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I cannot believe that not only did this extremely commie game made by Estonians win the Subway® Fresh Indie Game Award, but they thanked Marx and Engels in their acceptance speech https://twitter.com/thegameawards/status/1205340759823540224 God fuckin' bless
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# ? Dec 13, 2019 05:55 |
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# ? Jun 6, 2024 09:25 |
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1. SkillUp is a neolib shuckster, gently caress that guy right off stop sharing his poo poo 2. gently caress yeah Marx and Engels 3. gently caress yeah Disco getting repped but man Outer Wilds got snubbed HARD that game deserves more recognition
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# ? Dec 13, 2019 05:57 |
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Quantum Shart posted:3. gently caress yeah Disco getting repped but man Outer Wilds got snubbed HARD that game deserves more recognition Why? Even in the OW thread the consensus seems to be "meh it's more of the same old Obsidian, if you're into that it's pretty good but nothing to write home about"
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# ? Dec 13, 2019 06:05 |
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Wafflecopper posted:Why? Even in the OW thread the consensus seems to be "meh it's more of the same old Obsidian, if you're into that it's pretty good but nothing to write home about" Outer Wilds isn't Outer Worlds. You are literally playing out the tragedy of Outer Wilds, a loving amazing game that will be overshadowed by the mediocrity of Outer Worlds because people are like "BUT THEY MADE NEW VEGAS THOUGH!".
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# ? Dec 13, 2019 06:06 |
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Wafflecopper posted:Why? Even in the OW thread the consensus seems to be "meh it's more of the same old Obsidian, if you're into that it's pretty good but nothing to write home about" fuckin wat Also this SkillUp review in 5 minutes has managed to missed the point a dozen times, gently caress this is garbage e: REYSHAVOL>??! Paracausal fucked around with this message at 06:12 on Dec 13, 2019 |
# ? Dec 13, 2019 06:09 |
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Mulva posted:Outer Wilds isn't Outer Worlds. oh right my bad. outer worlds got compared to DE a lot so when i saw outer wilds mentioned itt my brain just assumed it was worlds
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# ? Dec 13, 2019 06:14 |
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Epic High Five posted:good so far but lmao that despite all the depth he missed the big INFO button on the skills i saw the button but i was too adhd to read the descriptions
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# ? Dec 13, 2019 06:24 |
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Somebody change the thread title to Disco Elysium - Subway's Fresh Indie Game Award Winner Though honestly it is nice it did win those awards just because it gets the word out; previous beloved WRPGs like Planescape, Bloodlines, and Alpha Protocol just ended up being under the radar cult games. I really just hope more game devs take inspiration from Disco. Accordion Man fucked around with this message at 08:32 on Dec 13, 2019 |
# ? Dec 13, 2019 08:26 |
Disco won more awards than any other game I think?
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# ? Dec 13, 2019 08:35 |
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cheesetriangles posted:Disco won more awards than any other game I think? *Edit* Actually you're right, it beat out Death Stranding 4 to 3. Accordion Man fucked around with this message at 08:39 on Dec 13, 2019 |
# ? Dec 13, 2019 08:36 |
DS won 3 and Disco 4.
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# ? Dec 13, 2019 08:39 |
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I love both of these games, so I'm pretty happy, gotta say.
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# ? Dec 13, 2019 08:57 |
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I am a little stuck. I ended up in the industrial harbour after jumping for my cloak, and now I can't find a way out.
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# ? Dec 13, 2019 09:58 |
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The Lone Badger posted:I am a little stuck. I ended up in the industrial harbour after jumping for my cloak, and now I can't find a way out. Go kind of up and right and talk to the boss.
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# ? Dec 13, 2019 10:10 |
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Accordion Man posted:I think it tied with Death Stranding. Also one of those is really just Mads being excellent
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# ? Dec 13, 2019 10:11 |
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disco won best rpg?
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# ? Dec 13, 2019 11:08 |
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DoctorGonzo posted:disco won best rpg? Best RPG Best Indie Game Best Subway Eat Fresh Best Narrative
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# ? Dec 13, 2019 11:09 |
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Even /r/theouterworlds knows whassup https://www.reddit.com/r/theouterworlds/comments/ea0sc4/how_did_outer_worlds_not_win_one_award/
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# ? Dec 13, 2019 13:29 |
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Somewhat miffed that the gaming media seems to forget the Best RPG category existed the moment DE won it. I mean seriously bbc? that's 'all the winners'? https://www.bbc.co.uk/news/newsbeat-50772701
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# ? Dec 13, 2019 13:56 |
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DE took Best RPG, too? So the winner of Best Story actually had the best story and the winner of Best RPG was actually the best RPG? That's amazing.
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# ? Dec 13, 2019 13:59 |
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Usually these ad ceremonies just throw awards at whatever is flashiest / biggest industry names... So that was nice, I guess.Fangz posted:I mean seriously bbc? that's 'all the winners'? https://www.bbc.co.uk/news/newsbeat-50772701
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# ? Dec 13, 2019 14:11 |
Fangz posted:Somewhat miffed that the gaming media seems to forget the Best RPG category existed the moment DE won it. The funniest thing to me has been IGN's awards. Game.of the Year: "Outer Worlds won our reader poll, so it wins" Best Narrative: "Disco Elysium is the best thing since our mother's love, which it has transcended "
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# ? Dec 13, 2019 14:31 |
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Other than Marx and Engels, the devs also called out this guy https://en.wikipedia.org/wiki/Vladimir_Mayakovsky who has a pretty interesting story. Looking at his face, he kinda reminds me of Cuno. https://www.lrb.co.uk/v39/n04/sophie-pinkham/when-were-you-thinking-of-shooting-yourself Fangz fucked around with this message at 15:27 on Dec 13, 2019 |
# ? Dec 13, 2019 14:58 |
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This game makes me want to run a 3-4 player PnP game using a similar system wherein the 4 people are helping each other but also actually totally not helping each other and with their own agendas. Set "roles," but how they choose to play and behave and specialize is entirely up to them. Could totally work and is a mostly easy enough basic system to translate over, the Thoughts would be the main tricky thing.
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# ? Dec 13, 2019 15:05 |
The thoughts are basically a very large group playing Everyone is John.
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# ? Dec 13, 2019 15:14 |
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I started to give people skill based insight (this is Blades in the dark) because of DE and it's fun. Skills in DE have lots of overlap with 'DM tips' that any DM cooperating with players does, just more subversive.
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# ? Dec 13, 2019 15:15 |
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Fuzz posted:This game makes me want to run a 3-4 player PnP game using a similar system wherein the 4 people are helping each other but also actually totally not helping each other and with their own agendas. Set "roles," but how they choose to play and behave and specialize is entirely up to them. Could totally work and is a mostly easy enough basic system to translate over, the Thoughts would be the main tricky thing. This is basically what Paranoia is about, although it's quite a bit more setting-heavy than a generic system.
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# ? Dec 13, 2019 15:20 |
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dex_sda posted:I started to give people skill based insight (this is Blades in the dark) because of DE and it's fun. Skills in DE have lots of overlap with 'DM tips' that any DM cooperating with players does. Exactly. And all rolls are just straight DCs with 2d6+ mods. Players could even "call" a specific skill they want to lean into for something so that the whole game isn't just the DM offering them multiple choice options. I think everyone ostensibly sharing a "main" objective but then each privately having their own objective with the DM would help with the party dynamics, too. How they choose to act and play and whatnot would be the meat of the game, with the DM having one or two hidden background/backstory elements per PC that the players are completely unaware of (and don't necessarily have to take the form of memory loss/suppression) which they can choose to uncover or not.
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# ? Dec 13, 2019 15:21 |
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dex_sda posted:I started to give people skill based insight (this is Blades in the dark) because of DE and it's fun. Skills in DE have lots of overlap with 'DM tips' that any DM cooperating with players does, just more subversive. I'm doing the same in Spire. It's really helpful.
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# ? Dec 13, 2019 15:26 |
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Spoiler-y questions about the church quest: Is the dance club doomed to end in failure whatever you do? Will shivers always tell you that they won’t succeed?
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# ? Dec 13, 2019 16:35 |
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Fuzz posted:This game makes me want to run a 3-4 player PnP game using a similar system wherein the 4 people are helping each other but also actually totally not helping each other and with their own agendas. Set "roles," but how they choose to play and behave and specialize is entirely up to them. Could totally work and is a mostly easy enough basic system to translate over, the Thoughts would be the main tricky thing. This is how most games based on and including Apocalypse World are set up to work, but Legacy: Life Among the Ruins sets up actual competition between players the best of all of them at it. Each player plays a distinct group of people (family, in the game's terminology) in a post-apocalyptic world vying for resources while their characters try to figure out how to get past some big, life changing obstacle. At the end of the adventure, X time passes and the families deal with the fallout.
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# ? Dec 13, 2019 17:28 |
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DoctorTristan posted:Spoiler-y questions about the church quest: Is the dance club doomed to end in failure whatever you do? Will shivers always tell you that they won’t succeed? Egg-head succeeded big time in finding himself in my playthrough. HARD CORE
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# ? Dec 13, 2019 18:25 |
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DoctorTristan posted:Spoiler-y questions about the church quest: Is the dance club doomed to end in failure whatever you do? Will shivers always tell you that they won’t succeed? I never got that line so clearly it doesn't happen for me.
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# ? Dec 13, 2019 18:42 |
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I had extremely low shivers in my playthrough so I'm only guessing, but presumably it would be based on letting them deal drugs or not. Maybe and/or making the music truly HARD COAR?
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# ? Dec 13, 2019 18:47 |
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DoctorTristan posted:Spoiler-y questions about the church quest: Is the dance club doomed to end in failure whatever you do? Will shivers always tell you that they won’t succeed? they're not really trying to turn it into a dance club
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# ? Dec 13, 2019 19:04 |
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To be fair it's a hell of a longshot of an idea, to revitalize a largely forgotten area long past its heyday by putting an, um, straight-edge night club in a run down local church. Even with a sick bassline and notwithstanding the 2mm hole in the world there, the chances of that succeeding have gotta be low. But that's one of the major themes of the game, one of the big lessons of history in our world too. Apparent futility does not have to be a reason not to do something important/loved. It's a good thing, too, or else we'd all be doing not-poo poo in the real world since in relatively little time after we stop being in it, our own world will bury our memories forever out of sight of the relentless march of life-after-we're-gone. All these beautiful, trivial things that mean so much won't last, but here we are doing them. If our cities could talk to us or understand us in an anthropomorphic way, I'm sure there would be plenty of passions and ventures they could point out to us are dead ends and they might be right. I do think that it's still possible the club succeeds against all odds, btw, I don't take Shivers as infallible, though it clearly has more insight and a larger scope than the other more inward voices - but the area has a real history of failed ventures with the unifying problems being mainly niche appeal and eventually their reach exceeding their grasp (or, maybe it's all that pale-adjacency and stuff disappearing out of the world screwing 'em over, could be!) Agreed fucked around with this message at 19:13 on Dec 13, 2019 |
# ? Dec 13, 2019 19:08 |
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Agreed posted:To be fair it's a hell of a longshot of an idea, to revitalize a largely forgotten area long past its heyday by putting an, um, straight-edge night club in a run down local church. Even with a sick bassline and notwithstanding the 2mm hole in the world there, the chances of that succeeding have gotta be low. drat right
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# ? Dec 13, 2019 19:11 |
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Neuronyx posted:I love both of these games, so I'm pretty happy, gotta say. The awards in general were weirdly good, I agreed with or at least understood how a game could legit win pretty much every category I had any sort of opinion on. loving bizarre for a mainstream awards show.
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# ? Dec 13, 2019 19:41 |
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Yeah I know about The drug lab in the church; but whenever any of them spoke about their vision for what the club could be in future Shivers would pipe up and go “nope, it’s gonna fail”. I was just wondering if there’s any way to prevent that , though I guess it makes sense that it’s unavoidable - basically everything is doomed to failure when the world is on the brink of entropic apocalypse. FWIW I was being a big cheating bastard and had put 6 into every attribute and nearly maxed out Shivers.
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# ? Dec 13, 2019 20:06 |
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# ? Jun 6, 2024 09:25 |
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DoctorTristan posted:Yeah I know about The drug lab in the church; but whenever any of them spoke about their vision for what the club could be in future Shivers would pipe up and go “nope, it’s gonna fail”. I was just wondering if there’s any way to prevent that , though I guess it makes sense that it’s unavoidable - basically everything is doomed to failure when the world is on the brink of entropic apocalypse.
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# ? Dec 13, 2019 20:13 |