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I’m hoping Doom Eternal has some levels in burned out cities with demons and death everywhere. It’s what Doom 2 tried to have but just looked silly.
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# ? Jan 2, 2020 02:58 |
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# ? Jun 8, 2024 08:55 |
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The Cheshire Cat posted:I dunno HP regen was pretty massively influential so it's sort of downplaying it to say it's "just" that. Although Gears of War also likely shares some credit here for helping to popularize it. skasion posted:Haze lmfao. also the Killzones Yeah that makes sense. No idea what Haze plays like but I really haven't seen other games following it that had a varied mostly non hitscan bestiary, weaponset with fewer ARs than non ARs and mechanics that encouraged aggression on higher difficulties. I guess many "Halo clones" I would mentally categorize as CoD clones and hadn't thought so many predated MW.
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# ? Jan 2, 2020 03:22 |
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me, hunched over computer, mouse in a death grip, chanting a mantra as I blaze through UV plutonia rev 2 rockets manny 3 rockets CHAINGUN MEET SHOTGUN kiss the meatball archviles ain't poo poo but whys and tricks DisDisDis posted:Yeah that makes sense. No idea what Haze plays like but I really haven't seen other games following it that had a varied mostly non hitscan bestiary, weaponset with fewer ARs than non ARs and mechanics that encouraged aggression on higher difficulties. I guess many "Halo clones" I would mentally categorize as CoD clones and hadn't thought so many predated MW. There aren't a great deal like Halo because Bungie was still top poo poo and nobody really had the chops to follow up the non-UI related stuff like huge levels, unique enemy AI, and vehicular combat. The one game that comes to mind is Stranger's Wrath which feels like the devs really took the lessons of Halo and then made their own unique stealth/adventure hybrid built on a strong foundation. There's a couple of other forgettable stuff I wish I never put the time into like 2005's Pariah. Anybody remember that Unreal 2 rear end game? e: I played way too much of Command and Conquer Renegade which is what I imagine Halo would've been had they kept the third person RTS style gameplay.
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# ? Jan 2, 2020 05:35 |
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I want to bitch about the set piece battle at the Dam with the Apache helicopter in Black Mesa. It takes everything that is annoying about the HECU fights and multiplies it by 10. In the OG, while the Apache was tough it didn't move particularly fast, and often would hover in place. You could down it with a few well placed Tau cannon shots. Its one of the most famous (and memorable) encounters in the game. It's very challenging, but fun. In Black Mesa, not only does the Apache never miss (even from a distance) but the drat thing moves very fast, and it never stays still This makes it incredibly hard to hit with a charged Tau canon shot. I've spent the past hour trying to down it but I'm either not hitting it, or the Tau cannon is needing way more hits than it should. Either way, if I'm exposed for more than a split second the fucker shreds through my health/power with its auto-cannon. Here's another thing. I remember in OG Half-Life you could "escape" it by diving into the lake, and swimming past the Ichthyosaurs, through the turbine, to the canyon below. However in Black Mesa, the Apache can track you while under-water. gently caress. I love this mod and I know the devs wanted to inject some realism and challenge but 'common.
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# ? Jan 2, 2020 05:47 |
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They actually nerfed it from its original incarnation 7 years or so ago where the drat thing took like 15 rockets and basically had no momentum to its movement so it moved like one of those VTOL vehicles straight out of a Marvel film. Can’t remember where I read it but it’s basically invulnerable everywhere but the rotors. It was meant to be the end to a big set piece but Black Mesa turns it into a boss.
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# ? Jan 2, 2020 06:05 |
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Two Owls posted:Progress! Of a sort Also: They weren't in the source release, but there's some additional visual goodies in Gloom Deluxe, like a gun sprite for the bottom of the screen. I think it all uses the same compressed file format as the rest of the art if you're handling the original data and not just converting the Deluxe Paint files from the source dump. chaosapiant posted:I’m hoping Doom Eternal has some levels in burned out cities with demons and death everywhere. It’s what Doom 2 tried to have but just looked silly. Looks like the first version of the DUSK SDK is in the home stretch. https://twitter.com/DUSKdev/status/1212574951871537152
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# ? Jan 2, 2020 06:17 |
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Solaris 2.0 posted:Here's another thing. I remember in OG Half-Life you could "escape" it by diving into the lake, and swimming past the Ichthyosaurs, through the turbine, to the canyon below. However in Black Mesa, the Apache can track you while under-water. gently caress. I love this mod and I know the devs wanted to inject some realism and challenge but 'common. That's actually not realistic, water is extremely bullet-resistant and in real life the autocannon would not be able to touch you below a couple of meters.
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# ? Jan 2, 2020 07:24 |
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Yeah, the Black Mesa marines and vehicles are negative fun to fight, and I'm thankful that the Xen update killed my save against the Surface Tension helicopter because that means I got to skip it without feeling bad.
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# ? Jan 2, 2020 09:59 |
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I went into Black Mesa's skill.cfg file and lowered the amount of damage the marines do, in addition to getting a mod that makes them fire in bursts like the original game and it improved the fights against them quite a bit. Not sure there's any helping the apache fights though. I usually just throw on God mode and roll my eyes into the next chapter. Also, neat detail in System Shock I noticed today: if your fatigue levels are high, weapon recoil fucks with your aim a lot more. You can watch your crosshair jump all over the screen every time you fire.
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# ? Jan 2, 2020 11:47 |
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So I'm halfway through Thy Flesh Consumed on my "Doom Complete Wadsmoosh" run. This poo poo is such a drat challenge, but I'm holding my own so far on Hurt Me Plenty. How does Ultra Violence level Thy Flesh Consumed hold up against some of today's more challenging WADs?
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# ? Jan 2, 2020 17:41 |
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It's still a pretty good challenge - going from Hell Beneath to Perfect Hatred can be tough if you're not careful.
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# ? Jan 2, 2020 17:43 |
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Good soup! posted:It's still a pretty good challenge - going from Hell Beneath to Perfect Hatred can be tough if you're not careful. I'm on the fourth map whichever one that is. Edit: I also tried that helmet HUD mod or whatever, and though it stretches just a bit, it seems to work just fine on Ultrawide and I thought it was a pretty drat cool addon. Maybe when I get into the next episode I'll add it into my playthrough. chaosapiant fucked around with this message at 19:34 on Jan 2, 2020 |
# ? Jan 2, 2020 17:46 |
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The fifth map, They Will Repent, is one of my favorite vanilla Doom maps and I've never been able to pinpoint exactly why
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# ? Jan 2, 2020 20:30 |
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Good soup! posted:The fifth map, They Will Repent, is one of my favorite vanilla Doom maps and I've never been able to pinpoint exactly why I'll be running through it tonight, and then I'll come back and tell you why you like it so much.
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# ? Jan 2, 2020 20:39 |
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Man I really want that Die Hard/SWAT game someone dreamed up earlier.
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# ? Jan 2, 2020 22:20 |
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The Kins posted:That's cool as hell. Especially love the banded lighting. How hard is it to translate that code from the custom Amiga hardware to something modern PCs can cope with? My 68K isn't so hot, but it's well-commented and the simpler functions are easy enough to translate in a "Oh, I see, he's doing a cross-product" way. There's also Blitz Basic source for the map editor, which sped up the actual level decoding. Some chunks of the renderer are home-rolled though (largely the actual column casting, which is still flaky, and the banding because I'm not farting around with palette remapping in the space year 2020). And I've messed up the coordinate system somewhere, I had to negate things arbitrarily until the enemies stopped moonwalking everywhere. Fortunately there was already some Crunchmania depacking C code on Aminet, so it's all running off the proper game files. Here's what I've got so far. You can wander around the first few levels of both Gloom and Gloom Deluxe until you reach THE WHEEL OF DEATH, because I've not implemented rotating walls yet so it's THE BLOCKING STATIONARY OBJECT OF DEATH. The demo on Aminet doesn't work without a hack, they seem to have change the event handling at some point. Zombie Massacre (now free on Aminet) doesn't work as it uses a hacked exe. Gloom 3/Ultimate Gloom (also now on Aminet) does, but you can only access the first room as, again, I haven't coded the moving wall event yet.
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# ? Jan 2, 2020 23:10 |
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chaosapiant posted:I’m hoping Doom Eternal has some levels in burned out cities with demons and death everywhere. The initial gameplay reveals have had exactly that.
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# ? Jan 3, 2020 01:54 |
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Just finished episode 4 and now onto Sigil. Is there any reason why the first level in Sigil would be missing the texture for the exit "wall"? Edit: Also, what's the consensus on Rage 2? Was it any good? Does it have the solid rear end shooting that Rage has? I understand it's not on IdTech which gives me pause. chaosapiant fucked around with this message at 04:22 on Jan 3, 2020 |
# ? Jan 3, 2020 03:37 |
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chaosapiant posted:Just finished episode 4 and now onto Sigil. Is there any reason why the first level in Sigil would be missing the texture for the exit "wall"? chaosapiant posted:Edit: Also, what's the consensus on Rage 2? Was it any good? Does it have the solid rear end shooting that Rage has? I understand it's not on IdTech which gives me pause.
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# ? Jan 3, 2020 04:38 |
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Very good combat, middling-to-bad everything else. I still pretty much 100%ed it on the basis of its shooting tho. Never got any of its DLC. E:well good graphics too, natch
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# ? Jan 3, 2020 05:14 |
chaosapiant posted:Edit: Also, what's the consensus on Rage 2? Was it any good? Does it have the solid rear end shooting that Rage has? I understand it's not on IdTech which gives me pause. Like the others have said: Solid shooting, but very "rear-loaded" gameplay that requires a fair amount of time investment before you unlock the weapons and abilities that allow you to really prowl the game like some kind of superpowered lunatic. Once that happens, it's one of the fastest and most frenetic FPS games I've played in years.
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# ? Jan 3, 2020 06:36 |
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Maybe I’ll check it out when it’s on sale again. Also, I found out this evening about Doom 64 Retribution. Anyone play that? I went through the first three levels and love it! I use an ultrawide screen and the 64 EX doesn’t look like it supports it, and the frame rate is a bit stutters for me. The Retribution mod runs flawlessly in GZ Doom and seems to be a faithful recreation.
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# ? Jan 3, 2020 07:27 |
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Groovelord Neato posted:Man I really want that Die Hard/SWAT game someone dreamed up earlier.
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# ? Jan 3, 2020 08:49 |
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Rage 2 is on gamepass. Its got decent shooting but suffers terribly from being a team that obviously took everything they could from Mad Max and slapped it into an FPS and not like, improving or changing much. Its a game that was failed in the design phase.
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# ? Jan 3, 2020 09:37 |
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chaosapiant posted:The Retribution mod runs flawlessly in GZ Doom and seems to be a faithful recreation. It isn't by a country mile. If you want faithful and EX is giving you trouble (though even EX turned out to have some curious inaccuracies, though much more subtle), wait for the upcoming re-release comes march along side Eternal (recent livestream confirmed it'll be sold individually as well). Yeah I realise I'm probably a biased source, but then I'm also best source of info.
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# ? Jan 3, 2020 09:52 |
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Rocket Pan posted:It isn't by a country mile. If you want faithful and EX is giving you trouble (though even EX turned out to have some curious inaccuracies, though much more subtle), wait for the upcoming re-release comes march along side Eternal (recent livestream confirmed it'll be sold individually as well). Yeah I realise I'm probably a biased source, but then I'm also best source of info. Can you confirm whether there will be a standalone release not tied to a Doom Eternal pre-order please? edit: Convex fucked around with this message at 10:51 on Jan 3, 2020 |
# ? Jan 3, 2020 10:29 |
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Convex posted:Can you confirm whether there will be a standalone release not tied to a Doom Eternal pre-order please? In the very post you quoted, Rocket Pan posted:It isn't by a country mile. If you want faithful and EX is giving you trouble (though even EX turned out to have some curious inaccuracies, though much more subtle), wait for the upcoming re-release comes march along side Eternal (recent livestream confirmed it'll be sold individually as well). Yeah I realise I'm probably a biased source, but then I'm also best source of info.
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# ? Jan 3, 2020 10:31 |
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https://twitter.com/Foone/status/1212729719390523397 lol at not having several pirated versions of doom2.wad
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# ? Jan 3, 2020 11:46 |
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90s Cringe Rock posted:https://twitter.com/Foone/status/1212729719390523397 Why would there be a different exe? id games never had copy protection until Quake III.
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# ? Jan 3, 2020 11:50 |
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Convex posted:Why would there be a different exe? id games never had copy protection until Quake III.
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# ? Jan 3, 2020 11:53 |
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So I can no longer found the video but I heard a song in a DOOM video that I'm pretty sure is from Doom as it has that classic DOOM music song to it. But it's a sort of slow creepy and I can't find it on any OST. It does that thing where the notes go up in pitch and then hits an apex and starts down and that's the basic feel of it,
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# ? Jan 3, 2020 11:54 |
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Barudak posted:Rage 2 is on gamepass. I noted this in a different thread recently, but it's funny how Rage 2 is a sandbox with a pointless attempt at a story, whereas Rage 1 is a story with a pointless attempt at a sandbox. Rage 2 is a great fit for a subscription model like Game Pass, but I'd be wary about actually buying it unless it drops to 5 bucks.
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# ? Jan 3, 2020 12:36 |
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Convex posted:Why would there be a different exe? id games never had copy protection until Quake III. https://twitter.com/Foone/status/1212841641456754688
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# ? Jan 3, 2020 12:58 |
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I never got to play Rage 2 because it utterly refuses to work on my computer and I waited too long for Avalanche to patch the loving thing but they never did so now I can't get a refund. <> Okay y'all, tell me your favorite classic FPS song remixes. I'm currently obsessed with Crushing Headache, remix of the track that plays in The Crusher from Doom II https://www.youtube.com/watch?v=HHQON7uZJC4 And Jade Spawn from Ep 2 of Ultimate Doom: https://www.youtube.com/watch?v=2rAh-aX68ik
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# ? Jan 3, 2020 13:30 |
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chaosapiant posted:Edit: Also, what's the consensus on Rage 2? Was it any good? Does it have the solid rear end shooting that Rage has? I understand it's not on IdTech which gives me pause. The shooting is extremely good. The rest of the game is mostly not. Kickass Mick Gordon soundtrack though - it's basically him doing a Doom 2016 version of Fury Road's OST. It's on Gamepass so you can play it for 1 buck.
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# ? Jan 3, 2020 13:43 |
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Kchama posted:So I can no longer found the video but I heard a song in a DOOM video that I'm pretty sure is from Doom as it has that classic DOOM music song to it. But it's a sort of slow creepy and I can't find it on any OST. It does that thing where the notes go up in pitch and then hits an apex and starts down and that's the basic feel of it, I'm pretty sure you're describing "Sign Of Evil" from E1M8 (and others) so hopefully the song title will help you find it. Not sure why you wouldn't already have been able to find it on any OST though, it's pretty iconic...
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# ? Jan 3, 2020 14:12 |
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Kchama posted:So I can no longer found the video but I heard a song in a DOOM video that I'm pretty sure is from Doom as it has that classic DOOM music song to it. But it's a sort of slow creepy and I can't find it on any OST. It does that thing where the notes go up in pitch and then hits an apex and starts down and that's the basic feel of it, You mean basic eight-bar blues thing? Al Cu Ad Solte posted:Okay y'all, tell me your favorite classic FPS song remixes. https://www.youtube.com/watch?v=RLQcneb7fiU https://www.youtube.com/watch?v=T6X3kSf2rrg
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# ? Jan 3, 2020 14:38 |
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Kchama posted:So I can no longer found the video but I heard a song in a DOOM video that I'm pretty sure is from Doom as it has that classic DOOM music song to it. But it's a sort of slow creepy and I can't find it on any OST. It does that thing where the notes go up in pitch and then hits an apex and starts down and that's the basic feel of it, https://www.youtube.com/watch?v=Pbh3ZYuTBDY Is it Opening to Hell? Cat Mattress posted:https://www.youtube.com/watch?v=RLQcneb7fiU These are so fucken good.
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# ? Jan 3, 2020 15:06 |
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Al Cu Ad Solte posted:Okay y'all, tell me your favorite classic FPS song remixes. https://www.youtube.com/watch?v=2WTyyCfT2VI https://www.youtube.com/watch?v=t73XBn-Eoek https://www.youtube.com/watch?v=G6QkJtxu608 Hidden Soundcloud links within the Youtube embeds! https://www.youtube.com/watch?v=OiUBHduQPfQ https://www.youtube.com/watch?v=SEwK3gq9_Ss https://www.youtube.com/watch?v=O9HyjHVPPXo
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# ? Jan 3, 2020 15:19 |
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# ? Jun 8, 2024 08:55 |
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A bout of insomnia over the holidays led me to finally finish Blood (admittedly only on Lightly Broiled), which in turn sent me on a Build Engine kick. I also had fun with the Alien Armageddon Duke mod over the weekend. Jump kicks should be in every game. Classic Shadow Warrior is now the last of the big three that I've never finished, but that game just chews me up way faster than Blood or Duke ever did. I wish I could play a version of Ion Fury not made by scumbags
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# ? Jan 3, 2020 15:19 |