Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
FrickenMoron
May 6, 2009

Good game!
I had a bug twice where the animation for measurehead catching your punch did not play so he just stood there stoically while I winced forever.

Adbot
ADBOT LOVES YOU

Ragnar34
Oct 10, 2007

Lipstick Apathy
Oh man, my game had a huge bug too.

Mr. Lobe
Feb 23, 2007

... Dry bones...


Ragnar34 posted:

Oh man, my game had a huge bug too.

And I bet it was right at the end of the game, too. Typical.

freebooter
Jul 7, 2009

I just got up to the confrontation with the tribunal out the front of the Whirling and I really, really admire how it's both an unexpected event and something that the game very cleverly builds up to. The whole game is built around conversations and dialogue where, if you screw up and fail a check, there's another path to get to what you need. And then all of a sudden it throws you a situation where if you gently caress up, you really gently caress up. Which I did.

At least, I assume - based on some of the dialogue options I either didn't pick or didn't succeed at - a peaceful resolution is possible. I got shot and also got nearly all the Hardie boys killed. If it turns out that's a railroaded certainty, I'd be disappointed.

I also love the way it integrates the little notations about stat modifiers into the vibe of the game. The first one I really liked just made me laugh - a bunch of negative modifiers of increasing severity about interviewing Klaasje: "Told her you don't remember being a cop/told her you don't remember ANYTHING/said "I want to make gently caress with you." Then the one in the massacre made me feel proud: "Kim trusts you/Kim REALLY trusts you.")

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


freebooter posted:

I just got up to the confrontation with the tribunal out the front of the Whirling and I really, really admire how it's both an unexpected event and something that the game very cleverly builds up to. The whole game is built around conversations and dialogue where, if you screw up and fail a check, there's another path to get to what you need. And then all of a sudden it throws you a situation where if you gently caress up, you really gently caress up. Which I did.

At least, I assume - based on some of the dialogue options I either didn't pick or didn't succeed at - a peaceful resolution is possible. I got shot and also got nearly all the Hardie boys killed. If it turns out that's a railroaded certainty, I'd be disappointed.

I also love the way it integrates the little notations about stat modifiers into the vibe of the game. The first one I really liked just made me laugh - a bunch of negative modifiers of increasing severity about interviewing Klaasje: "Told her you don't remember being a cop/told her you don't remember ANYTHING/said "I want to make gently caress with you." Then the one in the massacre made me feel proud: "Kim trusts you/Kim REALLY trusts you.")


A few of them will always die. Off the top of my head, you can save Elizabeth and Titus and a couple others.

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug
The only time I savescummed was when I lobbed the spirit bomb at the mercs. As funny as the failure text was, I couldn't bear the tie going out like that.

Qwertycoatl
Dec 31, 2008

I never savescummed but if I had it would have been when I failed to get Kim to dance

Mode 7
Jul 28, 2007

Qwertycoatl posted:

I never savescummed but if I had it would have been when I failed to get Kim to dance

Same. That was heartbreaking.

I apologised immediately, because even though I was the Herald of the Apocalypse and a damnable centrist, he was my partner and bro for life

Phenotype
Jul 24, 2007

You must defeat Sheng Long to stand a chance.



UnknownMercenary posted:

A few of them will always die. Off the top of my head, you can save Elizabeth and Titus and a couple others.

This annoyed me somewhat. There's a pretty high body count no matter what you do, I think four of the Hardie Boys die at a minimum. I suppose that's realistic, given all you've heard about the Tribunal and the fact that the game harbors no illusions about Harry being a John Wick supercop, but I feel like there should have been some way to prevent a bloodbath. It's depressing that so many people die even if you make all the "correct" choices, but I guess that's one of the themes of the game, that there's no "correct" choice determined from on high.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

There's still a correct choice: Managing to shoot the merc in the face or send your tie on a glorious mission to save what he can gets less people killed. It's less 'there's nothing you can do' and more 'you can be content knowing that fewer people died because you acted, because sometimes that's the best you can do'. Less about futility and more about how imperfect outcomes don't negate what you managed to accomplish. Also, the mercs are drunk, angry, and suited up for a fight. Much like you don't really pull the standard cRPG 'I made a Persuade check and now you believe totally different stuff' stuff in this game, you're really not talking them down. The best you can do it give yourself an opening.

Jack2142
Jul 17, 2014

Shitposting in Seattle

Night10194 posted:

There's still a correct choice: Managing to shoot the merc in the face or send your tie on a glorious mission to save what he can gets less people killed. It's less 'there's nothing you can do' and more 'you can be content knowing that fewer people died because you acted, because sometimes that's the best you can do'. Less about futility and more about how imperfect outcomes don't negate what you managed to accomplish. Also, the mercs are drunk, angry, and suited up for a fight. Much like you don't really pull the standard cRPG 'I made a Persuade check and now you believe totally different stuff' stuff in this game, you're really not talking them down. The best you can do it give yourself an opening.

The game also strongly hints that the whole critical thinking and leadership skills don't lie with the "Union Scab". The only one who might have been willing to listen and back off is the dead one which kicked everything off.

Accordion Man
Nov 7, 2012


Buglord
Yeah, the tribunal really brings into focus how RPGs condition you into thinking there is always a winning strategy that solves all the problems, even though that ain't how it usually works in the real world.

It's a really great example of how Disco is actually a mature story for video games, you're not the chosen one or a superhero that can take out small armies with ease, you're just a schlubby middle-aged cop. Makes the tribunal more powerful too because Harry and Kim stand up to a bunch of deranged war criminal mercs even though they have the strong possibility of getting killed because its the right thing to do

Accordion Man fucked around with this message at 16:27 on Dec 23, 2019

Jack2142
Jul 17, 2014

Shitposting in Seattle

Night10194 posted:

There's still a correct choice: Managing to shoot the merc in the face or send your tie on a glorious mission to save what he can gets less people killed. It's less 'there's nothing you can do' and more 'you can be content knowing that fewer people died because you acted, because sometimes that's the best you can do'. Less about futility and more about how imperfect outcomes don't negate what you managed to accomplish. Also, the mercs are drunk, angry, and suited up for a fight. Much like you don't really pull the standard cRPG 'I made a Persuade check and now you believe totally different stuff' stuff in this game, you're really not talking them down. The best you can do it give yourself an opening.

The game also strongly hints that the whole critical thinking and leadership skills don't lie with the "Union Scab". The only one who might have been willing to listen and back off is the dead one which kicked everything off.

Cao Ni Ma
May 25, 2010



Ragnar34 posted:

Oh man, my game had a huge bug too.

I think I had it too, made me cry like a little girl when it happened

Accordion Man
Nov 7, 2012


Buglord
The bugs believe in you.

DropsySufferer
Nov 9, 2008

Impractical practicality
The dead guy is the merc captain and that’s what does set it off. If the merc wouldn’t have been the captain that died Joyce would have been able to control them. The merc idiots go rogue with no leader wanting revenge and there’s no power that can stop them.

I’d love to see an epilogue of how the incident ends. Would Wild Pines really just give up an entire port for good? I can’t see a huge company will allow a loss like that long term.

I see Wild Pines sending in a whole army later and wiping out and killing the union. Evart is smart but too arrogant assuming his 2000 workers could handle a real battle and there won’t be military repercussions down the line. 3 drunk mercs can potentially kill a dozen. Imagine what an army of a few hundred could do.

Tirade
Jul 17, 2001

Cybertron must act decisively to prevent and oppose acts of genocide and violations of international robot rights law and to bring perpetrators before the Decepticon Justice Division
Pillbug

Night10194 posted:

There's still a correct choice: Managing to shoot the merc in the face or send your tie on a glorious mission to save what he can gets less people killed. It's less 'there's nothing you can do' and more 'you can be content knowing that fewer people died because you acted, because sometimes that's the best you can do'. Less about futility and more about how imperfect outcomes don't negate what you managed to accomplish. Also, the mercs are drunk, angry, and suited up for a fight. Much like you don't really pull the standard cRPG 'I made a Persuade check and now you believe totally different stuff' stuff in this game, you're really not talking them down. The best you can do it give yourself an opening.

Agreed, my instinctual reaction was to get angry that you couldn't save everyone, because decades of RPG conditioning had made me think that that's how games work. How the game plays it out is much more realistic and more powerful once you realise that perfect solutions aren't really a thing, but your actions still have consequences.

Oxxidation
Jul 22, 2007
re: realism in that particular encounter, when i failed the initial check to dodge Kortaener's bullet and it plinked off the ceramic armor i'd been wearing for the stat bonuses, in that moment, i felt like God

it didn't last long, but it was nice while it did!

a fatguy baldspot
Aug 29, 2018

do u need to pick a copotype? none of them really appeal to me

Oxxidation
Jul 22, 2007

a fatguy baldspot posted:

do u need to pick a copotype? none of them really appeal to me

you're already "picking" one through your dialogue options, Sorry Cop just rubs it in your face

don't be afraid to consent to the skills badgering you into copotypes or ideologies, the only consequence for accepting is that you get the relevant Thought. the actual effects don't kick in until you internalize it

Cao Ni Ma
May 25, 2010



a fatguy baldspot posted:

do u need to pick a copotype? none of them really appeal to me

If you somehow are milktoast enough to somehow not automatically trigger a copotype you will be assigned the worst one of all

Jack2142
Jul 17, 2014

Shitposting in Seattle

DropsySufferer posted:

The dead guy is the merc captain and that’s what does set it off. If the merc wouldn’t have been the captain that died Joyce would have been able to control them. The merc idiots go rogue with no leader wanting revenge and there’s no power that can stop them.

I’d love to see an epilogue of how the incident ends. Would Wild Pines really just give up an entire port for good? I can’t see a huge company will allow a loss like that long term.

I see Wild Pines sending in a whole army later and wiping out and killing the union. Evart is smart but too arrogant assuming his 2000 workers could handle a real battle and there won’t be military repercussions down the line. 3 drunk mercs can potentially kill a dozen. Imagine what an army of a few hundred could do.


Evart knows that he probably can't win a straight up fight with Wild Pines, his entire goal is to make it so any attempt to reclaim the port would blow back far harder PR wise than the company would be willing to stomach. Evart is a socialist, but knows how to operate in a capitalist world. Also even if they did seize the port the union would be martyr's for the cause and he probably has an exit plan personally. Finally the union probably have their own heavies, and since they run the shipping ports they probably have been able to steal military grade equipment over the years and probably have their own guys who know how to fight, whether it is Ex-RCM guys, veterans like the mercs etc. . Titus Hardy & Crew were essentially a glorified neighborhood watch, rather than the real fighters who were kept out of the way. The only real fuckup Evart made was putting Elizabeth in harms way as she is probably a hell of a lot less disposable than the Hardie Boys.

Shear Modulus
Jun 9, 2010



a fatguy baldspot posted:

do u need to pick a copotype? none of them really appeal to me

good news, you picked centrist cop

Begemot
Oct 14, 2012

The One True Oden

a fatguy baldspot posted:

do u need to pick a copotype? none of them really appeal to me

RHETORIC: Say one of these copotypical things or gently caress off.

a fatguy baldspot
Aug 29, 2018

the main problem is that hobocop and commycop are not actual copotypes.

Caufman
May 7, 2007
Also, no axecop copotype.

Also, no axes :(

NewMars
Mar 10, 2013
The axecop copotype is too powerful. If it was there, it would solve everyone's problems forever with the power of axe in five minutes, game over.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry

NewMars posted:

The axecop copotype is too powerful. If it was there, it would solve everyone's problems forever with the power of axe in five minutes, game over.

That's kind of you to say, but we all know Electrochemistry and Inland Empire would immediately team up to find cryptids and get their blood on us and we'd become Col Do Ma Ma Daqua Cop, the cop who is only a soundwave praising Contact Mike.

DrinkingBird
Sep 26, 2017
Guess which revolutionary goty rpg just released their OST and artbook on steam literally 20 minutes ago.

No Mods No Masters
Oct 3, 2004

DrinkingBird posted:

Guess which revolutionary goty rpg just released their OST and artbook on steam literally 20 minutes ago.

:prepop: :eyepop: :popeye:

No Mods No Masters
Oct 3, 2004

At long last we've got the thought cabinet art in 4k folks. The free market has been satisfied and goty, goat are confirmed

CottonWolf
Jul 20, 2012

Good ideas generator

ZA/UM sticking it to the Gossamer State.

Accordion Man
Nov 7, 2012


Buglord

DrinkingBird posted:

Guess which revolutionary goty rpg just released their OST and artbook on steam literally 20 minutes ago.
loving bought.

bawk
Mar 31, 2013

I think my biggest takeaway from this game is the song that plays outside the Whirling in Rags, because I got very lost on what to do and kept going in and out of the building

BAH DA NAAAAHHHHH
BAH DAH NAA NAHHHHH

itry
Aug 23, 2019




DrinkingBird posted:

Guess which revolutionary goty rpg just released their OST and artbook on steam literally 20 minutes ago.

On GOG when :(

Shear Modulus
Jun 9, 2010



when can i buy a poster of the thought cabinet art

Accordion Man
Nov 7, 2012


Buglord

Shear Modulus posted:

when can i buy a poster of the thought cabinet art
Closest thing now is to print out the 4K wallpaper.

chaosapiant
Oct 10, 2012

White Line Fever

gently caress yes, immediate purchase! Anything to give these ZA/UM guys more money!

Epic High Five
Jun 5, 2004



RELEASE ARTBOOK ON GOG FOR GOOD OF THE WORKERS ZA/UM

Adbot
ADBOT LOVES YOU

Caufman
May 7, 2007

DrinkingBird posted:

Guess which revolutionary goty rpg just released their OST and artbook on steam literally 20 minutes ago.

Hmm, I wouldn't have called it an rpg at first, but yes, Sekiro Shadows Die Twice is indeed revolutionary and goty :hmmyes:

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply