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anakha
Sep 16, 2009


Welp, just discovered that the evasion override the Assassin has only seems to apply to enemy Mechs.

Thank gently caress I built up enough evasion for the COIL-L that the SRM Carrier mostly missed.

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Lawman 0
Aug 17, 2010

Dandywalken posted:

gently caress, HBS accidentally made the Assassin good

It's actually impressive since on paper it's a trash fire

Stravag
Jun 7, 2009

Lawman 0 posted:

It's actually impressive since on paper it's a trash fire

poo poo without the chassis quircks it was a complete shitheap if you tried modded versions the last few months

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Dandywalken posted:

gently caress, HBS accidentally made the Assassin good

Don't think them giving it a massive quirk and also making up a new gun specifically to let fast movers punch like they're carrying an AC/25 or larger was an accident.

Horace Kinch
Aug 15, 2007

I headcapped a Rifleman and now I'm scouring every system I can for -tonnage autocannons. Ideally LBXs so I can go full sandblaster. These new mechs are wonderful. I shelved my Marauder because it honestly makes the game too easy, full called shot bonus gives 35% to headcap, I may as well be using cheat codes.

Cease to Hope
Dec 12, 2011

Norton the First posted:

I could swear it was a polar fortress pre-Heavy Metal.

Yeah, that was on a generic map. For whatever reason, it was switched to a reused map from story mode. It's always in the borehole now.

Cease to Hope
Dec 12, 2011

And Tyler Too! posted:

I headcapped a Rifleman and now I'm scouring every system I can for -tonnage autocannons. Ideally LBXs so I can go full sandblaster. These new mechs are wonderful. I shelved my Marauder because it honestly makes the game too easy, full called shot bonus gives 35% to headcap, I may as well be using cheat codes.

The Rifleman is pretty good at using MLs and AC20s, paradoxically, because its quirk offsets range penalties. That said, LBXes and UACs are good on pretty much everything.

And yeah, the marauder's headcapping is ridiculously OP. Hell, the -10% damage taken for your whole lance (on top of being a solid 75t mech) would already make it the best mech in the game!

Dandywalken
Feb 11, 2014

This is the true reason it was unseen. Harmony Gold was protecting us.

Deptfordx
Dec 23, 2013

Pattonesque posted:


SL Vulcan and COIL-M Assassin are my MVPs by far

Ditto. Got a Coil-M and an Assassin out of the day 1 loot box and it wrecked stuff early campaign.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Deptfordx posted:

Ditto. Got a Coil-M and an Assassin out of the day 1 loot box and it wrecked stuff early campaign.

Turns out hunting lights with an evasion-ignoring AC/25 is pretty good!

Voyager I fucked around with this message at 13:17 on Dec 9, 2019

Ravenfood
Nov 4, 2011
Two things: you can get locked out of stores by getting to "Loathed" status, which sucks when the Taurians have the only Adv. Star League store on the map. I really need more ++ large pulse lasers, and I don't think I'm finding them in shops that aren't on New Vandenburg. drat.

Second, it kind of sucks that there aren't ++ versions of machine guns. I like the little suckers especially for support weapons on already hot-running mechs, but when SLas can get some pretty hefty damage bonuses it starts really leaving the MGs behind, given that they've already got a 1-ton buy-in fee for the ammo and all of the ammo's attendant risks.

Voyager I posted:

Turns out hunting lights with an evasion-ignoring AC/25 is pretty good!
Its amazing, yeah.

e: It'd be neat if some consecutive missions (with warning in advance) didn't actually repair armor or reload guns, or only did partially. It'd be an interesting advantage for a few energy-heavy mechs on longer campaigns.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Ravenfood posted:

Two things: you can get locked out of stores by getting to "Loathed" status, which sucks when the Taurians have the only Adv. Star League store on the map. I really need more ++ large pulse lasers, and I don't think I'm finding them in shops that aren't on New Vandenburg. drat.

Second, it kind of sucks that there aren't ++ versions of machine guns. I like the little suckers especially for support weapons on already hot-running mechs, but when SLas can get some pretty hefty damage bonuses it starts really leaving the MGs behind, given that they've already got a 1-ton buy-in fee for the ammo and all of the ammo's attendant risks.

Its amazing, yeah.

e: It'd be neat if some consecutive missions (with warning in advance) didn't actually repair armor or reload guns, or only did partially. It'd be an interesting advantage for a few energy-heavy mechs on longer campaigns.

There's like. . . 5 adv star league stores on the map. I forget off the top of my head right now, but I think Liao, Davian, and Marik space at least have them. I know for a fact Liao does and I also know they're not the only ones.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Cyrano4747 posted:

There's like. . . 5 adv star league stores on the map. I forget off the top of my head right now, but I think Liao, Davian, and Marik space at least have them. I know for a fact Liao does and I also know they're not the only ones.

Far left of the map has one, Magistracy of Canopus space maybe?

Ravenfood
Nov 4, 2011

Cyrano4747 posted:

There's like. . . 5 adv star league stores on the map. I forget off the top of my head right now, but I think Liao, Davian, and Marik space at least have them. I know for a fact Liao does and I also know they're not the only ones.

I genuinely can't see the star league adv stores besides the Concordat's. The others just pop up under Star League filter. I may also be an idiot.

Azran
Sep 3, 2012

And what should one do to be remembered?
Currently playing through 3025 Extended because I love the mech variety. Out of curiosity, has anyone come across a bug where the game crashes or hangs after choosing salvage? Loading that save also hangs the game if I go to plan other contracts, but starting a new game works just fine. I don't want to lose that campaign, I finally got my first heavy :negative:

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Ravenfood posted:

I genuinely can't see the star league adv stores besides the Concordat's. The others just pop up under Star League filter. I may also be an idiot.

I misremembered Marik and Davion having one. It's Liao, Taurians, and the Canopans.

Here's a screen shot of my map. No mods or anything:

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!
Woot, just bought the last bit of salvage I needed for a 6R Warhammer. Sadly I don't have enough big energy weapons for it right now, so it is currently totting 4 MLs and an LB-20-X with 3 tons of ammo, maximum frontal armor, and 3 extra heat sinks

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Battletech extended mod rules BTW. Complements the base game, adds excellent new options, and doesn’t have the extreme hostility (not referring to difficulty) of everything RogueTech

Plek
Jul 30, 2009
I am a little leery of their attempt at balance, but I intend to give it a try at some point since the last iteration was pretty alright. When they mention Heavy Metal being too good I hear it as too fun and just kind of noped out.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Plek posted:

I am a little leery of their attempt at balance, but I intend to give it a try at some point since the last iteration was pretty alright. When they mention Heavy Metal being too good I hear it as too fun and just kind of noped out.

Eh, if you have opinions about balance there are somet things in HM that are problematic. ClusterPPCs are just loving insane in their +dmg iterations and the Marauder's quirk is loving bonkers. Those are the two that leap to mind, but I'm sure someone who wanted to sit down and crunch numbers could find a bunch. That said, it's a SP game so . . . *shrug*.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
The only noticeable one was the Snub PPC ++'s damage being toned down, and tbf they've added a lot of other gear and quirks to make up for it. There are also multiple time periods, sans-clans, to play around in which helps with keeping the game stay fresh throughout a career

I started by BTX CE campaign in 3049, so that new tech is still rare but things get spicy as time goes on

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
I just got the SLDF Black Knight for the first time and its hilariously broken lol. It has a literally impossible number of DHS magically stuffed into its legs, you can just go hog wild with the energy weapons and heat is no longer a thing anymore. Plus it has 5 support hardpoints.

How did I never get one of these things before?

Bubbacub
Apr 17, 2001

I ended up with a pair of SLDF Griffins on my last career. Reduced tonnage missions were a lot of fun, and they weren't too bonkers overpowered since they're only mediums.

Stravag
Jun 7, 2009

sean10mm posted:

I just got the SLDF Black Knight for the first time and its hilariously broken lol. It has a literally impossible number of DHS magically stuffed into its legs, you can just go hog wild with the energy weapons and heat is no longer a thing anymore. Plus it has 5 support hardpoints.

How did I never get one of these things before?

It was blacklisted. You had to tweak jsons to allow it to drop or appear in stores. Pretty sure specifically because it breaks the games own rules

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Bubbacub posted:

I ended up with a pair of SLDF Griffins on my last career. Reduced tonnage missions were a lot of fun, and they weren't too bonkers overpowered since they're only mediums.

those are so, so good. 4 SRM6, Max JJs/Armor, enough heat sinks to fire for days. you can credibly use them up to like four-star missions and they're A+ on tonnage reduced/target acquisition missions

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Stravag posted:

It was blacklisted. You had to tweak jsons to allow it to drop or appear in stores. Pretty sure specifically because it breaks the games own rules

Pretty sure Lostech reward flashpoints gave out parts to them for a while, but I never got close to a whole set in any previous playthrough.

Cease to Hope
Dec 12, 2011

Cyrano4747 posted:

Eh, if you have opinions about balance there are somet things in HM that are problematic. ClusterPPCs are just loving insane in their +dmg iterations

They really aren't! +dmg snubbies are about as good as +dmg MLs, and are still worse than +dmg SRMs. I crunched the numbers here: blue numbers matter more if you're running cool, red numbers matter more if you're already heatcapped.

The red number is damage/(weight+ammo for 10 shots). ++damage snubs have a red number of 20.8 (which is incredibly high, on par with MGs at 20 and ++dam SRMs at 20), but ++damage MLs are at 35, best in the game for non-support weapons. It's worth keeping in mind that regular old MLs with no bonuses are 25.0, better than even the best snub.

The blue number is damage/(weight+ammo+SHS weight). ++damage snubs have 7.1, which is on par with ++damage MLs at 7.0, but worse than ++damage SRMs at 9.5. Also in this league: ++damage LRMs (6.5-7.0) and ++damage/heat MPLs. (Regular MLs are 5.0 and regular SRMs are 6.3.)

They just aren't gamebreaking. They feel impressive, but keep in mind that they weigh 6 tons. They should feel impressive.

Cease to Hope fucked around with this message at 22:18 on Dec 9, 2019

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

sean10mm posted:

Pretty sure Lostech reward flashpoints gave out parts to them for a while, but I never got close to a whole set in any previous playthrough.

They still do. I've got one sitting in my bay on my current playthough. I play with no eq on reassembled mechs, though.

I assume the lostech one is the BL-6B-KNT

Ravenfood
Nov 4, 2011

Cease to Hope posted:

They really aren't! +dmg snubbies are about as good as +dmg MLs, and are still worse than +dmg SRMs. I crunched the numbers here: blue numbers matter more if you're running cool, red numbers matter more if you're already heatcapped.

The red number is damage/(weight+ammo for 10 shots). ++damage snubs have a red number of 20.8 (which is incredibly high, on par with MGs at 20 and ++dam SRMs at 20), but ++damage MLs are at 35, best in the game for non-support weapons. It's worth keeping in mind that regular old MLs with no bonuses are 25.0, better than even the best snub.

The blue number is damage/(weight+ammo+SHS weight). ++damage snubs have 7.1, which is on par with ++damage MLs at 7.0, but worse than ++damage SRMs at 9.5. Also in this league: ++damage LRMs (6.5-7.0) and ++damage/heat MPLs. (Regular MLs are 5.0 and regular SRMs are 6.3.)

They just aren't gamebreaking. They feel impressive, but keep in mind that they weigh 6 tons. They should feel impressive.
Yeah, I'm coming around to this: they're good, but not "holy gently caress amazing" good given the heat. On the other hand, compared to existing PPCs, they're kind of amazing and mostly serve to make current PPCs seem less than amazing. Mostly, I think people are getting two of them and slapping them on a Warhammer immediately, which makes them feel awesome.

Can you ally with two factions at once? I'm allied with the FedSuns but wouldn't mind adding something like the Magistracy onto that if possible since they both share enemies and I wouldn't mind seeing two flashpoints in one campaign if possible.

Stravag
Jun 7, 2009

I dont think so but i could be wrong. Also whats the anni's quirk?

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Yep. As long as they aren't mutually exclusive because of enemy problems you can ally with multiples. The classic combo is Davion, Marik, Canopus.

Ravenfood
Nov 4, 2011

Stravag posted:

I dont think so but i could be wrong. Also whats the anni's quirk?
+20% damage with ballistic weaponry and +40 stability, hence why everyone slaps as many UAC-5s as they can. With all ++ gear, my max-armor Annihilator hits for 144x2 and 54x8, and is heat negative when only firing the UAC-5s. The recoil on the UAC-20 actually matters even with a TTS+++ and mechwarrior with all 10s, and the ammo consumption on the 20 is kind of insane too, so I've only got two tons of ammo for it. I've got a Lancer in there now for using the 20 to finish off closer targets while hosing down further ones with the 5s (and dealing with bulwark'd cover enemies) but a Gladiator would probably be just as good.


Cyrano4747 posted:

Yep. As long as they aren't mutually exclusive because of enemy problems you can ally with multiples. The classic combo is Davion, Marik, Canopus.
Nice. I should have allied with Marik or Canopus earlier since it seems like they've got lower-skull planets in general, but oh well. Thanks!

Pornographic Memory
Dec 17, 2008
After finally getting a bunch of the new heavy metal mechs (specifically rolling with a lance of a Marauder, Warhammer, Archer, and whatever), I really hope they reconsider their stance of giving old mechs quirks. Having a breaching shot Warhammer with +10 damage PPCs and double heatsinks, specifically, is a lot of fun, the Marauder is OP as poo poo, and there's not a lot of reason to use any heavy missile boat other than an Archer.

Pornographic Memory fucked around with this message at 23:07 on Dec 9, 2019

Stravag
Jun 7, 2009

Need kraken with anni perks ungh

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.

Cease to Hope posted:

They really aren't! +dmg snubbies are about as good as +dmg MLs, and are still worse than +dmg SRMs. I crunched the numbers here: blue numbers matter more if you're running cool, red numbers matter more if you're already heatcapped.

The red number is damage/(weight+ammo for 10 shots). ++damage snubs have a red number of 20.8 (which is incredibly high, on par with MGs at 20 and ++dam SRMs at 20), but ++damage MLs are at 35, best in the game for non-support weapons. It's worth keeping in mind that regular old MLs with no bonuses are 25.0, better than even the best snub.

The blue number is damage/(weight+ammo+SHS weight). ++damage snubs have 7.1, which is on par with ++damage MLs at 7.0, but worse than ++damage SRMs at 9.5. Also in this league: ++damage LRMs (6.5-7.0) and ++damage/heat MPLs. (Regular MLs are 5.0 and regular SRMs are 6.3.)

They just aren't gamebreaking. They feel impressive, but keep in mind that they weigh 6 tons. They should feel impressive.

The difference is they use 1 hardpoint. So yeah, MLs are more efficient but the problem with MLs is that you run out of energy spots for them on most mechs.

I'm not sure I'd go as far as gamebreaking but they are stupidly powerful in their niche. Toning down the bonus ++ gives probably would be more balanced.

Cease to Hope
Dec 12, 2011

Lockback posted:

The difference is they use 1 hardpoint. So yeah, MLs are more efficient but the problem with MLs is that you run out of energy spots for them on most mechs.

I'm not sure I'd go as far as gamebreaking but they are stupidly powerful in their niche. Toning down the bonus ++ gives probably would be more balanced.

How often do you find yourself saying, "I wish I could fit more lasers on this mech, but I can't, but I do have room for a six-ton gun?" What's the example build here where they're super OP?

Stravag
Jun 7, 2009

Every grasshopper ever?

Patrat
Feb 14, 2012

Stravag posted:

Every grasshopper ever?

Surely that is a bad example given that you actually can load a Grasshopper with approximately infinite small and medium lasers?

Ravenfood
Nov 4, 2011

Cease to Hope posted:

How often do you find yourself saying, "I wish I could fit more lasers on this mech, but I can't, but I do have room for a six-ton gun?" What's the example build here where they're super OP?
Mostly the 4-hardpoint Warhammer.

Also, I'm an idiot. I've been running around trying to get two more ++ large pulse lasers so I could put all three on my Marauder and have 3 headshot attempts per called shot since each does 65 damage, then realized I could just use some COIL-L instead. 2 pips is easy as poo poo to get with Sure Footing, and the heat is probably roughly comparable. Right now I'm only getting two headshot attempts each with my Gauss and LPL, but more never hurt. I need to get a new Marauder chassis to compare the two.

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Cease to Hope
Dec 12, 2011

Stravag posted:

Every grasshopper ever?

A Grasshopper/Black Knight with 2snub 4ML (++dam across the board) does comparable damage (~350 alpha) to a 4SRM6 2ML Catapult/Archer with similar-quality weapons, while running significantly hotter, and using weapons that are much more difficult to get (and replace).

It does have advantages: the expensive weapons can be in the torsos, and it doesn't have one section that is an ammo tinderbox. It's good, but it's hardly breaking the game in half.

Ravenfood posted:

Mostly the 4-hardpoint Warhammer.

Also, I'm an idiot. I've been running around trying to get two more ++ large pulse lasers so I could put all three on my Marauder and have 3 headshot attempts per called shot since each does 65 damage, then realized I could just use some COIL-L instead. 2 pips is easy as poo poo to get with Sure Footing, and the heat is probably roughly comparable. Right now I'm only getting two headshot attempts each with my Gauss and LPL, but more never hurt. I need to get a new Marauder chassis to compare the two.

I'll concede the point on whams.

I never tried a COIL-L in a Marauder, I should give that a shot. Headcapping Marauders just break the game so badly, though, lol

Cease to Hope fucked around with this message at 23:48 on Dec 9, 2019

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