(Thread IKs:
Captain Foo)
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Thinking about Lightning Arrow / Barrage with Voltaxic and Snakebite. Hmm. Probably go with Assassin over Pathfinder, for the movespeed. What's the preferred leveling route/skills for new bow characters. Rain of Arrows, tempest if you can get it, and flat damage? Maybe Toxic Rain since this is really going to be a chaos character in the end? Jinnigan fucked around with this message at 16:27 on Dec 11, 2019 |
# ? Dec 11, 2019 16:21 |
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# ? May 24, 2024 05:56 |
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I might still go for a Baron zombie build even with the nerfs. Baron Juggernaut?
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# ? Dec 11, 2019 16:29 |
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Jinnigan posted:no way. no way!! there's no way they'd let the math work like that. it's gotta be a flat 300% when you've got both I agree it seems ridiculous but they've been keen to stick with the More = Multiplicative rule so far.
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# ? Dec 11, 2019 16:33 |
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just run zombies and queen's decree. makes up for the movement speed loss and they're still dps machines.
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# ? Dec 11, 2019 16:35 |
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euphronius posted:They took a ton of minion speed off the ascendency and tree so that is something to consider I guess m. I think you can roll minion speed on rings and wands, its just that the ascendencies and trees made it completely unnecessary
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# ? Dec 11, 2019 16:41 |
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LegoMan posted:Did they ever improve on that server killing self-casting rain of fire build that also cast frozen orbs everywhere and made you nearly immortal. The one with vaal molten shell. Yes, they nerfed molten shell dps, but actually made it better in every other way so now it's incredibly tanky while still doing a ton of dps IIRC.
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# ? Dec 11, 2019 16:46 |
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Tenzarin posted:My friend called my build the lawnmower because I just ran into packs of mobs and squished them. whypick1 posted:Blade Vortex, Righteous Fire, basically any minion build. Thanks, I'll check these out. I think I'm gonna make a righteous fire build and the lawnmower, and maybe a ballista build since that's getting more passives.
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# ? Dec 11, 2019 17:02 |
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Svensken posted:Taken at face value I'd say it should result in a x8 shock increase. I think, it just makes it a hell of a lot easier to reach the higher shock damage taken values, which they've said would be harder to do now. I'm guessing you're still going to have to chunk 10% of life off of Shaper-tier enemies to get the full 100% increased damage Taken from the shock.
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# ? Dec 11, 2019 17:10 |
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Whats a good boss killing build? this leagues mechanic is squishing bosses together and I think I want something that is super hard to kill.
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# ? Dec 11, 2019 17:18 |
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Raioner posted:Whats a good boss killing build? this leagues mechanic is squishing bosses together and I think I want something that is super hard to kill. I was considering a vortex/cold snap occultist as a starter, since I heard it's good for bossing. Haven't tried it yet though.
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# ? Dec 11, 2019 17:31 |
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I don't think anything's changed to tank Cold Snap/Vortex, outside of them lowering the curse effectiveness after it first showed up in Betrayal? league. The main thing with it is that it's not a fast map clear, but it's not super slow or anything.
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# ? Dec 11, 2019 17:35 |
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Raioner posted:Whats a good boss killing build? this leagues mechanic is squishing bosses together and I think I want something that is super hard to kill. Necromancer, considering you can dedicate the majority to your gear to tank and have easy access to the MoM nodes. Might get hosed by some bosses doing stupid AOE now that zombies aren't indestructible. HoAg Jugg, for much the same reason, only with way worse damage but Jugg beef.
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# ? Dec 11, 2019 18:04 |
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Cynic Jester posted:You're probably better off waiting for the fork to update than using Openarls, considering how much stuff it lacks. And it's up
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# ? Dec 11, 2019 18:08 |
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My necro build skeletons gained 20k dps when I updated pob. That doesn't seem right. Feeding frenzy still showing as a 25% bonus.Cynic Jester posted:You're probably better off waiting for the fork to update than using Openarls, considering how much stuff it lacks. How the fork works is the change has your pob look for the forks updates and not the guy who made pob. Tenzarin fucked around with this message at 18:13 on Dec 11, 2019 |
# ? Dec 11, 2019 18:09 |
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Tenzarin posted:My necro build skeletons gained 20k dps when I updated pob. That doesn't seem right. Feeding frenzy still showing as a 25% bonus. Gems haven't been updated yet
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# ? Dec 11, 2019 18:14 |
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Well now, looks like trickster is in a much better spot for TR totems than hiero. Also duelist area gets a totem wheel! Gonna be real hard not to league start a ballistaman, but I never trust the new poo poo.
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# ? Dec 11, 2019 18:26 |
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Ok after looking at pob for way too long I don’t think I can manage to make Cyclone Jugg Baron Zombies work because I’m way too new to pull off lovely gimmick hybrids just yet.
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# ? Dec 11, 2019 18:30 |
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It's not sexy, but glacial cascade mines instagib bosses if you want a boss killer.
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# ? Dec 11, 2019 18:44 |
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Dr. Clockwork posted:Ok after looking at pob for way too long I don’t think I can manage to make Cyclone Jugg Baron Zombies work because I’m way too new to pull off lovely gimmick hybrids just yet. I ended up as a cyclone baron's necro by the end of the last league. It felt all but invincible and could easily take on pretty much anything without ridiculous gear. My tree was pretty... Unique... though. I was a necromancer who allocated beef manually at one point, not through oils.
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# ? Dec 11, 2019 18:46 |
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Masonity posted:allocated beef manually at one point, not through oils. What is this heresy?
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# ? Dec 11, 2019 18:48 |
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Fister Roboto posted:Now Tāne I can get into! Path of Exile: Metamorph - Now featuring hat wobbles, Flarhgunnstow, and nude Tāne Also seeing that new rooting arrow skill that makes enemies "always moving" might make me see what I can do with a bleed build. If bleed is still mediocre I may just go Impale Shrapnel Ballista Champ or something with Ranger since I haven't ever really played that character. Locke Dunnegan fucked around with this message at 18:51 on Dec 11, 2019 |
# ? Dec 11, 2019 18:48 |
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Masonity posted:I ended up as a cyclone baron's necro by the end of the last league. It felt all but invincible and could easily take on pretty much anything without ridiculous gear. My tree was pretty... Unique... though. I was a necromancer who allocated beef manually at one point, not through oils. Can you toss me that build pastebin? I wanna see the manual beef. Locke Dunnegan posted:Path of Exile: Metamorph - Now featuring hat wobbles, Flarhgunnstow, and nude Tāne We have important work to do.
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# ? Dec 11, 2019 18:50 |
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Computer can I get a print out of cross dressing Mathil smiling
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# ? Dec 11, 2019 18:52 |
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Dr. Clockwork posted:Ok after looking at pob for way too long I don’t think I can manage to make Cyclone Jugg Baron Zombies work because I’m way too new to pull off lovely gimmick hybrids just yet. https://pastebin.com/tLpRQYGn here, it's a bit slapdash, but I hit 1k str with open gear slots. Added plausible gem links. ~1.8 mil only zoms, ~3 mil zoms and skels, ~7 mil all in vaal skeleton burst, 6 end charges. Complete life wheels as needed (yea yea lvl 100 tree) Possible upgrades: basically everything but vic's shield and the baron. Be on the lookout for avian aspect jewelry, saqawal's chest. I'd stay phys, but swapping to dread + impale is probably quite a dps boost edit: post nerf maybe 5-6 mil dps all in Grimoire fucked around with this message at 18:59 on Dec 11, 2019 |
# ? Dec 11, 2019 18:57 |
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Locke Dunnegan posted:Path of Exile: Metamorph - Now featuring hat wobbles, Flarhgunnstow, and nude Tāne
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# ? Dec 11, 2019 19:04 |
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Explosive Arrow posted:If an enemy has multiple arrows stuck in them, the first one to explode will consume all other attached arrows, adding their damage to the first arrow's explosion. I have questions. At a high level, there appears to be two ways to play EA. One would be for the explosion, the other would be for the Ignite. I'm primarily focused on the ignite. 1. Do increases to fire damage affect ignite? 2. Does generic elemental damage affect ignite? 3. Is Perfect Agony required to scale crit multi on ignite? 4. Based on the description above, am I to understand that the ignite damage is determined by the sum of critical strikes + regular hits that passed the ignite check, and that other hits do not factor into the dot? 5. Does a kill from ignite or an ignite proliferation count as a kill for the sake of determining on kill abilities (onslaught gem, etc) 6. Scaling the on-hit damage will scale the ignite damage, correct? So something like Close Shot or just a weapon with higher pdps will increase the ignite? I think that's all my questions. Based on more reading, Trickster does seem like the obvious choice.
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# ? Dec 11, 2019 19:07 |
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Grimoire posted:https://pastebin.com/tLpRQYGn here, it's a bit slapdash, but I hit 1k str with open gear slots. Added plausible gem links. ~1.8 mil only zoms, ~3 mil zoms and skels, ~7 mil all in vaal skeleton burst, 6 end charges. Complete life wheels as needed (yea yea lvl 100 tree) I love you. edit: What would the plan be for the leveling process? Focus on the Marauder section of the tree and loop North when it makes sense to start buffing the minions? Dr. Clockwork fucked around with this message at 19:14 on Dec 11, 2019 |
# ? Dec 11, 2019 19:12 |
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Benson Cunningham posted:I have questions. 1. yes 2. yes 3. yes 4. yes 5. yes, but there are probably edge case exceptions idk about 6. not exactly. increasing the base damage will make your ignite bigger, but many modifiers that work with the on hit won't work on the ignite. you want to scale the flat damage via +gem levels, anger, etc but stuff like point blank won't work
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# ? Dec 11, 2019 19:14 |
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I haven’t played since Harbinger, what’s the current thread title in reference to?
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# ? Dec 11, 2019 19:14 |
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Benson Cunningham posted:I have questions. 1. Yes. Ignite scales off of the following: Damage, Damage over Time, Elemental Damage, Fire Damage, Burning Damage, Ignite Damage, Damage over Time Multiplier, Fire Damage over Time Multiplier. 2. See above. 3. Probably need to PoB that out. 4. Yes. 5. Onslaught support is not triggered by DoT (it specifically states "dealing a killing blow", i.e. a hit). Other on-kill stuff would be. 6. Yes, if you're scaling the stuff in #1. whydirt posted:I haven’t played since Harbinger, what’s the current thread title in reference to? Acht has shared a few stories about playing this game with his son.
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# ? Dec 11, 2019 19:15 |
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Dr. Clockwork posted:I love you. No prob. Exit mara, rush north and pickup minion damage beelining extra zoms, spiritual aid and command. Then fill out life, jewels, str stacking. Try to hit 1k str by maps, leech is a huge defensive advantage
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# ? Dec 11, 2019 19:23 |
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whydirt posted:I haven’t played since Harbinger, what’s the current thread title in reference to? whypick1 posted:Acht has shared a few stories about playing this game with his son. Yeah, here you go: https://forums.somethingawful.com/showthread.php?threadid=3828536&userid=188959&perpage=40&pagenumber=6#post498373404 (I filtered his posts only and linked to the first one with his son)
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# ? Dec 11, 2019 19:39 |
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whydirt posted:I haven’t played since Harbinger, what’s the current thread title in reference to? Yeah, what Whypick1 said. I started playing with my 8 y/o son and sort of started writing up every session we did and how it went and how he experienced it. edit: woah No Safe Word
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# ? Dec 11, 2019 19:40 |
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Anyone got any thoughts on storm burst versus divine ire? Specifically how they feel mechanically, mapping and boss damage capability, etc. I've not played either of them but they're on my list of skills to try and learn more about before I decide on a build.
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# ? Dec 11, 2019 19:44 |
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Storm bursts a channeling skill. I've never tried divine ire. Storm burst was fun though not good for endgame when it first came out. channeling skills have gotten a lot of support since so I imagine it's better?
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# ? Dec 11, 2019 19:47 |
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Ah, shock doesn't affect poison/dot damage?
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# ? Dec 11, 2019 19:48 |
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Yes it does
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# ? Dec 11, 2019 19:50 |
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J posted:Anyone got any thoughts on storm burst versus divine ire? Specifically how they feel mechanically, mapping and boss damage capability, etc. I've not played either of them but they're on my list of skills to try and learn more about before I decide on a build. I much preferred divine ire when I tried both. Storm burst just felt a little awkward to clear with while divine ire feels smooth as hell once you have enough cast speed. Storm burst is kind of interesting in that duration essentially acts as a damage multiplier but I'd still pick DI every time.
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# ? Dec 11, 2019 19:53 |
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I tried Storm Burst once and wasn't impressed. It felt like I was losing a link because Less Duration was mandatory just to make it not feel like crap. But this was before Unleash and what have you, it might be different now.
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# ? Dec 11, 2019 19:58 |
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# ? May 24, 2024 05:56 |
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So marauder duelist ranger can get +3 ballistas from the tree easily. +2 and not going all the way up to ancestral bond. Should feel pretty good I hope.
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# ? Dec 11, 2019 20:00 |