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Dawgstar posted:Reading that it doesn't feel like you'd rocket out of control, or at least give the GM time to prepare for 'oh, they can jump really high now.' yea basically, the slow build also helps the gm adapt to 'oh poo poo she can throw her lightsaber into guys' faces now, that's not great for this encounter' and helps the player not being overwhelmed when the other classes have a more narrow toolkit at start. It's a well designed system, and why it's (in my group's opinion at least) about the only SW tabletop game where you can have normies and jedi in a party and not have to pull your hair out trying to make Jeff The Smuggler Who Shoots Good feel useful when Shelly The Jedi Who Can Pull A Guy's Arm Off With A Free Action is fuckin around.
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# ? Dec 3, 2019 02:05 |
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# ? May 9, 2024 23:40 |
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Yeah, thanks for answering all the questions I have. Probably gonna run Gatekeeper after X-Mas. My players are pretty pumped. I've been DMing for years, just never tried this game. I like what I'm reading.
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# ? Dec 3, 2019 02:34 |
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I have thought about going Force-Sensitive, but I'm pretty sure that for the same XP investment I can be a walking pillbox and have points left over for skills.
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# ? Dec 3, 2019 02:40 |
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Hokey religions and ancient weapons are no match for a giant box of pills in your ship, kid
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# ? Dec 3, 2019 04:56 |
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Admiral Joeslop posted:I don't believe there is a Genesys specific thread still so; are there any decent Space Fantasy sources for Genesys? I found this on DTRPG and I'm wondering if there is more. I haven't seen any others, but I'm pretty sure the folks who wrote that will be coming out with more material for it... soon? Ish?
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# ? Dec 3, 2019 16:54 |
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Huh I didn't realize Force Rating 2 was in the reach of a starting character (albeit with some heavy compromises, naturally). I think if my Outlaw Tech Verpine guy bites it during our run through Mask of the Pirate Queen I'll re-roll as a dathomiri nightsister witch, apropos of a pretty cool character in the new vidya. They are human beings right?
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# ? Dec 3, 2019 17:05 |
Don't the rules say you can't come out of chargen with an FR higher than 1 in a non-Knight level game? Or am I making that up? Of course it's all dependent on GM really.
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# ? Dec 3, 2019 17:07 |
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Owlbear Camus posted:They are human beings right? According to Wookieepedia they're technically Zabrak but female Dathomiri don't seem to have horns or anything aside from facial tattoos.
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# ? Dec 3, 2019 17:07 |
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I thought they were a hybrid of zabrak and human ancestry, but yea they're functionally Weird Humans at this point with some Zabraks too. Also yea I don't think you can start at Force 2 unless it's Knight level to begin with. Tbh I wouldn't do it personally because those compromises to get there are gonna leave you really lacking in everything but 'do Force poo poo' and that kinda kills the fun of being a jedi supposedly in hiding and all to me.
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# ? Dec 3, 2019 17:42 |
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If I were dead-set on it it would be "legal" to cheese it by buying all the way up to the talent before the Force Rating one (say "natural mystic" in the mystic/seer tree) and just spending my first 25 XP to nab it, right?
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# ? Dec 3, 2019 17:53 |
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Sure. I just wouldn't beeline the ones where it's at the end because chargen is the only time you can buy attributes
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# ? Dec 3, 2019 18:02 |
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Crumbletron posted:Sure. I just wouldn't beeline the ones where it's at the end because chargen is the only time you can buy attributes But... the perfect symmetry of a statline that's 2's across the board, including Force Rating. E: I just realized one of the splats released recently actually has a dedicated Nightsister tree that has force rating as a teir 1 talent. Meaning if I'm not mistaken it's easy to beeline to FR2 by taking it as a second specialization tree after a F&D one, and sort of busted since it would encourage any Jedi PC to say "oh yeah I uhh, travelled to dathomir between sessions and studied their mysteries, slightly" https://www.fantasyflightgames.com/en/news/2019/6/5/the-witches-of-dathomir/ Owlbear Camus fucked around with this message at 18:50 on Dec 3, 2019 |
# ? Dec 3, 2019 18:12 |
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"Gains Force Rating 1" like in the Nightsister tree just means you get a basic Force Rating if you don't already have one. "Gain +1 Force Rating" is what you're looking for - which is basically only ever at the end of a tree.
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# ? Dec 3, 2019 18:55 |
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cargohills posted:"Gains Force Rating 1" like in the Nightsister tree just means you get a basic Force Rating if you don't already have one. "Gain +1 Force Rating" is what you're looking for - which is basically only ever at the end of a tree. Ah, thank you. I'm so used to it just being a gimmie for taking the tree with the other force careers I didn't notice the distinction.
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# ? Dec 3, 2019 19:01 |
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Dawgstar posted:According to Wookieepedia they're technically Zabrak but female Dathomiri don't seem to have horns or anything aside from facial tattoos. Ventress was a Rattataki for a while, but they seem to have retconned a specific Dathomir species into existence.
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# ? Dec 3, 2019 21:33 |
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Found the Nightsister tree and it's still the fastest way to beeline to FR: 2, though with a straight shot down the tree. But it goes through a 20 point talent that appears useless unless your party has at least one other NS who takes it. The attuned goo weapon stuff seems pretty neat.
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# ? Dec 3, 2019 21:39 |
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Madurai posted:Ventress was a Rattataki for a while, but they seem to have retconned a specific Dathomir species into existence. It seems like they split the difference and now she was raised on Rattatak after the slaver took her from Dathomir.
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# ? Dec 3, 2019 21:57 |
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But the Nightsisters aren't Zabrak, only the brothers are, which makes the LEAST sense.
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# ? Dec 4, 2019 00:48 |
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I found a "species master list" that lists which books all the possible aliens are in, is there something similar (or even just a list of stats I can then Wookiepedia the fluff) for weapons and ships available somewhere? Some of my players are just like, "I want a staff", and it feels awkward to scour the internet looking what is presumably in some adventure module for one of the product lines I have no interest in. I bought the F&D core, beginner box (mostly for dice), a set of dice, and Chronicles of the Gatekeeper. I have someone on Etsy making a custom Jedi Holocron for me as the main prop of the game. Gonna be a good one, I think. Starting in Jan. I'll post some trip reports (maybe in the catpiss thread? It hasn't been catpissy for a while) if anyone would be interested to see newbies (to this system). I have a real hard time wrestling with picking a F&D career versus one of the jedi emergent or padawan things in the other books. I'm looking at maybe having 4 Force Sensitives of varying ages and species, and it almost seems a disservice to not them give them their initial bounty hunter or engineer etc. jobs that they are coming into the game as their background. For simplicity's sake I think just having the F&D careers is best? What do you guys think?
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# ? Dec 8, 2019 05:10 |
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There is an official Gadgets and gear book out now, the vehicle one is up next.
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# ? Dec 8, 2019 05:43 |
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I picked it up on a whim. After a cursory skim my first take away is the unique gear (vader and fetts armor) should be a sidebar in the NPC book with their entries. It's a weird inclusion here unless your players can just say "yeah I'll go to the space jc penny and get some of thar Vader armor too."
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# ? Dec 8, 2019 05:53 |
Firstborn posted:I found a "species master list" that lists which books all the possible aliens are in, is there something similar (or even just a list of stats I can then Wookiepedia the fluff) for weapons and ships available somewhere? Some of my players are just like, "I want a staff", and it feels awkward to scour the internet looking what is presumably in some adventure module for one of the product lines I have no interest in. When I do an EotE focused game I still like to have people start with the careers from that book just because they're more thematically appropriate. I also tend to make the first xp award to be enough to buy one of the universal force careers and a force power, although you could always just start people with two careers as well. The nice thing about the exile/outcast is that they don't add any career skills so it helps the players stay focused in their initial path for a bit.
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# ? Dec 8, 2019 09:16 |
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I really like the idea of giving them extra XP just to buy a specialization and a Force power. Thanks.
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# ? Dec 8, 2019 15:25 |
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I'm weirdly inspired to do a short unofficial "Mandalorian Era Gazetteer" when the season wraps, using canon sources and filling in what I can based on reasonable inference. What should I aim to cover? The State of the Galaxy: The Fringe, The New Republic, and the Remnant Warlords Currency and Exchange in a time of transition The Guild New Worlds, and changes to the familiar ones. Tools of the trade. Is Beskar covered in one of the sourcebooks? Owlbear Camus fucked around with this message at 19:58 on Dec 9, 2019 |
# ? Dec 9, 2019 19:55 |
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Genesys-talk: I really, really, really liked FFG Live's Shadow of the Beanstalk one-off adventure that Sam GM'd for back in Feb or so. He recently did a fantasy one that apparently turns into an Android one that I'm about to listen to. No wonder that guy is the head of FFG's (tiny) RPG division, he's a good GM.
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# ? Dec 10, 2019 03:59 |
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Owlbear Camus posted:Is Beskar covered in one of the sourcebooks?
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# ? Dec 10, 2019 16:13 |
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What would be the progress if somebody wanted to play a Mandalorian Human and actually have their own suit? Is there a particular tree or do they just have to save up and Git Gud at customizing gear?
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# ? Dec 10, 2019 16:30 |
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Dawgstar posted:What would be the progress if somebody wanted to play a Mandalorian Human and actually have their own suit? Is there a particular tree or do they just have to save up and Git Gud at customizing gear? You just need good tech skills and a crapton of credits.
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# ? Dec 10, 2019 16:44 |
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Dawgstar posted:What would be the progress if somebody wanted to play a Mandalorian Human and actually have their own suit? Is there a particular tree or do they just have to save up and Git Gud at customizing gear? If I were running the campaign I'd turn getting the iron and finding a forgemaster/mistress into a whole personal sub-plot.
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# ? Dec 10, 2019 16:45 |
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Play a human, get Mandalorian armor as soon as you can afford it, then get customizations as soon as you can afford them. (The unofficial Species Guide has special rules for Mandalorian humans, but they're not necessary.) The TV show even gives you an out: the Mandalorian cultists have to earn their armor piece by piece. For trees, you may want the Death Watch Warrior spec from Collapse of the Republic. It's a frontline fighter tree with some talents based around jetpack combat.
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# ? Dec 10, 2019 16:47 |
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Thing I might go Magus/Nightsister Witch for my Witch. The Magus tree is a straight shot to a bottom teir talent that branches laterally to an attribut AND Force Rating on either side, and it seems to lend itself to it both thematically and synergizing with a Goo Sword build.
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# ? Dec 10, 2019 17:21 |
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One of the official books has rules for Mandalorian humans, actually.
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# ? Dec 10, 2019 20:08 |
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Azran posted:One of the official books has rules for Mandalorian humans, actually. The AoR adventure "Friends Like These."
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# ? Dec 10, 2019 20:09 |
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Your free skill has to be inn combat poo poo. Tada, Mando.
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# ? Dec 10, 2019 20:45 |
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Fwiw the "official" writeup is: 2s across the board (theyre still human beans) Wounds 11+ Strain 10+ 105 xp One rank in a combat skill of your choice OR one rank in each of two knowledge skills (usual starting no higher than 2 restriction)
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# ? Dec 10, 2019 20:54 |
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Halloween Jack posted:
Isn't that a universal spec, not a starting one?
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# ? Dec 11, 2019 07:08 |
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Well yeah, but you're probably not going to start with a jetpack either. Those things are expensive. I'd just start with one of the Bounty Hunter or Hired Gun specs. (I believe Gadgeteer was meant to be the out-of-the-box Boba Fett spec, and it has a lot of overlap with DWW, so you either really want to start with it or really don't.)
Halloween Jack fucked around with this message at 18:45 on Dec 11, 2019 |
# ? Dec 11, 2019 18:42 |
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So I've been casting about wanting to run a Padawan game for the Clone Wars era and... think I maybe have a pitch? The idea I had while coming home from the FLGS is 'Orphans of Grievous' where the General killed their masters and now 4-6 half-trained Padawans running around and the Jedi are kinda hard-pressed to know what to do with them.
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# ? Dec 13, 2019 01:13 |
Then they get shipped off to some backwater hermitage planet to be trained by an unofficially retired Master who is nominally responsible for guarding some relics/information that is regarded to be relatively unimportant until oops, someone comes looking for it.
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# ? Dec 13, 2019 01:28 |
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# ? May 9, 2024 23:40 |
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Dawgstar posted:So I've been casting about wanting to run a Padawan game for the Clone Wars era and... think I maybe have a pitch? The idea I had while coming home from the FLGS is 'Orphans of Grievous' where the General killed their masters and now 4-6 half-trained Padawans running around and the Jedi are kinda hard-pressed to know what to do with them. I seem to recall there was a Legends story (I think a comic?) where this idea was explored where they try to kill Grievous.
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# ? Dec 13, 2019 15:38 |