never bothered them that they randomly declared war on like... four turns ago
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# ? Dec 9, 2019 03:27 |
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Broken Cog posted:Is there any reason for why the AI razes->colonizes the next turn instead of just occupying? I've lost three pirate coves to an AI ally following me around and doing that to the coastal settlements I've been sacking. Some factions get different rewards for razing or have other rules, pirates get infamy for it for instance
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# ? Dec 9, 2019 03:33 |
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Motherfucker posted:Some factions get different rewards for razing or have other rules, pirates get infamy for it for instance Yeah, but this was Morathi. Also, does the AI even care about Infamy?
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# ? Dec 9, 2019 03:39 |
Broken Cog posted:Yeah, but this was Morathi. do dark elves get more slaves for razing?
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# ? Dec 9, 2019 03:42 |
Late game tomb kings own. Too bad there's nothing interesting to fight then. Also starting lords at level 27 is pretty neat.
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# ? Dec 9, 2019 03:43 |
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I know the doomstack for vampire coast is just mass ship golem things, but what is the actual tactic you use with them? They tend to blast almost everything apart before it even reaches them, then when they do finally reach they do better than you'd think in melee but I didn't know if there was more to it than that. Do I spread them out and have the unengaged ones fire into the scrum at the feet of the guys stuck in melee? Do I just make a mass firing line then wish them the best and make a sandwich?
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# ? Dec 9, 2019 04:17 |
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I am discovering the power of ambush stance against AI march stance dodge wizardry. It's pretty easy to predict where enemy armies will pass through or attack but they will always know how to get exactly one pixel away from your army next turn. Even if you fail the ambush you can usually still fight (maybe always?). I have hundreds of hours in at this point and still find out new ways to play this game.
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# ? Dec 9, 2019 04:20 |
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Agent355 posted:I know the doomstack for vampire coast is just mass ship golem things, but what is the actual tactic you use with them? They're a lot like bastilodon solar engines in that they're inevitably successful in all circumstances and its really just jazz. Idealistically you'll have a couple tying up blobs of infantry so the others can throw cannonballs into it but that'll happen anyway since the ones fighting in melee will stomp out their assailants and start shooting
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# ? Dec 9, 2019 04:27 |
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Jeff the Mediocre posted:Late game tomb kings own. Too bad there's nothing interesting to fight then. Also starting lords at level 27 is pretty neat.
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# ? Dec 9, 2019 04:28 |
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Higher tier starting capitals mod has breathed new life into campaign for me, cause I'm not stuck with boring bullshit for a huge chunk of the game.
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# ? Dec 9, 2019 04:38 |
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https://www.youtube.com/watch?v=7w3mmp24Va0 Best Skaven training teach-video, yes yes.
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# ? Dec 9, 2019 05:54 |
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fool_of_sound posted:Higher tier starting capitals mod has breathed new life into campaign for me, cause I'm not stuck with boring bullshit for a huge chunk of the game. Yep. High tier hordes and capitals really does wonders.
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# ? Dec 9, 2019 06:25 |
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You know, trying out an Alarielle campaign after so long really highlights how barebones the HE/DE content in that pack was compared to the Skaven and Lizardman stuff we've been getting since. HE's got like, 1 useful unit with that pack.
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# ? Dec 9, 2019 07:28 |
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Broken Cog posted:You know, trying out an Alarielle campaign after so long really highlights how barebones the HE/DE content in that pack was compared to the Skaven and Lizardman stuff we've been getting since. HE's got like, 1 useful unit with that pack. Admittedly, Sisters are really useful
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# ? Dec 9, 2019 07:29 |
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Lord Cyrahzax posted:Admittedly, Sisters are really useful Edit: The inclusion of Aranessa in Vortex makes Alarielles already mediocre unique mechanic even more of a pain to utilize lol
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# ? Dec 9, 2019 07:38 |
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Playing high elves in mp is literally the only reason to buy Queen and Crone. e: also bolt throwers in campaign remain seriously underutilzed.
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# ? Dec 9, 2019 07:39 |
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Broken Cog posted:Mostly because the only other source of ranged AP damage HE's have are bolt throwers. Alarielle's unique mechanic is being able to play with treemen without being wood elves.
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# ? Dec 9, 2019 07:48 |
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The Crotch posted:Alarielle's unique mechanic is being able to play with treemen without being wood elves. Problem is, now as back then, that I can't think of a single time where I thought "Man, I wish I had some treemen to supplement this army". She's rather lackluster compared to what we've gotten since. Hell, the handmaidens, you know, the ranged specialist, only has melee bonuses in her yellow tree.
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# ? Dec 9, 2019 07:54 |
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# ? Jun 1, 2024 17:04 |
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Broken Cog posted:I was more thinking of the "United Ulthuan" thing. Handmaidens are not "ranged specialists" tho, they are hybrid combat characters, you want them to get as much melee buffs as you can, to either have em hunt down enemy lords or just tank enemy units while your actual ranged unit can shoot into the combat. When it comes to single entity ranged characters it's not worthwhile to buff their ranged attacks (apart from a few select exceptions like Alith Anar etc), Handmaidens having a ranged attack is just a bonus not a main reason to get them at all.
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# ? Dec 9, 2019 08:08 |