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Midig
Apr 6, 2016

Ok. So I run a homebrew. I will make up cities, holy orders, institutions etc. to fit the players PCs. I though, well since its homebrew and it does not really have anything that is canon yet, how could I used that to my advantage and open up more interactive storytelling where the PCs or players actually decide something about the lore. An example is that one of my PCs is from a town of freaks and outcasts where they are forced to stay in it. So the rumor is that they are all branded and leaving their home will cause a mark to appear. So I thought, if that is a rumor, then the PC can deny or confirm this rumor, effectively letting them know they have some say in the story. Of course, the DM always has the final say and is the biggest source of information of this world, but plot and lore should not just be something to make the DM wet. But that usually is the case because unless the players can use it to expand or grow their character it's hard for them to care. I want to knit them a bit closer to the lore so any inspiration or advice would be good.

I got a sorcerer basically looking for a blue cube (I just call it the Tessarect) that jump started his powers. A dutiful tempest cleric who is commited to his God and love of nature who doesn't drink. A semi-meta gamey paladin who loves loot and destroying evil (Maybe I can expand upon his oath). A dwarf barbarian who is a bit newer to DnD so honestly no real backstory, which makes this hard, but I am open to suggestions.

The reason I am doing this is that I just got "the return of the lazy dungeon master" and honestly I recommend it to anyone who is not a complete novice at DMing. Less is more, the book. Just focuses on the essentials and I missed some of them...

Midig fucked around with this message at 02:51 on Dec 10, 2019

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Fantastic Alice
Jan 23, 2012





Didn't the law vs chaos part originate from a book series where it was literally the cosmic forces of law and chaos it was you aligning yourself with one side in the conflict?

Why did morality get added to it?

Kung Food
Dec 11, 2006

PORN WIZARD

Midig posted:

Ok. So I run a homebrew. I will make up cities, holy orders, institutions etc. to fit the players PCs. I though, well since its homebrew and it does not really have anything that is canon yet, how could I used that to my advantage and open up more interactive storytelling where the PCs or players actually decide something about the lore. An example is that one of my PCs is from a town of freaks and outcasts where they are forced to stay in it. So the rumor is that they are all branded and leaving their home will cause a mark to appear. So I thought, if that is a rumor, then the PC can deny or confirm this rumor, effectively letting them know they have some say in the story. Of course, the DM always has the final say and is the biggest source of information of this world, but plot and lore should not just be something to make the DM wet. But that usually is the case because unless the players can use it to expand or grow their character it's hard for them to care. I want to knit them a bit closer to the lore so any inspiration or advice would be good.

I got a sorcerer basically looking for a blue cube (I just call it the Tessarect) that jump started his powers. A dutiful tempest cleric who is commited to his God and love of nature who doesn't drink. A semi-meta gamey paladin who loves loot and destroying evil (Maybe I can expand upon his oath). A dwarf barbarian who is a bit newer to DnD so honestly no real backstory, which makes this hard, but I am open to suggestions.

The reason I am doing this is that I just got "the return of the lazy dungeon master" and honestly I recommend it to anyone who is not a complete novice at DMing. Less is more, the book. Just focuses on the essentials and I missed some of them...

The animated spellbook did an episode on a DM style that sounds similar to what you are looking for.
https://www.youtube.com/watch?v=vKQv4GC0N9Q

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

xanthan posted:

Didn't the law vs chaos part originate from a book series where it was literally the cosmic forces of law and chaos it was you aligning yourself with one side in the conflict?

Why did morality get added to it?

Yeah, Zelazny's Chronicles of Amber series I believe.

Midig
Apr 6, 2016

Kung Food posted:

The animated spellbook did an episode on a DM style that sounds similar to what you are looking for.
https://www.youtube.com/watch?v=vKQv4GC0N9Q

One thing that is good about it is that it doesn't feel very railroady, but there are ways to railroad the players without having some NPC talk at them until they accept a quest. Such as having someone whisper into the ear of a count or King and naturally a PC listens in or make them find a treasure map. If you remember that PCs want to do cool stuff you can always make them go wherever you want anyways.

I sort of dislike his approach a bit, since if the DM basically just moves assets around the map with an improvisational style, they might rob the players out of a sense of genuine exploration. The players should feel like they found something they could have missed out on by their own actions. Such as a hidden room with treasure. It actually existed and therefor they found that treasure fair and square, not just because you threw it at their feet.

Midig fucked around with this message at 03:35 on Dec 10, 2019

PeterWeller
Apr 21, 2003

I told you that story so I could tell you this one.

Hieronymous Alloy posted:

Yeah, Zelazny's Chronicles of Amber series I believe.

I think it comes from Michael Moorcock's Elric novels.


xanthan posted:

Why did morality get added to it?

The law-chaos axis was a thing since OD&D. The moral axis got added with Advanced Dungeons & Dragons to make it more advanced I guess. :shrug:

Gharbad the Weak
Feb 23, 2008

This too good for you.

Open Marriage Night posted:

I’m playing a level six Artificer Battle Smith. He’s a high elf with the feat making the double bladed scimitar a finesse weapon. It’s got me thinking about cross classing with Rogue. I could use my steel defender to help me flank enemies, and I could use one of my infusions for Boots of Elvenkind.

Any thoughts?

Definitely lawful, but I can't tell here if he's good or evil.

Westy543
Apr 18, 2013

GINYU FORCE RULES


Man, DND Beyond is such a great resource. I have bounced off dnd several times across various editions trying to get into it over the last decade, as approximately none of my attempts stuck until recently. My s/o found dnd beyond and gave it a spin for the latest 5e campaign her and I are playing in. Since the character creator I had used prior was decommissioned by Beyond being released, and I had a bunch of Google Survey money burning a hole in my account, I downloaded the android app and picked up the PHB and a couple other books for "free."

I've always bummed :filez: books off people for campaigns, and having one central, searchable resource is a godsend. I also like that you can buy out specific pieces of books you want access to, like races or spells. At this point I've spent more cash on acquiring stuff for my beyond account in bits and pieces over time than I had ever thought I'd spend on dnd.

I was playing dnd with friends awhile back, and used to feel a little anxious until the session got under way. It was a good time socializing with friends, but I never felt like I had any idea what I was doing. Now I eagerly await the next session as soon as the current one ends. :unsmith:

MohawkSatan
Dec 20, 2008

by Cyrano4747
Beyond does in fact own hard.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
The character creator is alright and good for sharing but 5etools is a much better resource database.

Madmarker
Jan 7, 2007

Conspiratiorist posted:

The character creator is alright and good for sharing but 5etools is a much better resource database.

yeah but 5etools occasionally just doesn't work for some reason, as in the bestiary just won't load for one reason or another.

Aniodia
Feb 23, 2016

Literally who?

PeterWeller posted:

I think it comes from Michael Moorcock's Elric novels.


The law-chaos axis was a thing since OD&D. The moral axis got added with Advanced Dungeons & Dragons to make it more advanced I guess. :shrug:

I'd thought it stemmed from Poul Anderson's Three Hearts and Three Lions. Just goes to show how different authors came up with similar used, though.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I bought Sophie's Dice for my last session; it's a program (also available on mobile) that does dice rolling. Now obviously there's lots of programs that do that, but this one actually simulates the motion and interactions of the dice, with enough physicality that I consider it an entirely adequate replacement for real dice. It's certainly cheaper than real dice.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Conspiratiorist posted:

The character creator is alright and good for sharing but 5etools is a much better resource database.

Not really it's just free and :filez:

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

MonsterEnvy posted:

Not really it's just free and :filez:

That's really just a bonus.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Just not a person fond of promoting pirating.

Westy543
Apr 18, 2013

GINYU FORCE RULES


Huh, I'm surprised it's still up given they fairly aggressively axed almost everything publishing 5e content.

Syrinxx
Mar 28, 2002

Death is whimsical today

If the Beyond character creator could export a PDF with a spell sheet worth a poo poo it would be a 10/10. Still a nice service though.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Westy543 posted:

Huh, I'm surprised it's still up given they fairly aggressively axed almost everything publishing 5e content.

It's been taken down many times.

Fantastic Alice
Jan 23, 2012





Orcpub2 has been great for spells. Have it print on front and back and it gives you spell cards.

Razorwired
Dec 7, 2008

It's about to start!

Aniodia posted:

I'd thought it stemmed from Poul Anderson's Three Hearts and Three Lions. Just goes to show how different authors came up with similar used, though.

Ive always heard Moorcocks Eternal Champions, who all skewed towards serving the gods of Law or Chaos, with the idea being if one side achieved total victory life would be hell. A 100% Chaotic world has no security or community. A 100% Law world has everything sorted into unbreakable hierarchies and there's no freedom.

It fits well with Gygax's theme of "Neutrals are the most right" in Greyhawk.

Its also worth a reminder that Gygax was a dopey nerd that read a few anthropology books and wasn't as smart as he thought. He once described massacres of Native Americans by the US cavalry as Lawful Good actions.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
I've a feeling our campaign isn't going to last much longer...we just killed an evil wizard, and got an absolute trove of magic items, along with five spellbooks containing 57 spells. My wizard is going to be spending every spare moment transcribing for the rest of the campaign.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Ferrinus posted:

I always took it as:

Good: I won’t hurt others except out of necessity, and indeed I will risk myself to help others even absent personal motivation.
Neutral: I won’t hurt others except out of necessity.
Evil: I will hurt others at will.

...where evil trumps good and neutral, and good trumps neutral. Obviously “necessity” can be haggled over here
I killed all those orphans out of necessity. It was necessary for me to get paid.

Splicer fucked around with this message at 20:48 on Dec 10, 2019

Sulecrist
Apr 5, 2007

Better tear off this bar association logo.
I haven’t actually needed to GM a game with an alignment grid in years, but when I’ve played one-off characters for GMs who like alignment, I’ve thought of it in terms of compassionate/indifferent, consistent/inconsistent. It’s definitely not perfect, but it’s a framework that’s sufficient for the vast majority of characters I can think of, and for the characters I’ve actually made, it has mapped pretty well to other players’ expectations.

Open Marriage Night
Sep 18, 2009

"Do you want to talk to a spider, Peter?"


Gharbad the Weak posted:

Definitely lawful, but I can't tell here if he's good or evil.

He’s as good as anyone can be in our campaign, but I wasn’t asking about alignment. I was just trying to get thoughts on the cross classing.

lightrook
Nov 7, 2016

Pin 188

Open Marriage Night posted:

He’s as good as anyone can be in our campaign, but I wasn’t asking about alignment. I was just trying to get thoughts on the cross classing.

Rogue is... not really that great at anything, I think; generally not as a dip, and barely even as a primary class. Usually the most important thing to consider when dipping is what you're getting upfront, in the first and second level. With rogue, you're getting Expertise and Sneak Attack at level 1, and a Cunning Action at level 2. Expertise is situationally kind of nice if you absolutely need to pump a specific skill, which usually means Athletics for grapple shenanigans, and Sneak Attack is something but also pretty marginal - that's 3.5 damage a turn, on average, which is not really that much. Cunning Action is has a few nifty uses, but the biggest thing to note is that it eats up your bonus action, which for most classes, artificer included, is already a fairly important resource - you're kind of expected to sic your robot buddy on someone every turn, so there's diminishing returns to having yet another at-will ability that competing for the same resource every single turn.

I guess the better question is, what are you hoping to accomplish by multiclassing? If you just want to be a sneaky burgleperson, then you could go into wizard to accelerate your spell slot growth and have more slots for Invisibility and other larceny-related magic, because magic solves everything in this game. Or you can stick with Artificer and still advance your spellcasting, along with your other artificer abilities. With Battle Smith abilities you're guaranteed a flanker for consistent sneak attacks, but to what end? An extra 3.5 damage a turn? At that point, you might as well dip into Fighter and pick up a fighting style if your only goal is to add a little extra punch to your basic attacks, since either Archery or Dueling will be equal or better than Sneak Attack at that point, and that's not exactly something I'd recommend, either.

Kung Food
Dec 11, 2006

PORN WIZARD
I had a player who rolled to see where they would land on a straight/gay alignment. The result? hella gay

Infinite Karma
Oct 23, 2004
Good as dead





If I was actually going to try and define alignments:

Normal Evil - I do things to benefit myself, even if it harms others. There are probably still people I don't want to harm and there might be lines I wouldn't cross. Likewise, I don't do things unless I can get something out of it. If I'm smart or hard working, I might play the long game and do some things without an immediate reward because it might pay off later, but most other people are only as valuable to me as long as they're useful. Selfishness is the biggest motivator.

Stupid Evil - Harming others is all I care about, it's worth taking risks to harm others even if there's nothing in it for me.

Normal Neutral - I generally do things to benefit myself, but not if it harms others. I might help others even if it doesn't benefit me directly (especially if it doesn't seem particularly difficult or risky), because I believe that it'll lead to nonspecific outcomes in my favor. Harmony or the Golden Rule is the biggest motivator.

Stupid Neutral - I hurt innocent people when I feel like it and I help innocent people when I feel like it, and they balance out to Neutral.

Normal Good - I think of others before myself, but I do think of myself. I'll take risks to help others, with less thought of reward, but I will still accept rewards, if they're fair. I do weigh the risks I'm taking, and understand that I need to take care of myself if I'm going to be able to help anyone. Generosity or Responsibility are the biggest motivators.

Stupid Good - I am a self-righteousness robot with not only absolute views on morality, but force everyone I encounter to do things according to my own personal code.

Lawful - Rules might be arbitrary, but they're the best way to keep things running smoothly. Being predictable or at least orderly is the best way to gain and keep peoples' trust. Everyone has some level of obligation to each other and the society/environment they live in. It's important to keep your values even if nobody is watching.

Chaotic - I believe the world works best when people decide for themselves what's best and how they want to act. Or at least, that's what's important to me. People should be free to do what they want (and that can be worth fighting for), but not free from the consequences. Nobody owes each other anything unless they choose to. You'd be an idiot to think trustworthiness doesn't matter, but being consistent about it when nobody knows isn't important.

Neutral - Even if I don't like the rules, it's usually some amount of trouble to break them rather than follow them, so I tend to go with the flow and do what's most convenient. I don't have any particular attachment to freedom for freedom's sake, but I'm happy to bend or break the rules if it's worth the risk.

tanglewood1420
Oct 28, 2010

The importance of this mission cannot be overemphasized
Good/Evil = Selfless/Sociopath

Lawful/Chaotic = Supports and works within institutions and existing power structures/works outside of or seeks to undermine power structures

Baku
Aug 20, 2005

by Fluffdaddy
Yeah I think good/evil as adjudicated in D&D is actually pretty easy; on balance, are you selfless or selfish?

Chaos/law is weird because it crosses up a bunch of things that aren't necessarily the same, i.e. your philosophy, politics, habits, and so on, all of which can be at odds in a person. Could be whether you're an authoritarian or libertarian, could be whether you're personally neat and predictable or messy and unreliable.

I don't actually think the vagueness there is a problem in the way some TGD people do, but I also don't see anything useful lost in removing alignment at this point since it no longer serves its original purpose (giving us a slightly more objective metric than "nothing" to determine stuff like whether a holy sword whips your rear end or not) for what is probably the best.

Gharbad the Weak
Feb 23, 2008

This too good for you.
Evil is practicality, and good is political expediency.

The Mash
Feb 17, 2007

You have to say I can open my presents

tanglewood1420 posted:

Good/Evil = Selfless/Sociopath

Lawful/Chaotic = Supports and works within institutions and existing power structures/works outside of or seeks to undermine power structures

This is more or less how I've asked my players to view them and use them. I've largely used alignments as a way of a) forcing my players to work together as a team by disallowing evil alignments and b) drawing up 'teams' so they know who to talk to and who to roll initiative against (with some degree of freedom in the case of smarmy assholes)

Elector_Nerdlingen
Sep 27, 2004



Good: You kill people and take their stuff. It doesn't matter, they were bad people.

Evil: You kill people and take their stuff. It doesn't matter, you're a bad person.

Lawful: You kill people and take their stuff. It doesn't matter, you have a badge.

Chaotic: You kill people and take their stuff. It doesn't matter, nothing matters.

Neutral: You kill people and take their stuff. It doesn't matter, it isn't ideological.

Nutsngum
Oct 9, 2004

I don't think it's nice, you laughing.
Any other DMs have a list of fun random/one off encounters to throw into an adventure? Doesnt have to include battle stuff, but things to break from the "go to place, get quest, go to dungeon" style events.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Nutsngum posted:

Any other DMs have a list of fun random/one off encounters to throw into an adventure? Doesnt have to include battle stuff, but things to break from the "go to place, get quest, go to dungeon" style events.

I don't have a list to hand but I saw one on reddit recently. It was a random table I think. You should be able to find it by searching for "pig race" because one of the events listed was "town holds pig race" and the thread went into depth

Nutsngum
Oct 9, 2004

I don't think it's nice, you laughing.

Hieronymous Alloy posted:

I don't have a list to hand but I saw one on reddit recently. It was a random table I think. You should be able to find it by searching for "pig race" because one of the events listed was "town holds pig race" and the thread went into depth

Well searching for things like "pig race" brings up a lot of homebrew pig related player races and not a lot else. Thanks anyway.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Nutsngum posted:

Well searching for things like "pig race" brings up a lot of homebrew pig related player races and not a lot else. Thanks anyway.

This was what I was thinking of:

https://www.reddit.com/r/DMAcademy/comments/amf4fi/help_me_collect_dnd_minigames/

Microcline
Jul 27, 2012

Elector_Nerdlingen posted:

Good: You kill people and take their stuff. It doesn't matter, they were bad people.

Evil: You kill people and take their stuff. It doesn't matter, you're a bad person.

Lawful: You kill people and take their stuff. It doesn't matter, you have a badge.

Chaotic: You kill people and take their stuff. It doesn't matter, nothing matters.

Neutral: You kill people and take their stuff. It doesn't matter, it isn't ideological.

I'd say the two hard rules are

1. Your character must have an in-character motivation to bite the plot hooks the DM prepared.
2. Your character must have some amount of camaraderie (if not friendship) with the rest of the party. If you're going to betray the party it should be once at a dramatic moment discussed with the DM, not session after session of low-key dickstabbing.

From there whether the PCs signed up for the saving the town or the socially sanctioned murder is an RP thing

Open Marriage Night
Sep 18, 2009

"Do you want to talk to a spider, Peter?"


lightrook posted:

Rogue is... not really that great at anything, I think; generally not as a dip, and barely even as a primary class. Usually the most important thing to consider when dipping is what you're getting upfront, in the first and second level. With rogue, you're getting Expertise and Sneak Attack at level 1, and a Cunning Action at level 2. Expertise is situationally kind of nice if you absolutely need to pump a specific skill, which usually means Athletics for grapple shenanigans, and Sneak Attack is something but also pretty marginal - that's 3.5 damage a turn, on average, which is not really that much. Cunning Action is has a few nifty uses, but the biggest thing to note is that it eats up your bonus action, which for most classes, artificer included, is already a fairly important resource - you're kind of expected to sic your robot buddy on someone every turn, so there's diminishing returns to having yet another at-will ability that competing for the same resource every single turn.

I guess the better question is, what are you hoping to accomplish by multiclassing? If you just want to be a sneaky burgleperson, then you could go into wizard to accelerate your spell slot growth and have more slots for Invisibility and other larceny-related magic, because magic solves everything in this game. Or you can stick with Artificer and still advance your spellcasting, along with your other artificer abilities. With Battle Smith abilities you're guaranteed a flanker for consistent sneak attacks, but to what end? An extra 3.5 damage a turn? At that point, you might as well dip into Fighter and pick up a fighting style if your only goal is to add a little extra punch to your basic attacks, since either Archery or Dueling will be equal or better than Sneak Attack at that point, and that's not exactly something I'd recommend, either.


I appreciate the input.

I like the rogue skills and stuff, but fighters great weapon fighting is tempting when I’m using a 2d4 weapon.

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Orange DeviI
Nov 9, 2011

by Hand Knit
I wish rogues just got additional bonus actions already. Make it a freaking capstone, I don't care.

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