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anakha posted:That really depends on whether you care about your Mech dying after its first alpha strike. Of course not!
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# ? Jan 10, 2020 14:58 |
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# ? May 30, 2024 00:27 |
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sean10mm posted:For the purposes of this discussion I'm gonna say... of course not. Probably that Atlas, then, +2 UAC-20s.
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# ? Jan 10, 2020 15:29 |
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Have I got it right that AC/5 and /20 are where it’s at, and the other sizes are subpar?
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# ? Jan 10, 2020 15:34 |
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lmao that's why they keep dying in MC2, I need to add armor and also the one light mech is a Fire Ant - also known as a flea
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# ? Jan 10, 2020 15:35 |
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the yeti posted:Have I got it right that AC/5 and /20 are where it’s at, and the other sizes are subpar? If we're just talking about the ACs in the base game then yeah. AC/2 is way too heavy to do the same damage as a medium laser. AC/5 is much better than the AC/2, but that basically just makes it average. One AC/5 >> two AC/2 on mechs that mostly have ballistic hardpoints like the Blackjack and Jagermech. AC/10 does good damage but is too heavy for the bump over the AC/5. The 65 and 70 damage versions *can* be used to blow heads off with 1 shot, making them a poor man's gauss rifle basically. AC/20 is fun on a bun once you get in range. LBX and Ultra ACs from the Heavy Metal DLC are actually very good in the small sizes though. Can't get enough LB 2-X++ and UAC2++.
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# ? Jan 10, 2020 16:04 |
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The AC10 is good on certain mechs now but otherwise you're always better off going up or down a size on a mech with one. UAC2s make AC2s more pointless than ever
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# ? Jan 10, 2020 16:08 |
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the yeti posted:Have I got it right that AC/5 and /20 are where it’s at, and the other sizes are subpar? For standard autocannons yes. For Ultra Autocannons and LBX's all 4 sizes are good, especially since + and ++ variants can roll -tonnage.
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# ? Jan 10, 2020 16:17 |
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Yeah I meant the plain Jane ones—- I like my ac/20 jager but I was thinking that multiple ac/5’s might be better since I could have a strong alpha but also cycle giving one a break to ease up the recoil penalty. Breaching shot wouldn’t be nearly as fun though so maybe I need to add a ballistic fire support mech instead
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# ? Jan 10, 2020 16:31 |
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The ++ damage on the LBX-2s makes them excellent.
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# ? Jan 10, 2020 16:39 |
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RBA Starblade posted:Lol my light mechs keep dying to SRM carriers and turrets in mechcommander 2. The more things change I guess They only have about half of their missiles in MC2. Pretty much all of the vehicles in the mechcommander games were heavily nerfed in terms of both armor and weaponry.
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# ? Jan 10, 2020 16:56 |
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Taerkar posted:They only have about half of their missiles in MC2. Pretty much all of the vehicles in the mechcommander games were heavily nerfed in terms of both armor and weaponry. Yeah but that's still going to gently caress up my naked flea I went ahead and bought a heavy so problem solved. The game's still pretty fun but really obviously shows its age. e: I can't stop playing mechs and want to go through MW4:V again now since I just did MW4:M help RBA Starblade fucked around with this message at 17:06 on Jan 10, 2020 |
# ? Jan 10, 2020 17:00 |
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sean10mm posted:For the purposes of this discussion I'm gonna say... of course not. You can fit 4x UAC/20s on a Bull Shark, but you're already at 192 heat. If you strip the armor I'm pretty sure you can fit a couple of snubs on there too. The heat generated would rival the sun.
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# ? Jan 10, 2020 19:02 |
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the yeti posted:Have I got it right that AC/5 and /20 are where it’s at, and the other sizes are subpar? Yeah. There's no reason to touch a 2 or a 10. A 5 is like LRMs but a bit worse, but not unusably so. A 20 is worse than its weight in MLs or SRMs, but it can be used for headcapping or with Breaching Shot.
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# ? Jan 10, 2020 19:18 |
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RBA Starblade posted:Yeah but that's still going to gently caress up my naked flea Help? you need to help the people of Kentares IV!
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# ? Jan 10, 2020 19:49 |
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the yeti posted:Have I got it right that AC/5 and /20 are where it’s at, and the other sizes are subpar? Overall yes. There are exceptions. LBX2s are arguably superior to the other LBXs on the basis of damage per tonnage. They're just slot limited. UAC2s are also decent (damage++ UAC2s are an integral part of the 80% headshot marauder build). Standard size 10 ACs become decent on the ANH, as its built in quirk turns a standard AC10 into a head chopper. It also turns any damage+ AC10 into a head chopper in 1 layer of cover. It is trivial to find 4xAC10 and mount them on an AHN once you've salvaged an ANH. Five +10 damage AC5s on the ANH are a better config (each one of them gets turned into a head chopper), but they're harder to find.
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# ? Jan 10, 2020 20:50 |
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Organ Fiend posted:Five +10 damage AC5s on the ANH are a better config (each one of them gets turned into a head chopper), but they're harder to find. I'm pissed I never thought of this, but then again I hardly ever see one of those things anyway.
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# ? Jan 10, 2020 21:25 |
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sean10mm posted:I'm pissed I never thought of this, but then again I hardly ever see one of those things anyway. With all the Jagermechs you're going to kill, you'll get them eventually. You just have to force yourself to look through the lists to see if they're there since they're not one of the things you immediately go for (i.e. assault parts, MLs, SRMs, cockpits and gyros, etc).
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# ? Jan 10, 2020 21:45 |
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Organ Fiend posted:With all the Jagermechs you're going to kill, you'll get them eventually. You just have to force yourself to look through the lists to see if they're there since they're not one of the things you immediately go for (i.e. assault parts, MLs, SRMs, cockpits and gyros, etc). I only just realized some leg mods are zero weight, incidentally
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# ? Jan 10, 2020 21:53 |
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Not sure if it's a feature of Heavy Metal or not but a lot of utility components had their tonnage knocked down to 0, which is a very good change.
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# ? Jan 10, 2020 21:58 |
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And Tyler Too! posted:Not sure if it's a feature of Heavy Metal or not but a lot of utility components had their tonnage knocked down to 0, which is a very good change. Did they remove the AI's desire to ever DFA btw? I saw it once or twice in the campaign my first time through and literally never again. A hosed mech with jets will just brace or melee.
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# ? Jan 10, 2020 22:01 |
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Organ Fiend posted:(damage++ UAC2s are an integral part of the 80% headshot marauder build). Wait, what? The best I can manage is 35%
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# ? Jan 10, 2020 22:53 |
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Communist Walrus posted:Wait, what? The best I can manage is 35% 35% CTH for each weapon, so your chance to headshot a mech to death depends on how many weapons you have and how much damage each can do
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# ? Jan 10, 2020 23:01 |
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Communist Walrus posted:Wait, what? The best I can manage is 35% Each shot (missiles excepted) has a 35% chance to hit the head. Stacking a lot of ++UAC2s and ErMLs gives you a lot of chances to get in half-headcap shots so you only need two to hit and you're firing something like 8 to 10 of them. This gives you a cumulative 80ish percent headcap chance, which is nicer than just stacking weapons that give you a few chances at a full head removal on one shot.
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# ? Jan 10, 2020 23:01 |
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Ravenfood posted:Each shot (missiles excepted) has a 35% chance to hit the head. Stacking a lot of ++UAC2s and ErMLs gives you a lot of chances to get in half-headcap shots so you only need two to hit and you're firing something like 8 to 10 of them. This gives you a cumulative 80ish percent headcap chance, which is nicer than just stacking weapons that give you a few chances at a full head removal on one shot. Especially since you're doing it at three times the range. I enjoyed my Gauss Marauder (AKA the Mad Dog), but I'd like to try a Moar Dakka version more.
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# ? Jan 11, 2020 03:27 |
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Finally bagged a cat-c4 :woot: Does this look ok? I felt like it was pretty underarmored stock.
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# ? Jan 11, 2020 03:44 |
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the yeti posted:Finally bagged a cat-c4 :woot: I'd ditch the jets, missile boats don't really need them
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# ? Jan 11, 2020 03:52 |
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the yeti posted:Finally bagged a cat-c4 :woot: Ditch the Jump Jets and armor until you can rock LRM x 80
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# ? Jan 11, 2020 03:59 |
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Zore posted:Ditch the Jump Jets and armor until you can rock LRM x 80 Then you'd get what...3 volleys per 2 tons of ammo?
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# ? Jan 11, 2020 04:04 |
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Hi where can I find the mod that makes movement times faster and an Assassin build that isn't loving TRASH
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# ? Jan 11, 2020 04:14 |
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Zore posted:Ditch the Jump Jets and armor until you can rock LRM x 80 this is a joke reply fyi
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# ? Jan 11, 2020 04:33 |
Arglebargle III posted:Hi where can I find the mod that makes movement times faster and an Assassin build that isn't loving TRASH
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# ? Jan 11, 2020 05:12 |
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Ardlen posted:Assassin + COIL-L Without JJs I presume?
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# ? Jan 11, 2020 05:26 |
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Huh, so with Ace Pilot, COIL lasers are even stronger than most people think. The build below with a single Coil-S can actually core out via backstab any Mech in the game:quote:On approach at the bottom of the round, a precision strike will hit a target for 170dmg, and a moment later at the top of the next it'll hit again in the same spot for 155. Turns out COIL weapons only lose one chevron of charge in the turn after firing, therefor only losing 15dmg from the profile on the follow-up shot. Fast little bugger like the Flea can really make use of these weapons. Gonna try this build out for fun. anakha fucked around with this message at 05:32 on Jan 11, 2020 |
# ? Jan 11, 2020 05:29 |
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Edit-- goddamn windows 10 is junk, some audio service decided to start going nuts over my unused onboard sound and was causing this. After getting that working I have two new toys: Ballistic fire support Zeus, thinking of trying this instead of the cat-c4 Black knight, dunno how good it actually is but I love the model the yeti fucked around with this message at 08:32 on Jan 11, 2020 |
# ? Jan 11, 2020 06:01 |
TotalLossBrain posted:Without JJs I presume?
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# ? Jan 11, 2020 06:58 |
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Think of COILs as like a big static electricity charge you're storing up and the purple electricity building up on your mech's feet as the visualizer for some very big wool socks on a very, very big carpet.
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# ? Jan 11, 2020 10:37 |
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the yeti posted:Ballistic fire support Zeus, thinking of trying this instead of the cat-c4 The C4 is better than the Zeus for almost anything you care to name. Friends don't let friends use 80T assaults.
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# ? Jan 11, 2020 11:18 |
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zeus is cool though
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# ? Jan 11, 2020 11:19 |
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Jedit posted:The C4 is better than the Zeus for almost anything you care to name. Friends don't let friends use 80T assaults. Fitting an ac20
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# ? Jan 11, 2020 11:29 |
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# ? May 30, 2024 00:27 |
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Zeus and Victor are absolutely worse than the Orion, Black Knight, Marauder, Warhammer and Grasshopper. I would probably use a Cataphract instead too.
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# ? Jan 11, 2020 11:59 |