|
When some weapons stop being outright murdersticks down the road, they can still be highly effective critseekers. you just have to remember to let some of the scary poo poo go first and lunch a hole or two in the enemy mech first. The K2 id a mech that i will always let hold a special place in my heart and roster. i just built one woth LBXs and snubbies, gonna see how it does.
|
# ? Jan 6, 2020 18:01 |
|
|
# ? May 29, 2024 23:06 |
|
The Maurader is unique in that it's fundamentally as good as your mercenary outfit is run. If you have poo poo morale it's merely decent, but if you have high morale and good pilots it becomes god-tier. It's made it my favorite IS mech in general.
|
# ? Jan 6, 2020 18:13 |
|
SpookyLizard posted:is there a list of mechs for the career goals btw? https://github.com/mjbroekman/BattleTech/blob/master/Guides/Career_Scoring.md#mechs-for-weight-class-completion
|
# ? Jan 6, 2020 18:53 |
|
SpookyLizard posted:When some weapons stop being outright murdersticks down the road, they can still be highly effective critseekers. you just have to remember to let some of the scary poo poo go first and lunch a hole or two in the enemy mech first. The K2 id a mech that i will always let hold a special place in my heart and roster. i just built one woth LBXs and snubbies, gonna see how it does. The opposite of this are Gauss Rifles, which I admit I love to split fire at fresh mechs in the distance if something loaded with torso ammo makes an appearance. Infinitely rewarding when one plinks a fresh heavy mech then an ammo explosion rips off a side torso from that 5 structure damage getting the right crit through the armour.
|
# ? Jan 6, 2020 21:42 |
|
the yeti posted:it seems like the sandpapery-ness of the srm-heavy shadowhawk is just doing less now that I’m seeing tougher mechs and getting it fired on much more heavily. Might be my skill level though—-I could try playing safer with it and dancing around the edge of SRM range instead of closing. Against bigger mechs the SRM shadowhawk, kintaro, or griffin can all still have a lot of value, but you have to use them as flankers not straight brawlers. Side-shots minimize the sandpaper effect by putting all the damage into 3 locations. Your SRM bombers get targeted because one thing the AI picks targets by is total firepower. A SRM medium has a lot of raw damage so the AI will like to shoot it. But if you have enough evasion that changes their expect damage calculation though & they'll shoot other mechs. So don't run them out ahead of the fatties before the other side is even in range. Dancing on the edge of SRM range isn't effective unless you're using ace pilot, because the other mech can just walk towards you on their turn. If the target mechs turn to face you, don't try to flank even more and get stuck in. Jump back and brace a turn.
|
# ? Jan 7, 2020 00:42 |
|
So I've been reading a ton of reading on the BT universe thanks to this game. It's been pretty fun! The Bull Shark went from "oh, reference to the Clans" to "Oh, a VERY specific reference to a certain clan" made even more interesting after reading about the Black Widow. Also just how out of timeframe the Annihilator is outside from Wolf's Dragoons. The funniest thing by far, however, was reading about the weapons added by Heavy Metal and how some of them are post-Clan Invasion
|
# ? Jan 7, 2020 02:25 |
|
Klyith posted:Against bigger mechs the SRM shadowhawk, kintaro, or griffin can all still have a lot of value, but you have to use them as flankers not straight brawlers. Side-shots minimize the sandpaper effect by putting all the damage into 3 locations. You know this gels a lot, especially 'run them out ahead of the fatties' which I definitely got in the bad habit of doing when the shadowhawk could just vaporize the first light/vehicle contact ETA: God it's satisfying when Glitch headshot's something with an AC/20 the yeti fucked around with this message at 02:40 on Jan 7, 2020 |
# ? Jan 7, 2020 02:34 |
|
Azran posted:So I've been reading a ton of reading on the BT universe thanks to this game. It's been pretty fun! The Bull Shark went from "oh, reference to the Clans" to "Oh, a VERY specific reference to a certain clan" made even more interesting after reading about the Black Widow. Also just how out of timeframe the Annihilator is outside from Wolf's Dragoons. The funniest thing by far, however, was reading about the weapons added by Heavy Metal and how some of them are post-Clan Invasion Sarna.net can cause more than a bit of time to vanish with all the info there, aside from that I suggest Tex Talks Battletech on youtube. He's done a few great vids on all things Battletech including two massive ones about the fall of the Star League.
|
# ? Jan 7, 2020 03:09 |
|
I really love this game, its one of my ultimate favourites at the moment and mods are really helping it stay alive for me. Im still sad that some of the early design goals didnt pan out. Being able to maintain your own aerotech lance for calling in airstrikes in mission, amd being able to partner with ground pounder mercs who would live on the argo but you wouldnt be able to actively control - instead they would deploy into missions as allied NPC's or as off map arty if you had some long toms about - sounded really cool.
|
# ? Jan 7, 2020 03:10 |
|
I kept my GRF-1N useful into the later game by adding TAG to it. 3 SRM6s, full armor and jump jets, and you'll still have enough room for a TAG, ammo, and some heat sinks. Since it goes early in the initiative order it can basically designate one mech to die that turn and if you're at your heat cap you can just turn off SRMs and keep jumping and tagging indefinitely. It can get screwed by RNG (lots of sensor locks, just getting shot through evasion) but full jumps build up enough evasion to keep it pretty safe and it's dead sided so if you're really having a rough time you can at least save the good side. It's really fun in combination with a gun line of long range mechs, a Warhammer with an ERPPC++ can shoot a tagged target from across the map for almost 100 damage.
|
# ? Jan 7, 2020 03:13 |
|
I maintain that every late game mech should be packing a TAG if possible, especially if you have several multishot pilots.
|
# ? Jan 7, 2020 04:07 |
|
I gave Glitch an AC/20+++ (20dmg/10stab) and she gave me this with the first shot it fired
|
# ? Jan 7, 2020 04:18 |
|
Phrosphor posted:I really love this game, its one of my ultimate favourites at the moment and mods are really helping it stay alive for me. Imagine how good Battletech 2 is gonna be though
|
# ? Jan 7, 2020 04:51 |
|
Speaking of games is there a good way to run Mechcommander 2? I loved that game as a kid, almost as much as MW4: Mercs, and that game took a surprising amount of effort to work with my old disks (and even then crashed every mission completion, but it autosaved so it worked out lmao) I remember loving Urbanmechs because you could salvage two in the first mission if you were lucky and they would carry you a while because the mechlab was just based on space and Urbies had it lol
|
# ? Jan 7, 2020 05:05 |
|
RBA Starblade posted:Speaking of games is there a good way to run Mechcommander 2? I loved that game as a kid, almost as much as MW4: Mercs, and that game took a surprising amount of effort to work with my old disks (and even then crashed every mission completion, but it autosaved so it worked out lmao) There seem to be a few succinct tutorials on making it work in modern windows from a cursory googling, so it seems to be a relatively easy process. Have a look.
|
# ? Jan 7, 2020 05:19 |
|
the yeti posted:I gave Glitch an AC/20+++ (20dmg/10stab) and she gave me this with the first shot it fired Congratulations the grasshopper is a disgusting machine
|
# ? Jan 7, 2020 05:25 |
|
Phrosphor posted:I really love this game, its one of my ultimate favourites at the moment and mods are really helping it stay alive for me. Oh man that was in the early design document? Battletech 2 gonna be lit
|
# ? Jan 7, 2020 05:27 |
|
Thats really the one thing I would love to have, although gicen the fragility of tanks and general incompetence of friendly AI, I dont know how well id enjoy it, but getting to play with more aspects lf mech combat besides four battlemechs would be dope.
|
# ? Jan 7, 2020 05:53 |
|
Marauder update: because 3 of them wasn't silly enough, I now field a full lance of Marauders. They each have varying combos of Gauss, LBX2, LBX5, UAC2, UAC5, and ERML. The Alphas aren't that great, all less than 300. But they do it with pin point accuracy across the map. On called shots, I get 33-35% chance for a head shot, but I think those percentages are off wildly: I head-cap nearly every single enemy mech in every mission. I am now doing 5 skull contracts with full salvage just for mech harvesting.
|
# ? Jan 7, 2020 05:54 |
|
That really just sounded to me like 'buy an aoe damage deployable', which would not have been good or fun and eventually turned into the bull shark, which is both. E: aerospace and long Tom's I mean
|
# ? Jan 7, 2020 08:14 |
|
the yeti posted:I gave Glitch an AC/20+++ (20dmg/10stab) and she gave me this with the first shot it fired Four MGs only need 1 ton of ammo.
|
# ? Jan 7, 2020 09:19 |
the yeti posted:I gave Glitch an AC/20+++ (20dmg/10stab) and she gave me this with the first shot it fired
|
|
# ? Jan 7, 2020 09:41 |
|
the grasshopper should be nothing but lasers, heatsinks, and jumpjets, and function both as a highly agile cavalry unit AND a mobile light show
|
# ? Jan 7, 2020 14:45 |
|
SpookyLizard posted:the grasshopper should be nothing but lasers, heatsinks, and jumpjets, and function both as a highly agile cavalry unit AND a mobile light show
|
# ? Jan 7, 2020 14:48 |
|
You will never take my machine guns away from me. Seek all the crits, explode all the ammo.
|
# ? Jan 7, 2020 15:58 |
|
And Tyler Too! posted:You will never take my machine guns away from me. Seek all the crits, explode all the ammo. As pretty as the disco is nothing entertains me more than a tiny shot chain-exploding 3 tons of missile ammo and making all the limbs fly off
|
# ? Jan 7, 2020 16:03 |
|
the yeti posted:I gave Glitch an AC/20+++ (20dmg/10stab) and she gave me this with the first shot it fired Always fill all the support hardpoints on the Grasshopper with some mix of MG/SL/ERSL/SPL. 100% commit to support weapon spam, it's what sets the Grasshopper apart from all the other heavies but the rare 6b Black Knight. I usually go with 6 ML, 4 MG, 1t ammo, 2 SL. The rest in armor, jump jets and heat sinks.
|
# ? Jan 7, 2020 16:15 |
|
sean10mm posted:Always fill all the support hardpoints on the Grasshopper with some mix of MG/SL/ERSL/SPL. 100% commit to support weapon spam, it's what sets the Grasshopper apart from all the other heavies but the rare 6b Black Knight. Gotcha—I was trying to keep closer to being able to mlas all day and hold max armor but I’ll give this a try.
|
# ? Jan 7, 2020 16:31 |
|
Yeah the thing about the Grasshopper is that you're not only doing alpha strikes, but you're also running in and punching people on the turns you're cooling off, so the support weapons help you keep your damage output high even when you're giving the medium lasers a break.
|
# ? Jan 7, 2020 16:49 |
|
There are now 330 days left in my campaign and I still don't have a heavy. I have never seen a duplicate heavy, whenever I think I do it's a different loving variant. edit: AND NOT A SINGLE STORE EVER HAS PIECES OF ANY OF MY 2/4 MECHS AAAAAAAAAAAGH
|
# ? Jan 7, 2020 16:59 |
|
Carcer posted:There are now 330 days left in my campaign and I still don't have a heavy. I have never seen a duplicate heavy, whenever I think I do it's a different loving variant. Are you not doing 3-5 skull missions or something?
|
# ? Jan 7, 2020 17:03 |
|
I've only got mediums, 3-5 skull missions will chew me the gently caress up. I've already had close calls where I'm punching above my weight at like 6 mediums and 2 heavys and barely getting away without losing important limbs.
|
# ? Jan 7, 2020 17:05 |
|
Carcer posted:I've only got mediums, 3-5 skull missions will chew me the gently caress up. I've already had close calls where I'm punching above my weight at like 6 mediums and 2 heavys and barely getting away without losing important limbs. Post your mechs. Also, are you taking max salvage on contracts? When you encounter heavies in contracts (2-2.5 skull assassination contracts should have these), what happens when you try to salvage them?
|
# ? Jan 7, 2020 17:21 |
|
Yeah, what're your builds? 4 55 tonners should be able to do a 3 star, though heavies and assaults show up in 2.5s (the gimmick ones). The black market will at worst sell whole ones. e: Are you playing vanilla or modded?
|
# ? Jan 7, 2020 17:30 |
|
The second I complain I manage to get enough parts for a Orion-V I had a: Hunchback with UAC-10++, 2 MLs, (near) max armour and 2 jumpjets. Centurion with UAC-5, LRM 10++ with good armor and full jumpjets. Phoenix Hawk with Snub PPC+, full JJs, 2 DHS and good armor. Assassin with a COIL-M, 3 JJs and as much armor as possible. Oh, there's also normal heatsinks on the mechs but I forgot to check them. I don't think my team was bad, I just have/had terrible luck with my pilots coring everything that I wanted to salvage.
|
# ? Jan 7, 2020 17:57 |
|
The thing that always amused me is that removing both of a mech's legs? Two piece of salvage. Shoot off both side torsos and a leg as part of killing the pilot with repeated injuries, reducing the mech to a hopping centre torso? Three piece of salvage!
|
# ? Jan 7, 2020 18:24 |
|
Carcer posted:Assassin with a COIL-M, 3 JJs and as much armor as possible. Don't bother with JJs on a COIL mech, they don't boost the damage. You could have an extra heat sink instead.
|
# ? Jan 7, 2020 18:48 |
|
Anyone know why MGs never got + or ++ variants? It feels bad to load them up when I could be using a rack of ++SLs even when I want the MGs to help me cool off.
|
# ? Jan 7, 2020 18:55 |
|
If you want to break into Heavy Killer territory and you're stuck with mediums try and salvage a Kintaro (fill with SRMs), a Wolverine (SRMs/Medium Lasers), or a Hunchback 4P (all the Medium Lasers). You could always go with the Hunchback 4G too and abuse the AC/20 but imo pilot accuracy is dogshit early-game and I'd rather 5 out of 6 medium lasers connect than a single AC/20 shot miss.
Horace Kinch fucked around with this message at 19:01 on Jan 7, 2020 |
# ? Jan 7, 2020 18:57 |
|
|
# ? May 29, 2024 23:06 |
|
And Tyler Too! posted:If you want to break into Heavy Killer territory and you're stuck with mediums try and salvage a Kintaro (fill with SRMs), a Wolverine (SRMs/Medium Lasers), or a Hunchback 4P (all the Medium Lasers). You could always go with the Hunchback 4G too and abuse the AC/20 but imo pilot accuracy is dogshit early-game and I'd rather 5 out of 6 medium lasers connect than a single AC/20 shot miss. the takeaway from this post is that more SRMs are more good
|
# ? Jan 7, 2020 19:02 |