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Unless the salvage is really unusually high and the cash payouts are low. That's the secret signal that the mission is gonna be tanks for days.
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# ? Dec 31, 2019 08:46 |
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# ? May 31, 2024 03:33 |
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It is week 52 in a 4 salvage career and I haven't gotten a single new medium mech other than the heavy metal box, which was a phoenix hawk.
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# ? Dec 31, 2019 23:23 |
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I just got the base game. Any of the DLCs / season pass worth buying at this point?
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# ? Jan 1, 2020 00:14 |
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pmchem posted:I just got the base game. Any of the DLCs / season pass worth buying at this point? Flashpoint - Yes Urban Warfare - Meh Heavy Metal - YES
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# ? Jan 1, 2020 00:24 |
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And Tyler Too! posted:Flashpoint - Yes The urban warfare FPs are p fun, the raven one aside. I'd just get it all.
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# ? Jan 1, 2020 00:29 |
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pmchem posted:I just got the base game. Any of the DLCs / season pass worth buying at this point? Everything. It really adds to the game and makes it so much more enjoyable. Do it while it's likely still on sale.
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# ? Jan 1, 2020 00:48 |
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Keltar posted:Everything. It really adds to the game and makes it so much more enjoyable. Do it while it's likely still on sale.
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# ? Jan 1, 2020 01:44 |
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And Tyler Too! posted:Flashpoint - Yes Urban maps are fun, get them all while they are on sale.
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# ? Jan 1, 2020 02:17 |
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You know what's more annoying than missing two rounds straight on a medium mech? The other medium mech you couldn't kill them destroying your double heat sink in one medium laser shot after it opens you up. You're fired Behemoth.
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# ? Jan 1, 2020 02:40 |
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Carcer posted:It is week 52 in a 4 salvage career and I haven't gotten a single new medium mech other than the heavy metal box, which was a phoenix hawk. I found going heavy cash is the fastest way to get new mechs in HM early game. With unequipped mechs and hordes of lights, I usually end up not having enough weapons to make good builds to take on over difficult missions to get better salvage. Going full money I can just buy parts and get some good builds up quick.
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# ? Jan 1, 2020 02:45 |
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The stores are so laughably overstocked in vanilla that you can go full cash on missions and buy a medium Mech before leaving your first planet in career mode if things align right.
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# ? Jan 1, 2020 03:23 |
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Does Glitch joining up with Grayson get a callback in the flashpoint where you fight by his side?
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# ? Jan 1, 2020 03:30 |
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JacksLibido posted:I found going heavy cash is the fastest way to get new mechs in HM early game. With unequipped mechs and hordes of lights, I usually end up not having enough weapons to make good builds to take on over difficult missions to get better salvage. Going full money I can just buy parts and get some good builds up quick. anakha posted:The stores are so laughably overstocked in vanilla that you can go full cash on missions and buy a medium Mech before leaving your first planet in career mode if things align right. That's been my experience as well on both a campaign and career post HM. Go full cash until you can buy/build a well-equipped lance, then do harder contracts with full salvage. TBH the salvage on low-skull missions is usually trash anyhow.
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# ? Jan 1, 2020 04:18 |
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This was always the way to go in career for scoring purposes, in order to get a couple good mediums so you could start taking better difficulty contracts.
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# ? Jan 1, 2020 05:14 |
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pmchem posted:I just got the base game. Any of the DLCs / season pass worth buying at this point? The DLC is almost all oriented towards people playing the career mode, rather than the story campaign. You can hold off on getting the DLC until you've played the main story, and see if you want to add stuff for the career mode.
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# ? Jan 1, 2020 15:05 |
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That said it's super easy to mod campaign mode to give you flashpoints at an appropriate time, too. I modded it to open up the full map and flashpoints once you got the Argo.
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# ? Jan 1, 2020 15:24 |
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Stravag posted:Bt save editor maybe? Thanks this worked! (Though weirdly I had to remove *all* mod tags not just the one for the mod I'd ditched before it would load.) That save editor is hella comprehensive. Would also be good for deleting mod equipment from an in-progress save if someone had a game going with mods that they didn't want to use anymore. Conspiratiorist posted:This was always the way to go in career for scoring purposes, in order to get a couple good mediums so you could start taking better difficulty contracts. Career mode score is a lot from total money earned, does salvage contribute to that? At the rate it shows on the salvage choice screen, or how much the stuff would be worth if sold? The salvage screen prices are what it'd cost for you to buy the item, but the sell price is 1/10th that.
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# ? Jan 1, 2020 15:58 |
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Salvage isn’t counted in that score but money you make from selling it is. If you’re trying to max out your score make sure to sell off all your random extra BS the day before it ends
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# ? Jan 1, 2020 16:56 |
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I decided to start again because my situation, while financially stable, was pretty dire otherwise. While going over my new mechs I see I've drawn a booby prize and have a Cicada. Then I get 2 COIL-L's out of the Heavy Metal box and fit one to the cicada, now this stupid thing is charging across the battlefield obliterating anything it looks at.
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# ? Jan 1, 2020 17:45 |
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Is there a working version of ModTek for Heavy Metal? It's dying with 1.8.
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# ? Jan 1, 2020 19:33 |
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Jedit posted:Is there a working version of ModTek for Heavy Metal? It's dying with 1.8. You don't need modtek anymore, the modloader is built into the game (and HBS basically just used the modtek codebase with the coder's permission and their own UI). See the PDF in Documents\My Games\BattleTech\mods\HBS, all your mods go there. OTOH modtek has also been updated for 1.8 -- afaik it supports stuff the standard game doesn't but shouldn't be needed for the vast majority of mods. edit: also if you are having conflicts from an old modtek you should re-verify your install thru steam.
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# ? Jan 1, 2020 19:39 |
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I got a Battlemaster in the campaign and just slammed every arm mod, leg mod, and some flamers and inferno++ I bought on it. 200 melee damage. It's not going to be GOOD but it's going to be satisfying.
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# ? Jan 1, 2020 19:39 |
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Cyrano4747 posted:Salvage isn’t counted in that score but money you make from selling it is. It's raw C-bills earned, so you can sell all your poo poo, use the money to buy new poo poo, then sell that and so on. Salvage itself is decent income earning since a chassis salvage pick is effectively 200k to 400k c-bills once you're seeing 50+ ton mechs on the regular. If you make the effort to get rid of side torsos (to take the cruft out of the salvage screen) and then either leg or pilot kill, you can earn more from salvage than raw cash on certain contract types.
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# ? Jan 1, 2020 20:43 |
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Klyith posted:You don't need modtek anymore, the modloader is built into the game (and HBS basically just used the modtek codebase with the coder's permission and their own UI). See the PDF in Documents\My Games\BattleTech\mods\HBS, all your mods go there. No, this is the newest version of ModTek from December 2019. Tried using the built-in modloader and now my career won't load, it just cycles through Handy Tips and Lore. Doing a verification, will see what happens.
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# ? Jan 1, 2020 20:45 |
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Norton the First posted:Does Glitch joining up with Grayson get a callback in the flashpoint where you fight by his side? No but mostly because you fight alongside Morgan Kell.
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# ? Jan 1, 2020 21:13 |
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You can also just pull the ModTek folder out of another mod like 3025 commander edition or 3062 mod, those work with 1.8.1, just be sure to delete your old .modtek and ModTek folders and reinject the modtek to clear out its mod cache.
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# ? Jan 1, 2020 22:07 |
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It is in fact not satisfying when the 200 damage punch just takes the dead arm off a mech.
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# ? Jan 1, 2020 22:22 |
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Jedit posted:No, this is the newest version of ModTek from December 2019. If you are using basic mods the built-in one should work, I think only the stuff like roguetech or extended needs addon modtech. After you verify & delete the cache (.modtek for modtek, Cache & Database folders in HBS for built-in), if it still doesn't load then get FYLS for a more readable log to get a better idea of what's not loading. When it endlessly cycled in loading like that it's generally because your save has a modded part that's not getting into the database properly.
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# ? Jan 1, 2020 23:10 |
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RBA Starblade posted:It is in fact not satisfying when the 200 damage punch just takes the dead arm off a mech. It is, however, deeply satisfying when your arm modded hatchetman destroys the entire left side of a mech in one swipe
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# ? Jan 2, 2020 01:17 |
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I would be a-okay with a pilot skill that allowed Sprint-to-melee, or gave DFA a damage bonus based on the difference between the jumping mech and the victim mech's tonnage.
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# ? Jan 2, 2020 01:35 |
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Theres a sprint to melee mod and it makes life SO much more interesting because anyone can do it. Also sprint then fire makes life VERY interesting
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# ? Jan 2, 2020 01:37 |
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Klyith posted:If you are using basic mods the built-in one should work, I think only the stuff like roguetech or extended needs addon modtech. The default loader is working with ModTek added from the latest iteration of 3062. Problem is, now I get stuck at loading contracts.
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# ? Jan 2, 2020 02:05 |
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Communist Walrus posted:It is, however, deeply satisfying when your arm modded hatchetman destroys the entire left side of a mech in one swipe If only it worked against mechs heavier than 45 tons.
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# ? Jan 2, 2020 02:39 |
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Carcer posted:It is week 52 in a 4 salvage career and I haven't gotten a single new medium mech other than the heavy metal box, which was a phoenix hawk. loving lol e: that sucks so hard dude... lol
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# ? Jan 2, 2020 02:39 |
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Conspiratiorist posted:If only it worked against mechs heavier than 45 tons. Brawler Banshees can do it to a 65-tonner.
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# ? Jan 2, 2020 03:00 |
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Jedit posted:The default loader is working with ModTek added from the latest iteration of 3062. Problem is, now I get stuck at loading contracts. Have you tried travelling to another planet? That generally resolves the stuck at contracts issue. (Game is trying to load old contracts from your save rather than generate new ones and getting wedged.) As long as you can look at your mechs in the mechbay you're probably good.
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# ? Jan 2, 2020 05:17 |
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On the campaign mission where you recover the data but not Alexander it looks like they screwed up the dialogue a bit - there's two unfinished passes for each character blending into each other. I forgot just how long the campaign is though. I could probably do it in six months but I hosed up and forgot what was where and travel time so it's a year and change. Apparently someone "speed ran" the game in six hours lol quote:Have you tried travelling to another planet? That generally resolves the stuck at contracts issue. (Game is trying to load old contracts from your save rather than generate new ones and getting wedged.) The contracts also break at times in the campaign because the game assumes you'll do what it says and abandon the planet instead of squeezing every last cent out of every day, so the menu will spin forever (because there aren't any to do). e: Hrnngh I could buy the parts for an Atlas 2 (but only the parts, so no DHSes) for 10 mil, I have 4, there's 6 mil in contracts, and I have four assaults. No one take structure damage, you fuckers RBA Starblade fucked around with this message at 06:39 on Jan 2, 2020 |
# ? Jan 2, 2020 06:19 |
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Klyith posted:Have you tried travelling to another planet? That generally resolves the stuck at contracts issue. (Game is trying to load old contracts from your save rather than generate new ones and getting wedged.) That was the first thing I tried. I'm going to see if I can start a new campaign, sad though I will be to lose one where I got two Highlanders in one mission and already had a Marauder to lop heads.
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# ? Jan 2, 2020 10:57 |
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Carcer posted:It is week 52 in a 4 salvage career and I haven't gotten a single new medium mech other than the heavy metal box, which was a phoenix hawk. I think I might be in the same boat on a five salvage campaign. The box gave me an Assassin. On that note, does the box have a weight limit or could you conceivably get a heavy at the start of a career?
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# ? Jan 2, 2020 11:36 |
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# ? May 31, 2024 03:33 |
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It's one of three Mediums. You get either an Assassin, a Vulcan or a Phoenix Hawk.
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# ? Jan 2, 2020 11:50 |