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Theotus
Nov 8, 2014

So after the last few pages of slap fights I can't actually tell if anyone enjoys this game or not. I have all the main paradox games and most of the DLC with some experience with CK2. I was wanting to dip into Stellaris because space is dope, but I am wondering if I should just stick with CK2 and EU4 and then if I felt like switching things up try HOI4 instead?

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Vavrek
Mar 2, 2013

I like your style hombre, but this is no laughing matter. Assault on a police officer. Theft of police property. Illegal possession of a firearm. FIVE counts of attempted murder. That comes to... 29 dollars and 40 cents. Cash, cheque, or credit card?
You should get it, it's good. Pick it up on sale, play it for a bit, see if you want to drop some extra coin on Utopia or one of the other main expansions.

Theotus
Nov 8, 2014

Vavrek posted:

You should get it, it's good. Pick it up on sale, play it for a bit, see if you want to drop some extra coin on Utopia or one of the other main expansions.

I already have it and all the DLC since I like Paradox games and planned to play it, just wondering if I should bother.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Yeah it's pretty good. Especially if you already own it you might as well play it.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Meridian posted:

I already have it and all the DLC since I like Paradox games and planned to play it, just wondering if I should bother.
You SHOULD have a good time for at least a few runs(which can each last 50+ hours) until you've seen all the major events/crises. whether you continue past that is another matter entirely.

To give an idea, I've been playing for at least a few expansions and have 600ish hours in it. I've enjoyed my time with it a lot, even if I acknowledge it's got some SERIOUS loving issues. and the slowdown in lategame is definitely noticeable nowadays, with each new expansion the late game seems to get more ponderously slow(literally, the time ticks by slower, like 10 times slower than at the start due to the increased amount of AI calculations). I'd recommend playing on a small or medium galaxy, a massive one will start chugging much quicker than those.

How are u
May 19, 2005

by Azathoth
You can -easily- get 50-80 hours of good fun and enjoyment out of Stellaris as it is right now. Especially if you got it on sale.

Horsebanger
Jun 25, 2009

Steering wheel! Hey! Steering wheel! Someone tell him to give it to me!
This game is fun. Is it perfect? no.

If i got a good 40 hours out of 1.0 with all its issues (oh GOD the old border system). and I had 25% of the galaxy requiring defense stations to snipe unending, and unremovable prethoryn fleets spawning for some of those games...

Nowadays, I reckon with Glavius mod, Gulli's and More Event Mod, its great! Also that Star Trek mod is next level fandom.

QuarkJets
Sep 8, 2008

Meridian posted:

So after the last few pages of slap fights I can't actually tell if anyone enjoys this game or not. I have all the main paradox games and most of the DLC with some experience with CK2. I was wanting to dip into Stellaris because space is dope, but I am wondering if I should just stick with CK2 and EU4 and then if I felt like switching things up try HOI4 instead?

If you already like Paradox grand strategy then it's up your alley, it's good. Like those other games it's good with room for improvement. I recommend trying a normal biological empire, just not a gestalt or machine intelligence, for your first-ever game.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?
The game is fun but pretty shallow. After a while you will know all the events, all the digsites, all the everything.

However, mods can fix a lot of the problems. I absolutely fell in love with gigastructural engineering, guilis planet modifiers, and starnet ai improvements, for example.

Plus the new dlc should hopefully shake things up quite a bit. The bureaucrat job, while kind of being a sucky implementation, might actually make megacorps a lot more playable.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Meridian posted:

I already have it and all the DLC since I like Paradox games and planned to play it, just wondering if I should bother.
In that case ignore the thread and just play. Turn on the tutorial and play one of the non-gestalt non-megacorp empires to learn the game, then after you crash and burn start a new game making some custom empires. Turn off marauders and the caravan guys for your first game but turn them back on later. Don't play pacifist until after the new update. Couple of new player info that the tutorial seems bad at:

1) Planets can build buildings and districts. Buildings are gated by pop numbers but districts are not. If you're low on housing or basic resources build districts.
2) Don't over build. Most buildings and districts don't do anything innately, they just generate jobs. Pops use jobs to generate resources and such. If you build too many cool jobs (like alloy factories) your pops will abandon all their poo poo jobs (like mining minerals to feed your alloy factories) and tank your economy.
3) Ignore the ship builder for a couple of games and just use the auto designs, then make ships loaded with a mix of your best energy and kinetic weapons, then start getting fancy.
4) You take systems by building outposts. Outposts can be upgraded to starbases. You have a soft cap on starbases but you can build as many outposts as you can afford.
5) Going over the admin cap is fine, it's a rubber band/anti snowball mechanic. Up your admin cap if you can and you're going over it but it's a progressive tax not a target.
6) Pop growth is king

Everything we're complaining about are actual problems but they're mostly stuff that won't be obvious or won't get annoying until you've a few dozen hours under your belt. E: Except number 6 above.

Splicer fucked around with this message at 11:24 on Jan 7, 2020

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Super necro post, but:

Splicer posted:

Since their uses are so banal they can't be rare, and since they're so common they can't have interesting uses. You can't ditch the resource makers because you need the resources for your economy, and you can't give the resources cool uses because you can just slap down some resource makers.

Ditch the resource makers and change upgrading buildings to require alloys and/or consumer goods and ditch the edicts and remove the requirement from the end game weapons and instead make the rare resources unlock weird gimmick stuff you don't need but are incredibly useful once you have them. Like if all the shield/armour skippers were better than they are now but required exotic gases to build at all, then starting with some exotic gases of course you'd go disruptors. But oh no, now it's 2300 and our initial gas reserves can't keep up with the demand of our increased navy, but those guys over there have a couple of juicy nebulae they're not even using...

Splicer posted:

Imagine if the "rare resources are actually rare" thing were true, and there was some way to specialise toward different weapon types, and there was an energy weapon tree that's anti-shield but requires crystals. So if you lucked into some crystals then you'd specialise into energy weapons because then you'll get more bang for your specialisation bucks. Meanwhile another person lucked into some explosive motes and is fielding explosive ammunition as their armour breaker, and you've a third player who got neither and researched energy and kinetic equally. So these three empires would have actual mechanical reasons to be fielding different ship loadouts, each roughly equivalent in effectiveness but with different strengths and drawbacks.

Libluini posted:

I would absolutely hate this and just cheat in crystals if I had bad luck and couldn't satisfy my energy weapon addiction.

It's bad game design if what a player wants can only be done by either being lucky or using cheats. :colbert:

Stux posted:

i dont mean you literally just roll back ok roll back was a poor choice of words, but making it so your tech tree doesnt so easily and quickly flatten and become "im just getting everything" so early on, and i think having a thing where you pick your starting weapon tech tree again could be part of it
I think what I posted would be neat if you could choose from a couple of tech focuses at the start, like Stux said. If your focus requires a special resource then you spawn with a deposit of that resource, but if you picked "big space things" you might still luck into cool lasers from natural spawns. Like the new origins you could choose a generic "no focus" which just gives you +1 research pulls or something.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Meridian posted:

So after the last few pages of slap fights I can't actually tell if anyone enjoys this game or not. I have all the main paradox games and most of the DLC with some experience with CK2. I was wanting to dip into Stellaris because space is dope, but I am wondering if I should just stick with CK2 and EU4 and then if I felt like switching things up try HOI4 instead?

For what it's worth, a friend of mine picked up Stellaris again after trying it a year or more ago and told me "wow with all this new DLC, Stellaris is good." Was an interesting contrast to this thread.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Meridian posted:

So after the last few pages of slap fights I can't actually tell if anyone enjoys this game or not. I have all the main paradox games and most of the DLC with some experience with CK2. I was wanting to dip into Stellaris because space is dope, but I am wondering if I should just stick with CK2 and EU4 and then if I felt like switching things up try HOI4 instead?

Most of the people posting here probably have thousands of hours in. At that point, you get a lot of 'I like it, but it would be BETTER IF...." and that can get really nasty. Especially as the game itself has other problems as well. Which is not to say the game isn't good.

TommyGun85
Jun 5, 2013
I've only played one game so far on a large galaxy and I found that once all the systems had been spoken for and I was locked out of surveying new areas and finding new anomalies, the gane got really really boring. I ended up leading a large Federation and basically going to war with everyone just to have something to do.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

TommyGun85 posted:

I've only played one game so far on a large galaxy and I found that once all the systems had been spoken for and I was locked out of surveying new areas and finding new anomalies, the gane got really really boring. I ended up leading a large Federation and basically going to war with everyone just to have something to do.
This is a common complaint, and completely understandable. Supposedly the next DLC will be adding content that will help address this.

Speaking of it, has there been any news this year about a release date? I know they held off on releasing it before the holidays to save on having that fiasco happen a second time but I have not seen any news since.

edit: Oh wait, didnt they say that DDs would pick up again on the 16th or something?

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Meridian posted:

So after the last few pages of slap fights I can't actually tell if anyone enjoys this game or not.

I love this game. It is not perfect. But I have hundreds of hours played and do not regret it (and will continue playing at some point). I also play with a bunch of goons. So take the last few pages as a handful of extremely vocal goons with negative reviews how you will, but they don't represent everyone. That isn't to say they don't have valid points, because they definitely do. But in spite of this game's flaws I still get plenty of enjoyment out of it.

Horace Kinch
Aug 15, 2007

Meridian posted:

So after the last few pages of slap fights I can't actually tell if anyone enjoys this game or not. I have all the main paradox games and most of the DLC with some experience with CK2. I was wanting to dip into Stellaris because space is dope, but I am wondering if I should just stick with CK2 and EU4 and then if I felt like switching things up try HOI4 instead?

Stellaris is a fun game that will devour hours upon hours of your free time, don't let the multi-page slapfight discourage you.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

GunnerJ posted:

For what it's worth, a friend of mine picked up Stellaris again after trying it a year or more ago and told me "wow with all this new DLC, Stellaris is good." Was an interesting contrast to this thread.

This actually was my reaction as well. I've stopped playing the game around the time they nerfed Tachyon Destroyers into the ground and picked it up again only recently. After a while you start noticing the problems that remain but it's legitimately much, much better than it used to be.

THE FUCKING MOON
Jan 19, 2008
I haven't played Stellaris since like summer but I've been toying with starting up a new game soonish. I see that there's still no set release date for the Federations expansion, but it looks like the achievements for it are there. Have they been there for a while, or should we be expecting a drop sometime soon?

Lum_ posted:

the release got pushed back so no one really knows at this point

Huh, thanks. I haven't played with Lithoids yet but I'm reluctant to start up one of these long rear end games when another expansion could drop any time

THE FUCKING MOON fucked around with this message at 19:47 on Jan 7, 2020

Lum_
Jun 5, 2006

THE loving MOON posted:

I haven't played Stellaris since like summer but I've been toying with starting up a new game soonish. I see that there's still no set release date for the Federations expansion, but it looks like the achievements for it are there. Have they been there for a while, or should we be expecting a drop sometime soon?

the release got pushed back so no one really knows at this point

Gadzuko
Feb 14, 2005
The achievements were put in before Christmas I think and they specifically said it did not imply release was close. I doubt federations will be out before February at the earliest.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

I started my first Stellaris game in like two years and I've got a Grand Dragon :magical: hanging out over my relic planet, while my fleet cap is like 70 so I'm NOT gonna get rid of it soon.

So I'm just wondering, is it gonna chew up my colonists at some point, or will it just be happy to block trade until I get around to killing it? And does it make a difference if my scientist begged for her life or told him to gently caress off? I've noticed by savescumming that if she begs, in addition to staying alive, the dragon counts as a neutral fleet, but it still blows up my system starbase so it doesn't look like it changes much.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

NihilCredo posted:

I started my first Stellaris game in like two years and I've got a Grand Dragon :magical: hanging out over my relic planet, while my fleet cap is like 70 so I'm NOT gonna get rid of it soon.

So I'm just wondering, is it gonna chew up my colonists at some point, or will it just be happy to block trade until I get around to killing it? And does it make a difference if my scientist begged for her life or told him to gently caress off? I've noticed by savescumming that if she begs, in addition to staying alive, the dragon counts as a neutral fleet, but it still blows up my system starbase so it doesn't look like it changes much.


It'll just sit there looking scary. If you colonized the planet already you're mostly fine. Begging for mercy buys you some time, while just NOPING out ot there makes your science ship engage emergency ftl.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

NihilCredo posted:

I started my first Stellaris game in like two years and I've got a Grand Dragon :magical: hanging out over my relic planet, while my fleet cap is like 70 so I'm NOT gonna get rid of it soon.

So I'm just wondering, is it gonna chew up my colonists at some point, or will it just be happy to block trade until I get around to killing it? And does it make a difference if my scientist begged for her life or told him to gently caress off? I've noticed by savescumming that if she begs, in addition to staying alive, the dragon counts as a neutral fleet, but it still blows up my system starbase so it doesn't look like it changes much.

If you beg, that gives you a day or two to unassign your scientist so they don't die.

QuarkJets
Sep 8, 2008

TommyGun85 posted:

I've only played one game so far on a large galaxy and I found that once all the systems had been spoken for and I was locked out of surveying new areas and finding new anomalies, the gane got really really boring. I ended up leading a large Federation and basically going to war with everyone just to have something to do.

After the galaxy gets explored I find enjoyment in the midgame and endgame crises. L-Gates are cool because that's a crisis that you can trigger whenever, albeit sometimes it's not a crisis at all and that sucks. I like the Khan and War in Heaven stuff though, and all of the endgame crisis stuff is sweet.

That said, I play with the habitable planets modifier set as low as possible and I consider it mandatory to have either a shielding or world-cracking colossus because I don't want to manage more planets. I don't trust AI sector management enough to give up control of anything, but I'm thinking of trying to train myself out of that habit.

Basically the game suffers from the same midgame and lategame lethargy that every empire management game comes with, but it alleviates those somewhat using crises. Whereas I can never get through a full game of Civilization I can always at least get through Stellaris even if there are some long boring lulls because I know that there's something around the corner. The best part of the game is definitely early on though

Zodack
Aug 3, 2014
I had a fun time initially with a Khan event, but I was surprised that when they reformed they immediately lost all of their military strength, so in retribution I flew in the fleet I was building to defend against them to instead wipe them out along with all of their satrapies. They ended up being more annoyance than threat, which was a bit of a bummer.

Horace Kinch
Aug 15, 2007

NihilCredo posted:

I started my first Stellaris game in like two years and I've got a Grand Dragon :magical: hanging out over my relic planet, while my fleet cap is like 70 so I'm NOT gonna get rid of it soon.

So I'm just wondering, is it gonna chew up my colonists at some point, or will it just be happy to block trade until I get around to killing it? And does it make a difference if my scientist begged for her life or told him to gently caress off? I've noticed by savescumming that if she begs, in addition to staying alive, the dragon counts as a neutral fleet, but it still blows up my system starbase so it doesn't look like it changes much.

Are you talking about Shard, from the Rubricator artifact questline? Because yeah that's a very rude awakening. If you already colonized the planet you'll be fine, if not then it's going to kill anything that gets close. Once you have roughly 30k combined fleet power you should be able to dunk it.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Zodack posted:

I had a fun time initially with a Khan event, but I was surprised that when they reformed they immediately lost all of their military strength, so in retribution I flew in the fleet I was building to defend against them to instead wipe them out along with all of their satrapies. They ended up being more annoyance than threat, which was a bit of a bummer.

Yeah I've seen them get reformed on a single planet with 1 pop. Good luck!

It's a problem in general with the alloy system; low alloy income and low maintenance means empires have to accumulate fleets over time. Losing your fleet once means it's nearly impossible for a non-human empire to recover, as they'll never have the alloy production necessary to recover.

Zodack
Aug 3, 2014
The strangest thing for me was where did they all go? The ships just vanished; it's not as if they were wiped out in battles. I understand that reforming to a democracy could mean you don't want your navy or you don't staff it, but to disband a navy with a strength near 100k or more when you've just tried to smash the galaxy seems... ill advised. Especially with other angry empires living close to you that you attacked.

I didn't even bother colonizing or occupying, I just flew a colossus in and neutron plumed every world they had, and every world of every satrapy who didn't try and defect when they reformed.

Horsebanger
Jun 25, 2009

Steering wheel! Hey! Steering wheel! Someone tell him to give it to me!

Zodack posted:

I had a fun time initially with a Khan event, but I was surprised that when they reformed they immediately lost all of their military strength, so in retribution I flew in the fleet I was building to defend against them to instead wipe them out along with all of their satrapies. They ended up being more annoyance than threat, which was a bit of a bummer.

I'd really like the khan to be impossible to kill for the first 20 years, and only have a 50/50 chance to die at 40 year mark.

Having it go off simultaneously with war in heaven shortly after, and the gray tempest is a great trial run for the crisis

NatasDog
Feb 9, 2009
The Khan's supposed to be a mid-game threat, right? I think it's a pretty good barometer for how well the galaxy's doing overall in that light. I only play MP anymore, but depending on how you, your fellow players, and whatever random AIs are populating the galaxy are doing, the Khan can be a huge pain in the rear end or a complete pushover. I mean, I guess the reformation phase could be handled better, but at that point it's just a cleanup exercise anyway.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

NatasDog posted:

The Khan's supposed to be a mid-game threat, right? I think it's a pretty good barometer for how well the galaxy's doing overall in that light. I only play MP anymore, but depending on how you, your fellow players, and whatever random AIs are populating the galaxy are doing, the Khan can be a huge pain in the rear end or a complete pushover. I mean, I guess the reformation phase could be handled better, but at that point it's just a cleanup exercise anyway.

The Khan's actually a huge non issue as long as you're not a purifier type or in a federation. Since you can just surrender to him and all.

TommyGun85
Jun 5, 2013

Yami Fenrir posted:

The Khan's actually a huge non issue as long as you're not a purifier type or in a federation. Since you can just surrender to him and all.

I think I missed this "Khan" as I have no idea what anyone is talking about.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

TommyGun85 posted:

I think I missed this "Khan" as I have no idea what anyone is talking about.

It's a mid-game crisis event that requires marauder empires to be able to spawn, which I believe requires one of the dlcs.

At some point of the game a Khan will rise, unifying one of them genghis khan style and try to conquer the galaxy, spawning a huge amount of fleets to do so.

Honestly, though, the implementation is horrible.

Either you surrender to them (temporarily losing some income but being 100% safe from them), have a fleet/bastion strong enough to kill them (in which case this self-proclaimed "military genius" will suicide themselves into the same death trap twice), or you aren't even on the same side of the galaxy as him to just wait them out, as [spoiler] they'll eventually die from old age, disease, assassinations, or whathaveyou.)

The worst thing you can do is try and actually fight off this enemy that is stronger than you, as you can't exactly guerilla warfare anyone with fifty billion freespawn fleets they throw into every direction all the time.

NatasDog
Feb 9, 2009

Yami Fenrir posted:

The worst thing you can do is try and actually fight off this enemy that is stronger than you, as you can't exactly guerilla warfare anyone with fifty billion freespawn fleets they throw into every direction all the time.

You can fight him off though? I've literally never capitulated to him. In MP games it gives us something to band up against and take down. Since his fleets don't replenish you can wear him down whilst scooping up any salvage left behind, similar to an angry FE.

It also has the added benefit of giving nearby empires a way to redraw their borders as he Leeroy Jenkins' his way through the galaxy by swooping in behind him and claiming systems that may have been owned by another empire.

I mean, play the game however you want, but the midgame crisis is supposed to be...well, a crisis. You're more than welcome to roll over for him when he pops into the game, but that's not the only option.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

NatasDog posted:

You can fight him off though? I've literally never capitulated to him. In MP games it gives us something to band up against and take down. Since his fleets don't replenish you can wear him down whilst scooping up any salvage left behind, similar to an angry FE.

It also has the added benefit of giving nearby empires a way to redraw their borders as he Leeroy Jenkins' his way through the galaxy by swooping in behind him and claiming systems that may have been owned by another empire.

I mean, play the game however you want, but the midgame crisis is supposed to be...well, a crisis. You're more than welcome to roll over for him when he pops into the game, but that's not the only option.
I dont think he is implying its the only option, simply that doing so is easy and pretty harmless. And you can still swoop in behind him to steal systems he clears out. Keep in mind that not everyone goes fully militaristic, plays on the same difficulty as you, plays with the same game settings as your (mid-game start year, most notably), and that the Khan spawning is a rng thing which means he can come earlier in some games than others so while it may be easy for you, people in other circumstances may not have such an easy time.

Also he totally gets new fleets, even if individual fleets do not replenish lost ships.

NatasDog
Feb 9, 2009

AAAAA! Real Muenster posted:

I dont think he is implying its the only option, simply that doing so is easy and pretty harmless. And you can still swoop in behind him to steal systems he clears out. Keep in mind that not everyone goes fully militaristic, plays on the same difficulty as you, plays with the same game settings as your (mid-game start year, most notably), and that the Khan spawning is a rng thing which means he can come earlier in some games than others so while it may be easy for you, people in other circumstances may not have such an easy time.

Also he totally gets new fleets, even if individual fleets do not replenish lost ships.
I get all that, but it's not exactly the worst option to go after him. On harder difficulties it most definitely makes sense to just peace out with him if he spawns early and/or you're right next door to him with no one to back you up, but I've yet to have to do that. Granted, I play with a few friends and that's usually our cue to band our fleets together and smash into the Khan until he's dead, retreating and regrouping as we go. I don't usually mess around with the extra event fleets since taking the Khan himself down is what ends the event.

Like I said, play the game however you want, but I don't really mind the Khan as is. Calling fighting back against a midgame crisis in a game about galactic conquest the 'worst thing you can do' is what I took exception with. To me it's the most fun thing to do. It's pretty satisfying when you finally grind him down to the point that he's weak enough to kill.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
The Something Awful Forums > Discussion > Games > Stellaris 2.x: Honestly, though, the implementation is horrible

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

NatasDog posted:

I get all that, but it's not exactly the worst option to go after him. On harder difficulties it most definitely makes sense to just peace out with him if he spawns early and/or you're right next door to him with no one to back you up, but I've yet to have to do that. Granted, I play with a few friends and that's usually our cue to band our fleets together and smash into the Khan until he's dead, retreating and regrouping as we go. I don't usually mess around with the extra event fleets since taking the Khan himself down is what ends the event.

Like I said, play the game however you want, but I don't really mind the Khan as is. Calling fighting back against a midgame crisis in a game about galactic conquest the 'worst thing you can do' is what I took exception with. To me it's the most fun thing to do. It's pretty satisfying when you finally grind him down to the point that he's weak enough to kill.
Ah, fair enough.


Splicer posted:

The Something Awful Forums > Discussion > Games > Stellaris 2.x: Honestly, though, the implementation is horrible
Amen, brother.

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ganglysumbia
Jan 29, 2005
Are Stellaris MP games at all competitive? Seems a bit gamey instantly surrendering to the Khan in such scenarios.

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