Chernobyl Peace Prize posted:Vampires are soulless husks that fool themselves into thinking they're still human. Ghouls are people who opt in to monstrousness for a fix of that good poo poo. Spit on them. Everyone posted:Is there a polite term for "crack whore?" Is there a polite terms for somebody so utterly lost to addiction that they'll let you do the vilest, most awful things to their body, even sell their own children, for one more hit?
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# ? Dec 23, 2019 04:28 |
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# ? Jun 3, 2024 20:47 |
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Note that the books mention repeatedly most ghouls are first fed vitae either without knowing or against their will. After which your judgement is deeply impaired.
The Unlife Aquatic fucked around with this message at 04:43 on Dec 23, 2019 |
# ? Dec 23, 2019 04:40 |
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Servitor is used to refer to ghouls in V20 at least, probably elsewhere also. Apprentice in Tremere circles.
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# ? Dec 23, 2019 04:53 |
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Apparently the v5 relationship is regnant and thrall (edit: though maybe that's referring to bonds regardless of ghoul status?I dunno.)
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# ? Dec 23, 2019 05:29 |
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So the Memento Mori supplement for Geist 2ed dropped, and it's got two new spook powers, Void and Well. They're based around Underworld features; Well has you pulling from the Rivers and Ocean of Fragments to do some memory trading, and at the highest level you can essentially respec other characters with enough Plasm. Void is...well...The Void Condition, because everything has to be a condition posted:You have welcomed a kernel of the Void into yourself, Which, like Well, has a caster-specific 'gently caress-you' condition for if the roll goes bad (because these are Very Bad Spooky Powers), along with a way worse one. Void Storm, the least worst one posted:You’ve awoken a kernel of the Void, and you’ve done it The Maw, AKA The scene is suddenly about you now posted:You have let too much of the Void free, and now it will So yeah, that's the baseline we're working with. First level has you spawn a Void-wake from anywhere between a whole room to a large building, second level gives you shadow-blasts, third level gives you angry Void teeth along with an upgrade to not be blinded by your own Void-wake, fourth level is The End of All Things described above, which spawns a black hole inside your void-wake with the original wake's area of suction around it, consuming everything and growing larger until it potentially spins out of control. The fifth level busts a hole into/out of the Underworld, regardless of if an Avernian Gate was there. So yeah, pretty metal all around. My question is thus; how does a Mage look at this and come up with an explanation that isn't the Abyss corrupting some Underworld feature? That's what it reads like, to me.
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# ? Dec 23, 2019 05:48 |
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Spector29 posted:My question is thus; how does a Mage look at this and come up with an explanation that isn't the Abyss corrupting some Underworld feature? That's what it reads like, to me. The Abyss is the set of impossibilities, the litany of anti-truths. Abyssal manifestations are when contradictions to meaningful conceptual reality infect the world, causing bizarre horrors governed by alien logic. The nature of the Abyss is why, when a spell goes wrong and brushes against it, mages call the result a Paradox. This is a black hole. It's very bad, but mages don't call everything that's very bad Abyssal. The Abyss is a particular flavor of very bad, and despite the name, it's not defined by nothingness or emptiness.
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# ? Dec 23, 2019 06:23 |
Yeah, Death is even a Sphere and everything. I imagine they'd go "yup, that's sure some Death poo poo going on there," close the shutters and go back to mageposting.
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# ? Dec 23, 2019 06:27 |
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If I recall correctly, it's not really possible to just cast 'detect Abyssal Intrusion' - Mages have to do some digging and closely scrutinize a thing to determine 'yeah that's evil gibberish, definitely a hole in the fabric of reality leading to the negaverse, rather than a hole in the fabric of the world leading to the dead dimension.' So it really depends on how paranoid a Mage is whether they'd immediately decide the miniature black hole is a semantic perversion of Death, or just a big ol' Death-blob doing what Death-blobs do. Now, either way they're highly likely to poke their nose in and try to either suppress or exploit the phenomenon, because Mages, but I think whether or not they'd assume it's Abyssal depends on how much they're Guardians of the Veil (in spirit if not in Order affiliation). E: This is for New Mage, with the Death Arcanum, obviously. IDK what Sphere Mages from Ascension would think about literally anything, except light bulbs (it's a joke please don't discuss the bulbs again)
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# ? Dec 23, 2019 08:16 |
Joe Slowboat posted:If I recall correctly, it's not really possible to just cast 'detect Abyssal Intrusion' - Mages have to do some digging and closely scrutinize a thing to determine 'yeah that's evil gibberish, definitely a hole in the fabric of reality leading to the negaverse, rather than a hole in the fabric of the world leading to the dead dimension.'
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# ? Dec 23, 2019 08:31 |
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That's the important caveat, yeah: not suspecting this power to be Abyssal in no way means that mages would not consider it a significant and worrying danger or otherwise be motivated to figure out what's going on, why it happens, and what can be harnessed from that learning. It's not Abyssal flavor bad. That doesn't make it less bad. The weirdo doubleghosts have figured out how to reliably open black holes that annihilate both matter and ephemera. That's not okay. Joe Slowboat posted:E: This is for New Mage, with the Death Arcanum, obviously. IDK what Sphere Mages from Ascension would think about literally anything, except light bulbs (it's a joke please don't discuss the bulbs again) One to screw it in and four to get into heated arguments over what it is about screwing it in that works.
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# ? Dec 23, 2019 08:36 |
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I should also include the text I saw to come to this conclusion:Three Dots in Void posted:Virtually everything she consumes is Black Hole Ghost posted:Wise Sin-Eaters wield the Void with great care, knowing Those two bits stuck out as Abyssal flavor to an otherwise Death Arcana based phenomenon. I agree that it is a danger Mages might want to look into regardless.
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# ? Dec 23, 2019 10:09 |
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Anti-existence can be Death rather than the Abyss; it’s just a different sense of ‘existing’ in each case.
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# ? Dec 23, 2019 16:10 |
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Yeah, in this case it's just...annihilation, nonexistence, rather than nega-reality.
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# ? Dec 23, 2019 16:35 |
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I feel like Retainer is a pretty good alternative for Ghoul, especially given that that's the name of the advantage/background.
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# ? Dec 23, 2019 16:49 |
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Whoever was asking about the Followers of Set and The Ministry, they're covered in Cults of the Blood Gods, it was in one of the recent previews. I don't remember exactly what it said but it explained the schism between the two.
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# ? Dec 23, 2019 16:51 |
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Annihilation, emptiness, and a desperate hunger for real things reads to me as the Lower Depths, actually, more than the Abyss. If you wanted to connect it up to Mage geography you could do it that way. I'm not sure if that makes sense or not though, I don't know enough about Geist.
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# ? Dec 23, 2019 17:11 |
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Lower Depths is a possibility but the Underworld in general kind of has a hint of that to it, although it's hard to be sure. It's not Abyssal. The Abyss isn't antimatter, it's more like "cancer, but for meaning instead of biology."
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# ? Dec 23, 2019 17:29 |
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Honestly my best guess re: the nature of the Underworld, based on the following points: - There are no human spirits or humanity spirits. This is really loving weird. - Humans do make ghosts, though, who work on distinct but parallel rules to spirits. - The Underworld is in most respects a reflection of our world. - The God-Machine's analysis of the Underworld is that it's "irreparably broken." - The Cthonic Gods don't really correspond to anything else in the World of Darkness that I can think of. - In Geist 1E, Geists were pretty heavily implied to be Spirit-Ghost hybrids. I can't remember if 2E rolled this back or doubled down on it, though. - In the Sundered World dark era, the Underworld exists, but it's hard to say whether it was always there or got retconned into existence along with god knows what else when the Ladder broke. It's also rapidly changing; it used to be a single, unbroken ocean, then suddenly there were islands and the water seems to be slowly draining away. ... is that the Underworld is a damaged or severed portion of the Shadow that went haywire when humanity started messing with its own place / significance in the cosmos. e: This also would mean that when woofs "mistake" Sin-Eaters for some weird flavor of Ridden, they're basically right. Tuxedo Catfish fucked around with this message at 18:06 on Dec 23, 2019 |
# ? Dec 23, 2019 17:54 |
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Tuxedo Catfish posted:Honestly my best guess re: the nature of the Underworld, based on the following points: There are several contenders for "where are all the humanity spirits", ranging from Secret Peoples living in quiet places of the worlds like Rmohals, to (I kid ye not) the Strix. quote:- The Underworld is in most respects a reflection of our world. Only in the uppermost "nearest" reaches, and largely because everything that's ever destroyed but remembered leaves a ghost, even if only temporarily, and all that trash has to go somewhere. quote:- The Cthonic Gods don't really correspond to anything else in the World of Darkness that I can think of. They quite possibly don't exist. quote:- In Geist 1E, Geists were pretty heavily implied to be Spirit-Ghost hybrids. I can't remember if 2E rolled this back or doubled down on it, though. Rolled it back; it was because ghosts in 1e didn't have Rank. quote:- In the Sundered World dark era, the Underworld exists, but it's hard to say whether it was always there or got retconned into existence along with god knows what else when the Ladder broke. It's also rapidly changing; it used to be a single, unbroken ocean, then suddenly there were islands and the water seems to be slowly draining away. Geist 2e includes the notion that a Krewe can, through an endgame process called Catabasis, reshape the Underworld. I knew this was coming when I wrote the two/three lines in Sundered World about the Underworld's appearance thanks to long discussions with gimpinblack about his plans for the game; the Neolithic version of it is different because it's several such reshapings ago. quote:... is that the Underworld is a damaged or severed portion of the Shadow that went haywire when humanity started messing with its own place / significance in the cosmos. It's certainly being affected by humanity, simply because humanity make so many, many more ghosts than would exist without them. The Underworld's sorry state may just be the cost of Sapience. Lots of Death-interested mages believe it to be the most "damaged" Fallen World, though whether the nature of that is it being riddled with Irises to Lower Depths in its deeper parts, or if it's an affect of the Fall, or if it's an affect of humanity, is up for Convocation debate. Truthfully, though, the Underworld resembles the Astral more than it resembles the Shadow. In a bizarro-world inverted sense of "resemble". Compare the Sea of Fragments and the Ocean Oroborous. quote:e: This also would mean that when woofs "mistake" Sin-Eaters for some weird flavor of Ridden, they're basically right.
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# ? Dec 23, 2019 18:49 |
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Merry Christmas to all, and to all a good Magechat.
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# ? Dec 25, 2019 19:55 |
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Thesis: Astral Santa is the most powerful archetype in the Temenos, at least near December 25. He has a ton of great targets to possess, too. Of course, he’d only use this to bring good cheer to little girls and boys.
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# ? Dec 25, 2019 20:57 |
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Spector29 posted:Merry Mithrastide to all, and to all a good Magechat.
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# ? Dec 25, 2019 21:12 |
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Hunter game where you hunt the Krampus.
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# ? Dec 25, 2019 21:31 |
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Rather hunt as the krampus, "you have been really naughty vampire"
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# ? Dec 25, 2019 21:34 |
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whats a rmohal
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# ? Dec 25, 2019 22:18 |
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Tollymain posted:whats a rmohal I don't know, what's a rmohal with you? Rmoahals are a breed of eight-foot-tall, indigo-skinned giants who predate the human inhabitants of the Awakened City, who were taken as slaves and servants by those Atlanteans and posted at places of import that survive from the Time Before, where they addressed visitors and trespassers in the High Speech. You can find them in Secrets of the Ruined Temple for Mage First Edition. Rmoahals are a root people, a type of humanoid spirit with their own culture and societies. The Rmoahals stand eight-foot-tall with blue skin, speak a language associated by supernal scholars with the Awakened City, and pass down ancestral oaths to guard sites of supernal or Atlantean association. You can find them in Signs of Sorcery for Mage Second Edition. Rmoahals are a race of prehuman blue-skinned giants, illustrated as standing several stories tall, whose culture or psychology ascribed personal qualities to groups and not individuals. They had a perfect memory and spoke a language which described concepts so perfectly that everything said in the language was inevitably true, though the limits of their psychology prevented them from abusing this sorcerous power of true language. Their descendants became a more humanlike species, without their forebears' capacity for memory or true language. You can find them in Witch Finders for Hunter First Edition, and their ghosts in Compacts and Conspiracies for the same.
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# ? Dec 25, 2019 22:38 |
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Twibbit posted:Rather hunt as the krampus, "you have been really naughty vampire" Lmao that would be a fun one off
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# ? Dec 25, 2019 23:41 |
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Metapod posted:Lmao that would be a fun one off I could see that as an offbeat original for a Changeling: The Lost character.
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# ? Dec 26, 2019 01:15 |
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A Christmas-obsessed faun lookin dude with a bad temper who just gets forced into the role by Pratchett's idea of Narrative Ontology. Basically the dark inversion of The Santa Clause.
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# ? Dec 26, 2019 03:31 |
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Got myself copies of Trinity Continumm + AEon with my christmas money.
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# ? Dec 26, 2019 21:29 |
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MonsieurChoc posted:Got myself copies of Trinity Continumm + AEon with my christmas money. I just ordered the corebook with a gift certificate I got to Amazon, so I am becoming increasingly excited about trying to run this now that I have an easier reference. The game and setting is great, I really hope it is doing well for them.
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# ? Dec 27, 2019 14:38 |
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MonsieurChoc posted:Got myself copies of Trinity Continumm + AEon with my christmas money. When you scrape up a bit more, In Media Res and Aeon Aexpansion are also available now. IMR has a few semi-detailed adventures set in the modern Trinity Core, while Aeon Aex details extra stuff for Aeon, including rules for creating Superiors and Psiads.
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# ? Dec 27, 2019 15:05 |
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Everyone posted:When you scrape up a bit more, In Media Res and Aeon Aexpansion are also available now. IMR has a few semi-detailed adventures set in the modern Trinity Core, while Aeon Aex details extra stuff for Aeon, including rules for creating Superiors and Psiads. I'm thinking about it. The thing is, I decided to go to a store for Boxing Day and found that they had physical copies of the books! Lots of other interesting stuff too, but since I'm still in job hunting mode I decided not to overspend. So far I'm liking Storypath, but it's a very abstracted system so I'm not sure all my players will like it. I know there's some rules I'll have to see in play to really get. I'm confused about the superscience: how do you tell which inventions are advanced, enhanced or powered? They mention the differences at the start but then it never comes up during the actual creation rules.
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# ? Dec 27, 2019 17:31 |
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MonsieurChoc posted:I'm thinking about it. The thing is, I decided to go to a store for Boxing Day and found that they had physical copies of the books! Lots of other interesting stuff too, but since I'm still in job hunting mode I decided not to overspend. My take on it is, if it alters/modifies/duplicates a Nova or Psion/Psiad power not reasonably found in the real world (Ultravision/Thermal Vision is a real world thing, weather control and Telekinesis aren't) then it's Powered. Figure any character your players build will at least be able to do Enhanced stuff because Talents can do that. It takes a Psion/Psiad or Nova to do Powered stuff. Figure that IMR and AeAex won't explode in price too rapidly so you can wait. I will say that as I understand it, those two products are pretty strictly Print on Demand if you want a physical copy. They're not going to be in any bookstores/game shops etc. Everyone fucked around with this message at 02:45 on Dec 28, 2019 |
# ? Dec 28, 2019 01:58 |
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Now that a miracle has occurred and I might actually be getting back to some regular gaming in the near future, I'm doing into Trinity 2e and Aberrant specifically. I like the looks of stuff, but I'm always keen to head off problems before they arise in okay. Is there a centralized repository of problems? There doesn't seem to be an errata thread on the OPP forum. And I know Aberrant isn't out for a while, but I saw someone mention they're doing a significant overhaul after feedback. Has there been any discussion about what changes will be made?
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# ? Dec 29, 2019 01:29 |
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That Old Tree posted:Now that a miracle has occurred and I might actually be getting back to some regular gaming in the near future, I'm doing into Trinity 2e and Aberrant specifically. I like the looks of stuff, but I'm always keen to head off problems before they arise in okay. Is there a centralized repository of problems? There doesn't seem to be an errata thread on the OPP forum. And I know Aberrant isn't out for a while, but I saw someone mention they're doing a significant overhaul after feedback. Has there been any discussion about what changes will be made? One thing is that they're shifting how they do Techniques. Instead of Technique being a Power Tag, it's now a Mega-Edge. Figure the best way to keep up with this stuff is to go to the Onyx Path Forums.
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# ? Dec 29, 2019 02:30 |
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Everyone posted:One thing is that they're shifting how they do Techniques. Instead of Technique being a Power Tag, it's now a Mega-Edge. Figure the best way to keep up with this stuff is to go to the Onyx Path Forums. Is there a particular place to find such information? Part of my original complaint is that there's no errata thread, not even for the books that have reached store shelves. I don't love these games enough to dig around OPP's jank-rear end forum hoping to stumble on a couple of developer posts sandwiched between the incessant "everything is fine stop trying to rollplay" vs "this mechanic is unclear and may be unbalanced please help."
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# ? Dec 29, 2019 05:22 |
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Question for anyone in here who is trans and also is familiar with promethean (whether you've just read the book, are just familiar with the concept, or have actually played the game): in the book's materials, it mentions stuff about prometheans experiencing body dysphoria and needing to work towards deciding what they want to be when they achieve the great work and it specifically mentions the kinds of feelings a promethean made up of several different people would feel since there is a good chance they'll be made up of people of varying sexes. What I want to know is if the writers succeeded. I'm not a trans person so I don't know and I will never know what it is like to be trans. I interpret promethean as being a means for people to roleplay and engage with each other through themes of dysphoria, depression, anxiety, discrimination, and ultimately hope of achieving your ultimate goal of becoming exactly who you want to be when you become your ideal version of a whole person. I just want to know any opinions on if the game succeeded at this or not and if the game works as a means of introducing these ideas to people who may otherwise not necessarily understand these themes.
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# ? Dec 29, 2019 08:27 |
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FirstAidKite posted:Question for anyone in here who is trans and also is familiar with promethean (whether you've just read the book, are just familiar with the concept, or have actually played the game): in the book's materials, it mentions stuff about prometheans experiencing body dysphoria and needing to work towards deciding what they want to be when they achieve the great work and it specifically mentions the kinds of feelings a promethean made up of several different people would feel since there is a good chance they'll be made up of people of varying sexes. What I want to know is if the writers succeeded. I'm not a trans person so I don't know and I will never know what it is like to be trans. I interpret promethean as being a means for people to roleplay and engage with each other through themes of dysphoria, depression, anxiety, discrimination, and ultimately hope of achieving your ultimate goal of becoming exactly who you want to be when you become your ideal version of a whole person. I just want to know any opinions on if the game succeeded at this or not and if the game works as a means of introducing these ideas to people who may otherwise not necessarily understand these themes. I’m not sure about introducing these concepts to people who aren’t already sort of in the know, but my Promethean game is 3/4 trans girls (players, not characters) and everyone loves how intimate it is. I’d say it succeeds.
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# ? Dec 29, 2019 09:32 |
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# ? Jun 3, 2024 20:47 |
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That Old Tree posted:Is there a particular place to find such information? Part of my original complaint is that there's no errata thread, not even for the books that have reached store shelves. I don't love these games enough to dig around OPP's jank-rear end forum hoping to stumble on a couple of developer posts sandwiched between the incessant "everything is fine stop trying to rollplay" vs "this mechanic is unclear and may be unbalanced please help." I haven't dug into it too much myself, but probably the "Ask the Developers" thread in the Trinity Universe section would be your best place to find that stuff.
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# ? Dec 29, 2019 09:33 |