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Welcome back!
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# ? Jan 8, 2020 13:39 |
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# ? Jun 6, 2024 14:03 |
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dwarf74 posted:Welcome back! YESSSSSS update on last page btw
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# ? Jan 8, 2020 16:45 |
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Ash and Pikachu (and two others, I guess?) ride again!
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# ? Jan 8, 2020 18:03 |
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Slaan posted:Ash and Pikachu (and two others, I guess?) ride again! You need at least three to party.
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# ? Jan 8, 2020 18:57 |
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Slaan posted:Ash and Pikachu (and two others, I guess?) ride again! Wow, what am I, chopped liver?
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# ? Jan 8, 2020 19:04 |
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lol I forgot about the Lina "Megumin" Inverse compromise.
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# ? Jan 8, 2020 22:17 |
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I forget, am I able to range to a hex without a monster and then AoE onto a target or does at least one target have to be in range?
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# ? Jan 9, 2020 04:45 |
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Additionally, am I able to pop my Mana Potion or is it too late?
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# ? Jan 9, 2020 06:55 |
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Some Numbers posted:I forget, am I able to range to a hex without a monster and then AoE onto a target or does at least one target have to be in range? Yes, the "initial" target hex can be empty, as long as part of the AoE hits a monster.
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# ? Jan 9, 2020 07:14 |
Some Numbers posted:Additionally, am I able to pop my Mana Potion or is it too late? I would say you're good to go since we have not started the next Round, same as the Stamina Potion usage so far. Also what Phelddagrif said about the AoE targeting. Also also, since we're talking Spellweaver targeting, Impaling Eruption text says Target all enemies on the path to the primary Target but it never specifies the path has to be a straight line, so you are free to "draw" the path to the Target, in case it wasn't clear. By the way, everyone has replied so far, so we shouldn't have any awol players; but I'm still waiting for orders from 1 player to update!
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# ? Jan 9, 2020 12:00 |
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The card does not specify how to draw it so let's use some common sense. I propose the path has to follow pulling rules, so each new hex has to be closer to the primary target than the previous one.
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# ? Jan 9, 2020 17:30 |
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Omobono posted:The card does not specify how to draw it so let's use some common sense. This has been directly addressed in the FAQ, you are free to draw whatever wonky path you want. Your proposal would seriously hinder an already lagging card
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# ? Jan 9, 2020 17:36 |
Kaza42 posted:This has been directly addressed in the FAQ, you are free to draw whatever wonky path you want. Your proposal would seriously hinder an already lagging card Yeah, the card has been FAQ'd since it's not exactly clear.
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# ? Jan 9, 2020 17:39 |
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Omobono posted:The card does not specify how to draw it so let's use some common sense. Common sense has no place in game rules.
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# ? Jan 9, 2020 17:48 |
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Fair enough. Bring on the trick shots. Doesn't that mean that card then effectively reads "attack all enemies in line of sight"?
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# ? Jan 9, 2020 18:36 |
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Orders in!
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# ? Jan 9, 2020 18:48 |
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Omobono posted:Fair enough. Bring on the trick shots. No, because you can only draw the path through 4 hexes.
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# ? Jan 9, 2020 18:50 |
Some Numbers posted:No, because you can only draw the path through 4 hexes. Yeah, you have to start the path in an hex adjacent to you, and the last hex must contain the Target; that leaves you with 2 extra hexes that have to connect the first and the last one.
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# ? Jan 9, 2020 21:30 |
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That Italian Guy posted:Yeah, you have to start the path in an hex adjacent to you, and the last hex must contain the Target; that leaves you with 2 extra hexes that have to connect the first and the last one. It is a good candidate for +1 range though
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# ? Jan 9, 2020 21:32 |
I'm still a bit rusty it seems and I forgot to turn on my remote machine today...I may be able to get it up and running at a decent time later today (mid afternoon EU time), otherwise we'll have to wait till tomorrow for the update! Apologies for the inconvenience.
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# ? Jan 10, 2020 11:04 |
Clockwork Cove 5APending actions from last Round posted:- Lina Megumin Inverse uses Minor Mana Potion, generates FIRE. FIRE is now waning. ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Lina Megumin Inverse (Hand2, Discarded4, Active0, Lost2) is acting at initiative 70 with Impaling Eruption and Cold Fire. (Hand2, Discarded4, Active0, Lost2) 70. Lina Megumin Inverse the Orchid Spellweaver (Some Numbers) posted:
81. Pikachu the Vermling Beast Tyrant (Elephant Ambush) posted:
99. Master Splinter the Vermling Mindthief (SalTheBard) posted:
During this phase, players are free to discuss everything itt, including in depth round breakdown, tactics, and so on; you can use specific card names and numerical values since everything has been revealed already. Everyone itt is also encouraged to take part in the discussion (although the last word is, ofc, reserved for the active players. Be nice! Active players, please discuss your ideas itt and provide your final orders via PM/Email! DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Jan 11, 2020 11:24 |
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Good time to use them boots of speed.
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# ? Jan 11, 2020 13:32 |
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Okay I’m going to shoot and Stun the Ooze and Cannon and then probably skip my second action, intending to Long Rest next round. Sound good?
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# ? Jan 11, 2020 16:34 |
Clockwork Cove 5BPending actions from last Round posted:- Pikachu is at Boots of Speed! Initiative changed to 91. 70. Lina Megumin Inverse the Orchid Spellweaver (Some Numbers) posted:- Lina Megumin Inverse uses Cold Fire (top)! Consumes ICE and FIRE. Attacks Ooze 9 for 3 (3base, +1mod ,SHIELD1) damage! Attacks Ancient Artillery 2 for 1 (3base, -2mod) damage! LOSS card! 83. Stone Golems posted:- Stone Golem 1 focuses Lina Megumin Inverse! Moves1 to D5. Trap in D5 activated! Stone Golem 1 suffers 4 trap damage. *91. Pikachu the Vermling Beast Tyrant (Elephant Ambush) posted:Pikachu discards Vicious Ally! Concentrated Rage effect: Ash gains +3ATK until the end of the Round. 94. Oozes posted:Ooze 9 loses STUNNED token. 95. Ancient Artillery posted:Ancient Artillery 2 loses STUNNED token. 99. Master Splinter the Vermling Mindthief (SalTheBard) posted:Master Splintertakes a Long Rest! Recovers all the discarded cards, refreshes all SPENT items, HEALS2 Self. Loses Brain Leech. END OF ROUND ACTIONS posted:"Scenario Special Rules: Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
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# ? Jan 12, 2020 12:06 |
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Note that the top of Cold Fire is NOT a loss.
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# ? Jan 12, 2020 15:20 |
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Narsham posted:Note that the top of Cold Fire is NOT a loss. It is kinda weak without at least fire. With both elements it is insane. By the way I missed the reason for the boots. The only thing that happened between initiative 81 and 91 was the golem faceplanting into a trap, and everything would have happened the same way.
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# ? Jan 12, 2020 15:52 |
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Omobono posted:It is kinda weak without at least
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# ? Jan 12, 2020 16:40 |
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I’m planning to Long Rest. How long go you guys want to stay in this room?
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# ? Jan 12, 2020 17:05 |
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Omobono posted:It is kinda weak without at least fire. With both elements it is insane. Yeah, I don't think it changed anything. Also, there's little point to standing on Pressure Plate A, since that only holds open door #1 for other players (and I don't think anyone's coming back to the entrance area). TIG, the bear was strengthened for its attack and should no longer be buffed.
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# ? Jan 12, 2020 17:45 |
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Omobono posted:By the way I missed the reason for the boots. If Megumin had killed the turret, or the bear's normal attack had done the job ; then he'd have been out of range of the golem. Depending on cards and such, the bear could have smacked the turret dead (possibly with a lucky crit), moved to the golem with its regular move and smacked it too.
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# ? Jan 12, 2020 19:17 |
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So are just not discussing anything with each other?
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# ? Jan 13, 2020 07:15 |
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I'm sorry been busy. I don't really have anything this round since I'm long resting
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# ? Jan 13, 2020 07:25 |
SalTheBard posted:I'm sorry been busy. I don't really have anything this round since I'm long resting That was the last round :P In fact, I am missing orders for this one
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# ? Jan 13, 2020 09:18 |
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That Italian Guy posted:That was the last round :P .... I'm sorry look at me in la la Land. Will have that into you shortly
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# ? Jan 13, 2020 13:00 |
Clockwork Cove 6APending actions from last Round posted:- Cold Fire is not a LOSS card on the Spellweaver. Holy Moly! ROUND REVEAL posted:All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand8, Discarded0, Active1, Lost1) is acting at initiative 8 with Perverse Edge and Scurry. 8. Master Splinter the Vermling Mindthief (SalTheBard) posted:
20. Pikachu the Vermling Beast Tyrant (Elephant Ambush) posted:
99. Lina Megumin Inverse the Orchid Spellweaver (Some Numbers) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!)
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# ? Jan 14, 2020 10:19 |
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O this is deeply minor and I might have even said it, but the color-scheme for the cards is super unhelpful for the colorblind fyi. I’ve been playing the game for coming on 2 years so I could muscle through it, but the color system is useless to misleading to most colorblind people. (Not knocking you TIG just trying to give helpful feedback ; this is quite probably the best LP I’ve ever seen. Just worried some other colorblind rando who doesn’t know the game will be confused.)
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# ? Jan 14, 2020 10:48 |
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My plan is to stun the golem.
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# ? Jan 14, 2020 13:10 |
Xiahou Dun posted:O this is deeply minor and I might have even said it, but the color-scheme for the cards is super unhelpful for the colorblind fyi. Mmm you mean in the Spreadsheet (IE: the active/current/discarded/lost color scheme)? Good call, I should probably look at some colorblind scheme to change that and update the conditional formatting to use those. EDIT: I've tried swapping out to this palette (the one on top), it should accomodate most kinds of color blindness. Let me know how it goes! - First color is Lost - Second is Discarded - Third is Active - Fourth is Currently being played The 4th one is a bit difficult to see, but otoh it's probably the least important out of the 4 color codes, so we should be good. That Italian Guy fucked around with this message at 13:53 on Jan 14, 2020 |
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# ? Jan 14, 2020 13:38 |
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Where's the plate in the (currently) middle room, again? can Pikachu move into ash's room this turn? this scenario is tricky with a beastmaster.
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# ? Jan 14, 2020 14:01 |
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# ? Jun 6, 2024 14:03 |
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I was just going to move up yo tank for you guys and clear Ash's poison but I'm open to other ideas. That cannon shot with splash damage is going to suck.
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# ? Jan 14, 2020 14:28 |