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Leal posted:Also I'm sorry goons but I'm gonna do it. It's your money and you're an adult so make your own decisions, but it's really not worth it, even free. The original game had some flaws but was fine overall, the VR version can actually make you sick. Just play the flat version if you wanna play the game and a better VR game if you want that.
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# ? Dec 27, 2019 20:46 |
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# ? May 31, 2024 23:16 |
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If the implementation is as bad as Skyrim I wouldn't touch it.
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# ? Dec 27, 2019 20:51 |
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Let me start off by saying I got a rift S. I've been thoroughly enjoying boneworks and other top notch vr games, but I want to experience something kind of unique. I want to have "the overview effect". I'm looking at some apps like google earth, space engine and mission:ISS but I don't know which one is worth my time (or money). Maybe you fine gentlemen/ladies could help me find the best thing for me to have this experience.
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# ? Dec 27, 2019 20:53 |
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Leal posted:Also I'm sorry goons but I'm gonna do it. Although I agree with others who have said it's not a great vr game, if you really love the fallout series you may find that like me you're able to play all the way through, happily dealing with the jank. Pistols with holosights are the way to go, scopes are weird and never got fixed as far as I know. There are also some optimization and gameplay mods that I'd recommend looking up on nexusmods
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# ? Dec 27, 2019 20:55 |
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Csolo posted:Let me start off by saying I got a rift S. I've been thoroughly enjoying boneworks and other top notch vr games, but I want to experience something kind of unique. I want to have "the overview effect". I'm looking at some apps like google earth, space engine and mission:ISS but I don't know which one is worth my time (or money). Maybe you fine gentlemen/ladies could help me find the best thing for me to have this experience. Google Earth is free and by far the most amazing of those three.
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# ? Dec 27, 2019 20:56 |
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Owlbear Camus posted:If the implementation is as bad as Skyrim I wouldn't touch it. But I'm really enjoying skyrim vr. I've gotten farther in it in VR then I did flatscreen.
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# ? Dec 27, 2019 20:58 |
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yeah fallout's vr thing is far worse than skyrims IIRC.
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# ? Dec 27, 2019 21:03 |
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Csolo posted:Let me start off by saying I got a rift S. I've been thoroughly enjoying boneworks and other top notch vr games, but I want to experience something kind of unique. I want to have "the overview effect". I'm looking at some apps like google earth, space engine and mission:ISS but I don't know which one is worth my time (or money). Maybe you fine gentlemen/ladies could help me find the best thing for me to have this experience. Moss and Fisherman's Tale are really good for these (if I have what you're going for right).
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# ? Dec 27, 2019 21:03 |
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Pylons posted:Moss and Fisherman's Tale are really good for these (if I have what you're going for right). "The overview effect is a cognitive shift in awareness reported by some astronauts during spaceflight, often while viewing the Earth from outer space." I'm mostly looking to feel small and feel as if every problem I face in life is nothing compared to what is really out there.
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# ? Dec 27, 2019 21:15 |
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Owlbear Camus posted:If the implementation is as bad as Skyrim I wouldn't touch it.
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# ? Dec 27, 2019 21:20 |
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Csolo posted:"The overview effect is a cognitive shift in awareness reported by some astronauts during spaceflight, often while viewing the Earth from outer space." I'm mostly looking to feel small and feel as if every problem I face in life is nothing compared to what is really out there. Oh, my bad.
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# ? Dec 27, 2019 21:21 |
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Alright I changed my mind. FOVR doesn't have a VRIK equivalent that lets me see my own body.
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# ? Dec 27, 2019 21:24 |
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Finally got some time to really play boneworks. It definitely is the killer VR app right now, and has a nice almost half-life/portal feel to it as discussed ITT. I've had a few issues where I'd like, barely close my hand and accidentally grab a wall behind me without realizing, and then I'm like "why am I stuck and can't move?". Definitely feels a little janky, climbing pipes or monkey bars feels pretty good but climbing walls has your body swinging around and bouncing in a weird way that doesn't feel great. Also, the weight thing... it feels like most objects are basically weightless except for the really really heavy ones. There's no medium weight. Also, two-handed weapons like the sledgehammer, you can technically one-hand them but your hand just flops around in this extremely weird lifeless unrealistic way like you're playing Gorn and you're drunk. I don't get it. They should just make it so you HAVE to use two hands at that point. I was fully expecting to be able to swing it with one hand, but have it "weigh more" so I'd have to swing it slower and build up more momentum. But nope, its just... jelly arm. If you use two hands it feels loving perfect though, so I can't complain too much. Happyimp posted:I brought the index over to the families place. They have been playing super hot for a couple of hours. I kept saying to duck under certain shots, until I was asked which button that was. I just yelled, bend your knees. A collective ohhh was heard. Shine posted:Yeah, this is super common. A buddy of mine played Gorn, and was like, "how do I turn around?" and I said, "turn your actual body around!" So he cranked his neck around and was like "that isn't working!" so I said, "turn your feet, step around and face my voice!" Not just that, but I find that when demoing VR to people for the first time, they often don't even look around. People just aren't trained to think about videogames that way, and if anything have tried to train themselves NOT to do it, like moving your body when playing mario kart even though it doesn't help. I have to often tell my friends "move your head around! Look around more!" when they're first playing VR. Its kinda weird, but it also makes sense.
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# ? Dec 27, 2019 21:28 |
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Csolo posted:"The overview effect is a cognitive shift in awareness reported by some astronauts during spaceflight, often while viewing the Earth from outer space." I'm mostly looking to feel small and feel as if every problem I face in life is nothing compared to what is really out there. Space Engine has VR support and is pretty impressive if you can get past the limited controls on the touch controllers
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# ? Dec 27, 2019 21:45 |
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Csolo posted:"The overview effect is a cognitive shift in awareness reported by some astronauts during spaceflight, often while viewing the Earth from outer space." I'm mostly looking to feel small and feel as if every problem I face in life is nothing compared to what is really out there. Not exactly the same, but dogfighting in IL-2 is pretty interesting in how you are managing your airplane, the instrument gauges, and in a dogfight the relative position of the enemy planes - your head and eyes are constantly farting around and you are managing all sorts of variables at the same time - with a pretty impressive view to boot.
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# ? Dec 27, 2019 22:03 |
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Gonna buy boneworks and h3vr with my Christmas money, pretty stoked
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# ? Dec 27, 2019 22:03 |
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Taintrunner posted:Not exactly the same, but dogfighting in IL-2 is pretty interesting in how you are managing your airplane, the instrument gauges, and in a dogfight the relative position of the enemy planes - your head and eyes are constantly farting around and you are managing all sorts of variables at the same time - with a pretty impressive view to boot. I just tried House of the Dying Sun for the first time in VR the other day and had a lesser version of this hit me. Being able to physically look around to find targets, look at all meters and bars and UI elements, etc. It's incredible. The sense of scale as you fly past a flag ship or something is just something else.
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# ? Dec 27, 2019 22:29 |
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Csolo posted:"The overview effect is a cognitive shift in awareness reported by some astronauts during spaceflight, often while viewing the Earth from outer space." I'm mostly looking to feel small and feel as if every problem I face in life is nothing compared to what is really out there. Pick up Lone Echo. That first time you leave the ship... oof, impressive stuff. But yeah, i mean of the things you list, both google earth and mission:ISS are both free so theres no reason at all to not try them both out. They're both very impressive and well done, though obviously different in scope and intent.
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# ? Dec 27, 2019 22:42 |
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Jim Silly-Balls posted:Gonna buy boneworks and h3vr with my Christmas money, pretty stoked Do it, definitely won't regret either
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# ? Dec 27, 2019 23:21 |
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Tom Guycot posted:Pick up Lone Echo. That first time you leave the ship... oof, impressive stuff. I still need to finish this game
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# ? Dec 27, 2019 23:46 |
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How the voice commands work exactly in Star Trek, for AI? The game says it uses Dr. Watson technology for voice commands, but it never shows a pair of example of orders that work. I tried a few things (like 'scan target!) but never had any feedback of if it was really listening and didn't understand me or what.
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# ? Dec 28, 2019 00:16 |
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Turin Turambar posted:How the voice commands work exactly in Star Trek, for AI? The game says it uses Dr. Watson technology for voice commands, but it never shows a pair of example of orders that work. I tried a few things (like 'scan target!) but never had any feedback of if it was really listening and didn't understand me or what. The lights flash and beep in response, but its pretty subtle
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# ? Dec 28, 2019 00:21 |
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Zaphod42 posted:The lights flash and beep in response, but its pretty subtle The correct answer was: it isn't always listening, you have to activate it with a button first. The button is the same used for normal UI orders, but holding it instead of pressing it. This information came from a comment in a youtube video. Thanks Ubi for explaining it so well. /s
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# ? Dec 28, 2019 00:47 |
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Taintrunner posted:your head and eyes are constantly farting around
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# ? Dec 28, 2019 00:53 |
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I received my official Oculus Quest link cable and tried it out for a little bit. The cable is thicker then I was expecting, I was thinking it would be nice and skinny but its like the standard diameter of a USB extension cable. When I went through the setup in the Oculus PC app, it said it was complete but my headset was just showing a black screen. I had to unplug and replug the cable for the oculus home to show. Loaded up some NMS and it looked about the same as it did when I use my Samsung Odyssey+ (minus the clearness, I do miss that from my odyssey+). I didn't notice any artifacts or lag using the cable. Also tried Beat Saber for 4 songs and it was sharper then the native Beat Saber, and I didn't notice any artifacts. It also seemed like tracking was better and the controller vibration was stronger then in the native app. One annoying thing was that I couldn't figure out how to recenter my view in beat saber. I held down the oculus button, and it would bring me to the oculus home saying that if I want to recenter, hit a button. I hit a button and it would return to steam and the view wasn't recentered.
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# ? Dec 28, 2019 03:14 |
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Danith posted:I received my official Oculus Quest link cable and tried it out for a little bit. The cable is thicker then I was expecting, I was thinking it would be nice and skinny but its like the standard diameter of a USB extension cable. Because steamvr don’t have that option. More so on saber. That’s an oculus thing mostly.
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# ? Dec 28, 2019 03:19 |
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EbolaIvory posted:Because steamvr don’t have that option. More so on saber. That’s an oculus thing mostly. It does, but only in seated modes iirc.
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# ? Dec 28, 2019 03:25 |
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Professor Wayne posted:I've been playing a ton of Skyrim with the below mods. I still need to sort out getting SkyUI to work.
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# ? Dec 28, 2019 04:26 |
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ShadowHawk posted:Do any of these mods add gestures/location-based inventory slots in VR? There's a reason so many VR FPS-type games have converged on that mechanic for weapon/item swap. VRIK has both.
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# ? Dec 28, 2019 04:51 |
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PCGamer said Fallout 4 VR is one of the must-have VR games of the year and now I wish I was dead, which VR surely is now (this is a joke btw)
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# ? Dec 28, 2019 05:18 |
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SCheeseman posted:It does, but only in seated modes iirc. Game dependent. Steamvr itself don’t shift your play space. Like Star Trek does it. But it don’t move your actual steamvr boundaries.
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# ? Dec 28, 2019 05:29 |
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I replaced my Vive + Wireless with a Vive Pro + Wireless and it seems to have a much narrower place where I need to position the headset to keep it from going out of focus. This would be fine except it doesn't quite hold its positionhow I want it, though I feel like if I had a VR cover like I did on my original Vive it'd work. But vrcover is now out of stock for Vive Pro faceplates. Is there another company that offers similar "gym leather" foam replacements?
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# ? Dec 28, 2019 05:49 |
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ShadowHawk posted:I replaced my Vive + Wireless with a Vive Pro + Wireless and it seems to have a much narrower place where I need to position the headset to keep it from going out of focus. Why can't you use the one from your original Vive?
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# ? Dec 28, 2019 05:58 |
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Neddy Seagoon posted:Why can't you use the one from your original Vive? VRCover sells different SKUs for Vive and Vive Pro replacement so I think they are different sizes
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# ? Dec 28, 2019 06:22 |
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EbolaIvory posted:Game dependent. Steamvr itself don’t shift your play space. It's game dependent, but that dependency is based on whether or not it invokes the seated tracking universe. If it does, SteamVR has control over the player's origin point just like OVR. You used to be able to adjust it by holding a home button for a few seconds and selecting "reset player position" but I think they've moved it to somewhere along the bottom in the SteamVR menu with the recent overhaul. Some games don't use seated mode when they should and integrate their own calibration routines though.
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# ? Dec 28, 2019 07:18 |
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SCheeseman posted:It's game dependent, but that dependency is based on whether or not it invokes the seated tracking universe. If it does, SteamVR has control over the player's origin point just like OVR. You used to be able to adjust it by holding a home button for a few seconds and selecting "reset player position" but I think they've moved it to somewhere along the bottom in the SteamVR menu with the recent overhaul. There's a "Reset Seated Position" option in the settings menu.
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# ? Dec 28, 2019 07:19 |
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Jim Silly-Balls posted:Gonna buy boneworks and h3vr with my Christmas money, pretty stoked Aaaaaaaaaand..............unstoked. On both accounts. Please someone tell me if I'm missing something here, but neither of these games are doing anything for me. First I tried H3VR, I went to the firing range and took a solid 10 minutes to figure out that walking is a toggle-able action that is not always on. Once I figured out how to move around, I picked up the pistol it gave me, loaded it and fired at the target. Then it came time to reload. The virtual touch controller lights up on the release for the magazine, but it doesnt do anything. I spend another 10 minutes trying to remove the magazine. Finally, after watching a youtube video, reading a reddit thread and then reading a steam thread, I figured out that the action to release the magazine is a thumbstick gesture that can only be done when walking is turned off Did I miss a tutorial level somewhere? OK, I have the basics of guns figured out I think, lets play take and hold. It starts me with a revolver with................one bullet. No sign of other guns. Immediately get killed. Try again. Some breakaway pistol with...................one bullet. Same story. Maybe I'm just getting screwed by the RNG? OK, I'm done with that, lets try Boneworks. The game seems cool. Its yelling "hey guys remember portal and half life??" a little loud, but I can forgive it because I love those games. Cool, a crowbar! Wow, its way more cumbersome than you would think! It gets stuck on and in everything, I pulled about 20 cabinets over on myself because the crowbar is stuck in them. Either way its cool to smash stuff and I took my time looking at the environment and reading the messages on the walls and whatnot. I make it to the break room, I make the mistake of hitting the table with the crowbar, it clips inside the table and spends a solid 5 minutes slowly vibrating itself to the edge of the table. I guess I'll look around while the table gives birth to a crowbar. OK, the crowbar has finally clipped back out of the table and can be grabbed again. Speaking of grabbing, my hand is getting sore from holding on to this crowbar, I wonder if there is a grab toggle option? Back out to the menu. Nope, doesnt look like it. Continue. Game loads, back at the very first room, instead of actually continuing. 30 minutes down the drain I know I could run quickly through it, but the fact that it even does that is mind blowing and I dont have patience for games that waste their players time. THIS is the game people are worried HL:A cant stand up to??? I know these are beloved VR games, but both of them just really annoyed me. I can see how H3VR would be cool if it had anything resembling a reasonable control scheme. Boneworks is fun and frustrating in equal parts and oh, PS, you have to start the last 30 minutes over. I'm strongly considering refunding both. Am I missing some huge thing here?
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# ? Dec 28, 2019 07:26 |
h3vr is frustrating as hell to learn the controls IMO, agreed
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# ? Dec 28, 2019 07:29 |
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Jim Silly-Balls posted:Aaaaaaaaaand..............unstoked. On both accounts. The Sample Platter is the tutorial level that teaches you the controls. Also if you go to the firing range and pick literally any gun out of the spawner it'll show you controls on how to use them. As for ammo; Place in quick-slot, press up and click the thumbstick. It now infinitely spawns more from there. You can also stack them by holding one or more bullets and clicking up on the thumbstick over the filled quickslot.
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# ? Dec 28, 2019 07:30 |
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# ? May 31, 2024 23:16 |
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Jim Silly-Balls posted:The game seems cool. Its yelling "hey guys remember portal and half life??" a little loud, but I can forgive it because I love those games. Cool, a crowbar! Wow, its way more cumbersome than you would think! It gets stuck on and in everything, I pulled about 20 cabinets over on myself because the crowbar is stuck in them. Either way its cool to smash stuff and I took my time looking at the environment and reading the messages on the walls and whatnot. I make it to the break room, I make the mistake of hitting the table with the crowbar, it clips inside the table and spends a solid 5 minutes slowly vibrating itself to the edge of the table. I guess I'll look around while the table gives birth to a crowbar. OK, the crowbar has finally clipped back out of the table and can be grabbed again. Speaking of grabbing, my hand is getting sore from holding on to this crowbar, I wonder if there is a grab toggle option? Back out to the menu. Nope, doesnt look like it. Continue. Game loads, back at the very first room, instead of actually continuing. 30 minutes down the drain I know I could run quickly through it, but the fact that it even does that is mind blowing and I dont have patience for games that waste their players time. THIS is the game people are worried HL:A cant stand up to??? They're patching in save games but they should have been there since launch, agreed. SCheeseman fucked around with this message at 07:56 on Dec 28, 2019 |
# ? Dec 28, 2019 07:54 |