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Christmas 2020 is my 30 year anniversary of acquiring the game. I also got Metroid that year, and a bunch of Ninja Turtle stuff (sewer playset, like a dozen figures). I was a spoiled loving child.
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# ? Jan 10, 2020 18:59 |
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# ? May 14, 2024 07:17 |
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Prism posted:Unlike DQ8 you can respec at any church for a token fee once you are a few hours in, so try them all. I couldn't disagree with this more. Spears and Whips own early game, hard (harder monsters, underlevelled). Physical damage is also easier to support with buffs and debuffs. The bonuses in early wands are not essential or overkill. Twin Dragon Lash is WAY stronger than other single target options (just wrecked Tentacular with it).
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# ? Jan 12, 2020 00:38 |
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Wands only give you a piddling amount of magical might/mending, too, which will most likely not even affect the output of your spells with the way DQ handles that.
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# ? Jan 12, 2020 09:18 |
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I felt like with wands in particular the biggest benefit to them was being able to use a shield.
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# ? Jan 12, 2020 17:13 |
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Reduced damage from hits on a shield is negligible (takes 4 def to reduce 1 damage) and you get 4% parry pretty quick in her tree.
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# ? Jan 12, 2020 17:18 |
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Srice posted:I felt like with wands in particular the biggest benefit to them was being able to use a shield. MP regen is handy too.
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# ? Jan 12, 2020 17:32 |
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derra posted:Reduced damage from hits on a shield is negligible (takes 4 def to reduce 1 damage) and you get 4% parry pretty quick in her tree. Elemental resistance?
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# ? Jan 12, 2020 17:44 |
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The best monster is Platypunk, it reeks coolness.
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# ? Jan 12, 2020 18:14 |
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Alxprit posted:Elemental resistance? That'a the best reason to use shields and it doesn't become relevant until later.
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# ? Jan 12, 2020 20:02 |
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Amppelix posted:Wands only give you a piddling amount of magical might/mending, too, which will most likely not even affect the output of your spells with the way DQ handles that. I prefer to use wands/staffs that give a buff or general bonus. Fantastick gives Snap Crackle Poof at 100% for a +3 which is a great way to make sure that Serena doesn't get debuffed right away. The Faerie King's Cane is also a good choice at +3 for 10% all damage reduction and 25hp restored per turn. It's also another reason why I like equipping Hero and Eight with the Berserker Blade and then switching to their main weapon. For things like the Wheel of Harma, you can scum for the 10% Oomph and then switch weapons. Kuros fucked around with this message at 00:16 on Jan 13, 2020 |
# ? Jan 13, 2020 00:12 |
Spent approx. 12 hours designing and carving out a bunch of large underground farm plots for my villagers in Dragon Quest Builders 2, but because its so sprawling they get stuck on the surface and don't work any of the plots because the outermost ones are too far away to path to. It's a fun game and more charming than Minecraft, but when I run headlong into the limitations of the engine it really smarts.
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# ? Jan 13, 2020 05:51 |
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It's a huge shame, they're so close to nailing a city management game and with a couple more iterations they could even shoot for a dwarf fortress kind of game. However I don't think the developers are even trying to make that kind of game. It's frustrating once the main story is over.
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# ? Jan 13, 2020 16:03 |
Freakazoid_ posted:It's a huge shame, they're so close to nailing a city management game and with a couple more iterations they could even shoot for a dwarf fortress kind of game. However I don't think the developers are even trying to make that kind of game. It's frustrating once the main story is over. It is. My other main gripe with the game is features that were implemented but could've been even better if they had gone just a liiittle bit further with them. For example the limitations of the Chisel. You can only make blocks slope upwards, you cannot make blocks slope "sideways" (think the Fierce Fountain object), and you can only use the half-block mode to make an upper half or lower half. It's not possible to make vertical half-blocks. Then there's the pipes you can lay down, which only support elbow joints that link to the top or bottom (no joining perpendicular pipes on the same plane), T-joints with the same limitation of not being able to connect 3 pipes on the same plane, etc. Then there's dyeing blocks and objects. There's a bunch of objects and blocks that aren't dyeable that would be really useful if they were, also a few more colors would've been good, like grey and orange. The game still has a lot going for it, but when I run up against the limitations it's really disappointing. Edit: Also the limitation of not being able to build over bottomless oceans. Sure, I'm fine with it in story mode, but once the main story is completed that restriction should be lifted. The Isle of Awakening only takes up 1/9th of its available map space and it's frustrating I cannot expand the island beyond its original borders. Neurion fucked around with this message at 23:13 on Jan 13, 2020 |
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# ? Jan 13, 2020 23:11 |
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They are finally releasing the other Famicom Dragon Quest bosses as metallic monsters figurines. Dragon Lord - https://store.jp.square-enix.com/item/MW36084.html Shidou - https://store.jp.square-enix.com/item/MW36086.html or https://store.jp.square-enix.com/item/MW36085.html for the LE color Zoma - https://store.jp.square-enix.com/item/MW36087.html Pisaro, Evil Priest, and Estark (2 colors) have all been available for a while now, and remain so. Square-Enix store doesn't take international orders, but Amazon.jp does and even has presale prices for the new figures (except the alternate Shidou color which is a SQEX store exclusive). Ebay remains a pricy alternative method to get these, as most sellers will gouge. Now is a good time to start your collection of useless but badass metal sculptures.
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# ? Jan 17, 2020 01:16 |
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DQ11 Question - I'm in Act 3 with No Exp from weaker monsters. I want to hit 99, where do I go to find someone tough enough to get exp with Electrolight?
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# ? Jan 19, 2020 02:30 |
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derra posted:DQ11 Question - I'm in Act 3 with No Exp from weaker monsters. I want to hit 99, where do I go to find someone tough enough to get exp with Electrolight? Best bet is the final trial. Just make sure to kill a monster first then activate Electrolight; as long as you kill a high level monster you get full XP from the fight.
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# ? Jan 19, 2020 02:34 |
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Eh, thought about it and I already have the star, might as well turn it off as grinding in a specific way to avoid it defeats the purpose.
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# ? Jan 19, 2020 03:25 |
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yeah if all you want is the achievement there's no point in restricting yourself any longer.
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# ? Jan 19, 2020 06:27 |
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There's a war happening on my desktop
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# ? Jan 24, 2020 02:19 |
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I miss being able to put figures on my desktop. Those days ended right around the time I got a rambunctious cat. Seriously though, that looks slick as heck. Hokuto fucked around with this message at 02:34 on Jan 24, 2020 |
# ? Jan 24, 2020 02:31 |
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BabyRyoga posted:There's a war happening on my desktop These are really cool! I would've liked to have had some as a pre-teen when I was playing the first two DQs (and still played with toys). It also reminds me of one of my favorite YT videos, which I will post (again): https://www.youtube.com/watch?v=txFoaxURoV4 (sound on!) e: Hokuto posted:rambunctious cat. Ofecks fucked around with this message at 18:01 on Jan 24, 2020 |
# ? Jan 24, 2020 17:59 |
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BabyRyoga posted:There's a war happening on my desktop Deus Ex: Invisible War Dragon Quest: Adorable War
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# ? Jan 25, 2020 01:17 |
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Rolling out of the village in DQ12 and the first battle you get into
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# ? Jan 25, 2020 02:01 |
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I don't know how I missed this thread in the search! I'm about 65 hours into DQ11 on Switch and (I think) just about finished with the second part. This is my first Dragon Quest game and I'm really enjoying it. I super appreciate that nothing really seems to be missable. It's been a long time since I've really had this much momentum going into post-game content and I hear there's a lot to do so I'm pretty excited.
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# ? Jan 25, 2020 16:20 |
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The Postman posted:I don't know how I missed this thread in the search! What level are you? I think my hero's like level 63 now.
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# ? Jan 25, 2020 17:52 |
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I think everyone is a couple levels shy of 50 at this point.
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# ? Jan 25, 2020 22:00 |
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After beating the game started an 8x Draconian quest, and only realized that the shop restriction means I can't buy pearls as well when I hit L'Academie. Any standout recipes to get pearls? Spam horseracing for mats and make whatever I can with those?
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# ? Jan 27, 2020 17:02 |
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Finished with Dragon Quest Builders 2 story mode, now I'm just pissing about making rooms on the Isle to get more hearts to unlock the last couple of exploration islands. Overall I enjoyed this game, it's fun and at it's best reminds me of rimworld or other management games but obviously much simpler and without the penalties for failure. If someone started making mods for the pc version that expanded on those parts of the gameplay I'd buy it again in a heart beat, unfortunately I played on the switch version which was a huge mistake. Complaints are pretty simple, the game holds your hand waaaaaaay too much, especially on Skelcatraz. Sometimes the room building can be a bit buggy with regards to walls. Late game the combat because especially tedious, just lots of mashing, it would've been nice if you got access to like spells or something. Oh and also anytime text appears in the middle of the screen it takes way too loving long to actually scroll past.
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# ? Jan 29, 2020 04:13 |
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I just buried people in DQB2. DQ is an odd franchise. All the charm and light hearted fun, but people loving die and there ain't no shying away from that. Some can get revived, but you're lugging their coffin halfway across the globe.
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# ? Jan 29, 2020 07:54 |
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Shinjobi posted:I just buried people in DQB2. I didn't bury anyone. I turned the throne room into a pile of bodies. King Big Britches can deal with the smell.
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# ? Jan 29, 2020 08:15 |
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The burials added an unnecessary layer of tedium to a chapter that REALLY didn't need the help. I still haven't gotten to chapter 4 in DQB2 because chapter 3 burned me really hard and I'm not entirely sure it will get better.
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# ? Jan 29, 2020 08:25 |
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Shinjobi posted:I just buried people in DQB2. In B2 it's worse than usual because they are specifically for real deaths because apparently the Goddess isn't available. Other more spoilery things could also be a factor. But that seemed to be the implication when I played.
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# ? Jan 29, 2020 09:31 |
Yeah chapter 'snow kingdom is a lovely place with lovely people' is probably the big low point of the game. The next chapter's better by far, though that's really only because of the contrast. Muscling through and farting around post-game feels better though. Still realize that I'm bad at designing buildings though. Making things from scratch is just not in my skillset. (Yet, show me something already made and I'll improve it till it's gorgeous. It's weird.) Should try multiplayer sometime.
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# ? Jan 29, 2020 09:40 |
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Any recommendations on a next DQ game to try out coming out of 11? I just have a few things to wrap up with the post-game and Switch content and I'm still hankering for more.
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# ? Jan 29, 2020 11:33 |
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The Postman posted:Any recommendations on a next DQ game to try out coming out of 11? I just have a few things to wrap up with the post-game and Switch content and I'm still hankering for more. DQ8 is probably the closest to 11, otherwise I'd say check out 4 or 5.
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# ? Jan 29, 2020 11:42 |
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Yeah, if you're craving more DQ11, probably try 8. I recommend the 3DS version, it incorporates some QoL stuff that wasn't in the original PS2 release. Just remember that you can't respec skill points in DQ8, so you need to be more careful about how you spend them. The game does tell you at what levels you get stuff though (at least in the 3DS version).
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# ? Jan 29, 2020 14:32 |
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dudeness posted:Complaints are pretty simple, the game holds your hand waaaaaaay too much, especially on Skelcatraz. Sometimes the room building can be a bit buggy with regards to walls. Late game the combat because especially tedious, just lots of mashing, it would've been nice if you got access to like spells or something. Oh and also anytime text appears in the middle of the screen it takes way too loving long to actually scroll past. Yeah, if they make a Dragon Quest Builders 3, the combat could use an overhaul. At least add a block/dodge button, depending on if you have a shield equipped. Also agreeing on the addition of usable magic outside of traps; maybe have staffs you equip with the spells on them. More weapon variety in general would be useful; in addition to swords and axe/club/hammers, they could add claws as the "fast but weak" option, spears for medium range, whips for wide-arcing attacks, and boomerangs for long range. Since the game will probably use DQ3 as a base, I'm expecting the class/vocation system to play a part. Maybe you'll be able to assign yourself a secondary class on top of "Builder". Also, there might be a way to change NPC classes (with both "adventurer" and "villager" classes represented), so you can assign various NPCs to be farmers, merchants, soldiers, and such.
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# ? Jan 29, 2020 17:04 |
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The Postman posted:Any recommendations on a next DQ game to try out coming out of 11? I just have a few things to wrap up with the post-game and Switch content and I'm still hankering for more. 8 on the 3ds is very good, and 7 is also on the 3ds. I know they cut down the slog a bit on 7 3ds but I don't know by how much as I haven't played it yet. 4 through 6 on the DS are all good. 1 through 3 are available on mobile, but those can be a bit much for some people. 1 is pure progression grind and 2 is brutal late in the game. 3 is where I believe the series hits its stride.
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# ? Jan 29, 2020 17:36 |
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I would recommend playing 4,5,8,9 and 3 before trying 7. I do like 7 but it's a very slow, huge game even by DQ standards.
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# ? Jan 29, 2020 17:43 |
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# ? May 14, 2024 07:17 |
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7 is the most Dragon Quest game. It maximizes the series' distinctive strengths and its weaknesses.
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# ? Jan 29, 2020 17:57 |