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Look Sir Droids posted:When I find S+ dudes out in the field, after I extract them I can’t find them in the Brig or the New Recruits list. Does the game just immediately file them in the right group and forget you Fultoned them? Is the game scamming me and downgrading them to S rank? There are no S+ dudes in the field. Sometimes there’s an S ranked guy with the “Bragger” trait or whatever that inflates all their displayed stats by one level.
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# ? Dec 15, 2019 18:43 |
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# ? Jun 2, 2024 04:50 |
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So I have been scammed.
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# ? Dec 15, 2019 19:02 |
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*Boss strides up and grabs their CV* We don't lie about our abilities to comrades
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# ? Dec 15, 2019 19:11 |
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Look Sir Droids posted:Those things are finicky sometimes and downright tedious. The optimal strat for the helicopters is boring as gently caress. And those tank fights where you don’t have enough Fultons to clear all the backup can go wrong in a lot of ways. Setting up the traps to get the tank to accidentally murder part of the backup crew for you, just ugh. You don't have to stealth the whole fight, but you do need to bring enough firepower to take off most of the vehicle's health before the commander will appear. You can still manage an S rank like this. Fortunately, just killing everyone and getting a C is plenty, for most of the fights.
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# ? Dec 15, 2019 19:12 |
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Look Sir Droids posted:So I have been scammed. MGS V gets better every time I learn more about it
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# ? Dec 16, 2019 00:55 |
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Look Sir Droids posted:So I have been scammed. Not only that, you have a whole base of braggers. Every meal on Mother Base is now a non-stop chorus of one-upsmanship. I swear, the Sahelanthropus I fought was this big.
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# ? Dec 17, 2019 00:33 |
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Quiet is by far the worst companion until you reach max loyalty. It's rather obnoxious. Even then, she loves to shoot people who spot you as you are acting on them, which is still annoying. IIRC you can see the Boaster and Troublemaker skills in the int scope. Everyone who has them deserves to die. K8.0 fucked around with this message at 00:57 on Dec 17, 2019 |
# ? Dec 17, 2019 00:54 |
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CassandraZara posted:There are no S+ dudes in the field. Sometimes there’s an S ranked guy with the “Bragger” trait or whatever that inflates all their displayed stats by one level. 99% sure I've seen s+ dudes in extreme missions and possibly in the field. I suspect the rank of dudes that appears depends on your PF rank or FOB rank or something. If you have higher level then you get higher level dudes. Also quiet is fine, just develop the tranq rifle for her and then the worst she can do is put some dude to sleep.
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# ? Dec 17, 2019 03:20 |
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Paul MaudDib posted:99% sure I’ve seen s+ dudes in extreme missions and possibly in the field. 99% sure you haven’t, but a screenshot would be enough to convince me.
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# ? Dec 17, 2019 22:02 |
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I’ve seen S+ dudes. I just don’t recall seeing the Boaster trade when you scan them. I’ll screenshot the next time I see, but they’re about as rare as farming titanite slabs off darkwraiths in DS1.
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# ? Dec 18, 2019 01:51 |
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Look Sir Droids posted:I’ve seen S+ dudes. I just don’t recall seeing the Boaster trade when you scan them. I’ll screenshot the next time I see, but they’re about as rare as farming titanite slabs off darkwraiths in DS1. Scope needs to be upgraded to display traits I am pretty sure.
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# ? Dec 18, 2019 01:57 |
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Meridian posted:Scope needs to be upgraded to display traits I am pretty sure. My dude, I bought at launch. My scope is upgraded. It may say Boaster and I’m just not noticing it.
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# ? Dec 18, 2019 02:11 |
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Update: I ran across another S+ dude in the field and it does indeed show up as Boaster on the scope. Also, I feel like something weird is going on with my game. Machine guns, mortars, resource containers, etc aren’t repopulating. It’s been like two weeks in some spots and the AA gun that’s supposed to be there hasn’t come back. Even some side ops where a mortar spawns in for the guards to use specifically for that mission, the mortar isn’t spawning in. The only thing that repopulates are the little briefcases of processed materials, ammo available at camps, and like, some jeeps. I guess plants are regrowing too.
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# ? Dec 21, 2019 17:34 |
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IIRC, the only way to make "time pass" and repopulate the world is to complete main missions. You need to complete six, I think. It can be the same mission (C2W is the fastest if destroy the radars with the helicopter), as long as you complete it six times.
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# ? Dec 21, 2019 18:32 |
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Stuff has repopulated on its own without me doing that. I haven’t played a single main mission since I reinstalled and OKB, Nova Braga, etc all repopulated multiple times. Now it just stopped. I’ll give the main mission thing a shot though.
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# ? Dec 21, 2019 18:41 |
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I always thought that was a weird setup since I first found out about it. It feels like other stuff should still progress time, just at a small fraction of the rate. Given all the other invisible counters and stuff buried in the game, that one just feels primitive.
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# ? Dec 21, 2019 18:42 |
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Movement or loading screens or IRL time might have something to do with it, it’s the same as whatever refreshes the combat deployment missions to whittle down enemy equipment. Might actually be missions, but side mission inclusive. If you’re low on funds and have CARGO+ fultons it’s usually cheaper to leave yourself one container and ride it to the sky instead of incurring the cost of calling a helicopter. Quicker, too. It’s one of those little touches that earns Kojima his reputation
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# ? Dec 21, 2019 19:12 |
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Basic Chunnel posted:leave yourself one container and ride it to the sky That's one of my favorite things to do now, but I'll always be a little salty because I came up with that idea in my first playthrough but somehow missed the prompt and decided it was not included as a mechanic. Didn't even find it out and try again until way into my second playthrough
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# ? Dec 21, 2019 19:22 |
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You just go to the menu and Return to ACC. You don’t have to call the helicopter in.
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# ? Dec 21, 2019 20:29 |
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Doesn't that load your last checkpoint? Which, fair if you game that system, but still.
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# ? Dec 21, 2019 20:40 |
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Yes, but if you do it right after you hit a checkpoint, you miss nothing. If you’re free roaming you hit checkpoints all the time.
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# ? Dec 21, 2019 21:25 |
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is there a mod to make tranqs last forever or do they just not want players to do things stealthily, in mgsv i dont remember having an issue with this in other mgs games Relin fucked around with this message at 11:25 on Dec 23, 2019 |
# ? Dec 23, 2019 11:09 |
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Oh tranqs always worked like that in older games. Most often though you would be out of an are before it wore off.
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# ? Dec 23, 2019 14:05 |
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Relin posted:is there a mod to make tranqs last forever or do they just not want players to do things stealthily, in mgsv Hold up the enemy and tell them to "get down." They won't move again unless another soldier finds them or you cause an alert I think.
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# ? Dec 23, 2019 18:08 |
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Relin posted:is there a mod to make tranqs last forever or do they just not want players to do things stealthily, in mgsv Tranqs never lasted forever but on easier difficulties they lasted a long time and since the areas were segmented you could be 4 rooms away before they would have. If you kick them awake but hold them up (or tell them to “get down” if they’re standing) they will stay that way even if you head to the other side of the map and then back again an hour later. The only way they get up is if another guards finds them or you trigger a full alert.
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# ? Dec 23, 2019 18:21 |
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IIRC guards also have a fairly conservative activation range, and will essentially pause most processes (including waking up) if you put enough distance between you and them. Might not solve whatever issues you're having, but it's good to know about.
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# ? Dec 23, 2019 18:30 |
Doing the get down treatment on all the guards in a base is a pretty fun challenge, because the chain/ripple effect when you gently caress up is a terrible time for all.
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# ? Dec 23, 2019 18:45 |
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Choking lasts the longest in terms of non-lethal takedowns, with a judo throw being the shortest. The downside is that when they do actually wake up they’ll call in an alert for being attacked, whereas a tranq’d enemy will not as long as there’s nobody else in their field of view who’s out and no stolen weapons / resources on their loop. Likewise, if a patrol sees a tranq’d enemy fall they will recognize it as being some sort of attack, but if they come across a single sleeping enemy they’ll assume that enemy is simply lazy and wake them up without calling in an alert. A stunned enemy is always an alert if found. For a ghost run where you plan on sticking around, you’ll want to isolate enemies before tranqing them, and refrain from stealing anything besides diamonds, be they weapons or resource cases. Missing land rovers will be noticed but you can prank transport truck drivers without causing an alert. No matter the method of neutralization, an enemy will never wake up on their own if placed in a container. Toilet, dumpster etc. That includes being the passenger seats of vehicles, but patrols can notice and revive knocked out passengers. Basic Chunnel fucked around with this message at 19:05 on Dec 23, 2019 |
# ? Dec 23, 2019 19:01 |
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I know I’ve seen a video of someone knocking out an enemy by konking them on the head with a thrown magazine, but I’ve never managed to actually pull it off. How does that work?
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# ? Dec 23, 2019 19:09 |
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When an enemy is doing their surprise animation, anything that hits them in the head will KO them.
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# ? Dec 23, 2019 19:17 |
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You have to hit them in the head with a magazine during the slow-motion just caught you moment. I wind up watching the Chip Cheezum LP even when I have the game just because he shows off all these weird little things that would never occur to me. No worrying about people waking up when they're tied to a balloon though.
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# ? Dec 23, 2019 19:19 |
SlothfulCobra posted:I wind up watching the Chip Cheezum LP even when I have the game just because he shows off all these weird little things that would never occur to me. Vapour snake is reason enough to watch the LP.
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# ? Dec 23, 2019 19:29 |
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And if the video you saw didn’t have the slow motion presumably it still works if you manage to do it during the guards “Oh poo poo!” animation, similar to how shooting the exclamation point in earlier titles knocked them out.
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# ? Dec 23, 2019 20:35 |
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Is reflex mode just a heads-up and some variable slowdown on top of normal mechanics? Neat if so, I never thought much about it but vaguely assumed it was something more.
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# ? Dec 23, 2019 20:41 |
Yeah. Turn it off if you want smoother gameplay or are going for points, turn it on if you want an easier time or want to do badass bullshit.
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# ? Dec 23, 2019 21:03 |
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Black Griffon posted:Yeah. Turn it off if you want smoother gameplay or are going for points, turn it on if you want an easier time or want to do badass bullshit. Oh that's cool, it always felt like it must be helping you out more somehow. I like it (and need the help) but it's good that it's a selectable option.
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# ? Dec 23, 2019 21:09 |
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It’s basically there to give you a chance to headshot tranq / kill / grab a guard before they can raise the alarm. You have a grace period of a fraction of a second to grab / shoot them after it ends in case you’re a laggard. You don’t get it in FOB missions, generally, unless you expend resources to counteract the anti-reflex meth they give guards. The closest you’ll get to classic MGS is running with a character other than Big Boss. Some will naturally have the passive upgrades that BB gets for the bionic arm (faster movement or reloading, longer reflex) but are otherwise divested. They make lure noise by cracking their knuckles instead of clapping a robohand, though. It’s gross. MGS5 is the best game if you don’t care about anime
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# ? Dec 23, 2019 22:04 |
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Kibayasu posted:And if the video you saw didn’t have the slow motion presumably it still works if you manage to do it during the guards “Oh poo poo!” animation, similar to how shooting the exclamation point in earlier titles knocked them out.
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# ? Dec 24, 2019 00:20 |
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E: fb
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# ? Dec 24, 2019 03:01 |
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# ? Jun 2, 2024 04:50 |
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Relevant to earlier chat: https://i.imgur.com/7s7BGkc.mp4 It gives you a little reward bell if you do it right
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# ? Dec 24, 2019 03:18 |