|
Babe Magnet posted:im not mad your mad Fair that guys voice does suck, and also I totally respect "I don't give a poo poo about that" as an answer. I love zip guns too that's why I wish we had a few more options instead of "block of wood and superfluous bits", but something at least memorable and funny, like real zip guns. For example here's an entire blog post about zip guns specifically made from staplers, and they vary about as much as I think you'd want them too. https://www.thefirearmblog.com/blog/2014/01/30/peer-reviewed-forensic-analysis-weaponized-stapler-engineering-developments/ quote:there do appear to be increasing numbers of staplers converted into fairly advanced zip guns being confiscated worldwide. The common double action stapler is highly modular, regularly seen trivially adapted to fire .38 spl, 12 gauge shotgun shells and even 40mm grenades. I want every single one of these in Fallout 4 so much it makes me regret not knowing how to make 3d models edit : lol the end of this article quote:Now, back to being scared over 3D printers. Punkinhead fucked around with this message at 08:40 on Dec 11, 2019 |
# ? Dec 11, 2019 08:37 |
|
|
# ? Jun 4, 2024 06:36 |
|
yeah zip guns and garage guns rule, like check these loving things out: https://m.youtube.com/watch?v=0TMrunbZLJw big fan of the blunderbuss pocket pistol hitting the balance between “gun could potentially look like anything” and “recognizably a Bandit Gun” isn’t easy and while they could have handled it better by like, I dunno, have The Forged be the guys supplying these weapons to the wasteland to explain why they’re all built the same, pipe weapons are still my favorite guns that don’t shoot bowling balls. Babe Magnet fucked around with this message at 08:47 on Dec 11, 2019 |
# ? Dec 11, 2019 08:43 |
|
You guys might like this. https://www.nexusmods.com/fallout4/mods/31992/
|
# ? Dec 11, 2019 08:51 |
|
I said I wanted them to be memorable and funny and goons/mods deliver as usual In conclusion, zip guns are a weapon of contrasts, thank you
|
# ? Dec 11, 2019 08:56 |
|
7c Nickel posted:You guys might like this. I do, yeah
|
# ? Dec 11, 2019 09:05 |
|
i wish more weapon mods used 5mm ammo.
|
# ? Dec 11, 2019 09:08 |
|
Roobanguy posted:i wish more weapon mods used 5mm ammo. I think it's because 5mm doesn't mean anything to people who care enough to make weapon mods. Like, 5mm originally existed as a pseudo 5.56 round, in the old Fallout games it's used in the assault rifle, is described as a long and bottlenecked cartridge, and obviously is around 5mm in diameter. All the traits of 5.56 But then Bethesda added 5.56 ammo to the world in Fallout 3 and kept 5mm too, so I think it would be more appropriate to just convert the minigun to 5.56 and replace all 5mm in the game with 5.56. That way you get to use your minigun ammo with other weapons and also eliminate the made up, redundant ammo. Punkinhead fucked around with this message at 09:20 on Dec 11, 2019 |
# ? Dec 11, 2019 09:13 |
|
PinheadSlim posted:I think it's because 5mm doesn't mean anything to people who care enough to make weapon mods. I think it's separated out so that the minigun doesn't become mindbogglingly overpowered or a hilarious waste of valuable ammo. Mind you, I think they erred a bit too much on making it weak and cheap, but I can follow the logic.
|
# ? Dec 11, 2019 09:34 |
|
I want cooler pipe guns but I also want the crafting system to be less poo poo, I ought to be able to tear down a gun into component mods to slam into a new gun instead of having to make a replacement part first. Mods should also be less gun specific, so I can slap the scope from a hunting rifle on a pipe gun or whatever.
|
# ? Dec 11, 2019 10:46 |
|
7c Nickel posted:I think it's separated out so that the minigun doesn't become mindbogglingly overpowered or a hilarious waste of valuable ammo. Yeah I get balance, but also aren't those the exact qualities that describe a minigun? That brings me to something that bugs me about Fallout 4, how absolutely common and mundane power armor/heavy weapons are. They don't feel special to me at all anymore. I'm sure it's been talked about to death but dang Punkinhead fucked around with this message at 11:36 on Dec 11, 2019 |
# ? Dec 11, 2019 11:12 |
Thing about pipe weaponry is that they are the first group of firearms you discover and are forced to use from the first part of the game because of the genius level and loot system. Imagine going into Fallout 4 being super pumped and then seeing vanilla raiders putting about with this combination of blandness. Concept wise they are good and fine, mods have delivered the holy canon pipe rifle and much more comical and entertaining versions (see above), If they were a secondary or third tier of starter guns mixed with traditional and older weapons fine but gently caress that level of laziness. After the 5th or 6th time the novelty act has worn off.
|
|
# ? Dec 11, 2019 13:33 |
|
SeanBeansShako posted:Thing about pipe weaponry is that they are the first group of firearms you discover and are forced to use from the first part of the game because of the genius level and loot system. Imagine going into Fallout 4 being super pumped and then seeing vanilla raiders putting about with this combination of blandness. They're especially out of place since you start the game with a 10mm, then about 20 minutes later get a loving minigun lol
|
# ? Dec 11, 2019 14:12 |
|
That video is like CinemaSins level “acting super smart and smug about things you don’t know about”. Apparently he doesn’t know what an internal magazine is, even though it’s the most common type of magazine used in bolt action guns. Does he play a WW2 game and think the Russians are also just sort of slamming their rounds into the barrel? I’ll confess I closed the video at that point because his voice is a voice for silent films and it was clear he was talking out of his butt.
|
# ? Dec 11, 2019 14:43 |
|
edit : nvm lol
Punkinhead fucked around with this message at 15:21 on Dec 11, 2019 |
# ? Dec 11, 2019 15:15 |
|
Internet Wizard posted:That video is like CinemaSins level “acting super smart and smug about things you don’t know about”. Apparently he doesn’t know what an internal magazine is, even though it’s the most common type of magazine used in bolt action guns. Does he play a WW2 game and think the Russians are also just sort of slamming their rounds into the barrel? that sort of thing combined with "this bolt-stopper flange looks flimsy and lovely, on a gun designed around looking flimsy and lovely and liable to stop functioning at any point" is what caused me to tune out of the video, too. He had some valid points but it's all super nit-picky stuff like parts of the model not lining up exactly where they should be, which is a fair critique but nothing that's going to suddenly convince me that my favorite guns are now worthless and I should immediately erase their existence from my game.
|
# ? Dec 11, 2019 18:42 |
|
Yeah, honestly I never use anything approaching a 'realistic' gun if I can help it. Games are there to let us explore stuff that can't be in reality so always give me a pew-pew laser pistol and gun made of glued together scrap over another loving 'true tactical M1 with REAL IRON SIGHTS' or whatever the gently caress real gun. If there was a mod that removed all the weapons from the game except the energy/pipe/completely impractical melee weapons I would install it in a heartbeat Zore fucked around with this message at 18:53 on Dec 11, 2019 |
# ? Dec 11, 2019 18:51 |
|
I understand the problem people have with them, even if they look like scrap and garbage glued together they should still look like they actually function as guns (also they all look the same but I'm comfortable chalking that up to development time and money being spent elsewhere, judging by the concept art in the art book), but I don't think they look too far off and it's close enough for me. I just need to change the color to something less "covered in piss" and I'm good to go. The only gun mods I won't use are the super modern ones. Once you get into about the '70s as far as guns copied from IRL guns, I check out. It also doesn't help that they don't tend to be very well optimized, and someone just uploading their 300mb 112k poly high resolution models into a game where it's not unreasonable to have 10 of them on screen at once in a large firefight annoys the hell out of me lol Babe Magnet fucked around with this message at 19:03 on Dec 11, 2019 |
# ? Dec 11, 2019 19:01 |
|
Babe Magnet posted:I loving love pipe weapons and use them as long as I can same, op i will also get as much mileage as possible out of the incredibly awkward to use but awesome laser musket for similar reasons
|
# ? Dec 11, 2019 19:01 |
|
yeah I fuckin' love the laser musket too, the full auto one you can (extremely rarely) get or mod into the game is a hoot
|
# ? Dec 11, 2019 19:09 |
|
PinheadSlim posted:They're especially out of place since you start the game with a 10mm, then about 20 minutes later get a loving minigun lol And you're extremely ammo-constrained on both of them, same as the .44 magnum you can fish out of the weeds near Sanctuary. Pipe gun ammos are much more abundant.
|
# ? Dec 11, 2019 20:08 |
|
Is there a combination of mods that will flatten out the damage resistance of enemies and nullify the damage scaling on Survival? I haven't played since my incomplete run after launch, and part of that was due to super mutants requiring multiple 50 cal head shots and the gauss rifle turning out to have a lovely firing mechanism.
|
# ? Dec 11, 2019 23:21 |
|
Shumagorath posted:Is there a combination of mods that will flatten out the damage resistance of enemies and nullify the damage scaling on Survival? I haven't played since my incomplete run after launch, and part of that was due to super mutants requiring multiple 50 cal head shots and the gauss rifle turning out to have a lovely firing mechanism. I think one of those survival option mods would let you tinker with stuff like that.
|
# ? Dec 12, 2019 03:40 |
|
What kind of lighting and visual mods are you using if you don't want to mess with reshade/enb etc?
|
# ? Dec 12, 2019 19:04 |
It's time for the end of the year mod round up for 2019, good god is this game that old now? WEAPONS! Thompson SMG Replacer for those not fan on the slightly fantastic base Tommy gun here is a very nice upgraded replacement. Russian Assault Pack - SVD Dragunov - Saiga 12 - PP-19 Bizon - Stechkin APS - MP412 REX for those modern gun nuts here have a solid pack of weapons. Mateba six unica Add a Mateba to the commonwealth for those who want more revolver. Impact Grenades Adds "Impact" versions of the 5 main grenades (cryo, frag, nuka, plasma and pulse) to the chem station. Realistic Vanilla Shotguns A mod that modifies the two vanilla shotguns to work similarly to how real shotguns work. Better Submachine Gun Damage mods fixes that bumping up the damage to that of comparable weapons and ever so slightly lowering the weight F.N.V.A.C. - Fallout New Vegas Ammo Crafting F.N.V.A.C. - Fallout New Vegas Ammo Crafting. Produce ammunition with Mojave style. Adds three new workstations for ammunition and components crafting, breakdown, energy conversion and recycling. Like in New Vegas. ARMOR AND CLOTHING! Somebody took the time to do a bunch of Gunner mercenary themed outfits, in the future maybe we'll see them together in a Gunner Faction revamp mod? Gunner Marksman Gunner Heavy Outfit Gunner Hazmat Suit Gunner Demolition Specialist Outfit Gunner Officer Gunner Spec Ops Wearable Super Mutant Armor Hats With Hair 2019! Balkan AntAgonizer return of the ant! oddly enough, Far Harbor required. Commonwealth Survival Gear Renegade Soldier Special Forces Officer MECHANICS AND GAME TWEAK STUFF! Player Collision Options Choose whether you should collide with certain objects in the world. S.B.S.(Simply Better Sneaking) Light Matters for Sneaking Humans Live Here removes the dumb messy clutter from places people live in. Better Locational Damage - Robot EditionChanges the way robots take damage. Robots now operate on a mechwarrior-like system instead of an overall health system. No Combat Music Institute Field Kit Dilapidated Roads (2K - 4K) fancy new broke road textures! True Caves Gone are the days of packed dirt tunnels, that appear as if they'll collapse upon a single explosion! Grassy Nuka-World Valley Holotape Display Shelves Adds craftable display shelves that hold holotapes and even one for the 5 Game Tapes. Display your collection at your settlements. NPC AND COMPANION STUFF! You And What Army - But With Other Factions Raider Gangs Extended Extend the vanilla raider experience with hostile raider gang NPCs, small groups of tribal survivors, and named raider bosses to liven up various areas around the Commonwealth. Sydney - A man needs a name Vault Tech Rep expansion mod. Glowing Mirelurk Eyes Settler and Companion Dialogue Overhaul Tired of hearing the same old lines from companions and settlers? Wish they had more to say? Or gave quests? Now they do. Reduced Raiders - Less Commonwealth Nuka-World Attacks Elder Maxson Legendary Loot This mod adds lootable Legendary battlecoat and power armor parts from Elder Maxson after he dies. SeanBeansShako fucked around with this message at 21:50 on Dec 18, 2019 |
|
# ? Dec 12, 2019 20:48 |
|
A Sometimes Food posted:What kind of lighting and visual mods are you using if you don't want to mess with reshade/enb etc? I use Enhanced Light and FX and that's it. It doesn't do anything for out side, but makes interiors look much better. Light comes from light sources only instead of every interior having some arbitrary ambient light regardless of what light sources are actually lit up. You'll use your Pip Boy flashlight more often as a result.
|
# ? Dec 12, 2019 21:19 |
|
I started Far Harbour for the first time and ran into a desktop crash and subsequent crashing after fast traveling. So just for postery; I managed to fix it by moving a couple of hundred saves from the save folder to somewhere else.
|
# ? Dec 18, 2019 17:43 |
|
Anyone have any idea why hotkeys stop working all of a sudden?
|
# ? Dec 19, 2019 07:27 |
|
tom kite posted:Anyone have any idea why hotkeys stop working all of a sudden? From what i gather, changing perspective or doing an animation like in a workbench, fixes it... temporarily i guess
|
# ? Dec 20, 2019 14:45 |
|
heard u like girls posted:From what i gather, changing perspective or doing an animation like in a workbench, fixes it... temporarily i guess That did it, thanks
|
# ? Dec 20, 2019 21:35 |
|
So a friend of mine got me Fallout 76 and while it's 'fun', it's made me want to take some of the better looking weapons there and use them in FO 4 where I can mod the gently caress out of 'em. Nexus Mod Manager is kaputski I think, so what's the current 'easy to use' option that doesn't involve me being terrified I'm downloading the wrong thing for MO? Also I want to find a Mauser C96 Pistol mod. I don't know why but I must fire it at things and it must load via stripper clip. What're some of the 'must haves'? Things have changed, I'm sure. I played long ago but that was a long rear end time ago.
|
# ? Jan 7, 2020 06:15 |
|
Nexus is still the go-to source. There's still regular uploads as well.
|
# ? Jan 7, 2020 07:44 |
|
Arkitektbmw posted:Nexus is still the go-to source. There's still regular uploads as well. I thought I heard somewhere that NMM got axed for some new hotness.
|
# ? Jan 7, 2020 07:56 |
|
E-Tank posted:I thought I heard somewhere that NMM got axed for some new hotness. NMM did I think, but the Nexus website is still up and where mods can be downloaded. If you need a mod manager I recommend Mod Organizer 2. It is a lot less complicated then it can seem. I'd be down to answer questions you have if you wanted. Can work on a list of bread and butter mods once I've gotten my morning coffee. https://www.nexusmods.com/fallout4/mods/14141 Also found a mauser.
|
# ? Jan 7, 2020 13:49 |
|
Nexus Mod Manager got replaced by Vortex, which is okay if you just want to do a couple of mods, but starts to be a huge pain when you get a more robust mod list.
|
# ? Jan 7, 2020 14:28 |
|
So, for mods you'll want as a base the the Unofficial Patch, Faster Workshop, and maybe the Achievements mod if you care about getting achievements on Steam. Sounds like you want to mod the hell out of weapons, so I'll look into weapons first. If you don't want to worry about making a bashed patch to handle merging leveled lists you'll want to stick to one mod that adds new weapons for enemies, so the most bang for your buck if not exactly lore friendly would be Weaponsmith Extended. You'd just make sure to install the frameworks it lists and the weapons it says to download before installing it. For stuff to recommend besides weapons, Sim Settlements. You want a better settlement system where they build on their own a bit or at least need less fiddling? Sim Settlements. You place down plots for specific kinds of buildings and settlers will build on them. Need another bed? Make a residential plot. Start Me Up so you don't need to go through the intro again. In addition to alternate start options it also lets you skip straight to getting out of the cryo pod after character customization. Just focusing on general stuff, if you have ideas for what you'd want to fix up specifically I can list more.
|
# ? Jan 7, 2020 15:11 |
|
E-Tank posted:I thought I heard somewhere that NMM got axed for some new hotness. Oh. Duh. I mistook that for the Nexus in general. NMM is still around in a community updated fashion. Vortex is the officially supported (Nexus official...) mod manager. Personally, I use the maintained branch of MO2.
|
# ? Jan 7, 2020 21:53 |
|
xanthan posted:So, for mods you'll want as a base the the Unofficial Patch, Faster Workshop, and maybe the Achievements mod if you care about getting achievements on Steam. Well, I'm hesitant to use the unofficial patch 'cause it's Arthmoor. Is he going to stick oblivion gates into the commonwealth because Bethesda doesn't know canon like he does? I grabbed a mod to increase the damage dealt to enemies in survival mode so I'm not dealing with bullet sponge enemies. I wish there were some mods that better allowed you control in Nuka World, simply because I like the idea behind it, but feel like the whole 'leader of raiders' thing was kind of a kneejerk reaction to Bethesda getting criticized about being forced into being a 'goodie'.
|
# ? Jan 7, 2020 22:18 |
|
Internet Wizard posted:Nexus Mod Manager got replaced by Vortex, which is okay if you just want to do a couple of mods, but starts to be a huge pain when you get a more robust mod list. I'm running with 126 right now, or were you talking about further north of there? They're all boob mods
|
# ? Jan 8, 2020 00:49 |
|
Okay, so my game is starting up, I head towards the vault and. . .crash when I get to the couple arguing about their bags.quote:ACTIVE [Name] Night Sight Glare Fix - night sight glare fix [URL] http://www.nexusmods.com/fallout4/mods/5950 Hrn. Might need to just purge it all and start over with a few smaller picks.
|
# ? Jan 8, 2020 13:28 |
|
|
# ? Jun 4, 2024 06:36 |
You could try finding out what mod is causing the crashes. Hope you installed with MO2 if that's what you try.
|
|
# ? Jan 8, 2020 14:19 |