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EthanSteele
Nov 18, 2007

I can hear you
So in 5e, who chooses which dice get rerolled with the Mirumoto ability? is it the Mirumoto player or the opponent? I'm pretty sure the controlling player gets to pick to it would be the opponent, but it would be nice if there's an official thing somewhere.

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Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

EthanSteele posted:

So in 5e, who chooses which dice get rerolled with the Mirumoto ability? is it the Mirumoto player or the opponent? I'm pretty sure the controlling player gets to pick to it would be the opponent, but it would be nice if there's an official thing somewhere.

The exact text of Way of the Dragon's Ward ability is that the attacker must reroll dice (with the appropriate success symbols on them) up to your school rank, so I would assume the attacker chooses which ones to reroll, because they're the ones doing the rerolling. The dice modification rules for order of operations say that the player making the check resolves them, and specifically in the order of NPC/GM-caused effects, then effects caused by other PCs, then their own effects.

EthanSteele
Nov 18, 2007

I can hear you
That was my interpretation also, good to know! Thanks for the quick response.

Spector29
Nov 28, 2016

So I got behind reading the six or so short stories that came out while I wasn't looking at L5R fiction, where are we at in the whole Clan War thing? I last read Stupid!Child killing his father, M-F'ing Hantei the 38th, and Bayushi Kachiko covering it up before sending the OG mask boi to assassinate the Emerald Champion. This works, but then he gets brought back to life with his wife's Void magic...? Also Perfect Land are getting up to some business.

What have I missed, has the Clan War started yet? If they haven't do we have a good idea who are on which side?

Did Kachiko get slapped for pulling that stupid poo poo?

MollyMetroid
Jan 20, 2004

Trout Clan Daimyo
Kachiko did not get slapped.

Sotorii was about to do the honorable thing and commit seppuku to atone for murdering his dad, but Shahai found one of his draft efforts at a death poem, which was bad because Sotorii is really kind of a really not bright kid, who to his credit is well aware of that fact, and Shahai brought them to Daisetsu. Daisetsu went and provoked Sotorii by being a complete rear end in a top hat to him, and then fled the castle with Shahai. Shoju, the regent, chooses to follow the late Emperor's wishes, though Daisetsu has been "kidnapped" by Shahai so they're looking for him, while Sotorii was sent to a monastery under heavy escort to become a monk and spend the rest of his days atoning. Some poo poo happened and he ran off in the confusion. Kachiko got kind of, well, a nasty look from Shoju, for her part in things going bad. Toturi's alive and some of the Imperials are aware, though it's not clear if Kachiko has learned this, and he's off investigating what the gently caress is going on now, leaving his Emerald Champion position to do so. The Clans have all got internal strife going on--Matsu Tsuko has declared Toturi unfit to lead the Lion, and declared herself Clan Champion, planning to renew the war with the Crane as vengeance for Arasou. Doji Kuwanan is trying the same move against Hotaru, on the grounds that he's found some of her love letters to Kachiko, but also he firmly believes she's not doing her job and avenging their father's death. There's more stuff than that but, basically, we are on the eve of the Clan Wars, but the open war hasn't quite taken hold.

Schizophonic
Jun 4, 2011
Tried the LCG for the first time last week and have since played 3 games: it's real good, lots of tough decision making, but also feels like it runs just that little bit long. Do people generally experience the game speeding up once there's actual deck building options and things get refined into synergy (and with more rule familiarity naturally)? We've soft committed anyways with another core set, but I feel it could be a real runner with some of my group in general, who usually prefer multiplayer games to 1v1s, if it was that tad shorter. The multiplayer set might still get it to the table if thats not utter trash garbo too.

I've played Crane, Scorpion and Lion and really enjoyed the first two. Want to try Dragon since a splash of some of their cards (I actually only picked it cause of Let Go because it seemed bonkers value on quick glance) in Scorpion felt really nice. My friend is a Mongol history enthusiast, so probably gonna have to plan long-term around building clans to trash pony boys.

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!
Yeah, you will definitely get faster but sometimes you will get wrapped up in a gams that goes long. It's not a quick game by any means, once you get into the game though it can be easier to know when you can call a game.

I'm very skeptical of the multiplayer because I need to read the rules and see how things play out in terms of incentivizing the defense of others. Right now, making deals and the cards that work for the benefit of others seem very hard to get actual value from in a group that plays extremely cutthroat.

Schizophonic
Jun 4, 2011
Cool thanks, hopefully we'll get familiar and it'll feel a smoother experience overall, because I do really like the mechanics and want to get my teeth into proper deckbuilding.

Yeah, a brief read through of what seemed to be on offer had me sceptical but with such little experience I don't want to dismiss it.

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

I got a group together to run the 5E beginner box. We're going through the Topaz Tournament with a neophyte Tattooed monk, a novice Hida Guard, and an unseasoned Moto Outrider.

For reference, I've played a decent bit of Heroes of Rokugan online in 4E, but I've never run a L5R game. The players are either no tabletop experience or played only D&D. Personally, I've run a fair number of other RPGs, including a good number of non-D&D games.

By the end of the night, we'd made it halfway through the box, and I've got a few observations (spoilers for the beginner box adventure):
Even beyond their backstory reasons, Team Outsider really does not like the Crane. Which, considering how antagonistic the Crane NPCs are written in the beginner's box, fair.
Similarly, the group was really sympathetic to Hitoshi, the Mantis upstart who the Crane are incredibly transparently trying to screw over. Their shared outsider-ness probably helped, but it's hard not to make "young upstart who wants to prove his place among the big boys" generally sympathetic. The Dragon pretty much instantly jumped to splitting rooms to resolve the "no room in the inn" incident, and the whole group have really been pretty friendly with him.
Amusingly, they don't really seem to bear the Scorpion too much ill will, even after they figured out the Scorpion bribed some ronin to hand out a beating. One of the players basically said, "Well, what do you expect from a clan named after small, venomous vermin? They're pretty upfront with who they are."
With the players being from the Dragon, Crab, and Unicorn, and the major events of the adventure revolving around the Crane and the Scorpion, the Lion and the Phoenix feel like they sure are there.
Playing the Yasuki NPC as a shady used car salesman is some of the most fun I've had with an NPC in a long time. He ended up fast talking the Hida into helping him get gifts from the other clans to win a bet, who then had to improv his own, reciprocal gifts. Generally agreed to be a high point of the night.
The tournament itself is a bit dull, but everyone got into the spirit of it, trying to figure out what the judges wanted to see while also trying to make sure they could actually pass the test. The three of them are currently tied for first after the first day, which means I might up the difficulty of the second day to add a bit of drama to it.
I've read ahead a bit, and it doesn't seem like the beginner box characters properly become starter characters at the end of the adventure. Am I missing something or should we rebuild them using the core rules if we want to go forward?
Overall, the beginner box's very structured (or on-rails, if you're less charitable) adventure seems like a good start for a group of complete beginners, but it's a bit bland for a more experienced group. I ended up adding a sideplot for each of the contestants so the players could follow the one that most interested them (see the above Yasuki trying to win a bet by collecting gifts), and it's giving enough color to the events surrounding the tournament to make the whole thing come together.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Personally, I really want the multiplayer to succeed, because the idea of formalizing treaties as a way to modify the game rules temporarily is one which I think is great.

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!
So this was a hell of an update to drop on Christmas.

Lots of changes. No conflict character limit. Ring effects from card effects now trigger on defense so Toturi and Hotaru from Core finally play as written and their "while attacking" has been redacted. Discard pile order now doesn't matter as you can reorder it whenever you want, which ruins Plagarist but he sucked so it doesn't really matter.

Imperial Law posted:

When deckbuilding, a player may not include any copies of a card on the banned list in their decks and set of provinces.
• Guest of Honor (Core Set, 51)
• Charge! (Core Set, 210)
• Isawa Tadaka (Disciples of the Void, 10)
• Karada District (Imperial Cycle, 4)
• Master of Gisei Toshi (Imperial Cycle, 88)
• Kanjo District (Imperial Cycle, 108)
• Jurōjin’s Curse (Elemental Cycle, 55)
• Hidden Moon Dōjō (Elemental Cycle, 68)
• Mirumoto Daishō (Children of the Empire, 58


Against the Waves, and Kyuden Isawa also got hit with nerfs. AtW only works on your own guys and Kyuden Isawa requires you to now discard a spell to replay a spell.

Imperial Law posted:

Restricted List
When deckbuilding, a player may select one card from the restricted list to include in their decks, and cannot include any other restricted cards in their decks and set of provinces. A player may run as many copies of his or her chosen restricted card in a deck as the regular game rules (or card text) allow.

Added
• Kuroi Mori (Core Set, 12)
• Secret Cache (Core Set, 13)
• The Imperial Palace (Imperial Cycle, 72)
• Mark of Shame (Elemental Cycle, 97)
• Magistrate Station (Elemental Cycle, 102)
• Kakita Toshimoko (Children of the Empire, 14)

Removed
• Young Rumormonger (Core Set, 101)
• Steward of Law (Core Set, 139)
• For Greater Glory (Core Set, 168)
• Miya Satoshi (Imperial Cycle, 112)
• Secluded Shrine (Disciples of the Void, 12)
• Daidoji Uji (Masters of the Court, 11)

Unchanged
• Rebuild (Core Set, 136)
• Mirumoto’s Fury (Core Set, 159)
• Forged Edict (Core Set, 184)
• Spyglass (Core Set, 193)
• Embrace the Void (Imperial Cycle, 16)
• Pathfinder’s Blade (Imperial Cycle, 31)
• Policy Debate (Imperial Cycle, 40)
• Consumed by Five Fires (Imperial Cycle, 96)
• Cunning Magistrate (Imperial Cycle, 97)
• A Fate Worse than Death (Imperial Cycle, 98)
• Void Fist (Elemental Cycle, 94)
• Gateway to Meido (Inheritance Cycle, 3

Uji was removed but errata'd so he no longer reduces the cost.

PaybackJack fucked around with this message at 17:53 on Dec 24, 2019

SuperKlaus
Oct 20, 2005


Fun Shoe
It was only a matter of time before some cards had to commit sudoku I suppose but still WOW at the magnitude of changes here. I guess they aren't worried about Steward enabling Duel to the Death any more huh?

edit: I'm sorry, "we have made seismic changes and we will not be explaining them at the moment?" I'm sorry again, "we have explained unopposed honor loss to account for [REDACTED]?" Redacted? Redacted?

SuperKlaus fucked around with this message at 19:33 on Dec 24, 2019

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!

SuperKlaus posted:

It was only a matter of time before some cards had to commit sudoku I suppose but still WOW at the magnitude of changes here. I guess they aren't worried about Steward enabling Duel to the Death any more huh?

edit: I'm sorry, "we have made seismic changes and we will not be explaining them at the moment?" I'm sorry again, "we have explained unopposed honor loss to account for [REDACTED]?" Redacted? Redacted?

I guess they also figure with Charge off the table that Meido loop won't be as problematic so Satoshi comes off?

SuperKlaus
Oct 20, 2005


Fun Shoe
Yeah, that's the sort of thing I'd like explained now, instead of Friday. Well, anyway, this is such a big pile of changes I don't know where to begin calling it good or bad, but I'll hope that after :redhammer: for Kanjo, Karada, and Hidden Moon and a listing for Imperial Palace they are realizing what a horrifically bad idea 1-of max cards are. Like yeah Duty is still rocking along in my Conflict deck (what other 1-ofs are not touched?) but maybe they'll never print another one of those stupid variance bombs.

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!

SuperKlaus posted:

Yeah, that's the sort of thing I'd like explained now, instead of Friday. Well, anyway, this is such a big pile of changes I don't know where to begin calling it good or bad, but I'll hope that after :redhammer: for Kanjo, Karada, and Hidden Moon and a listing for Imperial Palace they are realizing what a horrifically bad idea 1-of max cards are. Like yeah Duty is still rocking along in my Conflict deck (what other 1-ofs are not touched?) but maybe they'll never print another one of those stupid variance bombs.

This is for sure one of FFG's biggest design problems. I think they functionally got it right with provinces, but it's a bigger issue when you have a 1-off card in a 40 card that is stupid powerful.

SuperKlaus
Oct 20, 2005


Fun Shoe
I'm grouchy about Secret Cache and Mark of Shame getting listed. (Even as a die-hard Scorpion I admit Hidden Moon Dojo needed to be buried in a shallow grave, though.) Yeah, Mark can sting a fat enemy tower. So what? It cost the Scorpion 2 fate. If the tower has 2 glory and was honored, that's 2 fate for -4/-5 skill - pretty good, not out of line if you ask me. If the tower has 1 or 0 glory, it stinks. If the tower wasn't honored, it stinks. The (presumed honored and 2+ glory) tower represents oh I dunno 7 fate and 3 cards worth of investment from the enemy where Mark is 2 fate and 1 card. So what? Counters ought to be cheaper than threats. But is the counter too cheap? I say no because Mark isn't full-counter stopping them cold like AFWTD did anyway. The Scorpion needs further investments to punish the Marked guy beyond the stat loss.

Or, look at it this way: Mark let me spend 2 fate to slam-dishonor a target. Compared to just firing off a second Way of the Scorpion or whatever to dishonor an honored target, I spent those 2 fate to save a card and got immunity from event cancels as a bonus. And a -1P cherry on top, I guess. 2 fate = 1 card and perks. Not out of line.

Secret Cache, man, I don't even know. It's Super Fertile Fields. Is that so dangerous as a tower readied with Magistrate Station, or such a massive pain in the rear end to break as Kuroi Mori? No.

I assume these listings were largely done to head Scorpion off at the pass because Crane and Phoenix both got it in the gut. But that's not quite what the explanatory article says. Seems they can't decide how, or even if, they want towers to be countered in this game.

Tell me otherwise. Thread's slow anyway.

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!
I think in large part it was also to kick Scorpion off Keeper/Seeker of Air. Honestly, I'm going to be salty about Edict being on the list until the day Voice gets rightfully put on there as well. I'm probably still going to use Mark of Shame a lot. I know a lot of people are thinking that aFWTD is the stronger choice but there's still too much event cancellation going on in our, Scorpion's, biggest competitors and I think Mark is better against agro matchups.

I really wish they'd use their powers of errata and reprinting to make some of the coasters more playable. Like reprint Blackmail as a Fire card and make it hit a unit with any cost.

Anyway, I'm not sure what to do with Scorpion at the moment. There's probably an interesting Earth KB deck to build there, but I can't figure it out right now.

I'm having a ton of fun with the new Lion box though. Lion is in a really nice place and has gotten some pretty strong cards. I'm going to wait to build with FGG until the new cycle comes along as City of the Rich Frog seems like it's going to make that a lot more playable.

Kaza42
Oct 3, 2013

Blood and Souls and all that
For Mark of Shame: It's not being RLed for being a -4/-5 for 2 fate, it does much worse things than that. It prevents your opponent from having honored characters, reducing or removing their trickle of honor gain from honored characters leaving play and making it that much harder to avoid being DHed. It also turns on a lot of dh kill effects, such as Noble Sacrifice, Duel to the Death and I Can Swim, not to mention Shoju or Aramoro. And it's not just immune to event cancels, there is literally no way to avoid it other than just being immune to dishonor at all. Even just being a -4/-5 attachment for 2 fate would be a good card, those other effects make it frustrating to play against and non-interactive. It's restricted for much the same reason GoH and MoGT are banned.

Secret Cache is only a "Super Fertile Fields" in a very loose sense. It is so much better than Fertile Fields that it feels insulting to compare them. It is a crazy effective filter. Even on turn 1, it is searching nearly 1/6 of your deck. If you have 3 copies of a card, that's a 50% chance to see whatever card you need every time it resolves, and those odds only get better as the game goes on and your deck thins. It offsets the drawbacks of situational or low-count cards. Duty being 1/deck matters a lot less when you can search the top 5 cards of your deck each time your province is hit. A common saying I hear from top level players is that Scorpion wins the moment you hit Secret Cache the second time

Evilgm
Dec 31, 2014

Kaza42 posted:

It's restricted for much the same reason GoH and MoGT are banned.

What a completely ridiculous statement. GoH and MoGT literally stop your opponent playing cards. Mark of Shame stops Crane being able to reliably play Voice of Honour, whilst being a tremendous waste of resources against half the field. Dishonouring your opponent's characters is weaker than honouring your own, because you know what Glory values you are playing in your own deck but can't ensure your opponent has a high Glory target, but players will always undervalue their own effects that make their cards stronger whilst overemphasising the impact of their opponent's cards that debuff. Much like how VoH should have been put on the RL when Forged Edict was, Soul Beyond Reproach is deserving of a place on the RL if Mark of Shame is. Which it isn't.

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!
I'm ok with it in the these that it will stop Scorpion from running over the environment. Crane takes a large hit with Magistrate Station being out, and Phoenix gets neutered; and since Scorpion was still very strong against those already it's *fine* for them to lose MoS as a meta move.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Has there ever been a point in time in the new card game when Scorpion wasn't one of the top tier clans?

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!

Mors Rattus posted:

Has there ever been a point in time in the new card game when Scorpion wasn't one of the top tier clans?

At worst I think you could say it was in the 4th spot at one point in time. The same could be said of Crane though.

Dragon had a long reign in the top 3 until Phoenix got really strong at the start of the year. Crab had some momentum in the spring this year but Spyglass getting restricted, then Satoshi and Meido shut that down.

As a Scorpion player, particularly one that liked playing dishonor in the old game, I'm happy that Scorpion has enjoyed a length reign and dishonor been kept viable.

Thirsty Dog
May 31, 2007

Clan designed around dishonor is great in card game where you primarily win via dishonor.

Not sure how well FFG thought this through.

Evilgm
Dec 31, 2014
The power of Scorpion can't be "fixed" by Banning and Restricting the individual cards that people see finish out the games. The only real way to balance out Scorpion is to print a Core 2.0, because there's simply too much synergy in Scorpion's Core cards, and the game mechanics inherently push both players towards 0 honour. There's no sign that Core 2.0 is ever happening, so Scorpion will continue to be one of the top Clans for the foreseeable.

Kaza42
Oct 3, 2013

Blood and Souls and all that

Thirsty Dog posted:

card game where you primarily win via dishonor.

Well that's just blatantly untrue. At tournament level play, Scorpion is the only clan that wins fewer than 70% of its games via stronghold break. Most clans have essentially no dishonor game, and have ~100% rate of stronghold breaking.

Thirsty Dog
May 31, 2007

Kaza42 posted:

Well that's just blatantly untrue. At tournament level play, Scorpion is the only clan that wins fewer than 70% of its games via stronghold break. Most clans have essentially no dishonor game, and have ~100% rate of stronghold breaking.

Yeah, fair enough. I made my point badly (and wrongly) - I guess I was really trying to say that winning by honour is something FFG believes shouldn't exist as it's a form of uninteractive gameplay, whereas the threat of a dishonour loss is a genuine one and your honour level heavily impacts how you play. It's IMO the most influential core mechanic and Scorpion is miles ahead of everyone in terms of manipulating it.

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!

Thirsty Dog posted:

Yeah, fair enough. I made my point badly (and wrongly) - I guess I was really trying to say that winning by honour is something FFG believes shouldn't exist as it's a form of uninteractive gameplay, whereas the threat of a dishonour loss is a genuine one and your honour level heavily impacts how you play. It's IMO the most influential core mechanic and Scorpion is miles ahead of everyone in terms of manipulating it.

If you played the old game then you can definitely see why that is. Dishonor also helps to put a clock on the game to some extent.

Having dishonor as a primary mechanic is a good thing though because risking losing by it in order to take advantage of powerful effects is a good mechanic. While Scorpion is miles ahead of being able to control it and win by it, I think that the problem is more than enough hasn't been done to let other clans do anything with it. Crab seemed like they might have some form of it but they followed up Watch Commander with pretty much nothing. Crane can gain honor but doesn't cause a lot of loss, and neither does Phoenix although they have been the closest in terms of having another competitive dishonor deck.

I think they should have gone with an asymetrical design for honor and dishonor so that one isn't straight up negating the other and creating a system where it's like watching an old UFC where you have two wrestlers like to box because neither can get a take-down. This is actual a problem I'm running into with building a military scorpion deck: I can control the poo poo out of my opponent but I can't hardly scrape together enough power to crack a province if they play defensively.

I wish I wasn't the only person playing Lion in my group so I could test Scorpion against it because there's a significant amount of cards in their arsenal now that generate honor and honor characters so I'm curious to see how difficult that match up is for Scorpion. Crane was always a pain but that meant that we could get more value out of cards like For Shame and Court Games.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

I feel like there's a design space for the high-honor clans to be able to dishonor foes retributively.

By which I mean, I think you could do some interesting stuff with the idea of creating a condition which sits as a threat - do this, and be dishonored. Not actively dishonoring people as an attack, but as a defense.

Traveller
Jan 6, 2012

WHIM AND FOPPERY

So I hear there's been big layoffs at FFG, their RPG department was gutted and Fantasy Flight Interactive is just gone. :ohdear:

Epi Lepi
Oct 29, 2009

You can hear the voice
Telling you to Love
It's the voice of MK Ultra
And you're doing what it wants

Traveller posted:

So I hear there's been big layoffs at FFG, their RPG department was gutted and Fantasy Flight Interactive is just gone. :ohdear:

Oh no, I knew about FFI getting shut down but I didn't know their RPG department was gutted. Where did you see that?

PaybackJack
May 21, 2003

You'll hit your head and say: 'Boy, how stupid could I have been. A moron could've figured this out. I must be a real dimwit. A pathetic nimnal. A wretched idiotic excuse for a human being for not having figured these simple puzzles out in the first place...As usual, you've been a real pantload!

Epi Lepi posted:

Oh no, I knew about FFI getting shut down but I didn't know their RPG department was gutted. Where did you see that?

It's from the Reddit posts, but also been confirmed by a lot of people posting on BGG. There's also a discussion thread about it on the L5R Facebook group with the people from the L5R teams checking in.

Tsilkani
Jul 28, 2013

On the bright side, between Shadowlands, Emerald Empire, Courts of Stone, and Path of Waves coming out, the line is pretty well represented. More schools would always be nice, but I think I can throw together just about any sort of game with what they've given us.

Kaza42
Oct 3, 2013

Blood and Souls and all that
I really want a book that covers Void magic though, so I am nervous

SpaceViking
Sep 2, 2011

Who put the stars in the sky? Coyote will say he did it himself, and it is not a lie.
I've seen posts by people in the L5R discord saying that the L5R RPG was mostly freelancer anyway, and that FFG might just be transitioning to 100% freelancer. Hard to know the accuracy of random discord posts though.

Traveller
Jan 6, 2012

WHIM AND FOPPERY

I was looking forward to a War/Lion Clan book, and from what I'm gathering the line is not dead dead, but it still sucks for the people involved and it is a dark cloud on the game's future.

Spookyelectric
Jul 5, 2007

Who's there?

SpaceViking posted:

I've seen posts by people in the L5R discord saying that the L5R RPG was mostly freelancer anyway, and that FFG might just be transitioning to 100% freelancer. Hard to know the accuracy of random discord posts though.

As one of those freelancers who writes for this line, I can assure you it's already 98% freelancer written. Most of the RPG team were project managers/leads. It's even edited by freelancers (mostly). FFG wouldn't have to do much to keep doing it the way they've been doing it. I wouldn't doomsay quite yet.

But even so, it sucks that they let them go. They were super nice to work with, listened to their freelancers, strengthened the writing, and really seemed to love what they were doing. I remember what it was like to lose your dream job, and I remember how it felt when AEG sold the franchise in 2015, and not knowing where, or even if, you were going to land. It sucks, and I hope some other companies scoop them up, cuz FFG is definitely poorer without them.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



I really do hope FFG keep producing the RPG books, and I definitely think it is possible for them to keep doing it. I guess it is all down to what the sales numbers are like at the end of the day.

I love 5th edition, but I won't get my hopes up too high until they announce a book after the ronin one. At best this shake up will probably delay what they do have in the pipeline.

Traveller
Jan 6, 2012

WHIM AND FOPPERY

Path of Waves spoilers are coming out and Treasure Hunter looks hilarious.

Tsilkani
Jul 28, 2013

RIP L5R RPG

http://www.d20radio.com/main/fantasy-flight-games-long-term-plan-will-discontinue-rpg-development/

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Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

Get your gimmick dice now I guess.

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