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SpookyLizard
Feb 17, 2009
When some weapons stop being outright murdersticks down the road, they can still be highly effective critseekers. you just have to remember to let some of the scary poo poo go first and lunch a hole or two in the enemy mech first. The K2 id a mech that i will always let hold a special place in my heart and roster. i just built one woth LBXs and snubbies, gonna see how it does.

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Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
The Maurader is unique in that it's fundamentally as good as your mercenary outfit is run. If you have poo poo morale it's merely decent, but if you have high morale and good pilots it becomes god-tier.

It's made it my favorite IS mech in general.

KoldPT
Oct 9, 2012

SpookyLizard posted:

is there a list of mechs for the career goals btw?

https://github.com/mjbroekman/BattleTech/blob/master/Guides/Career_Scoring.md#mechs-for-weight-class-completion

Patrat
Feb 14, 2012

SpookyLizard posted:

When some weapons stop being outright murdersticks down the road, they can still be highly effective critseekers. you just have to remember to let some of the scary poo poo go first and lunch a hole or two in the enemy mech first. The K2 id a mech that i will always let hold a special place in my heart and roster. i just built one woth LBXs and snubbies, gonna see how it does.

The opposite of this are Gauss Rifles, which I admit I love to split fire at fresh mechs in the distance if something loaded with torso ammo makes an appearance. Infinitely rewarding when one plinks a fresh heavy mech then an ammo explosion rips off a side torso from that 5 structure damage getting the right crit through the armour.

Klyith
Aug 3, 2007

GBS Pledge Week

the yeti posted:

it seems like the sandpapery-ness of the srm-heavy shadowhawk is just doing less now that I’m seeing tougher mechs and getting it fired on much more heavily. Might be my skill level though—-I could try playing safer with it and dancing around the edge of SRM range instead of closing.

Against bigger mechs the SRM shadowhawk, kintaro, or griffin can all still have a lot of value, but you have to use them as flankers not straight brawlers. Side-shots minimize the sandpaper effect by putting all the damage into 3 locations.

Your SRM bombers get targeted because one thing the AI picks targets by is total firepower. A SRM medium has a lot of raw damage so the AI will like to shoot it. But if you have enough evasion that changes their expect damage calculation though & they'll shoot other mechs. So don't run them out ahead of the fatties before the other side is even in range.

Dancing on the edge of SRM range isn't effective unless you're using ace pilot, because the other mech can just walk towards you on their turn. If the target mechs turn to face you, don't try to flank even more and get stuck in. Jump back and brace a turn.

Azran
Sep 3, 2012

And what should one do to be remembered?
So I've been reading a ton of reading on the BT universe thanks to this game. It's been pretty fun! The Bull Shark went from "oh, reference to the Clans" to "Oh, a VERY specific reference to a certain clan" made even more interesting after reading about the Black Widow. Also just how out of timeframe the Annihilator is outside from Wolf's Dragoons. The funniest thing by far, however, was reading about the weapons added by Heavy Metal and how some of them are post-Clan Invasion :lol:

the yeti
Mar 29, 2008

memento disco



Klyith posted:

Against bigger mechs the SRM shadowhawk, kintaro, or griffin can all still have a lot of value, but you have to use them as flankers not straight brawlers. Side-shots minimize the sandpaper effect by putting all the damage into 3 locations.

Your SRM bombers get targeted because one thing the AI picks targets by is total firepower. A SRM medium has a lot of raw damage so the AI will like to shoot it. But if you have enough evasion that changes their expect damage calculation though & they'll shoot other mechs. So don't run them out ahead of the fatties before the other side is even in range.

Dancing on the edge of SRM range isn't effective unless you're using ace pilot, because the other mech can just walk towards you on their turn. If the target mechs turn to face you, don't try to flank even more and get stuck in. Jump back and brace a turn.

You know this gels a lot, especially 'run them out ahead of the fatties' which I definitely got in the bad habit of doing when the shadowhawk could just vaporize the first light/vehicle contact


ETA: God it's satisfying when Glitch headshot's something with an AC/20

the yeti fucked around with this message at 02:40 on Jan 7, 2020

The Last Call
Sep 9, 2011

Rehabilitating sinner

Azran posted:

So I've been reading a ton of reading on the BT universe thanks to this game. It's been pretty fun! The Bull Shark went from "oh, reference to the Clans" to "Oh, a VERY specific reference to a certain clan" made even more interesting after reading about the Black Widow. Also just how out of timeframe the Annihilator is outside from Wolf's Dragoons. The funniest thing by far, however, was reading about the weapons added by Heavy Metal and how some of them are post-Clan Invasion :lol:

Sarna.net can cause more than a bit of time to vanish with all the info there, aside from that I suggest Tex Talks Battletech on youtube. He's done a few great vids on all things Battletech including two massive ones about the fall of the Star League.

Phrosphor
Feb 25, 2007

Urbanisation

I really love this game, its one of my ultimate favourites at the moment and mods are really helping it stay alive for me.

Im still sad that some of the early design goals didnt pan out. Being able to maintain your own aerotech lance for calling in airstrikes in mission, amd being able to partner with ground pounder mercs who would live on the argo but you wouldnt be able to actively control - instead they would deploy into missions as allied NPC's or as off map arty if you had some long toms about - sounded really cool.

Pornographic Memory
Dec 17, 2008
I kept my GRF-1N useful into the later game by adding TAG to it. 3 SRM6s, full armor and jump jets, and you'll still have enough room for a TAG, ammo, and some heat sinks. Since it goes early in the initiative order it can basically designate one mech to die that turn and if you're at your heat cap you can just turn off SRMs and keep jumping and tagging indefinitely. It can get screwed by RNG (lots of sensor locks, just getting shot through evasion) but full jumps build up enough evasion to keep it pretty safe and it's dead sided so if you're really having a rough time you can at least save the good side. It's really fun in combination with a gun line of long range mechs, a Warhammer with an ERPPC++ can shoot a tagged target from across the map for almost 100 damage.

Ravenfood
Nov 4, 2011
I maintain that every late game mech should be packing a TAG if possible, especially if you have several multishot pilots.

the yeti
Mar 29, 2008

memento disco



I gave Glitch an AC/20+++ (20dmg/10stab) and she gave me this with the first shot it fired :getin:

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Phrosphor posted:

I really love this game, its one of my ultimate favourites at the moment and mods are really helping it stay alive for me.

Im still sad that some of the early design goals didnt pan out. Being able to maintain your own aerotech lance for calling in airstrikes in mission, amd being able to partner with ground pounder mercs who would live on the argo but you wouldnt be able to actively control - instead they would deploy into missions as allied NPC's or as off map arty if you had some long toms about - sounded really cool.

Imagine how good Battletech 2 is gonna be though

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Speaking of games is there a good way to run Mechcommander 2? I loved that game as a kid, almost as much as MW4: Mercs, and that game took a surprising amount of effort to work with my old disks (and even then crashed every mission completion, but it autosaved so it worked out lmao)

I remember loving Urbanmechs because you could salvage two in the first mission if you were lucky and they would carry you a while because the mechlab was just based on space and Urbies had it lol

Complications
Jun 19, 2014

RBA Starblade posted:

Speaking of games is there a good way to run Mechcommander 2? I loved that game as a kid, almost as much as MW4: Mercs, and that game took a surprising amount of effort to work with my old disks (and even then crashed every mission completion, but it autosaved so it worked out lmao)

I remember loving Urbanmechs because you could salvage two in the first mission if you were lucky and they would carry you a while because the mechlab was just based on space and Urbies had it lol

There seem to be a few succinct tutorials on making it work in modern windows from a cursory googling, so it seems to be a relatively easy process. Have a look.

Lawman 0
Aug 17, 2010

the yeti posted:

I gave Glitch an AC/20+++ (20dmg/10stab) and she gave me this with the first shot it fired :getin:



Congratulations the grasshopper is a disgusting machine

Lawman 0
Aug 17, 2010

Phrosphor posted:

I really love this game, its one of my ultimate favourites at the moment and mods are really helping it stay alive for me.

Im still sad that some of the early design goals didnt pan out. Being able to maintain your own aerotech lance for calling in airstrikes in mission, amd being able to partner with ground pounder mercs who would live on the argo but you wouldnt be able to actively control - instead they would deploy into missions as allied NPC's or as off map arty if you had some long toms about - sounded really cool.

Oh man that was in the early design document? Battletech 2 gonna be lit

SpookyLizard
Feb 17, 2009
Thats really the one thing I would love to have, although gicen the fragility of tanks and general incompetence of friendly AI, I dont know how well id enjoy it, but getting to play with more aspects lf mech combat besides four battlemechs would be dope.

TotalLossBrain
Oct 20, 2010

Hier graben!
Marauder update: because 3 of them wasn't silly enough, I now field a full lance of Marauders. They each have varying combos of Gauss, LBX2, LBX5, UAC2, UAC5, and ERML. The Alphas aren't that great, all less than 300. But they do it with pin point accuracy across the map. On called shots, I get 33-35% chance for a head shot, but I think those percentages are off wildly: I head-cap nearly every single enemy mech in every mission.
I am now doing 5 skull contracts with full salvage just for mech harvesting.

Alchenar
Apr 9, 2008

That really just sounded to me like 'buy an aoe damage deployable', which would not have been good or fun and eventually turned into the bull shark, which is both.

E: aerospace and long Tom's I mean

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

the yeti posted:

I gave Glitch an AC/20+++ (20dmg/10stab) and she gave me this with the first shot it fired :getin:



Four MGs only need 1 ton of ammo.

Ardlen
Sep 30, 2005
WoT



the yeti posted:

I gave Glitch an AC/20+++ (20dmg/10stab) and she gave me this with the first shot it fired :getin:


Not enough machine guns :black101:

SpookyLizard
Feb 17, 2009
the grasshopper should be nothing but lasers, heatsinks, and jumpjets, and function both as a highly agile cavalry unit AND a mobile light show

Lawman 0
Aug 17, 2010

SpookyLizard posted:

the grasshopper should be nothing but lasers, heatsinks, and jumpjets, and function both as a highly agile cavalry unit AND a mobile light show
The flying death disco

Horace Kinch
Aug 15, 2007

You will never take my machine guns away from me. Seek all the crits, explode all the ammo.

the yeti
Mar 29, 2008

memento disco



And Tyler Too! posted:

You will never take my machine guns away from me. Seek all the crits, explode all the ammo.

As pretty as the disco is nothing entertains me more than a tiny shot chain-exploding 3 tons of missile ammo and making all the limbs fly off

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

the yeti posted:

I gave Glitch an AC/20+++ (20dmg/10stab) and she gave me this with the first shot it fired :getin:



:eng101: Always fill all the support hardpoints on the Grasshopper with some mix of MG/SL/ERSL/SPL. 100% commit to support weapon spam, it's what sets the Grasshopper apart from all the other heavies but the rare 6b Black Knight.

I usually go with 6 ML, 4 MG, 1t ammo, 2 SL. The rest in armor, jump jets and heat sinks.

the yeti
Mar 29, 2008

memento disco



sean10mm posted:

:eng101: Always fill all the support hardpoints on the Grasshopper with some mix of MG/SL/ERSL/SPL. 100% commit to support weapon spam, it's what sets the Grasshopper apart from all the other heavies but the rare 6b Black Knight.

I usually go with 6 ML, 4 MG, 1t ammo, 2 SL. The rest in armor, jump jets and heat sinks.

Gotcha—I was trying to keep closer to being able to mlas all day and hold max armor but I’ll give this a try.

Pornographic Memory
Dec 17, 2008
Yeah the thing about the Grasshopper is that you're not only doing alpha strikes, but you're also running in and punching people on the turns you're cooling off, so the support weapons help you keep your damage output high even when you're giving the medium lasers a break.

Carcer
Aug 7, 2010
There are now 330 days left in my campaign and I still don't have a heavy. I have never seen a duplicate heavy, whenever I think I do it's a different loving variant.

edit: AND NOT A SINGLE STORE EVER HAS PIECES OF ANY OF MY 2/4 MECHS AAAAAAAAAAAGH

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Carcer posted:

There are now 330 days left in my campaign and I still don't have a heavy. I have never seen a duplicate heavy, whenever I think I do it's a different loving variant.

edit: AND NOT A SINGLE STORE EVER HAS PIECES OF ANY OF MY 2/4 MECHS AAAAAAAAAAAGH

Are you not doing 3-5 skull missions or something?

Carcer
Aug 7, 2010
I've only got mediums, 3-5 skull missions will chew me the gently caress up. I've already had close calls where I'm punching above my weight at like 6 mediums and 2 heavys and barely getting away without losing important limbs.

Organ Fiend
May 21, 2007

custom title

Carcer posted:

I've only got mediums, 3-5 skull missions will chew me the gently caress up. I've already had close calls where I'm punching above my weight at like 6 mediums and 2 heavys and barely getting away without losing important limbs.

Post your mechs.

Also, are you taking max salvage on contracts? When you encounter heavies in contracts (2-2.5 skull assassination contracts should have these), what happens when you try to salvage them?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Yeah, what're your builds? 4 55 tonners should be able to do a 3 star, though heavies and assaults show up in 2.5s (the gimmick ones). The black market will at worst sell whole ones.

e: Are you playing vanilla or modded?

Carcer
Aug 7, 2010
The second I complain I manage to get enough parts for a Orion-V :v:

I had a:

Hunchback with UAC-10++, 2 MLs, (near) max armour and 2 jumpjets.

Centurion with UAC-5, LRM 10++ with good armor and full jumpjets.

Phoenix Hawk with Snub PPC+, full JJs, 2 DHS and good armor.

Assassin with a COIL-M, 3 JJs and as much armor as possible.

Oh, there's also normal heatsinks on the mechs but I forgot to check them.

I don't think my team was bad, I just have/had terrible luck with my pilots coring everything that I wanted to salvage.

Patrat
Feb 14, 2012

The thing that always amused me is that removing both of a mech's legs? Two piece of salvage.

Shoot off both side torsos and a leg as part of killing the pilot with repeated injuries, reducing the mech to a hopping centre torso? Three piece of salvage!

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Carcer posted:

Assassin with a COIL-M, 3 JJs and as much armor as possible.

Don't bother with JJs on a COIL mech, they don't boost the damage. You could have an extra heat sink instead.

Ravenfood
Nov 4, 2011
Anyone know why MGs never got + or ++ variants? It feels bad to load them up when I could be using a rack of ++SLs even when I want the MGs to help me cool off.

Horace Kinch
Aug 15, 2007

If you want to break into Heavy Killer territory and you're stuck with mediums try and salvage a Kintaro (fill with SRMs), a Wolverine (SRMs/Medium Lasers), or a Hunchback 4P (all the Medium Lasers). You could always go with the Hunchback 4G too and abuse the AC/20 but imo pilot accuracy is dogshit early-game and I'd rather 5 out of 6 medium lasers connect than a single AC/20 shot miss.

Horace Kinch fucked around with this message at 19:01 on Jan 7, 2020

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Cease to Hope
Dec 12, 2011

And Tyler Too! posted:

If you want to break into Heavy Killer territory and you're stuck with mediums try and salvage a Kintaro (fill with SRMs), a Wolverine (SRMs/Medium Lasers), or a Hunchback 4P (all the Medium Lasers). You could always go with the Hunchback 4G too and abuse the AC/20 but imo pilot accuracy is dogshit early-game and I'd rather 5 out of 6 medium lasers connect than a single AC/20 shot miss.

the takeaway from this post is that more SRMs are more good

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