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JBP posted:Played a few hours if this and don't get the hype. Cool it's an amnesia story but communism is in it and the voice acting is bad. communism is good op e:
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# ? Dec 24, 2019 22:50 |
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# ? Jun 6, 2024 03:13 |
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Xander77 posted:I thought this was interesting: So pretty much communism and an amnesia story *yawn*
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# ? Dec 24, 2019 23:15 |
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Has anyone done this yet: What kind of Pokecop are you How do you do the things you do Share with me your secrets deep inside (deep inside)
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# ? Dec 24, 2019 23:56 |
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wuggles posted:Has anyone done this yet: Bug Cop With the help of Bugs Bugs are the best type of Pokemon
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# ? Dec 24, 2019 23:59 |
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is it just me or is savoir-faire really under-utilized compared to the other skills in my first playthrough it actually sounded giddy when it jumped into a conversation after many hours, in a "i finally get to *do something!*" sort of way
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# ? Dec 25, 2019 00:01 |
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Doesn't Savoir-Faire at one point say "Finally, MY time to shine!" ? I think it's when you have to teleport to the roof of the Feld building
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# ? Dec 25, 2019 00:05 |
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maybe its meta in that its the skill that makes you a cool slick cop but your guy just isnt cool or slick
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# ? Dec 25, 2019 00:17 |
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Harry's pretty cool and slick on the dance floor. But, to add insult to injury, it's Composure and not Savoir-Faire that lets him cut a mean rug.
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# ? Dec 25, 2019 00:21 |
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Savoir faire is about being graceful and agile and cool. The dance is disjointed, idiotic and devoid of conscious thought. If anything savoir faire should try to stop you.
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# ? Dec 25, 2019 07:02 |
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Caufman posted:Doesn't Savoir-Faire at one point say "Finally, MY time to shine!" ? I think it's when you have to teleport to the roof of the Feld building Even Encyclopedia says that at one point and it's not exactly an under-used skill
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# ? Dec 25, 2019 08:45 |
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I just realised this is basically Sam and Max but you're Max.
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# ? Dec 25, 2019 12:47 |
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it's...really not
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# ? Dec 25, 2019 12:54 |
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Harry is more like Sam.
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# ? Dec 25, 2019 13:01 |
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Finished my second playthrough last night. Great game. One thing that caught my attention and makes me worry for Harry's future. Harry seems to be stuck in a pattern of recurring dreams that drive him to these episodes. In the first night's dream, the hanged man tells him to "wait till the dream with the girl, that one will really gut you". Then sure enough, a few days later, he has the Dolores dream, in which she tells him that he will see her again soon, because he will have this dream a few times a week. That is really depressing to me. I hope he takes the phasmid's advice. There is also one mystery I haven't puzzled out, maybe some of the detectives ITT can help. How did Harry get back to his room after he crashed his car?
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# ? Dec 25, 2019 14:35 |
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Golli posted:There is also one mystery I haven't puzzled out, maybe some of the detectives ITT can help. He teleported.
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# ? Dec 25, 2019 14:38 |
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Golli posted:There is also one mystery I haven't puzzled out, maybe some of the detectives ITT can help. Very carelessly
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# ? Dec 25, 2019 14:41 |
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Golli posted:There is also one mystery I haven't puzzled out, maybe some of the detectives ITT can help. And yeah, the most depressing part of the game was when I found out that she left over SIX YEARS ago. Excluding, of course, the story of Girl Child Communism .
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# ? Dec 25, 2019 15:47 |
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Actually. Does somebody have a list of all the variants of the Plasmid's advice. I got: Do it for the working class ... she was middle class, but you don't need a three-metre stick insect to tell you that. Which implies that there are at least 3 other variants. It seems like the centrist option is: For all man kind. ... she was hell on Earth
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# ? Dec 25, 2019 15:54 |
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My computer barely can handle this game, so now that I’ve beaten it I went back to check out a couple of checks I missed on YouTube. Seems like that final conceptualization check for Klassje was a pretty big one. I’m trying to remember if I missed anything else.
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# ? Dec 25, 2019 18:53 |
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Ghost Leviathan posted:I just realised this is basically Sam and Max but you're Max. That's hilarious. I was going to say this game is Zybourne Clock made by grownups from C-SPAM.
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# ? Dec 25, 2019 21:49 |
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VictualSquid posted:the story of Girl Child Communism . I maybe missed this. With which character/location does it come up? Also, bought the OST. Pretty happy with it, and it came with a thought cabinet background, so bonus.
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# ? Dec 25, 2019 23:44 |
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bobtheconqueror posted:I maybe missed this. With which character/location does it come up? There are fragments everywhere. The name comes up with the deserter, though you might have to be a communist
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# ? Dec 26, 2019 00:49 |
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VictualSquid posted:There are fragments everywhere. The name comes up with the deserter, though you might have to be a communist Oh ok. I thought there was something more specific, but I know what you're talking about. Thanks!
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# ? Dec 26, 2019 02:41 |
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Watching Its A Wonderful Life and chuckling at the scene with Potter's chair
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# ? Dec 26, 2019 03:14 |
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I mean as much in that the protagonist is what happens when the hilariously insane cop with no impulse control has an actual human body and mind rather than that of a cartoon lagomorph.
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# ? Dec 26, 2019 06:18 |
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My goodness! What an ending! So glad that wasn't spoiled for me, haha. What a cool game. I do wish there was some sort of "and then what happened" ending scene, though! What a development.
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# ? Dec 26, 2019 06:37 |
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sequel with you playing a moralintern rear end in a top hat chasing klaasje please and thank you
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# ? Dec 26, 2019 08:19 |
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A sequel where you play as kim and get to see just how bizarre the detective's actions look from the outside.
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# ? Dec 26, 2019 11:05 |
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HerraS posted:sequel with you playing a moralintern rear end in a top hat chasing klaasje please and thank you That's just this game if you're doing it right. Also, I thought you guys crying at the phasmid were being real dramatic, but I just scared the phasmid away, and now Christmas is ruined.
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# ? Dec 26, 2019 11:06 |
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Kim's dulcet voice chiming in ruled every time it happened. Love that guy.
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# ? Dec 26, 2019 14:03 |
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played a high-PSY character on my second run and there was a part at the very end of the game where, after i followed a suggestion from Suggestion and it went badly, it immediately went "why do you keep listening to me? I AM ALWAYS WRONG" and, you know, fair
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# ? Dec 26, 2019 14:04 |
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I don't even know how I got 25 hours in this game already considering I got it last weekend. Gotta take a break from side questing, don't wanna get burned out and steered away from finishing.
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# ? Dec 26, 2019 21:22 |
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Scott Benson (night in the woods) put Disco in his Giantbomb fav games list and had some good thoughts on it. https://www.giantbomb.com/articles/scott-bensons-top-10-games-of-2019/1100-5947/ I could write about the revelatory mixture of deep RPG mechanics and Kentucky Route Zero-esque adventure games. A lot of people will probably talk about the characters in detail, probably Kim most notably. All the stuff I’m about to write about ties deeply and beautifully into those aspects in ways that would take me forever to do justice to. I could write about the art, the music, the design, all of which are fantastic. But I feel like others have written and will continue to write about all that stuff quite a bit, possibly on several other top 10 lists on this very site if there is any justice in the world. So instead I’m going to talk about just one reason why this game has stuck with me personally. Also this entry for some reason ended up containing multiple references to the late author Mark Fisher. Make of that whatever you will. It was a decade of backwards looking, in almost no good ways. We recycled the '80s and '90s over and over, nostalgia run through the marketing department and sold back to us until the retro cool itself became retro. Things that survive and are imbued with outsized importance because they can be monetized over and over, and anyway I hear there's a second Ghostbusters reboot that just got announced. There were no shortage of assurances that we were already doing more or less the best we could do as a society, as an economic system. We only needed to proceed with small tweaks and sensible reforms, any real promises of progress seemingly tied to structures sinking, sometimes literally, into the sea. When I look back at this decade, the games that have most captured me fall under the broad umbrella of the End Of History game--games that directly address the feeling of being trapped in a social and economic order from which there is no possible escape, no conceivable one, none that won’t immediately be brushed aside by Serious People or crushed outright by capital and the state (sorry, this is going to get heady for a minute but let’s be real you knew what you were signing up for reading my list). A quick roundup off the top of my head might include Diaries of a Spaceport Janitor and the great Kentucky Route Zero. Our own game Night In The Woods would fit. There are others. These games don’t simply depict people struggling to get by, but doing so in a world haunted by dreams of the future that never came, where even the barest hints that things could really get better, that things could really change, are seen almost as nostalgic. Not just a Fallout-ish ironically cheery future set among the ruins, but the empty space left behind when a better tomorrow dies. The ghosts of the better future that died long ago. Mark Fisher would describe this as "hauntology." Tomorrow sucked out through the past, and we find ourselves somehow missing the future. In the final months of the decade we got Disco Elysium. Disco Elysium got a bad rap among some folks I know for being a nihilistic, irony-poisoned game, but for me at least that appraisal couldn’t be further from the truth. It reveals itself to be an achingly human, vulnerable, intricate thing about the complete failure (or murder) of past dreams, the desperate hope for the future, and how individuals and communities bridge that gap. Or don’t. Revachol is a place where idea after idea of how to order a society has failed or been crushed by outside forces. It’s a game that has no illusions at all that the past held some perfect form of government or a revolution where everything panned out beautifully, free of contradictions. The game has a rare-for-video-games-of-this-kind interest in the material reasons for why things are how they are, how things developed to be that way, and how the different pieces of a place, a state, and economy function together. The world of the game is, for lack of better words, sturdy. I should point out that this is a game made in large part by folks from Estonia and is very much a product of a place and a history very different than mine. It has different reference points and perspectives, but it hit my small town America-raised rear end pretty hard, because there’s something shared there. Bong Joon Ho touched on this sort of thing when talking about how audience responses to his film Parasite this year were so similar all over the world. "In the end it's as if we’re all living in this one country of capitalism." We heard the same things about our own game when it came out. I got emails from players in Poland saying they were from the Possum Springs there. Western Pennsylvania isn't Poland or Estonia and South Korea isn't either, but there's a country all of us somehow find ourselves in. And the game depicts the present order of globalized neoliberal capitalism as an overwhelming force laid down, often with straight up guns and cannons, and then branded as the only rational, only possible choice- the final evolution of society. Because what else is there? It's this or utter chaos and ruin, right? It’s what Mark Fisher called Capitalist Realism in his extremely good and short book of the same name. Not only is the current order the way things have to be, but the idea of a worthwhile alternative is laughable, any dream of it almost impossible to conceive of. In the world of Disco Elysium the end of history isn’t some theoretical concept--it is literally happening to the world, at that moment, ever-growing, devouring everything. The game’s world of factions and ideologies and powers rubbing and crashing into each other paints a rich picture of a world falling apart, a world that is not all that different from ours. Something is going to happen, even if that something is just entropy dissolving everything into nothingness. Harry’s fragmented and dysfunctional psyche clanging around in his head mirrors this. In playing the game you navigate this both internally and externally, his mind and the world itself ever commenting on one another. So many things pushed to the limit, and the sensible middle being a failed ideology all its own. It's not a game that posits the salvation of Revachol can be achieved by taking out a megacorp or a few bad actors or restoring some law and order. The game is interested in how things actually work and knows that there's a chain, a structure that makes people and places and moments what they are. And it shows how all of this poo poo radicalizes people, often in horrible ways, but potentially in very good ones. On a personal level, Harry’s rebuilding of himself is a radical act. Harry letting go of his pathetic past while recovering what makes him worthwhile is a radical act. Understanding the past and moving on to become something else, something better, something alive--that’s radical, and brave. It’s in the fractures in Harry’s mind, and the world around him, the death of something old, the potential for something new, and the space between them. Did I mention it’s also probably the funniest game I’ve ever played? And, like, unfairly well written? And it’s just extremely fun to run around in? And the story and characters are great and interesting? And the art and music are just dynamite? I’m glossing over all of the other things that make Disco Elysium a landmark, a real before/after moment for games of this sort. I’d need several more pages to talk about all of that. But what hit me the hardest was this perfect capturing of a feeling. When I first read Capitalist Realism I was shocked to find that there were words for some of the things I was feeling. Disco Elysium has that power too. I'm not saying it set out with that project in mind, but it's there. There’s that one famous quote that’s like, “the old world is dying and the new one struggles to be born, now is the time of monsters,” and hey, do you feel that too? Disco Elysium isn’t trying to pretend it isn't a product of the place and time in history it was made in. It's not naive or rose-colored or particularly sentimental. It knows what the old world was and what the monsters now are. And it's all but screaming for a new world to be born. You can almost hear it. You might find that you’re screaming too. Paracausal fucked around with this message at 21:41 on Dec 26, 2019 |
# ? Dec 26, 2019 21:33 |
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Question for a second playthrough: If I went full communist but never really talked to Evrart much. I also never talked to Joyce about the pale. About how much am i missing out on? Is there entire side quests I could have done?
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# ? Dec 27, 2019 00:33 |
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thecluckmeme posted:Question for a second playthrough: If I went full communist but never really talked to Evrart much. I also never talked to Joyce about the pale. About how much am i missing out on? Is there entire side quests I could have done?
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# ? Dec 27, 2019 00:45 |
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The main ideology in DE was moralism. Which is not similar enough to the liberal ideology. Agreed that capitalism was the only economic idea in DE. Just like reality.
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# ? Dec 27, 2019 01:08 |
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That's lovely, disco you That was meant to be thank you but perhaps the auto text is wiser than i
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# ? Dec 27, 2019 01:41 |
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thecluckmeme posted:Question for a second playthrough: If I went full communist but never really talked to Evrart much. I also never talked to Joyce about the pale. About how much am i missing out on? Is there entire side quests I could have done? Joyce starts you on a quest chain involving drug smuggling. Evrart gives you multiple quests to "help you find your gun".
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# ? Dec 27, 2019 02:06 |
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thecluckmeme posted:Question for a second playthrough: If I went full communist but never really talked to Evrart much. I also never talked to Joyce about the pale. About how much am i missing out on? Is there entire side quests I could have done? There’s not much in the way of “quests” from them but they both have a ton of dialogue so it’s worth talking to them just to get to know the characters. Joyce will also tell you more about the general world that the game takes place in which reveals some very fundamental differences from our reality.
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# ? Dec 27, 2019 02:52 |
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# ? Jun 6, 2024 03:13 |
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itry posted:Evrart gives you multiple quests to "help you find your gun". I hear this one's glitched to never finish
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# ? Dec 27, 2019 03:06 |