|
MGR wears the skin of a combo based game like DMC, but ultimately it's a different beast. You don't really get much out of trying to get a huge combo, the game is more about standing your ground and never letting the enemy's hit get in the way of your attacking. I actually like the parry a lot more than Royalguard, but a big reason is because 90% of the enemies in Revengeance are "guy with sword" so it's much easier to know when you need to use it. Guarding in DMC isn't nearly as clear cut.
|
# ? Dec 27, 2019 13:56 |
|
|
# ? Jun 10, 2024 04:00 |
|
I don’t think of MGR as misrepresenting itself though, you get lots of high speed action, and Raiden can recover from his parries app quickly. MGR is also way more focused on Spectacle Boss Fights and those bosses are the reason I’ve beaten the game like 15 times across 3 systems. With the exception of the Vergil and Angel fights in 3/4/5, none of the bosses in DMC are anywhere near as impressive or interesting, and a big part of that is how important parrying is. DMC is built so that Dante can just never get hit with anything, Raiden is built to deflect. It’s a different kind of badass.
|
# ? Dec 27, 2019 14:13 |
|
I really think a big problem with V is how easy they made getting good rankings with him, probably because they didn’t want people to be too frustrated with having to learn something so radically different from every DMC character thus far. You’re supposed to be weaving in and out of enemies reading poetry and being a goth kid pretending you don’t care about the destruction around you and actually I think it’s funny aren’t I so edgy, but it’s hard to reinforce that to the player when they can easily get SSS mashing buttons and vaping in the corner.
|
# ? Dec 27, 2019 14:36 |
|
Bust Rodd posted:MGR is also way more focused on Spectacle Boss Fights and those bosses are the reason I’ve beaten the game like 15 times across 3 systems. With the exception of the Vergil and Angel fights in 3/4/5, none of the bosses in DMC are anywhere near as impressive or interesting, and a big part of that is how important parrying is. DMC is built so that Dante can just never get hit with anything, Raiden is built to deflect. I think MGR benefits from the bosses nearly all being human opponents. As I've commented in this thread before, the best bosses in these kind of games are those which are similar to the player's character.
|
# ? Dec 28, 2019 07:06 |
|
Yeah I gotta agree. Giant monsters like cerberus or even the very first boss in DMC5 are kinda frustrating because it's always hard to tell what parts of them swinging their arms or heads or whatever around you can safely ignore and which parts you have to dodge, and when exactly you're supposed to dodge even when you know it's an attack aimed at you. MGR does it better even with the big things, though, because it has an attack indicator light. DMC's biggest problem with boss fights isn't really the fights themselves though, it's how when you die, you gotta wait like 30 seconds for the game over screen to play out, and then if you're lucky you don't have to run through half the level again to get back to the fight. It actually made me give up on some of the fights and just gold orb through them because retrying for real was such a hassle.
|
# ? Dec 28, 2019 12:14 |
|
Enemies in MGR having flashing red eyes when attacking looks cool as heck and is a very good design choice. Bayonetta also has a similar visual cue and I like it a lot.
|
# ? Dec 28, 2019 12:20 |
|
The Giant Boss monsters in DMC games also provide almost no challenge once you unlock enemy step, it’s too easy to just infinitely style on them while kicking off of their face, resetting all your combos, and then airdashing to them over and over.
|
# ? Dec 28, 2019 12:53 |
|
WaltherFeng posted:Enemies in MGR having flashing red eyes when attacking looks cool as heck and is a very good design choice. This, absolutely.
|
# ? Dec 28, 2019 13:21 |
|
Bust Rodd posted:I don’t think of MGR as misrepresenting itself though, you get lots of high speed action, and Raiden can recover from his parries app quickly. MGR rules pretty dang hard, yeah. I remember when I found out that you can parry pretty much anything in the game (like Ray at the start) and I was blown away. There's never any reason to be afraid of anything other than your own timing with the parry. Stand your ground and reap the benefits of being the ultimate cyborg badass. https://www.youtube.com/watch?v=ZMx8nQUxE_k
|
# ? Jan 2, 2020 12:18 |
|
Apparently they're adding something new to the Switch version of DMC3 https://twitter.com/DevilMayCry/status/1214577683952091136 The most likely things I can think of it could be would be official style switcher mod or Nintendo cosplay costumes like Bayonetta.
|
# ? Jan 7, 2020 17:54 |
|
Swapping styles on the fly would so fundamentally change the nature of devil may cry three that I would pay another $20 to play it
|
# ? Jan 7, 2020 17:58 |
|
It has to be style Switch right, it's got too much brand synergy + demand to not be. that would be so dope.
|
# ? Jan 7, 2020 18:00 |
|
Does the PC version of DMC:HD Collection have a style switcher mod yet?
|
# ? Jan 7, 2020 18:06 |
|
Ya
|
# ? Jan 7, 2020 18:29 |
|
V skin for Vergil
|
# ? Jan 7, 2020 19:06 |
|
The style names are new. It's totally a style switcher.
|
# ? Jan 7, 2020 19:46 |
|
Dope!
|
# ? Jan 7, 2020 19:48 |
|
I will be buying every Devil May Cry forever and ever
|
# ? Jan 7, 2020 20:54 |
|
Bust Rodd posted:I will be buying every Devil May Cry forever and ever
|
# ? Jan 7, 2020 20:58 |
|
Bust Rodd posted:I will be buying every Devil May Cry forever and ever I haven't played DMC2 and almost bought the switch version when I was drunk. But maybe one day I'll be there with you
|
# ? Jan 7, 2020 21:10 |
|
Never buy devil may cry 2
|
# ? Jan 7, 2020 21:13 |
|
Real gamers don't skip DMC2 https://youtu.be/lcvw1E0Mcac
|
# ? Jan 7, 2020 21:18 |
|
looks like I'm buying Devil May Cry 3 for like the 4th time
|
# ? Jan 7, 2020 21:34 |
|
Style switching would make DMC3 significantly easier, wouldn't it?
|
# ? Jan 7, 2020 23:01 |
|
Mechafunkzilla posted:Style switching would make DMC3 significantly easier, wouldn't it? Like you wouldn't believe. Also Doppelganger and Quicksilver on demand?
|
# ? Jan 7, 2020 23:04 |
|
Mechafunkzilla posted:Style switching would make DMC3 significantly easier, wouldn't it? Encounter design for Dante in 4 and 5 throws everything at him because he's able to do literally everything at any time. 3's encounter design is vastly simpler because Dante only has access to one Style at any given moment. In any fight, you may not have Trickster's agility, Swordmaster's expanded offensive capabilities, Gunslinger's enemy manipulation, or Royal Guard's no-sell-anything, so things are built for you to be able to conquer any situation with a limited arsenal. Now remove that limitation, and see what happens.
|
# ? Jan 7, 2020 23:58 |
|
With that said, it's also insanely fun to have that freedom in DMC3
|
# ? Jan 8, 2020 00:01 |
|
style switching makes DMC3 way easier not because the enemy design is different (I would argue that the enemy design is more based on the idea that specific styles are good for specific missions/enemies but you have options in any style as a second best thing) but because each style is individually way more powerful than in 5 and especially 4 because they designed them under the idea you could only have one. it was the original plan before ps2 hardware limitations prevented them, but then they proceeded to design the game around you not being able to style switch. in particular, being able to bust out quicksilver whenever you want while also having even one other style (let alone 4-5) is insanely busted because most of the best ways to build DT are from style moves it would be a cute change but it's not enough to justify me buying a 5th copy of dmc3. get back to me when they make lady playable or have the motorcycle weapon like they had also originally planned.
|
# ? Jan 8, 2020 00:10 |
|
Dmc3 with style switching is fun as hell, and until 5 has Artemis, Agni & Rudra and Nevan is completely worth loving around with again even if you haven't sucked all the meat from 5's bones.
|
# ? Jan 8, 2020 00:36 |
|
Anyone ever get drunk, watch this video, and cry? https://www.youtube.com/watch?v=Z4qd222ljn0
|
# ? Jan 8, 2020 01:48 |
|
DMCV is on GDQ right now! http://www.twitch.tv/gamesdonequick
|
# ? Jan 10, 2020 00:59 |
|
Human difficulty boooo
|
# ? Jan 10, 2020 01:34 |
|
Human difficulty is boring and very unstylish. Auto bad run
|
# ? Jan 10, 2020 03:57 |
|
Speaking of that DMC3 Port: EDIT: Oh wait nevermind, this doesn't say you can do that on the fly, just that you can change at all.
|
# ? Jan 10, 2020 20:40 |
|
Kikas posted:EDIT: Oh wait nevermind, this doesn't say you can do that on the fly, just that you can change at all. That’s true, but isn’t it strange that now your style name is above your health?
|
# ? Jan 10, 2020 20:44 |
|
I have never before seen official marketing for dmc3 stay New Style Change System, it's always just been Style System.
|
# ? Jan 10, 2020 21:47 |
|
Whoops
Pomp fucked around with this message at 22:11 on Jan 10, 2020 |
# ? Jan 10, 2020 21:47 |
|
I mean it could be just for clarity.
|
# ? Jan 10, 2020 21:58 |
|
Well we got to wait until Jan 16th to find out.
|
# ? Jan 10, 2020 22:51 |
|
|
# ? Jun 10, 2024 04:00 |
|
unlike later games dmc3 had your healthbar look way different depending on what style you used, I don't think there's any real argument to be made about adding that text just to make it easier to tell which one you're in
|
# ? Jan 11, 2020 03:12 |