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100 HOGS AGREE posted:ok so even tho i am loathe to do it, i really probably should throw out all this equipment and worry about maxxing it later once I manage to snarf the mega set right? I think we mentioned this but feel free to trash stuff that doesn't have notable special stats. If its just raw E/M power/cap/bars, you might get rid of it. Stuff like Seed, Gold, NGU Speed and so on are more valuable.
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# ? Dec 27, 2019 04:01 |
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# ? Jun 3, 2024 22:10 |
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Bedurndurn posted:I went back to playing WAMI while I'm waiting on stuff to be ready for evil in NGU. I understand it way more this second time around, partly because of the guy's post advocating for it here and being a lot more familiar with the genre as a whole. I think there's always some sort of event, the Halloween one went right up to about a week ago when it switched to this Christmas one. I imagine this one will keep running until we hit Valentines day at that pace I've been playing WAMI for about three weeks now, and while there are a few things that are definitely not quite as well fleshed out as it is in NGU, it has a number of mechanics I think it implemented extremely well. For example, the adventure game mode completely removes all inventory management. You can freely switch between things in the item list, and duplicate drops are automatically merged and buffed without any input from the player. Because it's completely automated from the get-go, items go up to a significantly higher maximum level (up to 1000) and are split between different rarities of drops. You'll always max out the common drops fairly quickly for any given zone, and the rarest drops won't be maxed before you can move on to the next zone. What this means is that you can usually go back to old zones and try and farm up old rare drops if for some reason you can't currently farm the latest zone. It feel nice to be able to get progress somewhere even if you can't kill things in the highest accessible zone for some reason or another (challenges, switching gear to prioritize bonuses to some other feature). Since all the gear you've gotten is always easily equipped, using specialized loadouts for specific tasks is very powerful and fluid. On top of that, all gear applies 10% of their stats at all times even when they're not equipped, so even if old gear is objectively inferior to every other choice in that slot you get some small benefit from farming old stuff. The downside is, individual drops past the first time you get a new item aren't as meaningful as combining things in NGU (there aren't any bonuses for maxing a set as far as I can tell), but most of the systems in the game seem to operate on a slightly lower scale numbers-going-up-ness compared to NGU. As an example, my current reincarnation bonus (similar to NGU's number) is only up to +200% as of this moment, but this benefit still feels powerful because it also applies to the equivalent of Energy Power/Bars and several other mechanics while NGU's number feels like it only effects a few core things. Given WAMI has probably been in development for way less time than NGU I think it's done a pretty good job taking a shot at attempting a similar game style, it clearly cribs a lot from NGU but does enough differently to make it not feel like a complete rip-off.
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# ? Dec 27, 2019 04:38 |
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I started playing Anti-Idle again (holy poo poo it's been 10 years since that game was released) and it holds up remarkably well. It's got just the right balance of Skinner boxes and actual gameplay.Too bad Tukkun stopped updating it and it'll die in the Flashpocalypse next year.
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# ? Dec 27, 2019 05:40 |
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NGU idea. in the ap store a button that lets you save your current presets. (in all tabs. or, for super bucks, a button for each tab.) so you push it after a rebirth and dont have to fiddle. This way ill stop doing 3-4 days runs and do 24 hour runs. How lazy is that?
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# ? Dec 27, 2019 09:05 |
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NGU idea: so the numbers go up on your items, but eventually they stop going up. what if they kept going up? do an Item World like Disgaea, maybe have a way to unlock ~secret hidden stats~ on items so I can discover that my level 100 whatever's secret stat is Cooking and I can be upset
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# ? Dec 27, 2019 09:20 |
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Youth Decay posted:I started playing Anti-Idle again (holy poo poo it's been 10 years since that game was released) and it holds up remarkably well. It's got just the right balance of Skinner boxes and actual gameplay.Too bad Tukkun stopped updating it and it'll die in the Flashpocalypse next year. It kinda peters out past the second ascension/second rebirth, tbh. But yeah, I enjoyed derping around with the FCG again last month.
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# ? Dec 27, 2019 13:09 |
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NGU idea: a light on advance training that tells me when I'm an idiot and forgot to actually put energy in there
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# ? Dec 27, 2019 16:01 |
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Anfauglir posted:NGU idea: a light that tells me I'm an idiot
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# ? Dec 27, 2019 17:03 |
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You're all idiots there i said it
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# ? Dec 27, 2019 17:09 |
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something posted:You're all idiots there i said it harsh, but fair.
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# ? Dec 27, 2019 17:31 |
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something posted:You're all idiots there i said it Nice! A free insult.
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# ? Dec 27, 2019 18:49 |
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terrenblade posted:Nice! A free insult. HEH, see if I buy the newbie pack after this value get!
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# ? Dec 27, 2019 19:19 |
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Dammit i've been bamboozled. Anyways i'm bored in a home depot parking lot while visiting family so here is my closer-to-final plans for the cards feature SPOILERS LOOK AWAY NOW Defeating exile will drop an item which will shockingly, unlock the cards feature. After this, every kill from an exile+ titan will yield a random card drop, random in this case means several things: 1) the name of the card wil be randomized in a madlibs style of, say, "VERBing NOUN of ADJECTIVE" OR "ADJECTIVE NOUN" for every NOUN, the card art will be representative of that NOUN. This will involve plenty of goofy art (by musluk!). The objectibeve of the card's name and art is purely to create jokes and hilarious combinations, hopefully. 2) On the side of the card will be up to *six* different mana costs, much like mtg. For example a card may require 3 blue and 2 black manas. This will be shown using up to 6 little mana icons along the right side on the art. This cost will be randomized within a very ti y range, relative to the stat-up effects of the card 3) The card will have a randomly selected stat it buffs (e.g Energy NGU Speed, Adv Stats, Hack Speed) and amount. This will have a slight variance of about +=10% so if you want to minmax the best rolled cards you can, but isnt required really. In the cards feature itself you'll view your "deck" (inventory) of cards, and choose ones to trash or to play/consume. This uses the given card's mana costs and grants the stats listed. Also in the menu, you'll choose 1 of which 6 mana types to generate, which will use a formula similar to hacks, when the bar fills you get 1 mana of that type. The speed formula will utilize depend the 6 mana types, on energy/magic/resource3 power/bars. Generally, you're gonna generate much more cards than you will mana to use them, so you can afford to be picky and use the exact/best card you want with your more-limited mana. Six new fruits will also be added to YGGDRASIL at very high seed/activation costs, and this will function as a permanent, passive mana generation resource for when you're even further in progression. As for the bonuses, you'll be able to upgrade the TIER of card dropped for each bonus type.through perks/quirks/wishes etc. Each +1 tier for a card type will impact the stat by a small exponential, dending on the bonus type, but in general +1 tier will be very noticable. I'll also probably add QOL functions to auto trash cards with tier <x I'll also add some sellout shop purchasables, such as a consumable to temporarily increase the tier of all card drops for a day by +1 or 2, and extra deck size to store more cards. Probably a rainbow heart to improve mana gen globally by 10%. As for the I.O.U for Krissmuss, this will be +X MANA OF EVERY TYPE. Where X will be decided later to equal a few day's worth all at once.
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# ? Dec 27, 2019 20:14 |
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something posted:awesome new stuff Manyorcas posted:Adventure Items stuff You left out the pretty great stat-sorting system that I feel even NGU could benefit from; beyond loadouts you also have a drop-down menu that sorts all the gear based on a number of selectable parameters, the most notable ones being every possible secondary stat on gear. Since the inventory already has items in columns based on which slot they go to this lets you very quickly pick out what the best in-slot options are across your entire collection for specific secondary stat needs. It'd be a pretty great help for cutting down time spent min-maxing accessories in NGU if there was something similar there, especially after your hoard of accessories starts slipping out across multiple pages. I'd easily & happily pay a couple of hundred K AP for it.
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# ? Dec 27, 2019 20:16 |
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Having both "magic" and "mana" in the game seems like it has potential for confusion - though I guess by the time someone gets that far they'll have a good sense of what magic is used for. Have you considered using the same random number for both the name and the mana cost/benefits? It could be neat if, say, the Busting Nut of Goblinkind was the exact same thing for everyone who got it.
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# ? Dec 27, 2019 20:22 |
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Jabor posted:Having both "magic" and "mana" in the game seems like it has potential for confusion - though I guess by the time someone gets that far they'll have a good sense of what magic is used for. Not any worse than power/attack toughness/defense imo
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# ? Dec 27, 2019 20:27 |
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Jabor posted:Having both "magic" and "mana" in the game seems like it has potential for confusion - though I guess by the time someone gets that far they'll have a good sense of what magic is used for. I did but i think i prefer the greater freedom of variation so the cards feel less stale. There's an option to add maybe a superlative word for cards that rolled well, or they rolled as high mana cost but high effect version. Most cards will lie between a converted mana cost ( to use an MTG term) of 1-9, where a 9 cost card generally would yield 9x tje benefit as a 1 mana cost card. As for mana/magic confusion, you see the costs expressed on the cards via graphical icons primarily, i'll avoid using the word "mana" as much as I can.
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# ? Dec 27, 2019 20:33 |
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Those cards, are the benefits for the rebirth or are they permanent?
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# ? Dec 27, 2019 20:46 |
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Permanent.
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# ? Dec 27, 2019 21:03 |
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I like the item world idea that person had. make it so
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# ? Dec 27, 2019 21:29 |
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I feel like if you've gotten to exile you probably won't get too confused by mana/magic
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# ? Dec 27, 2019 22:32 |
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You might not want to use mana at all with cards, I think Magic has that trade marked and aggressively defends it. Call in monna or something else that is said almost the same.
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# ? Dec 27, 2019 23:08 |
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Sure i'll call it mayo
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# ? Dec 27, 2019 23:09 |
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something posted:Sure i'll call it mayo The giant jar of Mayo has new meaning
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# ? Dec 27, 2019 23:09 |
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You need 3 green mayo and 7 black mayo to cast "Granny's Magnificent Nut Blast" edit: You need 2 red mayo and 4 blue mayo to cast "Glorious Ray of Shart" Edit 2: You need 9 white mayo to cast "Crusty Hand of God" something fucked around with this message at 23:14 on Dec 27, 2019 |
# ? Dec 27, 2019 23:10 |
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something posted:Permanent. So basically every time you have the mana for a card you should/could use a card and over time you’ll get a bunch if boost to everything? Does mana remain between rebirths?
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# ? Dec 27, 2019 23:22 |
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colour coded gatherings of magic
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# ? Dec 27, 2019 23:24 |
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Mana would remain. Your options for mana would be 1) Use it now on any ol' card with the stat boost you want, as they come in. But (at least my theory is) by making cards come in more often than mana you can also: B) Wait longer for more card effects, trash bad ones and use the good ones, letting you minmax about 10% more efficiency.
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# ? Dec 27, 2019 23:27 |
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something posted:Sure i'll call it mayo Finally we have a use for the cooking stat.
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# ? Dec 27, 2019 23:36 |
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Red mayo: hot sauce + mayo Green mayo: olive oil + mayo White mayo: ranch + mayo Black mayo: dark chocolate + mayo Bleu mayo: Bleu cheese + mayo
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# ? Dec 28, 2019 00:08 |
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something posted:Dammit i've been bamboozled. Ok but what has this got to do with paperclips
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# ? Dec 28, 2019 00:13 |
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pixaal posted:You might not want to use mana at all with cards, I think Magic has that trade marked and aggressively defends it. hearthstone uses mana
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# ? Dec 28, 2019 00:34 |
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Slay the spire uses Energy
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# ? Dec 28, 2019 01:09 |
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Use mayo, and the cooking stat effects it.
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# ? Dec 28, 2019 01:22 |
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something posted:Probably a rainbow heart More like a Black Lotus heart
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# ? Dec 28, 2019 01:32 |
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Feel free to use my M:tG parody idea "Mogic: the Get-togethering". (Which itself is also a phantasy star 2 reference). Also I think wizards has tap copyrighted or trademarked or whatever but not Mana. Use mayo anyway. SynthesisAlpha fucked around with this message at 02:07 on Dec 28, 2019 |
# ? Dec 28, 2019 02:02 |
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Does the Blind Challenge get blinder as it goes on, or did it get hotfixed recently? I remember being able to see my NUMBER.
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# ? Dec 28, 2019 02:19 |
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Falcon2001 posted:Does the Blind Challenge get blinder as it goes on, or did it get hotfixed recently? I remember being able to see my NUMBER. It gets blinder as it goes on.
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# ? Dec 28, 2019 03:09 |
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this sounds like macguffins but fleshed out and not worthless there I said it
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# ? Dec 28, 2019 06:36 |
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# ? Jun 3, 2024 22:10 |
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something posted:Sure i'll call it mayo https://kol.coldfront.net/thekolwiki/index.php/Mmmmmmayonnaise
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# ? Dec 28, 2019 07:00 |